Jump to content

Speed Racer

Donator
  • Posts

    166
  • Joined

  • Last visited

Everything posted by Speed Racer

  1. Does this quoted portion of the rules imply that accounts of people known to be under the age of 18 should be reported so they can be deactivated? And if so, why are 17 year olds allowed in staff? lmao I'm not entirely sure what these TOS relate to.
  2. People are losing 10M that they never would have had without developer intervention. People who bought it from a dealership lose nothing, people who bought it resell paid to use it during a time of extreme scarcity.
  3. I'm always a fan of re-introducing vehicles to dealerships that have previously been removed. False-scarcity is a prime cause of inflation in the economy, and removing vehicles from dealerships creates a false-scarcity (we also saw this in the housing shortage until the most recent wave of apartments were introduced). It's unfortunate that some people purchased the car at its massively inflated price, but this will be an overall good move for the economy. +1
  4. I don't think factoring in vehicle stats to your vehicle purchasing decisions is a bad thing, but it shouldn't be the only factor in someone's decision. If people are treating this server like a pvp server and focusing on a "meta," then they should expect nerfs and buffs like you see regularly in pvp games. If people feel like they lost hours of grinding, then it's clear they perceived some kind of meta on the server, which I really just don't think there should be on an RP server. If you didn't have any focus on a vehicle meta on the server, then you should have nothing to be distressed about with your latest purchase. Congrats! You own a multi-million dollar Japanese drag bike! Genuinely a very cool vehicle! Also the claim that nobody buys a vehicle solely off of looks is patently false. Plenty of people use their vehicles' looks or branding for RP purposes. Why would anyone buy a lowrider if they didn't care about the looks when its stats are ass? Personally speaking, I help run a street racing group and almost exclusively drive a regular Comet because my character has insane brand loyalty to Pfister. Is the Comet the best sports car? Absolutely not, I'd be seconds faster on every track if I bought a paragon. But I still go out and race in my Comet and perform respectably while still having enjoyable RP. Even compounding on that idea, I've driven both a Comet Retro and the Comet SR on this server, and they drive like dogshit in my opinion compared to the regular Comet - the retro understeers like a Rapid GT and just completely loses itself on bumps and curbs, and the SR feels like it has a worse engine than the regular Comet. OOCly, I hate them and don't want them, but ICly I still aspire to own one of each one day because it's what my character would do. At the end of the day, I get it, we're playing a video game right? When I get on GTA Online and race, I wouldn't be caught dead in a car that's not meta for its class. But when I'm on this server, I value my character development over winning, and a very valuable part of that is choosing what kind of vehicles my character would likely drive. Really hope I'm not coming off as condescending or disrespectful here, just trying to express disagreement.
  5. Imo, none of the gripes here should be about "losing a 2.5M asset." Most of the people selling drags did not pay 2.5M for it, its perceived value is only that high because of OOC actions from the staff and dev teams. Now more OOC actions are affecting the player economy, but it's moving it back in the right direction where a bike that was 300k stock is no longer worth 2.5M for resell. All I see being done to the drag is making it more realistic. With the spinning tire, if you full throttle any kind of sports vehicle in real life from a dead stop, you're going to get hella wheel spin. Fix to this? Throttle control with a controller (maybe tapping the w-key would also work, no idea). With the turning radius, as many have said before me, it's a drag bike. These things aren't meant to turn well! Sorry you got so used to them being unrealistic. I'll forego any comments on its affects to crim/PD relations as I'm fairly uninvolved with that on my character. Just hope crims realize there are still plenty of options for escaping, just gotta learn how to best use the tools at your disposal.
  6. While this bug report is still valid, the priority is definitely much lower with flatbeds now working again. Thank you Devs!
  7. For a while now, Baxter hadn't been pleased with the location they'd called home after the SF incident. It was smaller, and still nestled between two nearby PD precincts. He and the group wanted something more discrete and more spacious. A few times, they'd gone to just hang out at old Bayview and parked their cars outside the fences while they climbed over and chilled on top of cargo containers, but it just didn't feel right. It felt too open. One night, Baxter had a thought, and took Niki along with him to explore it. The two of them drove down to old Bayview to inspect the gates that kept the public out. After realizing that the gate mechanisms at old Bayview were the same as the ones at LSC, just on a different encoded frequency, he hatched a plan. He rushed back to LSC with Niki and hopped on one of the office's computers to make this idea a reality. Soon enough, old Bayview would be their new home.
  8. I could also get behind this idea, as it sounds like there are proper limitations to prevent the slippery slope I have concerns about.
  9. -1 with sympathy. The issue with repair kits is that they would remove the necessity for mechanics and take away RP opportunities for them. Even if the limited HP kits like you've suggested were implemented, I fear they'd be a very slippery slope to people pushing for a full-recovery option as well. The core issue right now is the fact that roadside divisions at mechanic shops are dead due to both tow trucks and flatbeds being broken. This leads us to be hesitant taking any requests because we never know if we're just gonna be stuck in a /b-fest telling someone to call an admin because we scriptly can't help. I have two alternate solutions that might be deserving of their own suggestions though: 1. Let mechanics repair vehicles no matter their health state until roadside vehicles are fixed (currently we can only fix it roadside if it has 100+ HP). 2. Give players the option to call Mors on their phone and just total their vehicle (i.e. despawn it and send it to Mors), letting them move on with their RP and not sit around waiting to get their car moved. Curious about people thoughts on these options.
  10. The issue with leaving this as an RP situation rather than a scripted one is that it would overload in-game reports more than they already are. It's already hard enough to get an admin to save you from another dimension or to send your broken vehicle to Mors while tow trucks and flatbeds are broken, let alone to get alt-RP approval on the scale of this. This needs to be a scripted thing if it were to be implemented.
  11. +1 to both above suggestions. If PD get that kind of tracking info at MD, then there needs to be a counterpart for crims to be able to avoid it. It's not unreasonable to be able to remove a bullet from someone and stitch them up outside of a hospital.
  12. Date and time: December 28th, 2020, 23:15 UTC Character Name: Niko Federov and Baxter Verstetten Issue: I was carrying Niko into central to revive him and upon entering the interior, he teleported to the sky box with numerous other individuals suffering from the same bug. On my screen, an ID-less body was still being carried and disappears when dropped off at the table. This bug is incredibly common in my experience since the update to 1.1, and results in players being spawned in another dimension when they die here if admin don't respond in time. Unfortunately, I don't have evidence of this second note, but will be sure to add it here if I ever get some. Expected behavior: For injured people to not teleport to the skybox. Evidence: Niko's POV -
  13. This bug, along with flatbeds being broken for the longest time, really hinders a lot of the mechanic factions' duties and puts an extra load on admins to do our duties for us. Moving this bug up the priority list would be much appreciated
  14. As it currently stands, animations bought with credits are fun to look at and use, but are clunky in their actual implementation in RP situations. If a situation takes a turn that you'd like to change your demeanor for, you are forced to go into the F6 menu, click over to the animations tab, choose the new animation, and exit out. Suggestion: Add some kind of hotkey binding like we have for default anims with ctrl or radio frequencies with shift for favorited credit walking animations. This QoL improvement for them will boost overall use of them and bring a new layer of creativity for RP on the server.
  15. Date and time (provide timezone): December 20th, 2020, 10pmUTC Character name: Baxter Verstetten Issue/bug you are reporting: Certain uniform options in the LSC faction are bugged, either removing the torso completely or just having really bad clipping. Also, gloves only work on the default uniform and the co-owner uniform. Expected behavior: For all uniforms to look realistic Evidence, notes worth mentioning, steps to replicate: https://imgur.com/a/cihLSRs Images in that post have descriptions with the title of each uniform option that is an issue. I didn't take screenshots of every uniform with gloves as that would have been a really long process that's just as easily explained, but I can go compile those too if absolutely necessary. Essentially, when putting gloves on to any uniform that is not the default uniform or the co-owner uniform, any exposed skin on the arms disappear (basically, if the uniform didn't already have long sleeves, the arms will disappear). Solution for the Female High Command: /setclothes 11 9 /setclothes 3 9 /setclothes 4 0 2 /setclothes 6 96 12 top, torso, legs, shoes
  16. Baxter spent a lot of time recuperating mentally from the events with Street Fighters. Not many saw, but he dropped his race suit off at the track he lost the HQ at. After that race, he just wasn’t sure if he’d ever race in the city again - what was the point if the only people that liked to race besides his small family here did so with violence and underhanded tactics? Baxter was too delicate of a soul to really take in what they had gone through and accept the new reality. He spent a few days away from the group and work, processing his thoughts, until Lucy finally dragged him out and made him talk out his feelings. He felt weak. Too weak for the city almost. He was in a bad state of self-loathing over it; until Lucy helped him realize that that’s what she liked in him. She liked that he was one of the few people in the city who seemed to truly care about others and have a heart. Who would choose words over a gun any day of the week. This conversation along with similar ones he had with Matt and Niki helped bring him out of this slump and back to working order over the course of the week. The weekend came and Baxter was still enjoying his time with Lucy, was back to loving work at LSC, and, most of all, was having fun again racing with his friends. One evening he opted to hop in the Trainer for a night and enjoy some elegy races with the boys. They had a BLAST! Most importantly in this period though was the fact that Lucy got her first win against Baxter at Garbage. It had been weeks since Baxter had convinced Lucy to go racing again as she is forever convinced that she’s an awful driver. Somehow he talked her into taking his Issi Sport out to Garbage and giving it another go, and after a couple races, magic happened. Through an untimely mistake from Baxter and a consistent drive from Lucy, she pulled off her first race. Convincing her that it actually counted as a win would be another battle though! Monday rolled around and Jason and Kujo called Baxter over to have what sounded like a serious chat in employee parking at LSC. It was here that they let him know that, over the past weeks, the two of them had been “experimenting” with new recruitment and organization tactics on a side project. His head was spinning through the entire conversation. On one hand, he wanted to be proud of his friends for the success they’d apparently had with this. On the other, he felt hurt and betrayed that they let it grow so large without telling him or the rest of The Board. They cited reasons such as disagreements with the rank structure and feeling like their ideas were being overlooked as motivation for this. In reality, none of this had ever been brought up before, and ideas of theirs couldn't have been overlooked as they weren't at meetings to share thoughts for well over a month before this. They were both active at LSC, so why were they just now bringing this up? They approached Baxter alone about this because they felt he would be the most reasonable of The Board to hear it first. Baxter left this conversation with a mind clouded by what felt like the entire spectrum of emotions one could simultaneously feel. He was at a complete loss emotionally. After spending that afternoon nearly comatose on his couch trying to compose himself, he found it in himself to share with Niki what he had heard, who then shared with Matt. After an incredibly restless night by himself, Baxter was back to a familiar place he had felt not so long ago - he felt weak, he was self-loathing. He felt his softness was being taken advantage of again, this time by people he considered friends. The way he saw it, Jason and Kujo came to him with this proposal of a merger because they saw him as the one most likely to pitch a case for their promotion - to only see the good in what they’ve done. With nobody around to convince him otherwise, and a prompt decision needing to be made on how to handle this, he decided to try something he’d not tried yet in this city. Come meeting time the next day, he was cold as ice. There was no emotion on his face or in his voice, and his words were in lock-step with Matt and Niki’s - there will be no merger, and Jason and Kujo are out of the group, free to do their own thing. While there were no calls for hostility with Jason and Kujo’s new group, there was a general understanding that disloyalty would not be tolerated here. After hearing that Tommy and Ethan were both a part of conversations with Jason and Kujo on a surface level, yet decided to take no part in what they were doing, The Board saw rewards were in order. Ethan, after showing weeks of dedication to the group and racing, was promoted to a lower-leadership position of his choice. Tommy was offered a position on The Board for his tireless dedication to communicating events with members and for his constant brainstorming of how to improve the recruitment process. So while Los Santos Underground lost two valued members of the family, they found themselves strong in resolve that the right decision was made and confident for the future as they recruited two fresh rookies, Gio and Quincy.
  17. It had been a while since Baxter had been out racing, having spent the last month pushing hard for a promotion at LSC and breaking the hour record at the shop. Finally having achieved both Manager at LSC and the hour record, he was itching to get away from the shop and back to indulging in his favorite pastime; however, the transition back to living both lives was not an easy one. Racing at the level he was used to took maintenance, constant use of those muscles, and having not used them in over a month he was extremely rusty. Did he do the smart thing and ease himself back into things? We’ll let the videos tell that story… Partway through his month-long grind at LSC, a new “hire” was brought onboard at the shop. Lucy Donovan was a hit at LSC from the moment she was given a badge - she was always getting up to some funny antics and making her coworkers laugh. Baxter took notice and, despite her not-so-clean legal history, she began growing on him. For reasons he couldn’t explain, the feeling was somehow mutual (in reality, Niki was successfully playing matchmaker for the two of them). They began talking outside of work after the month ended, spending more and more time together. It became obvious to Matt and Niki that something was blossoming there and they couldn’t have been happier for or more supportive of Baxter and Lucy. Baxter loved having Lucy as his passenger when he was out driving and racing, but he couldn’t help but feel the urge to get her behind the wheel and racing herself. Lucy didn’t exude much confidence in her driving skills, so Baxter took it upon himself to give her racing lessons using his fleet of Warreners. The plan was to get her comfortable with the idea of racing lines first (and proper race etiquette) using the easiest car to drive that he knew of. Once she felt comfortable there, they could change it up for some faster hardware. He couldn’t have been more proud at how quickly she caught on. After almost a month of working his way back into racing, Baxter was finally starting to feel like himself again...more so, even. With his focus renewed and Lucy by his side (along with her SICK ride she let him use), Baxter felt his form was at an all-time high. He was pulling off passes he wouldn’t normally think of and racing harder than he thought he could in this city. A few weeks into this period of newfound confidence and mental health, he got a surprising call from his friend Don asking if he’d come out and show LSU’s airport track to some Burnout Nation folks. He happily agreed and indulged in some friendly competition, inviting Ethan along with him. The racing at the front was quite the scene to witness. While he lost that race, Baxter was having the time of his life in the city. Big things were coming for him, he could feel it.
  18. This rebuttal doesn't make a lot of sense to me. I don't understand why one-of-one cars should have ever been a thing if I'm being honest, and I don't see why poor decisions relating to the server economy in the past should stop us from making decisions in the present. Placing the price of these stock vehicles at tens of millions of dollars will not depreciate the value of the supers already on the server (especially seeing as how almost nobody sells their supers unless they're planning on leaving the server). In what world does a city have tens of cars that are 1-of-1 in the world and impossible to import? In real life, 1-of-1 cars aren't owned by the general public, the closest thing you can get are limited run cars (only x number made or something) - and even then you have to have an in with the manufacturer to even be given the opportunity to purchase one. Should everyone own a super car? No. Does this mean that only players who played when they were available to purchase stock should have them? Also no.
  19. +1 Doesn't make much sense that the only market for supercars is resale. Exorbitant price as it is, 15-30mil is on par with the current state of the economy imo and makes sense. It might not have made sense to see everyone rolling around in supers back in the day (at least that's why I heard they were removed from dealerships, since it was way before my time on the server). At this point though, given how much time some players have been given to accumulate wealth, this option would not only be a good money sink but also a realistic option for the server.
  20. Current wording: No leaning forward or backward on a bike during a pursuit, as it provides an unrealistic speed boost. New wording: No leaning backward or wheelieing on a bike during a pursuit, as it provides an unrealistic speed boost. Rationale: Wheelieing is the only unrealistic speed boost at play. Not only does leaning forward only provide a marginal boost in speed compared to wheelieing, but it is also realistic in that people do it in real life and that actual aerodynamics supports a boost in speed from doing so. See the following video (at the proper time stamp) for evidence of how small of a speed boost leaning forward actually gives in GTA.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.