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Posts
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Everything posted by Requiem
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[Mechanic] Disable Services Completion Message For Customer
Requiem replied to Celestial's topic in Civilian Suggestions
It doesn't make much sense why the mechanic wouldn't have control of something like this for sure. It should also be on the players asking for thr work to allow other proper RP time too... -
+1 to the idea. To be up front and honest, I have never cooked on this server, but could a reason for not implementing this be to avoid abuse? I'm not sure if its possible to start cooking and then if you just log off, the tables would not overheat and the drugs could continue being processed without any repercussion or need for interaction. If that's the case, that would have to be considered.
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Fix/Change Vehicle Cleaning Prices (visual-repair)
Requiem replied to Sara Wilford's topic in Game Suggestions
+1 this needs to be fixed for sure. -
If you notice in the video, the rulebreaker AFTER shooting the officer runs over and shoots a civilian standing on the sidewalk at least twice in the head as well without them going to an injured state. Perhaps server staff can clarify if this rule breaker's damage was reduced from being in a NCZ? I don't know if that is a thing or not in the script. Also, I can verify that there have been multiple occasions where body armor did nothing when I got shot in the head. I was sitting in a car in one situation and was shot in the head twice with a handgun from the side door window when I had full armor on and I instantly went down to an injured state and my armor was untouched. I don't think we should be using rulebreakers committing mass DM as a situational example for suggestions such as these...
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+1 to medical calls coming to police when no MD on shift. I don't think police calls going to medics will be appropriate though...
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I think the minigame system is fine(most of the time). Maybe you have internet or latency issues?
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+1 to the public chop, scrapping and increase ATM payouts.
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Its a minor thing sure, but +1 overall. No reason to limit something like this.
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Agree with the comments above. I don't see any issue with how it is now.
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+1 Agreed. Also, I am confused as to why the /fdo is in OOC brackets in game when its IC information... I would also recommend turning up the render distance for it as well, have it appear for people slightly further away. I know this can't be increased too much as it could have too many of them appearing on screen at once, but it seems like you have to be too close to them currently. So far, the new /fdo's are great though. Nice addtion.
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getting a new vehicle's paint job should clean the car by default
Requiem replied to R0M4N's topic in Game Suggestions
There have been multiple posts on the car washing thing now. Hopefully this gets some traction. -
I like your suggestion and concept, but this can, and is already being done in game. There are IC business models already developed around food delivery service. All you have to do is be creative and advertise and you could run a business like this. You don't have to wait for script support (although it may help if it was scripted) to implement this.
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I will be starting up an auction house in the city. Sell anything on auction from personal items or antiques, to cars, or even houses! Look for more details in the coming weeks! Opening SOON!
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Everything you are talking about here is an OOC rules problem. If a player is acting like this - ignoring RP, jumping out of a police car, performing unrealistic actions - then its just straight rule breaking and non-rp and it's as simple as /report 4 and let server staff deal with the problem. 4. I understand where you are coming from regarding putting in fixes to lessen the rule breaks, but if someone is already willing to play unrealistically and isn't willing to RP to begin with, then just changing the taser alone isn't going to help that. They will still likely play out the situation unrealistically in other ways regardless and server staff intervention will still probably be needed anyways.
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I agree that there are issues with player's interaction with tasers for sure many times, but to Ash's point, this is a problem with RP standards and not the script. Adjustments needs to be made to the RP on both sides if this is a problem. The player tasing the other player should utilize RP to grab them while they are tased as would be done realistically. The player being tased should roleplay the effects of a taser correctly and properly respond if they are being grabbed or restrained.
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I am interested in the property. I sent a text message. Please respond either here or to the text at your earliest convenience!
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+1 Good QoL update.
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+1 This is already an open suggestion by at least one or two others, but nonetheless, support it.
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+1 Having another form of cards to player would be great.
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Overall, there is so much RP opportunity to make the server great for legal citizens that just want to work freelance jobs or for crims that want to make some extra money and create so many more RP opportunities. The big answer here is a dynamic server economy. Make supply and demand concepts matter. As mentioned, as some of these items are not being sold for long periods of time, the price should by default go up. Long term, a use for some of these items could be implemented. Other great suggestions on the forums have been that would give a use to some of these items: Mining Oil The oil mined by players could fuel (no pun intended) yet another freelance job - Oil refinery. The oil could be taken and refined down to gasoline or diesel fuel for use by gas stations. Truckers could receive orders to pick up the refined product and deliver to actual player owned gas stations. The amount of demand from gas stations and amount of oil that's been mined recently could drive prices up of the oil and create better competition between gas stations based on fluctuating prices. The oil refinery could be another freelance job that players could go work at to make some extra money! Fishing FatherOsborn has a great suggestion up for changes to fishing. Add different species, qualities, and sizes of fish. Maybe you could get lucky while fishing and get a "record size rare fish" and it would sell for 10x the amount? Weazel news could end up writing up an article on people who break the records for the biggest fish caught. Allow for larger and more expensive fish to be cause by using boats and going to to deep sea fish rather than just finishing by the canals or off the pier. Allow multiple types of fishing such as net fishing, trawling, or normal bait fishing. Perhaps the fish caught could again be used as a food source and delivered to sea food restaurants or the pet store for food. Garbage Not much to say here. Seems like its reasonable in its current state. Coroner Agreed with OP. Add a location in the city for coroners and passive advertisement to make new players aware this job is a thing and how to contact them if a body is found. Additionally, have a random dead body spawn every once in a while in different places to give extra RP opps to law enforcement and give coroners something to do in their downtime. Maybe the body could have a chance to have random inexpensive items such as a radio or GPS and some clothing on their body to give crims something to steal off the body for some cash at the pawn shop and some further RP opps like getting caught by police when someone is stealing things off a dead body. Farming Again, add some economy and some supply and demand here. Additionally, the products of farming such as wheat or soybeans could be used as ingredients to deliver to burgershot for their buns. Or lettuce could be farmed for the burgers. Some of the output could go to other player owned restaurants for RP opps. GoPostal Give some QoL updates as mentioned above to ensure that the driver knows how many packages are going to the address they are going to. Maybe find a way to allow players to send things through the mail to each other? This could allow fun ways for people to give gifts or send things to each other. Trucking Tie in trucking to the above suggestions to transport critical inventory items such as things from the farm, fish market, or even butcher to restaurants/burgershot for example. Burgershot Some QoL updates and extra content could be added here. Bala put up a great suggestion post for other things for workers to do. WoodCutting Again, supply and demand. Keeping with the concept, the output from the lumber mill could be delivered to the furniture store for new stock and give the truckers more to do. Atm/Money Transport Seems ok as it stands. No additional ideas here right now. Mining Ore Same as above with economy. Again output could maybe go to the furniture store for trucker job opps. TollBooth Agreed with OP that price could go up slightly to give more benefit to worker. BusDriver Agreed, add more routes and bonuses for certain longer routes. ------------------------------------------------------------------------------------------------- Lastly, to tie all this together, adding more locations for these potential deliveries to go to would be even better! Bala also put up a great suggestion for a shopping mall that would give tons of stores to work at and for these deliveries to go to to fuel the economy even further.
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I think this is now the 3rd or 4th suggestion/discussion open now about LEO vs Crim and vehicle chases. If you have suggestions regarding a specific faction, I recommend reaching out directly to that faction's leadership rather than just rant for the 10,000,000,000,000th time on the forums about the same thing. For PD you can reach out to Kris, and for SD FatherOsborn! You will see more productive results and discussion that way.