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quixotic

Add more drop spots / Review drop spot spawn rates

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Posted (edited)

Hello Eclipse Community,

I'd like to request Staff to review of the current spawn-rates for drops spots. I'm sure I'm not the only player whos feels as if the they only get; Alamo Sea, Paleto Forest, and Zancudo Lake for drop spots. With the current new implementation of labs to criminal roleplay, I feel as if Developers could tweak out the spawn-rates of the current drop spots, or even add new drop spots for players to make things interesting.

Feedback is appreciated!

Edited by checkky
  • Like 1
  • Upvote 1
Posted

+1
Over my time in eclipse and being High Command of one of the biggest criminal factions on the server, I rarely see certain drops spots as well as only seeing a select few locations actually pop up after placing a drop. 

Posted

Honestly I see the same drop spots over and over and over again and it would be refreshing to have new ones

Paleto Forest
Lake Zancudo

Not sure why I have these two soo often maybe because it has 3 spots potentially so the odds are higher? 

I miss the airport ones etc
 

Posted

+1

I admittedly haven’t put in drops much as of recent, but during the times I have, it felt like I was always getting Paleto Forest, Zancudo Lake, or Sealab more than I’d get any other location.

Posted

+1 
 

As everyone mentioned above, Its mostly those 4-5 and rarely the other ones, Which is getting boring and stale tbh.

I beleive adding a Drop spot specific to each gangs lore would be something cool, and ofcourse it wouldn't only be limited to that one specific faction so people don't camp the "Lost MC" specific drop for example, waiting for a Lost drop.

  • Like 1
Posted
13 hours ago, Tylerwalk said:

Now that cayo is accessible, how bout we add some drop locations there!

It's probably a little bit TOO far away from the main population, one of the hesistances of adding the bridge was that people would just go there to fight and that would be that, so adding a lab there wouldn't be so good.

I've spoken a little bit with FM about the lab locations, including some potential new locations so perhaps when that happens, we'll see a bit more variation, as i get the point that people are just going around the same locations and it can be a little stale.

Posted
4 hours ago, Bala said:

It's probably a little bit TOO far away from the main population, one of the hesistances of adding the bridge was that people would just go there to fight and that would be that, so adding a lab there wouldn't be so good.

I've spoken a little bit with FM about the lab locations, including some potential new locations so perhaps when that happens, we'll see a bit more variation, as i get the point that people are just going around the same locations and it can be a little stale.

If there is a bridge to Cayo, then the island needs a purpose.
Right now i havent got to that level but if there are deliveries there to be made with the trucking job, then it is the only thing to do there as of now.

Opening up a new lab to have there (without plants) would only make it more popular.
But also I dont want that only the crims have a purpose to go there

A freelance job there like farming, maybe a grocery store/clothing store/bank/atms

Something to do there to keep it active just enough for people to be there for a while.

Right now best tactic to get people there is for events and that is about it

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