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Requiem

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Everything posted by Requiem

  1. Requiem

    Skills and XP

    -1 This is an RP server, not an MMORPG. This would only incentivize more "meta" actions and activities and create more unnecessary grind that people won't want to do.
  2. +1 The realistic capability of the vest/carrier should be considered that if its too full of holes and damage, it wouldn't function properly anymore, but other than that, this is a great idea.
  3. I understand your view point of RP opps here, but I have concerns that this would impact LEO's capability to do their job script wise with what we have in place as it is. Also I would rather the limited dev resources we have be spent on more needed thing such as crim drug updates, house robberies in progress and the much needed DOC update. This would be pretty low on the list and would involve quite a bit of dev work I imagine. Gotta be a -1
  4. With the state of DOC the way it is, until new content is developed/released for it, I support any type of RP opps inside prison, so +1 on this. No need to restrict allowing people to play cards in prison if it creates a more positive RP environment.
  5. ICly be the change you want to see. If you want the pier back, make it happen IC. Get people to rally there and start a movement.
  6. Perhaps reference the multiple posts from LEO players giving the exact reason why this doesn't work and why PD needs TS and how not using TS and only the in game radio has been significantly tested by LEOs and server staff and it did not work. As mentioned by JBacon, if dev support can allow for multiple radio freqs at once in game to allow LEOs to function properly, then we can get rid of TS!
  7. Agreed that the police cruiser situation should be changed. It is abused right now that most officers just go out on solo patrol, drive like a maniac and then just respawn a new cruiser once every 30 minutes. Something should change that so people drive more carefully and I think BOTH sides should do a better job of RPing injuries after a shootout or vehicle crash. LEOs should not have to pay for their own equipment. That's nonsense and unrealistic. There SHOULD however be some limitations where resources such as vehicle and weapons need to be paid for from the faction budget. That way if there are officers that are blowing through the budget by doing reckless things like destroying cruisers or losing weaponry, then they can be dealt with IC with consequence for that. I agree with the faction loadout at cruisers issue, but some divisions, such as SWAT, need capability to do that. There is a lot of gear RPly stored inside some of the SWAT vehicles (ammo, armor, weapons etc.) that wouldn't make sense to not be able to access unless there were large scale script changes to store the actual things in there, and not just RP them being stored there. As mentioned by others, the pager is not an issue. As part of the SWAT command team, I can assure you that the pager is used maybe once a day, and even when it is, its because there already very few people online (low pop time of the day) and with how spread out everyone is in time zones, only 1, maybe two people every actually log on from the pager. Most often, even if they do log on from it, the situation is already (nearly) done by the time they clock on and gear up. Also, the pager only goes out to SWAT on PD's side, so its only about 15 people total. I agree with reducing armor capability a bit. I think regular patrol officers would not be wearing as much armor as they do. Only SWAT members would likely have lots of armor. 50 AP seems more reasonable for regular patrol officers. For the carbine, I don't think it needed the 20% damage boost the other weapons got. That could be reverted. Also, although the carbine is restricted by rank to supervisors and above, I think it should be further limited so not every officer that can carry one should be all the time. There are IC protocols that are supposed to limit carbine usage in some situations for those certified to use it, but that's not enforced as well as it could/should be. Lastly, I will reiterate what has been said by others and what I have said in the past...I see some valid points being made, but this is not a cops vs robbers server. Its an RP server. LEOs should have and need to have the upper hand. This isn't a battle royal game where you gear up and should be on equal footing as everyone else and try to just get into every shootout you can every 2 minutes. If you spent less time focusing on how to get as many W's as possible and focus more on quality RP situations (not all of which need to involve shootouts or violence), you would probably enjoy yourself more and the server would be better for it.
  8. +1/-1 I go both ways on this one. I like the concept of learning skills and being able to expand RP opportunities for "DIY" or player owned businesses, but there were several updates this year to try and push players to central areas and RP hubs, such as removing many hospitals or usable police stations. I feel that if everyone was able to just fix their own car or there were too many player owned businesses that could do it, then it would spread everyone out again and too few people would want to go to LSC or Bayview.
  9. +1 No reason a van shouldn't have the capacity to transport anyone...
  10. +1 Coroner job needs some love.
  11. +1 Good suggestion and should be easy to implement.
  12. +1 Could certainly improve RP capabilities!
  13. -1 As Ash mentioned, rule breaks will be difficult to be dealt with if people aren't seeing the IDs. If you don't want to see people names for your own immersion, then don't utilize alias for yourself.
  14. I think a list of "approved mod" should be given that improve the sound effects but don't give the advantages everyone is concerned about rather than outright banning gunshot sound mods.
  15. Agreed with the comment above that its likely a GTA game mechanic problem. +1 for the seatbelts though. That should be a thing and if you take the extra time to use the command and actually put a seatbelt on, it should help prevent being ejected from the vehicle and taking that extra damage.
  16. +1 I don't see any reason this shouldn't be implemented.
  17. As others have mentioned, Legal Factions do not use Teamspeak to avoid the issues of in game VOIP. We still have plenty of issues with VOIP while on duty and there are many times where this has caused us some of the same pain points. When using teamspeak, it is still regulated and it is considered Metagaming to use teamspeak for IC means and not also be speaking using in game voip at the same time so other players can hear what is being said on the "tac radio". As mentioned as well, LEOs are not indefinitely siting in TAC waiting for situations to occur. TAC is only utilized for situations requiring it, and as soon as the situation concludes, TAC is closed out and we go back to normal in game radio. The primary issue is the lack of a dispatch system as Valor mentioned, and the incapability to utilize more than one radio channel at once which is why Teamspeak is required.
  18. I am in the middle on this one. I agree with the OP as it doesn't seem realistic that someone gets to just pull a gun and get everything they want and the other side gets no room to react in any way. It creates one sided RP scenarios and it ruins the experience for one side. Rules and the foundations of the server should set RP situations up in a way that promotes creativity and enjoyment for everyone. On the flip side of that coin though, there has to be a way to prevent people from just completely ignoring their character's safety and keep things realistic. If the rules were more loose, everyone would take advantage of it and just say, "my character wasn't scared in this situation" when they go and do nonsense, unrealistic acts. The rules need to be setup in a way that allows creative RP freedom where possible, but also the server staff need to be able to realistically enforce the rules with hard drawn lines so its not always a judgement call... If there was a way of changing the rules to allow more of that freedom, but still prevent the unrealistic behavior due to it being a game, that would be great, but I don't know how that would be done...
  19. I am agreeing with your 2nd point though. Currently, with the system the way it is, the risk is not worth while for criminals. I am suggesting that bank robberies and changed from a server side to make it more interesting RP for both sides.
  20. First off, the OP was regarding non-RP bank robberies, not "how op LEOs are". Its not productive to turn every thread into cops vs crims. Second, to address your points, there are no script cameras for the banks, so there are no cops watching bank cameras. Not sure what you are on about there. Third, you say cops have "an armory in their trunk." I would love for you to find an instance of ANY bank robbery occurring in real life where heavy weaponry and full geared up SWAT teams are not sent to a bank robbery situation in real life. I don't see how you think it would be unrealistic for law enforcement to bring all that gear to a bank robbery situation. The point here is not balance, its quality RP. Is it fun for EITHER side to participate in bank robbery RP where its copy paste every situation of rob the bank in 30-45 seconds with 12 motorcycles and then run out of the bank and drive off with a bunch of fear RP breaches and non-RP when the scout tells everyone cops are almost there? I don't think its fun from a LEO perspective to participate in, and I think most on the crim side would agree that just copy past rob banks with bikes and run just for "the grind" for the packed cash is not good RP either. Instead of just saying -1 and continuing with the poor RP quality and the tedious grind, why not suggest something better to help with the problems you are stating, or at least support the idea of better RP quality? Hostage banks don't have to be the only way it gets done. Why not look at some of the suggestions above regarding adding other elements to the bank robberies to make it more involved and interesting for both sides? And to respond to your point about hostages, I agree with you about getting the hostage, it doesn't make much sense, however, its also not fair for a player that doesn't want to be involved in that kind of stuff to have someone randomly pull up to them while they walk down the street, point a gun at their face and use them as a hostage for the next 2 hours. Gotta think about both sides. As for PD cooperation in hostages, PD is willing to cooperate to some degree with reasonable demands. When you say that you want PD to sit and watch while your guys roll up to the bank in their drag or issi sport and pick up the cash like a pizza delivery guy and drive away for free or you will kill the hostage, that doesn't fly. It obviously depends on who is negotiating with you, but I can say personally, I have done many negotiations, and if the other side asks to let the hostage go and get into a vehicle and leave, I will most often allow it and I will make sure no one shoots at the crims the moment they get in, both for fairness and ICly its against PD policy to shoot at someone that's not posing an active threat. If PD is shooting someone and "cutting the RP short", its not because they don't want to deal with the situation. PD is reactive, not proactive. If the hostage takers are threatening the hostage and escalating the situation, or refusing to reasonably negotiate, then it forces PDs hand to react and take the hostage takers out to save the hostage. This is always saved as a last resort though. To your last point regarding raiding, you likely didn't do a good enough job of covering your tracks to prevent PD from figuring out your involvement in the robbery if this is happening. I very rarely see anyone get raided after a bank robbery situation honestly. Normally, if someone is found to be involved, its just a warrant hunt for the person usually, not raiding their house. Secondly, if you commit serious felonies like bank robbery, you can't expect there to not be any risk or repercussions for your actions. Maybe don't keep all your valuable stuff in one house, or if you have committed a serious crime and have a chance of being raided, then move you stuff and be smarter about it. Some LEOs don't care for hostage situations because it sometimes involve sitting around for 2 hours doing nothing because the only ones RPing at the time are the negotiator and the hostage taker(s). It can get boring for some. Also, there was a time several months back before the rules for hostages were changed that LEOs were dealing with literally 2-3 hostage situations a day, sometimes back to back, and the same RP over and over and over got really worn out. To your second point...not being able to lose police in a chase - gotta say skill issue man, sorry. I addressed the shooting from LEOs in my points above. You cannot expect LEOs to give you everything you want and be invulnerable to anything just cuz you have a hostage. You need to be willing to compromise and negotiate, and if you can't, then its not gonna go your way. You say "perfect bank robbery", but that may be one sided...might only be perfect from your perspective. As for the prison thing, I agree some changes are needed. I don't think just simply reducing prison time is the answer, but I think additional RP capability in DOC is needed so its not as bad to go to DOC. As I mentioned already, lets try and come up with solutions to improve RP at bank robberies that don't always have to involve hostages or 15+ bf400s.
  21. Perhaps instead, scale the size of the incidents or number of incidents occurring based on how many workers or on duty at that time. If the number of works is above a certain threshold, then a new 2nd incident spawns for example, so they could choose which one to go to and if one incident has enough workers, the others could go to the other one. Obviously this has to be limited so there aren't 20 incidents simultaneously around the city, but I don't think there would ever be that many road workers anyways. Also, it may help to rebalance the pay for some of the other freelance jobs to spread players out more so not everyone is doing the same job...
  22. +1 Seems reasonable to me. Don't overdo it as Mikazuki said, but help avoid dead content and add some new RP opps.
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