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iseypoo

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About iseypoo

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  1. I have an idea to make ECRP more realistic. I think there should be skills/skill levels. The more you do a certain thing, you should level up for the corresponding skill. Let's say I am a hunter. I kill animals, gut them, and sell the meat. After hunting so often, I should improve in my ability to gut the meat, giving higher quality meat. This higher quality meat would sell for more money. I think that for every animal I gut, I should gain XP. After a certain amount of XP, I should level up my "hunting" skill. It doesn't always have to be something attached to a job. If you are a garbage man, and you work for a garbage company for a long time, you should make more money than someone who joined a couple days ago. The more you work as a garbage man, you could get XP towards a raise. You could at a limit for levels, so people can't make an absurd amount of money because of how often they do something. You could also have skills that aren't work related, such as a strength skill, a speed skill, a gun skill, etc. A "/skills" command could be added that would display the level of each skill, and how much more XP you need to level each skill up. You could add a use for a gym in ECRP that would be used to level up physical skills. The physical skills could also decay over time, so that in order to stay at a high level, you need to manage Below I have listed some ideas for skills. Strength: Increases inventory volume limit, increases your HP, and damage with your fists/blunt weapons. Could also decrease the time of physical labor such as chopping trees. (This could also affect criminal RP such as breaking into ATM's.) Earn XP for this skill by carrying heavy items, going to the gym, or fighting using your fists/blunt weapons. Agility: Increases the speed of which you run and climb. Increases your stamina. Decreases the time it takes to open bags, crates, etc. Firearms: Increases the speed of you unholstering your firearm. Increases firing speed of semi-automatic firearms. Decreases the recoil. Decreases reloading time.
  2. iseypoo

    Savages

    Isaac Rows has gone missing. His whereabouts are unknown, but Savage cannot continue without him. If he does not return soon, Savage will disband.
  3. iseypoo

    Savages

    sure thing, i have sent you a friend request.
  4. iseypoo

    Savages

    I would like to say welcome to our newest member of the gang! Welcome to the Apes Edward Collins!
  5. iseypoo

    Savages

    As what happens in a world of crime, robbery takes place. What also happens in a world of crime is revenge. Some people messed with the Apes. Vengeance is soon to come.
  6. iseypoo

    Savages

    As what happens with most gangs, clashes between leaders occur. Justus and Phillipe have been demoted. They have been demoted after a conflict at the oil field.
  7. iseypoo

    Savages

    Backstory Isaac Rows first moved to Los Santos looking for a better life. He wanted to become a police officer. He put all his effort into becoming one. After getting rejected from the police force, Isaac became a small time crook. He would go to jail frequently, and had a hard time in life because of it. After a while, he made a couple friends along the way. He would now do crime with his friends Phillipe Hernandez, and Justus Adie. They would rob stores together, chop cars, kill, steal, and do all sorts of crime. The decided that in order to make crime more profitable, they would have to create a gang. So all together, they created The Apes. They chose the name because of the masks they would wear when doing crime. Ever since then, we have spent most of our time towards growing the gang. Having multiple leaders is hard within a gang. Phillipe and Justus both left the apes after a conflict at the oil field. After Phillipe and Justus left, Isaac decided to rename the apes to "Savages". Goals Some of the goals we have consist of: -Recruiting more members to join Savages -Develop Relationships with bigger gangs. -Purchase property for the gang. -Obtain a warehouse to produce drugs and weapons. -Generate a stable influx of currency. -Claim territory of Los Santos as our own. Rank Structure The Founder The leader of the gang. They are responsible for giving most of the important orders of the gang, and are trusted with the most important tasks. There is no rank higher than this. Head Overseer The Head Overseer is meant to represent the Founder. They oversee everything in the gang, and report it to the Founder. They are the only members in the gang to know the Founders true identity. They also give the Overseers orders, and keep watch on them to make sure they are performing their duties correctly. Overseers Overseers are meant to oversee the Knights and the Prospects. They are responsible for recruiting new members, punishing existing members for misbehaving, and selling weapons and drugs. Each Overseer represents one branch of the gang. Soldiers Soldiers are the main members of the gang. They are the second lowest position in the gang, and take up the majority of Savage. They are responsible for making weapons, making drugs, robbing stores, and doing all of the dirty work. Recruits Recruit is the lowest rank in Savage. They are the recruits of the gang, and are tested to see if they can be trusted or not. Recruits are not allowed to be participate in gang activities without the supervision of an Overseer. Gang Clothing Savages wear an Ape mask, with brown, black, or grey clothing. Rules In Character Do not interact with authorities unless necessary. Do not speak of the gang to anyone unless given permission. Do not disobey your superiors. Do not try to find out the leaders identity. Do not keep any gang material for yourself. Masks must be worn whenever you are performing illegal activities. Do not tarnish the Savages reputation. Out of Character Stay in character as much as possible. Do not bring IC matters OOC. Follow the Eclipse-RP rules. No OOC toxicity. Current Members Isaac Rows - Overseer Edward Collins - Knight Brian McFarland - Prospect Devan Martinez - Prospect Vladkin Hart - Prospect
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