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becci

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Everything posted by becci

  1. herro prease
  2. Reaffirming the Alliance Ever since ESM and Empire became allied, there’s been a number of ways in which both gangs have helped each other out. One of those ways is by holding labs together. Although, not too often, when it does happen there are usually a lot of members from both gangs. ESM and Empire decided to hold Quarry lab together. After a while, OTF started scouting the lab, more and more OTF showed up which eventually led to cops scouting the lab. ESM and Empire decided to leave the lab to get away with the cooked drugs. As both gangs leave the area, the original OTF members who scouted the lab find 2 Empire members leaving and rob them. ESM and Empire decided to set up, as OTF were in the area and closeby. As time went on, the comms over freq were that cops were all coming into the place where ESM and Empire were set up. Both ESM and Empire decided to leave the area and set up at Humane. There were around 25 members holding the inside of Humane with many cops outside. As time went on, cops decided to push in, cops were going down and dying as well as ESM and Empire members. Eventually GOV and DOC were called to assist this situation. ESM and Empire had scouts on the outside of Humane to give those comms, this by definition was a "Code 1" situation. As both members of ESM and Empire were going down, as well as cops, the situation wasn’t looking pretty. Then, a radio call out from an Empire members on the outside said "OTF are here and want to help, can I give them freq?". Both gangs were initially apprehensive, OTF had got them into this situation to begin with. OTF were then given freq, OTF were tasked with dealing with anyone on the outside of Humane whilst ESM and Empire dealt with PD, SD, MD and DOC on the inside. The tactics used from all 3 gangs were flawless. All gangs thought there was a good chance of getting out of there. More and more cops were dying, and it looked like ESM and Empire could get out of Humane alive with the help of OTF. But as time went on, the manpower and weaponry seemed too much for all gangs.
  3. Collecting Debts Alistair Vespucci awoke in his apartment expecting nothing more than another routine day in his role as Underboss of the mob. Almost immediately, something felt off. Still, he went about his morning as usual.... until he opened his gun safe. It was empty. A quick scan of the apartment revealed more items missing, all of them illegal in nature. Concerned, Alistair drove to the Eastside Diner, where the situation quickly became clearer. Other members of the mob had experienced the same thing: stashes emptied, weapons gone, contraband missing. Before long, it was discovered that ESM’s close ally, The Empire, had suffered identical losses. As members of both collectives gathered, confused and searching for answers, a note was discovered, clearly authored by [REDACTED]. The message identified the perpetrators as a known enemy of the author and confirmed their intentions for the day: the Eastside Mob and The Empire were the primary targets. The note also included a crucial detail: where they could be found. With little hesitation, members of both organizations mobilized and converged on the location: a cave, heavily fortified with complex booby traps, armed guards, and individuals equipped with heavy weaponry and body armor. Gunfire erupted. Several members were wounded in the assault, including the Mob’s leader, Callum Goat. Thanks to quick reactions and coordination, the injured were treated and survived. Deep within the cave, the objective was finally uncovered - a massive stockpile of weapons and ammunition, most of it belonging to members of The Eastside Mob and The Empire. Waiting there was [REDACTED], who oversaw the return of the stolen arms, bringing the operation to its conclusion.
  4. The Funeral The heartbreak Becci awoke to the buzz of her phone on the nightstand. The light of the screen cut through the dark, blinding her tired eyes. She reached for it, expecting nothing more than a late message from one of the mob. But the words on the screen formed a lump in her throat. “Leon’s gone. He crashed his Whippet. He wasn’t wearing his helmet.” She didn't understand. Leon always wore his helmet, even when he wasn't on his bike. How could he forget his helmet? She sat pondering for a while before remembering Leon complaining of a fever and tiredness a couple of days before, he mentioned the Polish Flu going around and his brain had been hazy. The service Becci called the Mob to the Diner, informing them of Leon's tragic passing. The air thick with silence. She started planning what they would do to honour his memory. She pulled out a notepad and pen and began writing Leon's eulogy, asking the Mob for funny anecdotes and memories of Leon they could share. They all took a moment to remember him and the presence he brought to the Mob before beginning preparations. The Mob began at the diner, all wearing their finest suits and climbed into their vehicles, making their way to Del Perro Church where the service would be held. Flowers in hand and tears in their eyes, members of the Mob entered, filling the pews and the service commenced. Becci began by thanking all of the attendees for coming to celebrate the life of Leon Vespucci before Alex, a long time friend of Leon began his speech. Alex spoke about how Leon was willing to teach Alex all he could about the Mob, their values and their way of operation. Alex shared some fond memories of Leon, chuckling at the times they spent together over the years. The memorial After the ceremony and the burial of Leon's casket the Mob made their way back to the Diner to place a memorial down outside. They wanted a place to always be able to remember and pay respects to Leon and decided on his favourite place.
  5. becci

    Turf Decay Bug

    Date and time (provide timezone): 11/SEP/2025 15:36 UTC Character name: Becci_Vespucci Does this issue appear again after a full game restart?: Yes How many times did this issue appear for you?: Constantly since 11/AUG/2025. Issue/bug you are reporting: Since winning a faction war, our turf decay with 4 NPC's has been stuck at 1.00. Dropping to 3 NPC's has lowered it to 0.2 but it has never gone down to the 0.1 decay it should be. Expected behavior: For up to 4 NPC's to have 0.1 decay. Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: Vehicle license plate number*:
  6. Eliminations should count on the conflict turf and enemy turfs: On enemy turfs, there should be a set amount of times a player can die on that turf before being eliminated. For example, a player is killed twice on an enemy turf and is then eliminated. Points should regenerate depending on what activities are available in each turf. Say one faction can gain points by doing stores, ATMS, banks, POI, NPC, graffitiing and eliminations in the enemy turf but the other faction can only do POI, NPC, graffitiing and eliminations- The points for POI, NPC, graffitiing and eliminations should regenerate faster. Change the DM stipulation so that if the enemy faction is doing a war activity on your turf or trying to stop the opposing faction doing a war activity on their turf then they can be shot at, not just because they are driving through the turf or simply existing. The "border" of the conflict zone needs to be reviewed as for one player they could be in the conflict zone but for another player it says they are not. This causes issues with eliminations anywhere around the border where if for the player being killed is outside the border for them but the player killing them is in the border, the elimination doesn't count, even if they are stood next to each other. The other QOL things- showing the conflict zone on your GPS, showing the enemy turfs on your GPS, stats of what is in an enemy turf when sending a deliberation (eg, 2 ATMs, 2 stores, 0 banks).
  7. Solving Issues The reasoning Since the conception of Eastside Mob one of their core values has been a zero tolerance towards snitches. Upon the recruitment of [REDACTED] the mob had been warned about this individuals past behaviour around cops. The mob are also about giving chances and gave [REDACTED] a chance to prove himself. The issue Another organisation had called [REDACTED] a snitch in passing and Leon decided to do some digging, questioning [REDACTED] on this accusation. He sang like a bird, explaining exactly what happened and why he did snitch. Becci overheard this conversation and knew [REDACTED] needed to be killed out of the mob. The solution Becci called Ozzy and [REDACTED] to the diner. After discussing the situation with Ozzy, he agreed that [REDACTED] needed to die. Becci told [REDACTED] to get into the trunk of her Terminus, to which he complied, and they set off to Cayo. Once arriving there, Becci ordered [REDACTED] out of the trunk and onto his knees, keeping her shotgun aimed at his head. Keeping the shotgun aimed at [REDACTED] carefully, she questioned him on the situation again. [REDACTED] tried to justify his actions and claim this was not an act of snitching. After a bit of back and forth and Becci attempting to educate [REDACTED] that his actions were in fact him being a snitch she finally had enough. After letting out a sigh and rolling her eyes at the stupidity infront of her, she pulled the trigger, her shotgun pellets hitting [REDACTED] in the face and killing him.
  8. Paulius has stated this will be fixed after the next server restart.
  9. Awards Night The idea Since its formation, The Mob has consistently aimed to do more than just run the criminal underground: They have always aimed to host events that extend beyond internal affairs, bringing the wider community together. The intention was always simple: give the city something to do, regardless of where people stood politically, criminally, or professionally. That vision carried into the latest project, born during one of the mob’s routine command meetings. It was during one of these meetings that Will DaCosta suggested something huge: a city-wide awards night. Not a competition, not a turf war, but a celebration. Something lighthearted, something inclusive. The idea was met with interest across the board, and planning began shortly after. The planning The mob’s first task was to decide on the format. They agreed early on that it had to be about more than just recognizing their own. It needed to include everyone: medics, law enforcement, civilians, even rivals. The goal wasn’t to create more beef but to acknowledge the personalities that make the city what it is, for better or worse. A list of 25 categories was put together. Some were expected, such as Best Criminal, Best SD Officer, and Best Medic. Others leaned into the humor and social complexity of the city: Biggest Snitch, Biggest Gang-Hopper, Biggest Ego, and so on. It was a mix of respect, rivalry, and satire. Once the categories were finalized, the survey was distributed to as many people as possible. Members of the Mob took to the streets and their phones, reaching out to individuals and organizations alike. In total, just over 100 responses were collected, a number that exceeded what anyone had anticipated. The success The awards night itself was held on neutral ground at the Vinewood Bowl. This location was chosen carefully, and attendees were asked to leave personal conflicts at the door. For one evening, people who might normally meet on opposite ends of a barrel sat in the same general area, laughing, clapping, and occasionally groaning when a familiar name was called out for the wrong reasons. The event didn’t solve anything. It didn’t rewrite the politics of the city or end any feuds. But it wasn’t meant to. It was meant to bring people together, regardless of the colors or badge they wear, and this is what it accomplished.
  10. The Raid The approach It was a late night at the bank, Will was approached by [REDACTED]. ‘’Is Alistair around, I have something he might like’’ he told Will ‘’Tell him to meet me at Diner, I need to show him something.’’ After many minutes of anxiously waiting for the unknown individual, he arrived. ‘’I have information for you. Information you will love.’’ He told Alistair with a grin on his face. ‘’Such as?’’ Alistair began to question. ‘’For a certain amount of money I will tell you. For a bit more however I will help you out. Massively.’’ [REDACTED] said to Alistair. After a price was agreed and details were exchanged, Alistair and Will were taken to a location. Bo Bank’s house. The beef The beef between Bo and Alistair wasn’t gang related, it was personal. This information brought pure excitement and joy to Alistair. ‘’How do we get in?’’ Will questioned. ‘’Well that's what I help with’’ [REDACTED] stated whilst pulling a key out of his back pocket and with a quick unlock of the door, they were in. The raid Vending machines, safes, work benches all scattered around the kitchen full of items for them to take. A series of fake beard hair, guns and armour were favoured by the individuals. However they ran into a problem, a few of the safes were unlocked. Alistair tried to smash into them like he had done the vending machines. Useless. Not even a dent was made. They had to wait. And waiting is what they did. After a short period of time, Bo eventually walked in, but not alone. He had walked in confidently with an allie to his left and a bag full of guns. It was what they had been waiting for. They ordered them straight onto their knees. Fear and emotion rushed through Bo Banks, all his confident ‘aura’ had slipped between his fingers in such a short period of time. From bigging himself up to the other individual to then begging for them to leave in such a short period of time. Alistair then grabbed Bo and pushed him towards the two unlocked safes. ‘’UNLOCK THEM NOW!’’ Alistair ordered Bo with an AK Mk2 pointed at his skull. ‘’Okay, okay please don't shoot me’’ Bo said hesitantly. The safes swung open revealing many more guns and drugs inside. Alistair pushed Bo back onto the ground. ‘’Please leave, you have taken everything I have’’ Bo whimpered to Will, Alistair and [REDACTED]. After many statements were made to Bo, they left. They left with bags full of guns, drugs etc. Thanks to [REDACTED], the Mob finally got revenge on Bo. Revenge that was much deserved.
  11. Bingley Bother The backstory The Mob was taking part in a gambling session at the Diamond Casino when a familiar face walked in -Derek Bingley. A conversation began between Derek and Callum Goat, during which Derek took accountability for shooting out ESM’s tires at their diner a few days prior. Tensions rose, and Derek ended up lashing out and smashing one of the Mob’s vehicles. The Mob did not take this lightly and decided to retaliate in the best way they knew how. Attempt one Members of the Mob withdrew their weapons and bundled Derek into the trunk of their vehicle. Needing a place to teach him a lesson, they decided there was no better option than a trip across the newly constructed bridge to Cayo Perico to deal with their Bingley bother. Unbeknownst to the Mob, two other members of the Bingley family had called the cops, snitching on the Mob and enabling the police to trace Derek and stop the Mob in its tracks. Success The Mob does not take kindly to those who interfere in its business. A decision was made to deal with the issue once and for all, they would go after every Bingley involved. A Mob member spotted the Bingleys in their signature Sentinel at Burgershot and sent out a call over the radio. Soon, more Mob members arrived at the scene, heavily armed and ready to finally get their revenge. A chase ensued as the Bingleys fled to Mission Row, seeking help from the police to escape the very situation they had caused. Despite multiple demands to leave the area, the Bingleys refused. The Mob acted quickly, deciding to take them then and there. Three Kamachos pulled up, one for each Bingley, and each was ordered into a trunk. The Mob transported them to Cayo Perico once again, forcing all three to their knees in an attempt to discuss what had happened. But the Bingleys responded with their usual rambling and nonsense. This was taken as a sign of disrespect. The Mob decided to execute them for their continued meddling in Mob affairs - and for snitching to the cops. Lined up against a wall, they were dealt with firing-squad style.
  12. +1 becomes so stale going to the same spots all the time, there are so many that just seem to rarely have a drop spawn there
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