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Posts
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Everything posted by Requiem
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Yes PLEASE. I am in 4k resolution and the chatbox text is so damn small. Please fix so you can customize it
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Selling a maxed Jester. 250k OBO Phone: 380-3680
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This is already an existing suggestion.
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I have robbed several houses and left midway through to drop stuff in my car and police were never called and I could continue as normal. Regarding the comment above about finishing the instance and allowing you to get a new contract, this might have been an intended design feature to ensure people can only have about 2 robberies per "night". Maybe I am wrong here, but it would make some sense if they limited the number of robberies you would have time to do for balance reasons.
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[House robberies] - ADJUSTMENTS NEEDED!
Requiem replied to Antonio_Colombo's topic in Game Suggestions
You must be doing different house robberies than me and everyone else if you think reward is low man. I can spend 5k for the low tier robbery and I come out with 10-15k, double or triple my invest in about 30 minutes time. Seems pretty worth to me. I dont think fishing will make you 10k in 30 minutes. And this is for the LOW tier house as a solo crim. -
Agreed with Cactus. Keep the SUV as is, but increase Van capacity to be a the happy medium between SUVs and full semi trucks.
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-1 House robberies are good as they are. I have done several robberies as a criminal and responded to dozens as a LEO and its good for both sides as is I believe.
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[House robberies] - ADJUSTMENTS NEEDED!
Requiem replied to Antonio_Colombo's topic in Game Suggestions
-1 to all suggestions. I have done several house robberies and I like it the way it is for crim side right now. The whole thing is skill based and works out nicely. The payout is good too for the risk. For the furniture weights, yes its slightly unrealistic, but its balanced because as a solo it DOES make it difficult to carry all that furniture, but it is balanced for solo vs team robberies. More people = more noise and more risk, but you can carry more and get the job done faster. I see no need for any of these changes. -
I can assure you first hand that this isn't true. I have responded to dozens of house robbery calls as an LEO already and trust me, with house robberies being new content, EVERYONE is doing it and LEOs are struggling to keep up with the 911 calls during the night time. If you got caught before 911 was called, it was not because an LEO was just camping the spawn point. LEOs dont even know where all the spawn points are. There are SO many spawns on the map we couldn't even do that. Maybe you were being investigated by a detective for a different reason? Maybe you were seen speeding or breaking traffic laws on the way to the house so the cop followed you and saw you picking the door? Maybe a cop was responding to a different call and saw you picking the door also? Many reasons you could have gotten caught. LEOs already have an OOC rule in place that prevents us from camping houses just cuz someone is parked by it or assuming someone is robbing a house. If you feel a rule was broken for metagaming, then feel free to report it.
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+1 I think having more freedom to place other neat items would be great.
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Simple as the title. Punching and kicking deal far too much damage and its incredibly unrealistic. If you get punched, its so easy to get stunlocked/knocked down and kicked to death within seconds. I have seen plenty of times for example where an LEO or DOC officer has someone at taser/gun point and a prisoner has been able to turn around and punch/kick them once and its over. Even if someone has a gun, they get stun locked and go to injured state in three punches. I know the situation above is FRP, but I am just making a point how crazy unarmed damage is. In addition, this nerf would also create better RP opportunities! Someone could hold a more realistic boxing event for example where people could actually go a few rounds in the ring and not die within 3 hits. It would also create less instances of FRP where someone tries to fight back unarmed against someone with a weapon if they know they will lose because of the damage difference. Share your opinions below and maybe any evidence you have of getting destroyed in three punches.
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The problem is more basic then what you are talking about though. If people get arrested for their criminal RP of basic crimes (take robbing an ATM for example), they get Paleto/Mission Row time in the cell to just afk for up to 45 minutes with no chance to make any money back from their fines. Thats pretty shit imo. Why would anyone choose to go to Mission Row jails cells to literally sit afk cuz they get NO chance at all for RP opps there when they could go to DOC and make some money and have some RP opps? I agree that the money they make shouldn't be the best money maker in the game, but it scales based on risk and number of people in DOC. My suggestion as I mentioned, and also adding on, is to adjust the spawn rates of items based on number of prisoners so that every gets SOME of the spawn, but if there is plenty of competition for it, then the money they get out of it won't be crazy. Also the spawn rate would adjust if there is only 1 or 2 inmates to a very low spawn of items. This would equalize the money someone can make regardless of the number of inmates there are at a time. Alternatively, adjust the sell price of the items based on number of inmates present just how it is done with roadworker job where the more roadworkers there are on a site, the more money each barrier is worth. Secondly, lower the Mission Row/Paleto jail threshold for when people get sent to DOC instead to maybe 20-30 minutes instead of 45. This way, if someone gets a battery charge and gets their 20 minute sentence, they don't purposely resist arrest as well just to go to DOC for the extra time.
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Yea, its even stated when you accept the job that the instance will be reset and deleted if you don't interact with it after a set time period. If you waited too long to go inside, it probably reset it per the script. I would guess the interaction here was intentional and not a bug.
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Are you sure it wasn't related to the time of day? Its about an hour before daylight. Might be intentional reset? Or maybe you waited too long to actually get inside the instance so it reset.
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Bill Breacher - 2 Entries
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Yea, thats really unrealistic and shouldn't be happening. Also, I personally think unarmed (punching/kicking) damage is way too high for player vs player as well.
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+1 Regardless of what it is, the bank should have more uses. It will allow for more people to use them for regular purposes to create a realistic environment and someone going into a fleeca won't instantly indicate they are looking to scout/rob it.
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Have duffle bags as separate inventory space instead of taking 10 volume
Requiem replied to Kon's topic in Game Suggestions
+1 to the above. an empty bag should not take 10 carry capacity. -
I can agree with scaling the spawns of items based on number of inmates, or adjust the payout based on inmate numbers to ensure it doesn't become an OP method of farming money, but -1 to a straight nerf. If people aren't so salty about getting arrested and going to DOC and crims can make some cash back, the ENTIRE server will be in a better and happier place. The crim economy/grind and ooc punishment of prison time is what created the toxic mentalities of not being able to take a L and lead to an increase of forum reports and people not wanting to play.
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I agree. But the suggestion should not be "nerf PD armor" then. it should be modify the way headshots are registered. There is a big difference. Not true because at times this is already happening. There are certain times of the day where LEOs are being hunted down in some situations. See above. The suggestion shouldn't be about armor if that's your issue, it should be about how damage registers at certain distances and in different hitboxes.
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If you are referring to the dispatch system for emergency services like police and EMS, the dispatch system is automated with the script. There is no manual dispatching or players that can fill that role.
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Glad it worked and I could be of assistance!
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Thats because as already stated multiple times, crims have the advantage of setting up wherever they want. A group crims can setup on rooftops, overpasses, parking structures etc when cops don't expect it and start shooting. So the option is either get sprayed down in the vehicle and be killed or get out and defend themselves. It keeps getting brought up over and over and over: LEO's are reactive. They cannot act first. They have to be shot at to start shooting back. Especially in a situation where something else is already happening and LEOs cannot react quickly, such as a pursuit situation, or maybe just a traffic stop, LEOs are at a severe disadvantage. The armor is there to compensate for that risk. Why is this even a discussion to begin with. It feels like the clapper mentality is coming out and all anyone wants to PVP constantly. This is an RP server and should be treated as such. Not everything needs to be about shooting and killing. As previously stated, crims should be avoiding getting into fights with cops, not finding more reasons to get into shootouts with them. In real life, if someone kills a cop, they will be on FBI most wanted list and there would be an endless investigation and manhunt to find them and they would end up with prison for life. There is no investigative capability to that degree in the server due to script and player limitations, so people can get away with it more freely. As for the backup rules for crim being brought up, yes, PD or SD can contact one another for backup, or even PD units ask for other PD units to respond, but the good majority of the time, the response time is not fast enough to actually help. If one PD unit gets caught out and shot at over by terminal docks for example, and the other units are in normal areas of the city, by the time they get there, that cop is probably already dead and the crims long gone, so they just get away with it. Response time for PD coming to SD or vice versa is even worse. By the time any backup arrives, its too late most often. So more often than not, crims can easily outnumber LEOs in any instance.
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I think this was due to a recent update with GTA/RageMP. The update auto turned on CEF Rendering for everyone in RageMP settings. Go to your settings menu when you bring up the RageMP launcher and turn CEF rendering off, and maybe validate your GTA V installation files in steam to be safe. This fixed it for me.