quixotic Posted March 10, 2025 Report Posted March 10, 2025 (edited) Hello Eclipse Community, I'd like to request Staff to review of the current spawn-rates for drops spots. I'm sure I'm not the only player whos feels as if the they only get; Alamo Sea, Paleto Forest, and Zancudo Lake for drop spots. With the current new implementation of labs to criminal roleplay, I feel as if Developers could tweak out the spawn-rates of the current drop spots, or even add new drop spots for players to make things interesting. Feedback is appreciated! Edited March 10, 2025 by checkky 1 1 Quote
Hubie Posted March 10, 2025 Report Posted March 10, 2025 +1 Over my time in eclipse and being High Command of one of the biggest criminal factions on the server, I rarely see certain drops spots as well as only seeing a select few locations actually pop up after placing a drop. Quote
Carl Vespucci Posted March 10, 2025 Report Posted March 10, 2025 Honestly I see the same drop spots over and over and over again and it would be refreshing to have new ones Paleto Forest Lake Zancudo Not sure why I have these two soo often maybe because it has 3 spots potentially so the odds are higher? I miss the airport ones etc Quote
Eliza Posted March 10, 2025 Report Posted March 10, 2025 +1 I admittedly haven’t put in drops much as of recent, but during the times I have, it felt like I was always getting Paleto Forest, Zancudo Lake, or Sealab more than I’d get any other location. Quote
Tylerwalk Posted March 10, 2025 Report Posted March 10, 2025 Huge +1 the only drop spots criminals get is Zancudo lake Paleto Forest Mount Gordo Procopio Beach Sea Labs You rarely see anyone get any others. Quote
becci Posted March 10, 2025 Report Posted March 10, 2025 +1 becomes so stale going to the same spots all the time, there are so many that just seem to rarely have a drop spawn there Quote
CharlesXiao Posted March 10, 2025 Report Posted March 10, 2025 +1 i got Paleto forest three times in a row. Quote
Billy Valentine Posted March 10, 2025 Report Posted March 10, 2025 (edited) +1 Would be nice to see more of a variety of locations, as other people have commented it is seemingly always the same locations. Edited March 10, 2025 by Billy Valentine Quote
Cup Posted March 10, 2025 Report Posted March 10, 2025 +1 even as someone who rarely deals with drops and only has when they are comped as an LEO it does really always seem to be the same places. Quote
Steven Hayes Posted March 10, 2025 Report Posted March 10, 2025 +1 frl i only get like 2 or 3 spots, there's so many potential cool spots, and other potential spots on the map where they could touch down, only one id say is a bit weird is sealab but more variety would be great Quote
PrexDal Posted March 11, 2025 Report Posted March 11, 2025 +1 As everyone mentioned above, Its mostly those 4-5 and rarely the other ones, Which is getting boring and stale tbh. I beleive adding a Drop spot specific to each gangs lore would be something cool, and ofcourse it wouldn't only be limited to that one specific faction so people don't camp the "Lost MC" specific drop for example, waiting for a Lost drop. 1 Quote
Tylerwalk Posted March 29, 2025 Report Posted March 29, 2025 (edited) Now that cayo is accessible, how bout we add some drop locations there! Edited March 29, 2025 by Tylerwalk Quote
Bala Posted March 30, 2025 Report Posted March 30, 2025 13 hours ago, Tylerwalk said: Now that cayo is accessible, how bout we add some drop locations there! It's probably a little bit TOO far away from the main population, one of the hesistances of adding the bridge was that people would just go there to fight and that would be that, so adding a lab there wouldn't be so good. I've spoken a little bit with FM about the lab locations, including some potential new locations so perhaps when that happens, we'll see a bit more variation, as i get the point that people are just going around the same locations and it can be a little stale. Quote
Diligo Posted March 30, 2025 Report Posted March 30, 2025 4 hours ago, Bala said: It's probably a little bit TOO far away from the main population, one of the hesistances of adding the bridge was that people would just go there to fight and that would be that, so adding a lab there wouldn't be so good. I've spoken a little bit with FM about the lab locations, including some potential new locations so perhaps when that happens, we'll see a bit more variation, as i get the point that people are just going around the same locations and it can be a little stale. If there is a bridge to Cayo, then the island needs a purpose. Right now i havent got to that level but if there are deliveries there to be made with the trucking job, then it is the only thing to do there as of now. Opening up a new lab to have there (without plants) would only make it more popular. But also I dont want that only the crims have a purpose to go there A freelance job there like farming, maybe a grocery store/clothing store/bank/atms Something to do there to keep it active just enough for people to be there for a while. Right now best tactic to get people there is for events and that is about it Quote
Bala Posted March 30, 2025 Report Posted March 30, 2025 The island has a purpose, the trucking. That’s it though, we don’t need people even more spread out. It’s extra roads to drive. Quote