Msato Posted July 27, 2020 Report Share Posted July 27, 2020 Make all aspects of the World UI auto move to the next logical action as it does with unlocking & entering properties: E.g. for a trunk: "Open" auto selects "Search" after clicking open. Example: 5 2 Link to comment Share on other sites More sharing options...
JakeInnit_ Posted July 27, 2020 Report Share Posted July 27, 2020 This is epic +1 Link to comment Share on other sites More sharing options...
moment Posted July 27, 2020 Report Share Posted July 27, 2020 this would make my life easier, yes please Link to comment Share on other sites More sharing options...
Jaquan Smith Posted July 27, 2020 Report Share Posted July 27, 2020 epic Link to comment Share on other sites More sharing options...
RAttlesnake7473 Posted July 27, 2020 Report Share Posted July 27, 2020 +1 Link to comment Share on other sites More sharing options...
Oli Posted July 27, 2020 Report Share Posted July 27, 2020 Big +1 Link to comment Share on other sites More sharing options...
Xoza Posted August 5, 2020 Report Share Posted August 5, 2020 +1 Link to comment Share on other sites More sharing options...
Percival Posted August 8, 2020 Report Share Posted August 8, 2020 +1 Link to comment Share on other sites More sharing options...
alexalex303 Posted August 8, 2020 Report Share Posted August 8, 2020 very good idea. +1 Link to comment Share on other sites More sharing options...
Aieos Posted August 8, 2020 Report Share Posted August 8, 2020 I believe the way it behaves now, the locked and unlocked UI are two separate entities, so when it's swapping to the other one it defaults to the first option. But making it so it purposely goes to another option for faster common interaction would be helpful in the long run, or making it so it chooses an option based on your cursor placement rather than scrolling through the options would be equally viable. +1 Link to comment Share on other sites More sharing options...
Skumm Posted August 9, 2020 Report Share Posted August 9, 2020 Like this idea +1 Link to comment Share on other sites More sharing options...
Ash Posted August 24, 2020 Report Share Posted August 24, 2020 This is a nice QoL change that would minimise scrolling (And sometimes accidentally drawing a weapon) +1 Link to comment Share on other sites More sharing options...