Jump to content

Osborn

Executive Administrator
  • Posts

    2,281
  • Joined

  • Last visited

  • Days Won

    47

Everything posted by Osborn

  1. Deer Isle

    1. Show previous comments  7 more
    2. Kazjii

      Kazjii

      ong, these arbiters can yop yop. madhatter is fr fr a clown and indeed a navy sailor

    3. Bunkie
    4. Kazjii
  2. get well soon Licarus! 
    we're already missing you!

  3. Hello, A very tl-dr and not-so-definitive list Drug Labs: Upcoming changes that will add additional tables, and move 2 labs (1 to the city borders, and 1 away from right next to the highway). add identity to each drug lab (e.g. lab 1 will consist of 6 coke tables + 1 regular table, lab 2 will consist of 6 weed tables + 1 regular table, lab 3 will consist of [..]) Drugs: Balancing being reviewed of the non-meta drugs that aren't being made & sold over others. House Robberies: Nearly done, the only aspect being looked at right now is the acquisition of the job and some other minor questions which we believe that we found solutions to this Saturday. Unlike other criminal activities in which you are given a tool and basically told "good luck", this will probably be friendlier for newer criminals/players in terms of being guided by the script more. Drug Update: No update on this in general, unfortunately, it is an extensive project by Osvaldon. Weapon Update: Nearly done, however, Osvaldon has had to take some emergency time off for personal matters. Clothing Update: Was also being worked on by Osvaldon and the Modding Team, alongside the weapon update. This will feature a wide variety of clothing for civilians, criminals, and legal factions. As you can tell by Bala's very enthusiastic posts on this thread. Tutorial Update: Last Saturday we spoke of updating our server tutorial and making it friendlier to new players by introducing them to our script mechanics through "tasks" commonly seen in MMO games. While this may not seem big for some, the goal is to retain newer players which will in turn benefit all areas of the community. This project has not been started yet but will be started. Legal Jobs: We are going to experiment with a system to encourage players to work other jobs, by providing salary boosts to less popular jobs. This is to discourage everyone from doing a single job. We also recognize the need to overhaul legal jobs, something which would be a bigger project once everything else has been completed. Chop-Shop System: Looking at making the chop shop system more accessible for players that aren't in a group or willing/able to spend money on a full setup. Right now we're exploring the ability to use car jacks anywhere on the map which will offer limited chop-shop functionality of low/medium cars for obviously a smaller reward than a full chop-shop that utilizes other tools. Currently, the system is created so that it checks for a property and if there is no property nearby, it can't be placed. Creating a system where the car jack can be placed anywhere will also allow us to explore more features in the future, such as being able to place tents for RP, etc. There are also some QoL features being added for example /ame's when interacting with criminal NPCs, action timers to picking up marijuana (so it can be canceled), action timers for ventilators (to avoid accidentally picking them up mid-cooking process). Faction Services is currently working with the factions whom they manage for further QoL requests. We've also started with weekly development meetings recently to ensure a steadier rate of updates, even if smaller. Obviously, larger systems such as overhauls, and new systems, require a longer time. Oh and, please don't post comments that the founders should "sell" the community, not constructive by any means, it's not up for debate!
  4. Cops camping banks randomly should not be happening, and if it is, reach out to their faction command and/or Legal Factions Management. If it becomes an issue, they can implement OOC regulations similar to that of drug labs, which was implemented by faction leaderships themselves. Responding to In Character events and proactively preventing a bank robbery is not "camping" a bank. If let's say, a police officer sees gang-affiliated lookouts setting up, that's a cause for them to increase their activity at a bank, or if they perhaps have received information In Character that a bank robbery may occur. There are near daily bank robberies where the majority of them are 'successful', if cops camping banks was an issue, a lot more robberies wouldn't happen. And if cops are at a bank for the aforementioned reasons, there a ways to get them away from the said location which wouldn't be held to the cop-baiting rule (as it would have a proper IC reason). I'm going to close this with that ^ Please inquire with Legal Faction Management and/or Faction Command if you believe there are officers/deputies that deliberately, for absolutely no reason at all, sit outside a bank. (Any suggestions about how banks work or how they should work, should go into their own suggestions).
  5. Oh so that's why I thought my car was bugged. That's cool.
  6. Hello. Staff Auctions will begin soon again by Kris! There has been a slight pause period after a large surge of unique vehicles entering the economy through the anniversary event. We have plenty of vehicles and houses that will be auctioned.
  7. Osborn

    Car Wash

    I think a functional car wash and/or the ability for players to clean their car somehow (whichever is easier) would be a great addition.
  8. OMG, is that the Eepasheep?! Welcome to Eclipse

  9. Welcome!
  10. Hey, the pagers exist so that a somewhat realistic presence of tactical elements for PD/SD can exist and deal with situations. These pagers go out to SWAT/SED and normally, due to timezone and availability, it only results in 2-3 people logging in-game. There are no pagers for anyone else in PD/SD. Take a situation, for example, a group takes people hostage inside of a property with heavy weapons. There's no SWAT or SED online, there's no one trained to negotiate or even equipped to deal with the situation, if there were no pagers, it's a roleplay situation that ultimately would be ignored as there'd be no point in sending officers to their deaths, they are just realistically and actually not trained for these situations. Now a solution to this would be to allow more officers/deputies to join tactical divisions and get access to a wide variety of equipment, which would backfire as there could now be too much tactical presence overpowering criminals. The pagers exist for literally, as you call it, balance purposes, so that each situation can be roleplayed out properly. There are no pagers that call an entire faction in-game.
  11. An automatic impound system could make sense but would have to be a bit more in-depth to accommodate for the checks that the police do. Add an NPC to the booth; Interact with the NPC to try and release your car. If you don't have an active driver's license (either suspended or missing), you will be informed of such by the NPC and you won't get your car. If you have an active driver's license and no criminal charges, the NPC would send you a prompt of the price. If you choose to pay, the car would come out within a few minutes (5-10 seems reasonable). The money wouldn't be taken until the car is released. If you have criminal charges with an active driver's license, the NPC would send you a prompt of the price and initiate the same process as #3. But this would also send a notification to the police that X person is trying to release their car whilst having active criminal charges. After the 5-10 minutes, the car just wouldn't come out and you wouldn't be charged. This is obviously the step someone can use the script and interact with an NPC to find out if they are wanted, but at least the police are given 5-10 minutes to make an attempt to take the player into custody. If you have criminal charges without an active driver's license, you'd simply get the prompt from #2. This would cover what the police do currently, they check someone's license, they check their record, and if they are wanted, they make an attempt to take the person into custody. It's the only balance in my eyes that could replicate this process. Mechanics cannot complete the process that the police does right now to release a car. Though, my suggestion of a system could be a bit flawed and probably developed better, as currently, there can be directives by the government that X group/person can't retrieve their vehicle from the impound because of X reason, for X period. Most recently, due to IC events, LSD for example couldn't get their vehicles back for I believe 48 hours. Not sure how this could be replicated in an automated system. However, I am not sure if this would be a development priority right now, but I do support some form of automation as long as it can cover the process that's being done right now by actual police players.
  12. Hello, we submitted a development request a few weeks back for floating /do's to replace admin markers, I am trying to get it expedited as I understand it means quite a lot for primarily business RP. We are basically asking for floating /dos. - Osborn.
  13. I am going to go ahead and archive this. We do not have a blanket permanent ban for most of our server rules, each situation is viewed differently. We do not quite agree that all RWTers are bad (not speaking of the act, speaking of the person, because RWT is bad obviously). Someone could have done a mistake but still been one of the greatest community members that we've had. I do appreciate your suggestion however.
  14. Hello, I am glad it could be cleared up for you. To make it clear, gun mods, car mods, graphics mods are not disallowed if it's within the scope of the rule. - Osborn.
  15. Osborn

    Cops 2 OP

    True! All legal factions (government) do have a budget, though, this is mostly for salaries. I don't think any LEO would be opposed to a new vehicle system in which more is drained from the budget for repairs/fuel etcetera. Just requires development which is currently focused on criminal content. While this is true and something that I wish wasn't needed, PD/SD is reactionary and has simply adapted to the IC environment. Helicopters however are commonly called for pursuits in real life in bigger cities. This is actually a requirement for someone's phone to be traced, there are faction regulations in place. Getting to the point in PD/SD where you can use the trace system takes months of effort, so I highly doubt this power would be used lightly as they'd potentially risk it all! I'm not sure if this was meant to insinuate that legal faction members can make upwards of 16k/hour, the maximum is 8k/hour and only the highest ranks will be paid this. In SD, for example, only Executive Staff are paid 8k/hour, that's about 8 people. The average SD member will make 5,5-6k/hour which they also use to purchase food/water and any additional items that they may need from stores. Getting pulled out of a car as you have described for gang affiliation is actually a reactionary thing that goes through an IC process before it's approved. If I'm going to be honest with you, this wouldn't be an issue if gangs did not go and commit mass murder etcetera in their gang colors and whatnot. It's really easy to not have this happen to you. Aside from the gang affiliation and the IC process that I won't go too much into details on, there are also IC policies in place to make it fair for criminals when it comes to asking them to step out of a car. I will not share the IC policy, but it begins like this If you are referring to scripted jobs, they can actually make double what the average officer will get an hour. -- EDIT: Lethal Force can indeed be used on an individual whose actions are life-threatening or pose a risk of great bodily harm/physical injury. Aiming a firearm, using your vehicle as a weapon to run someone over, or accelerating towards someone all seem like valid situations both from a realism perspective and rule perspective. As for someone simply carrying a weapon or shooting tires for only traffic-related offenses, that sounds like situations that should be investigated by server staff for potential DM. -- As for the general concerns of PD/SD/DOC/MDs' access to TEAMSPEAK. I do welcome you guys to make alternative characters and apply for ride-along particularly PD/SD so that you can see firsthand how much In Character communication happens both in-game and on the radio. Teamspeak is heavily moderated and it's mostly used for OOC chat among faction members. similar to how you and a friend can sit on discord and talk while you play. The IC TAC channels are also heavily moderated and only used for specific tactical situations such as pursuits, but they are promptly cleared when there's no need for them anymore. It's our goal to not need IC TAC channels on TeamSpeak once our development requests for radio changes to accommodate our realistic needs are able to be developed. I think it's rather unfair to comment that cops don't need to purchase radios or experience /VR issues etc. when it's simply false. -- I think that Cyrus Raven's comment on this topic was pretty straightforward and on-point. -- EDIT: I would also like to point to the fact that IA of both SD and PD accepts OOC complaints, and no complaints are ignored, some may just take longer to resolve. SD also accepts roleplay feedback (both positive and negative) on our forums, which unfortunately, no one has used. -- EDIT2: I would also like to talk about member limits etcetera. MD/PD/SD/DOC all tries to be available 24/7 to cover all time zones and be able to respond to several situations at once. It's quite rare for a Joint-Situation between PD/SD to consist of more than let's say, 15/20 people unless it's a pre-planned operation. While the numbers on paper seem high, taking into account timezones, availability expectancy, and response times, it's not uncommon for a good ambush to take out SD and/or PD. Example: https://streamable.com/mdrdd6 - Irish wiped out the deputies in the pursuit, all but 2 SD on duty at the time survived as they were still responding from Paleto. PD did not arrive until after Irish had left, except for their 2 injured. This is not the first time and probably not the last. -- I'll leave this thread with an end note to let you guys know that NBDY does plan on shifting focus to DOC development to make time in prison more enjoyable, once he's done with house robberies. I do have to be the devil's advocate here however, there's only so much scripting that can be done, players who get put into prison will still be confined to a specific RP space and outside the scripted mechanics that will be added, they will have to make an effort to continue RP among themselves - just as they would outside of the prison. - Osborn.
  16. Added under 4. Hacking and Exploits Modifying game files were previously a single line under hacking/cheating, however, the staff team felt as if this was not clear enough, and instead, we've now expanded the rule with more in-depth bullet points. While some may see this as arbitrary, it's our official stance to modding your game on a client-sided level. Modifications are allowed as they can help players feel more immersive, but they should not grant you any form of advantage despite any potential positives, because at the end of the day, it's client sided modding, which makes it unfair if you experience something different than other players which can grant you advantages in roleplay situations. This was intended to be released two weeks prior, however, the staff team has during these two weeks performed extensive testing of gun sounds live on the server and then had internal discussions about them. The consensus was to disallow them. I personally know that a lot of community members use gun sounds as it makes gunfights more immersive, however, it was decided that these sounds make gun sounds too distinct in comparison to default, which has situational advantages such as reaction, being able to hear over certain conditions, etc. If the community wishes for server-sided gun sounds, they can make their opinion heard on a suggestion and there may or may not be a community vote on the matter in the future. EDIT: Updated the last bullet point to clarify that it's specifically gun sounds mods that are disallowed.
  17. Hello. If you have information about someone who has been unbanned after they had doxxed another player, especially with photos as you claim, please contact a member of Senior Staff with the proper evidence etcetera, so that it can be reevaluated. We aim not to welcome back those who perform actions such as the one you are alleging in your post, as cyber threats/attacks are currently listed under our Disrupting Server Operations rule (highlighted in green below). Do take note that human errors can occur and individuals can sometimes be let back when certain details from months/years back are missing/forgotten about. Such cases have thus far resulted in re-bans. I will go ahead and lock and archive this, it does not suggest we handle something differently than we already try to do.
  18. Hello, factions can still do special RP events if they work with Faction Services, and sometimes there are even rewards if the roleplay is good (e.g. money). This has been done successfully in the past, e.g. Irish' Jewelry Heist and Royals' Money Transport Heist (not the public one). All you need is a proper plan of action, run it through Faction Services who works closely with the Event Team to make these events happen. We would much rather resume this way. For the public, the Event Team regularly hosts server events for all players to partake in.
  19. Speed Cameras were implemented because we wanted to tackle the unrealistic speeding in certain areas, but instead of doing it through staff means which would result in admin punishments, we decided that we'd implement a system that would ticket the player regardless of the vehicle they were driving, to keep it as much In Character as possible and make the consequences In Character as opposed to Out of Character. While speeding happens all the time in real life, it's unrealistic in the sense that pre- speed cameras, everyone would drive 100+ down the pier, past the police stations, past hospitals, etc. Now you have a choice, but that choice comes with consequences. At the moment, we really have no interest in changing how speed cameras work because it's there to solve an OOC problem without having to intervene OOCly to an extent. TL;DR read Cyrus Raven's reply above.
  20. Hello! Welcome to Eclipse. If you have any questions pertaining to RP, rules, etcetera, you can always ask on our discord server in #i_have_a_question or directly in-game by submitting a /report 1. I'm sure you'll get the hang of it real quick! There are some useful guides available on this forum as well.
  21. Staff has already investigated, spoken to, and issued Non-RP punishments in the past for players who deliberately go-between or to labs to call 911 on their rivals or just to ruin criminal roleplay overall. SD and PD do regulate their members when it comes to static labs because of the said lab being static, that's why the static labs are 9/10 times not destroyed or interacted with by police when they respond to situations at the location. Both rule 1 and rule 2 being proposed do not make sense, any player e.g. a trucker could be driving for example, down the highway past Braddock farm and witness a shootout or robbery take place in the distance of Braddocks, and they should be able to call 911, or even an off-duty employee. We could however add an example to Non-RP to clarify that the first portion of my post isn't allowed.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.