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Dasmin_Nowe

Collected Experience From The Players and Suggestions

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Introduction

Hey Imbure, Dasmin Nowe here. I am a professional Dungeons and Dragons Game Master. I love roleplaying games and I do like playing GTA V in your server, Eclipse. However, I did find some issues within the rules and the game elements that block people from having fun in more ways than one.

 

What I wanted to say beforehand, people roleplay in games, because they want to experience things they can’t in real life, on top of that, to escape the routine of monotonous activities. Being a trucker and just driving without any (or close to that) interaction with other people is blatantly boring.

 Thank you note!

I wanted to thank Byankovic, Wanheda and Wooge for giving me feedback on the game and helping me acquire information or forming the post. I greatly appreciate your input. 

Rules

 

NCZ

Few weeks ago there was quite a big disagreement on where the NCZs are. This could be easily solved by just taking GTA’s map and painting things on it. But before you pick up the brush, I suggest splitting NCZs into Situational and Constant. Ones that are NCZs until a certain occurrence happens, others staying safe no matter what. Those could obviously be subject to change.

Situation NCZs:

  • The block surrounding and the interior of all active banks.
  • The Bolingbroke Prison and the parking lot / gate interior surrounding.

Constant NCZs

  • The block surrounding and the interior of the Los Santos Police Department.
  • The block surrounding and the interior of Los Santos Medical Center.
  • The block surrounding and the interior of Tequil La La poker lounge.
  • The interior of The Yellow Jack Inn poker lounge.
  • The Airport drop off. (New character spawn)
  • The parking lot of the DMV.

I will get into detail with why I chose those exact places to be situational NCZs later in the post, while Constant NCZs remain good meeting places to socialize, guarantee a certain amount of necessary safety or are meant for new players. You could take a map and paint it in two different colors, showing which NCZs are Constant and which are Situational, that would clarify a lot of things for new and veteran players.

 

Refuelling Mid Chase

Are the police allowed to change their cars if they are closed to non existing? They are also refueling it, and what about the criminals, what if they roleplay it, go to the gas station and actually pay the “cashier”, and with the inclusion of the actual cashier could be a thing.

 

NLR

Disambiguation with the NLR. There are cases where NLR does a disservice to the immersion of the game which is of the utmost importance in a roleplaying game. Keeping positive memories only makes sense, as if you come back to life you still owe your house, cars, money and etc. However, forgetting all grudges might make sense to an extent. If you are there alone and respawning in the hospital you can explain as getting shot, your brain not getting enough oxygen and losing memory of your last activity, while fictional medics pick you up. That would make the world feel more fluent to the character, you could actually reason yourself being injured instead of trying to go around the rules. For roleplay reasons 30 minute cooldown should be treated as just a fear and only as a bad memory of the headache and your subconscious does not let you go there, or rather fear itself, so you wouldn’t get hurt again. At least for the time being, it could be explained as PTSD.

 

Scamming

The rule is too ambiguous and would require some enhancing. If people catch me nearby the house, but there aren’t 5 people, can they ask me to go into the house, unlock it and let them take my equipment? Is this hostage situation? Is this scamming? Could they take 10 of my AKs? Take some effort to explain it, then the players will know whether they should be careful of that or not.

 

Fear RP

This is probably the most concerning topic and how much it ruins the game with other elements combined. But before I start, I want to go back to something, I mentioned I am a professional Game Master in Dungeons and Dragons. In that game there are 3 pillars that also exist within Eclipse:

  • Exploration

Considering that we do a lot of driving in the game works, we have that shoved down our throats, even though that element is necessary, it’s taking too much of the time over others.

  • Socializing

Onward to the second element, people (especially criminals) are bad at socializing, or roleplay. That falls not only on their part, but also on the game economy. On average a trucker’s job pays $9000 / hour. I know that this job is one of more paid jobs, but a lot of driving, mundane and quite boring jobs go close to that as well. All of the driving jobs get money from external source - the game. All of the criminal jobs get money from internal sources - other players. That is a trouble because being a criminal has a risk of staying in prison, abstaining from government jobs (unless you pay $25000, but that is quite a huge sum of money) and does not pay the bills at all. Welfare and any other activities combined to not get close to other jobs. Next point I want to make I think is of the utmost importance. If a player has a firearm that he can barely buy, upon an RP situation he will risk breaking RP rules and hoping not to get banned, because being a criminal does not pay enough. If it paid enough, the player would feel rewarded enough in general, RP would be way more appealing. In Dungeons and Dragons if your character concept is interesting, you are not going to play it long if it’s not rewarding in any game sense. I will speak about criminal economy later on.

  • Combat

As far as I understand, if there are 3 characters against 2 characters, 2 characters should always yield. To my comprehension this was made when desync was bad and weapons were not dealing a fine amount of damage. The game becomes just a basic zergrush, everyone metagaming the rules to their advantage, never stepping out of the cars, carrying firearms so they wouldn’t get robbed and etc. I think that if one is even with lesser odds, he should be allowed to resist. If I am in a two versus three situation and I shoot a guy, the fight begins with a two versus two, fair odds, no? I know that you can be aimed at, but even fighting at lesser odds and then losing makes you understand why you lost, while winning makes a great Goliath vs David story that feels very uplifting. Most of the scenarios feel prescripted and you can’t do anything about it just because rules say you will be worse at combat. In real life as long as the criminal does not have you in his hands, you will live more likely if you run in zig-zag even if the mugger is armed. I am not saying that Fear RP should not exist, but it should not feel as oppressive and firing a weapon should be more free, instead of making a player think: “Will I get banned this time for protecting my wealth, as my life will be given to me again.” There are some things that you just can’t get out of your head.

 

Suggested to Change or New Features

 

Criminal Pay Issue

Main issue with the game now is that criminal jobs do not pay off at all. That’s due to the fact that all of those activities come from internal sources, harming other player’s experience. Harming other player’s experience (to an extent) is not necessarily just a bad thing and should remain as it does now. However, criminals should have some sort of possibility to acquire money through doing other type of work, stealing not from players, but just the game. Because if you are likely to lose the possessions you can barely have, you will break the RP and hope not to get banned.

 

Banks

This is where Situational NCZs come in. Banks could have a lot of money to get robbed and could work like a chopshop. When the bank is getting robbed, and that would work only when the people have those specific blueprints, the area becomes a non NCZ area. It could still have some limitations, but probably better if not. A person could be trying to get through the safe, while others protect him. For it to not be happening all the time, it could be somewhat of an organized crime, so the gang pays a $100000 for blueprints and can get $300000. These are all fictional numbers, but remember, pulling off such things would require a lot of people and splitting the money, $200000 of profit wouldn’t be that much through 20 people. Different banks could give different amount of money, and for it not to be performed only at random times, only allow this thing when X amount of players are on and if it’s day in the game because bank systems are on lockdown let’s say (game time day). On top of that if you are making it a price barrier, people won’t jump in doing it.

 

Bolingbroke Prison

I think this NCZ was what pushed me to even creating this post. I was watching the streamer Riflius and the most exciting thing happened. One of the policeman forgot to take his firearm away, so he decided to do a jailbreak. If that happens that area could become a non NCZ area, it would create for some entertaining roleplay and would make police more accountable. Admins were trying to explain it as theatre of the mind, as if there were more guards there. With that logic one could argue that there should be also more prisoners. And to be honest, it just makes for some really interesting RP, which is quite lacking lately.

 

https://clips.twitch.tv/FlaccidInnocentWaterTBTacoLeft

 

Chopshops

If you have the best car and you chopshop it, you gain $8000. Is that really enough, because finding such a car is difficult, requires quite a lot of bobby pins, you get revenge from others, police wants to hunt you down and etc. On top of that, chopshops are too hard to find, why not make two chopshops, one that is stationary in the old spot and the other is moving around. You could make it so the moving one gives more money, so people would go and find it. On top of that there could be a place where one could steal cars from, like car salon, where people would get informed if someone steals a car.

 

Driving Jobs

It is quite horrible to an RP server, bus drivers don’t even let you in because they are afraid you have a gun. Make people work as shop owners, make them carry bags around the shop, perhaps from a warehouse nearby, overlooking the truckers’ shipments and etc. Where the player should make it in time or miss on some amount of pay, where criminals could butt in and get the pay from the player, or portion of it, so it would be way more of an RP job instead of casual driving. Cashier and the trucker could get a portion of the money in salary, the other one could be hands on, so players would be inclined to protect their money, but it would be a small percentage, as it would create at least some roleplay scenarios, while most of the robber’s money could be in the shop, and for a successful defense of the shop the player could be rewarded.

 

ATM robbing

Make robbing ATMs a thing, not from other players, but just casual thing. Oh, and speaking of, feeding ATMs money should be done by the game, not other players as it’s blatantly boring, however it could be tied to something else.

 

There are a lot of ways to import criminal activities that work based on external sources, do not make it all internal, treat criminal jobs as if they would still be in the minds of the police, however, they would not necessarily interact with other players to a negative experience extent.

 

Do not be afraid to give criminals a lot of pay, if criminals become too common, vigilantes and mercenaries will become a thing as well. We already have police brutality in a way, it creates this: “We are evil, but we are fighting different evil” mentality which is good for that type of game. However, there are no ways to fight back which I will go into later on. In a nutshell, criminal pay, or external economy will make the game way more interesting and enjoyable to everyone. I think at the moment this is the biggest issue in the game as it pushes other negative things to coexist with those issues.

 

Fighting against the Police

The criminals, also not forgetting the low pay need to work for their firearms. They do not have the authority (I know that they don’t also need to follow all the rules) and are in smaller numbers. They can’t take firearms off the policeman and that makes working as a policeman the safest job in town. If you are afraid of police just supplementing weapons, insert rules that cause permanent ban for that and if you lose a shotgun, perhaps give a long cooldown for those weapons, while handhold weapons are on quicker cooldown, so you could at least hold one to do your work. I had many plans to fight the police and create these wars that would be an interesting RP experience, but can’t, just because I have to work hours for something police won’t feel a dent. It would make the police more vigil.

 

Car Chases

Now they are basic: “who will drive and perhaps shoot a couple bullets better” competitions. Make places where perhaps the police has no jurisdiction, so they’d be aware of it, where they couldn’t follow the criminals to, try enabling trains that go by a very strict schedule, so you could plan the chases. There are many many many elements that could make the thing interesting. Not all scenarios should be created by the players, game elements should be there as well to support it more.

 

Car Races

There already are car races in the game, however, all of them are organized by the players. Let the server organize something and create “sponsors” that give money to participators, bet their money and etc. These races could be deliberately illegal, so the police would want to interrupt them, it would make the thing more interesting. On top of that, you could integrate pink slip races, where if one loses, he or she also loses the car, on the other end, they would win the car. Admin created races would allow for more elaborate routes.

 

Mayor

A person that is capable of changing the PD laws (only with Admins’ approval, so the game wouldn’t become too dumb or unrealistic. He would get money for cars, hiring mercenaries to protect him and he could also be captured to pay ransom. The character should be voted by the players, not sure whether once per character or player. That person could also settle disagreements and etc.

 

Please give your opinion in the comments so I could respond, express where you agree or disagree. Thank you for your time and attention!

Edited by Dasmin_Nowe
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I like the criminal ideas, because as of now you basically lose money. If you rob a player, and someone interrupts, you could get caught by the police and lose your gun, inv holdings, maybe even the gun license plus you get a fine. Good chopshop idea aswell, since now you lose money stealing cars if it's not a supercar.

Also like the Mayor idea alot, would create tons of action with the gangs and police involved.

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-1 Criminals shouldnt have it easy for them just because criminal RP is hard, those who do criminal activities in real life are either in prison or dead, only a very small percentage of people get somewhere with those methods, which is exactly how it is on the server. Those who created big organisations and led them well did get successful, but those who just simply rob people on the daily might not have and ended up going to prison etc.

Edited by LeftSharkie
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6 hours ago, LeftSharkie said:

-1 Criminals shouldnt have it easy for them just because criminal RP is hard, those who do criminal activities in real life are either in prison or dead, only a very small percentage of people get somewhere with those methods, which is exactly how it is on the server. Those who created big organisations and led them well did get successful, but those who just simply rob people on the daily might not have and ended up going to prison etc.

If you really want to equate criminals in game to the same proportion as in GTA V, you run into couple problems. First one is that as I've mentioned at the very start is you play roleplay games so you could experience something that you can't in real life and it should be rewarding to some extent. The other bit is that you only consider criminal work, by that idea fishers, couriers, money transporters, truckers, bus drivers, garbage collectors, mechanics, non higher rank policemen, medical department and many others should not be in reach to riches, however, they are. Most important of roleplaying game is that you should be in reach with many things. And if they get caught in game, well, they do get prison time, just don't be afraid to reward players for their efforts, you will have more healthier and fun game.

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Criminal activities are non existant, unless you have a gang. Its still boring, since you have options only to sell guns or either sell drugs, which have no benefit to majority of players.

If you call a drug transporter as an criminal activity, its a joke - it pays around 6,7k per hour, its 3x more risky and it pays LESS than garbage collector. NO JOKE, LESS THAN A WORST  JOB. This server lacks of criminal activity, this server lacks of balance between police (they are superior) and citizens, this server lacks of a balanced economy.

Edited by Disco_RS
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True about criminal pay,chopchops. Cuz now I believe server anti-criminal. Every job paying more then illegal drug dealing. Chopchop is useless cuz paying more for boddypins than getting from chopped car. Car cost 1,3m and u getting only 8k + waiting 8mins irl time. obv need balance. About FearRP true, I can win a lot of times 1x2 because people are not proffesionals and i'm , so why not?

Really good ideas !

Edited by Coolguy1337
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A very big + from me, have read everything couple of times and this is really good ideas you have suggested.

On server Fivem there is a lot of job options, for example, making a beer, as Dasmin said bank robberys etc.

+ Police offers are too OP , you can't shoot like 10 bullets to the head and he will be still stading, so you should fix this also.

Cheers

 

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What this city boils down to atm is the entire town vs criminals. Except law pulls guns out of their asses, refuse to role-play or talk or understand the situation better (implying metagame), everyone plays the "bad ass detective, im the best cop in town" role, literally are not inclined to do any sort of input of their own IG finance to earn the biggest money in the game and when you die you get to keep everything and continue your work. From my single personal experience and many others that I have spectated it feels like Cops are the Deathmatch Murder Hobo type trash players who circlejerk eachother, whereas criminals try to rp it out, plan it out to have it all fail bc the cops have a helicopter out of the fkin blue??? Unless you print out infrastructure of the cops, their spending and where do you get the money from, get actual cops who do their work instead of "mhm, yeah, ok, take it to court (THAT DOESNT REALLY FKIN EXIST BY THE WAY, GOOD JOB ON POURING SALT ON THE WOUND) this whole thing makes 0 sense and is truly anti-fun. Make every RP heavy job so that they have something to lose and then see how they act.

Ooof, also love the cop harassment, makes them look soooo heroic and friendly for 32$ stolen from a general store.

P.S. If you're going to pull the "uhh, criminals should organize themselves to earn big", honestly @#$k you, if you think that with all due respect please don't reply to this comment. Thanks.

P.P.S. Admins who partake in the game, you should encourage your devs to make their "to-do list" public so people know if its worth continuing to play in this addictive shill show, so in turn they find out the reception of the upcoming updates and whether their created product will be exploited in any way by the general public; because it's people that's the core of the server, not your so-far sorry asses.

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1 minute ago, edawn said:

What this city boils down to atm is the entire town vs criminals. Except law pulls guns out of their asses, refuse to role-play or talk or understand the situation better (implying metagame), everyone plays the "bad ass detective, im the best cop in town" role, literally are not inclined to do any sort of input of their own IG finance to earn the biggest money in the game and when you die you get to keep everything and continue your work. From my single personal experience and many others that I have spectated it feels like Cops are the Deathmatch Murder Hobo type trash players who circlejerk eachother, whereas criminals try to rp it out, plan it out to have it all fail bc the cops have a helicopter out of the fkin blue???

I would REALLY like to address the RP side of things in this server, but now it's literally impossible as long as there is no structure for it. I really want for ACTUAL RP to take place, but it is very rare due to lack of structure within the rules and gameplay. Main idea is that some rules make you a staple character, I pretended to be still injured after MD, as if I were going for an insurance scam and the Police Officer said: "/b You can't RP you are injured, I took you to ER", even though it was my character trying to get out of jail or get some government compensation, and me as a player I knew I wouldn't get any, but it was fine, I just wanted to RP it. This scenario showed me how some rules actually make the characters very staple and basic, which is quite disappointing, as it shows how bad people at RP here in some cases, and I don't blame it all on the players.

 

3 minutes ago, edawn said:

P.S. If you're going to pull the "uhh, criminals should organize themselves to earn big", honestly @#$k you, if you think that with all due respect please don't reply to this comment. Thanks.

Should Garbage collectors always drive with 15 people? They should treat criminals as more exciting job, but with a risk to get jailtime or lose some of their inventory, because you don't need a gun to be a bus driver.
 

 

7 minutes ago, edawn said:

P.P.S. Admins who partake in the game, you should encourage your devs to make their "to-do list" public so people know if its worth continuing to play in this addictive shill show, so in turn they find out the reception of the upcoming updates and whether their created product will be exploited in any way by the general public; because it's people that's the core of the server, not your so-far sorry asses.

Yeah, I forgot that a roadmap would be a great thing. Something with long and short term strategies that players could criticize and if they can't hold up, they would go back to the drawing board.

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3 hours ago, Victor4 said:

This is not a RP server. This is an economic server. I would even say this is just an enhanced version of GTA Online. If you are looking for legit good RP, you should try other servers, where you can create RP situations by using mod menus; where you don't have to grind money for two straight hours to buy an AK, get caught by the police and wait another two hours in prison.

Police RP is unrealistic and boring as hell. Criminal RP is not rewarding. This server is not what you are looking for if you want good RP situations.

yo this is just a downright fib.

if you want legit good rp scenarios you create them. you don't need a mod menu, or a different server, you need a little bit of creativity and common sense. if you're playing this server to grind money to buy items that can be lost in an instant, then you're playing it wrong. instead of grinding 2 hours of courier job for an AK, how about you make a plan to steal one from someone you know might have one. if you're mad about getting caught by the police, then maybe be a smarter criminal. turn your phone off, don't be obvious about your crimes, and map out escape routes. @Phil McGee went like 2 months without being caught with a whole page of charges, with an ak on him the whole time.

police RP can be unrealistic if you play it like a lot of the cops do, but if you look at an actual RP stream like @Cooksley's you can see him doing legit rp and making it fun. you just lack the creativity and patience to find/create good rp scenarios.

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9 minutes ago, Dashingly said:

yo this is just a downright fib.

if you're playing this server to grind money to buy items that can be lost in an instant, then you're playing it wrong. instead of grinding 2 hours of courier job for an AK, how about you make a plan to steal one from someone you know might have one.

Someone still has to grind up for that amount.

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Just now, Dasmin_Nowe said:

Someone still has to grind up for that amount.

that's just one of the ways to get an AK, the problem is, if it's easy to get an AK then the whole city runs around with AK's... how about create your own criminal empire, and get your ak's for free by profiting off of ones that you sell? how about you join a criminal faction that sells their ak's at a cheaper price than import to higher ranking members? how about instead of using AK's, you use a pistol if you can't afford an AK? 

"grinding" aka working for your things isn't even a bad thing and is how real life functions (RP is about realism right?).

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2 minutes ago, Dashingly said:

that's just one of the ways to get an AK, the problem is, if it's easy to get an AK then the whole city runs around with AK's... how about create your own criminal empire, and get your ak's for free by profiting off of ones that you sell? how about you join a criminal faction that sells their ak's at a cheaper price than import to higher ranking members? how about instead of using AK's, you use a pistol if you can't afford an AK? 

"grinding" aka working for your things isn't even a bad thing and is how real life functions (RP is about realism right?).

No, roleplay is not necessarily about realism, it's actually contrary to some extent, it's being a character you can't be in real life, because real life is already mundane and has a lot of routine.

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3 minutes ago, Dasmin_Nowe said:

No, roleplay is not necessarily about realism, it's actually contrary to some extent, it's being a character you can't be in real life, because real life is already mundane and has a lot of routine.

Okay, so would you rather that everything be free on the server if working for your things is bad for rp?

by the way, the original post is a +1 for me

Edited by Dashingly
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Just now, Dashingly said:

Okay, so would you rather that everything be free on the server if working for your things is bad for rp?

Well, just addressing the grind part, not everyone should be running with AKs, but in a roleplaying server, most people should not be pushed to grind jobs they don't have any interaction with other player or the interactions are close to non existing. And to be honest, a city full of AKs might not be bad if people knew how to RP properly, but you can't when everyone is afraid of losing the pistol they have.

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Just now, Dasmin_Nowe said:

Well, just addressing the grind part, not everyone should be running with AKs, but in a roleplaying server, most people should not be pushed to grind jobs they don't have any interaction with other player or the interactions are close to non existing. And to be honest, a city full of AKs might not be bad if people knew how to RP properly, but you can't when everyone is afraid of losing the pistol they have.

The intention of the jobs isn't to push people away from RP scenarios. Things like courier and bus are good for RP, but players don't walk down the road to wait at the bus stop, and players are hardly at their houses to ever interact with the mailmen which is why it seems like it's pushing people away from RPing. That's just the way it is, you aren't forced to do those jobs and are encouraged to apply for the jobs on the forums like MD, PD, etc. where more human interaction occurs.

A city full of AK's would be fucking horrible even with the best RP, and you should be fearful of losing your pistol, why wouldn't you be?

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1 minute ago, Dashingly said:

The intention of the jobs isn't to push people away from RP scenarios. Things like courier and bus are good for RP, but players don't walk down the road to wait at the bus stop, and players are hardly at their houses to ever interact with the mailmen which is why it seems like it's pushing people away from RPing. That's just the way it is, you aren't forced to do those jobs and are encouraged to apply for the jobs on the forums like MD, PD, etc. where more human interaction occurs.

A city full of AK's would be fucking horrible even with the best RP, and you should be fearful of losing your pistol, why wouldn't you be?

The jobs should be closer, not necessarily just push away the RP scenarios, but driving around is still quite low on RP scale, while jobs could actually push towards RP. AKs are just more powerful pistols in a way, and you should not be fearful of losing a pistol as a player, but just a character. When a player is afraid to lose the pistol, he will break the RP rules to save that pistol.

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1 hour ago, Dasmin_Nowe said:

Someone still has to grind up for that amount.

It's not really grinding, is it? It's called work for a reason, IRL criminals don't drive tractors or trucks, but they do not have 250 people to focus on either, they have way more targets with way more opportunities. We need to balance jobs and opportunities with our player amount.

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15 minutes ago, nateX said:

It's not really grinding, is it? It's called work for a reason, IRL criminals don't drive tractors or trucks, but they do not have 250 people to focus on either, they have way more targets with way more opportunities. We need to balance jobs and opportunities with our player amount.

Yes, you should, but now it is not balanced as it leans way against the criminals, the server is anti-criminal I might add. The bigger criminals either break some rules, scam people of slightly higher sums and most of them just play poker, because you are winning against the less knowing ones how to play. My suggestion is just to add more criminal activities that at least pay like a job instead of paying them less and rewarding with jail time and removing couple thousand equipment that they have. Cars get stolen and you have to Mors it, on top of that, you need weapons for almost every activity.

Edited by Dasmin_Nowe
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8 minutes ago, Dasmin_Nowe said:

Yes, you should, but now it is not balanced as it leans way against the criminals, the server is anti-criminal I might add. My suggestion is just to add more criminal activities that at least pay like a job instead of paying them less and rewarding with jail time and removing couple thousand equipment that they have. On top of that, you need weapons for almost every activity.

What criminal activity IRL can bring as much money as a real legal government job? Could you pleade give an example of such activity. Also if you do illegal activities, of course you are gonna go to jail. Also, you do not need guns for every activity, there is an RP style called passive criminal roleplay which does not include shooting everybody for being on your turf.

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Please elaborate on how IRL you can bribe a cop with anywhere from 100euros to 500euros but u cant get away from a 32$ robbery by offering them 20000$ ? 


Government Officials usually earn their living from under the table deals, thats why there's so much weed and other substances in the circulation still, because they are paid off, whether it's a cop, a medic, a god damn prime minister even. Cops just earn too much and take away another criminal feat which is big money spent on small cops a.k.a. bribing. But no no no - cops earn the most in this server cuz they don't have to pay for anything and get what - 5000-whoeverthefuckknows/hr ? 

It doesn't take a drug cartel to earn big by selling drugs my mans. 

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