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  1. Yuge problem with the chop shop being a war zone camped by all parties. The risk is not worth the reward as it is because of how vulnerable you are by sitting in a location marked on the map, for 8 minutes. More Chop Shop Locations. Add chop shop locations in multiple locations throughout the map, whether that's in the city, in Paleto Bay, Grapeseed, at some random location in the middle of nowhere. After someone steals a car When someone steals a car, give them the option to use their phone and dial a number like /call 555-CHOPACAR to dial an NPC which will tell them to bring the car to X location. Allow the player to type a command to get the location on their map. LIke /text 555-CHOPACAR Location - This would mark the map with a yellow marker on the map, but not set their GPS. So if another player enters the car, they wouldn't get the location unless they re-do the process. Once the player is at the location, just leave it as it is. They type the command to initiate the chop shop, which takes 8 minutes. Maybe add some more automated RP lines once a player initiates a chop shop. Make it seem like NPCs come and disassemble the car so others players can tell if someone is actually chopping a car. Remove the icons Remove the chop shop icons and don't add any icons. Let players find all the locations In Character.
  2. F@therOsborn

    PD Cars

    Great idea! +1
  3. After intensive testing by staff, we were able to replicate this game mechanic. It's like doing a wheelie to increase your speed on a motorcycle, but instead, you double clutch in the car. It's a bit confusing, takes some training, and I'm not a teacher. Also had to do with what modifications you have on your car (i.e. a spoiler is important for traction in the start). At the moment, this is not against any of our rules. Use with caution! - Osborn.
  4. Hey! Thanks for reporting. This is now pending a review.
  5. Nothing in this suggestion adds anything to PD that makes them "more overpowered". SWAT already has a full outfit with a helmet. There's no way that your IC character can identify which SWAT operative is who, but we still have our names flying above our heads as if the helmet & full body armor wasn't there. Detectives can already go undercover and remove their faction colour (because the faction colour is OOC anyways), the only suggestion to this is to enable /togglemask so they can put on a mask. You can already purchase the SWAT uniform from the clothing store. Feel free to make your own suggestion if you'd like to see police uniforms and nitesticks being added to the game for civilians. Impersonating a law enforcement officer can be added to the penal code to tackle the issue In Character if it ever becomes one! "It's a game" is usually where I stop reading. Light/Medium/Heavy - When it's classified as heavy, that's us trying to push as much immersion as possible. It's an RP game mode within a game, you play on here because you enjoy acting - playing a made-up character that you develop the way you want it to develop. But it's still meant to portray a realistic first world environment. It's not meant to be "fun" as a criminal to interact with the police, because the police's main mission is to fight crime and preserve order, and you probably want to create chaos. All in all, this suggestion is simply to avoid meta-gaming. If someone has a police uniform, they're probably a Police Officer, but could also be fake. Find a way In Character to identify if it's a real officer or not. If someone is a detective, you're probably not going to know that they're police unless you find that out In Character, i.e. knowing them from previously (their face), or them giving themselves away. If someone is in full body armor & a helmet, you're only going to know that they're "a person", not who unless they speak and you recognize their voice, or unless they remove their helmet, or if they give you their name. We also have a long way to go to push for max immersion. The judicial system, actual government, more things for criminals etc. Post suggestions, get the community to involve themselves in your suggestions, but don't go into suggestions and post "It's a game, -1" when the suggestion is just to increase realism.
  6. As the topic states. I would like faction members that are on duty to be able to use /togglemask. Especially for PD, detectives & SWAT operatives would benefit from this greatly because it's quite annoying that people are able to read our nametags from afar and see who we are. SWAT already wears a helmet on their outfit. Detectives need to be able to go proper undercover. Also if you could allow the Special Weapons and Tactics Branch to use /ftagcolour - at the moment, only the Detective branch can use it. It beats me why MD/PD has colored names in the first place, but yeah. People should be able to tell if someone is a medic or police officer by their uniform, not nametag color. EDIT: On popular request - Instead of changing with /ftagcolour, I would like colored names to be removed altogether. Everyone should have white names, no one should be identified by their name color. Light/Medium/Heavy - When it's classified as heavy, that's us trying to push as much immersion as possible. It's an RP game mode within a game, you play on here because you enjoy acting - playing a made-up character that you develop the way you want it to develop. But it's still meant to portray a realistic first world environment. It's not meant to be "fun" as a criminal to interact with the police, because the police's main mission is to fight crime and preserve order, and you probably want to create chaos. All in all, this suggestion is simply to avoid meta-gaming. If someone has a police uniform, they're probably a Police Officer, but could also be fake. Find a way In Character to identify if it's a real officer or not. If someone is a detective, you're probably not going to know that they're police unless you find that out In Character, i.e. knowing them from previously (their face), or them giving themselves away. If someone is in full body armor & a helmet, you're only going to know that they're "a person", not who unless they speak and you recognize their voice, or unless they remove their helmet, or if they give you their name. We also have a long way to go to push for max immersion. The judicial system, actual government, more things for criminals etc. Post suggestions, get the community to involve themselves in your suggestions, but don't go into suggestions and post "It's a game, -1" when the suggestion is just to increase realism.
  7. Currently, /siren is set into a standard x,y,z position for all vehicles. As you can see, it's not positioned right. I suggest that we get a /sirenadjust where we can manually move the siren's x,y,z and save it with /sirensave or something. Make it so that each officer can save the siren positioning for themselves, so it fits the car they are using. I would also like /siren to be opened for all PD members and not only Detectives, because we need it on the High-Speed Cars, Heavy Interception and some SWAT vehicles.
  8. Hey @LOAFY in the future, please fill in reports using the proper format. However, the evidence is compelling and it's evident a rule has been broken. Abuse of Game Mechanics isn't a listed rule, however, following this report -- we've pushed for a suggestion through staff to add a respawn timer after you quit your job so the car doesn't disappear immediately, it's powergaming - unrealistic. The player in this incident deliberately performed an unrealistic act, thus will be punished for Powergaming #1 Offense. I apologize for any inconvenience caused to you in the result of this. Thanks, - Osborn.
  9. Hello. This is the conclusion. It's very hard for me to determine based on the comments & evidence provided that it's VDM. You're hit once and the video cuts out. The car can at first be seen rolling past your shootout without interfering, this could've given the occupants (driver in this case) the chance to see that it was, in fact, his friend being shot at, which is what could explain that he makes a U-turn later up the road to come back and smack you with the car. However, @z3LeX the reason why I asked you for the person's name is that our Kill on Sight rule (which this is) defines that you can intervene an active shootout and (attempt) to kill someone on sight for a multitude of reasons, one of them being "You witness firsthand a threat or an attempted murder against a close friend". However, you've not really convinced me that the person being shot at being a close friend of yours, seeing as you can't give me his name. In the future, you need to use caution when you decide to attempt the murder of someone that initially hasn't threatened you directly, there's no proof of a robbery prior to this, it's a heresy situation. You need to ask yourself, "Is this person I'm going to help that important to me that I'm willing to murder someone for it?" No punishments will be issued on accounts as no direct rule seems to have been violated. Thank you, - Osborn.
  10. Why do you think we have separate server rules than you do? Internal rules set by faction leaders are faction rules, there's no reason why you as a non-faction member need to know these rules. Factions follow the server rules just like anyone else is meant to, and those are public. If you feel that there are rules missing from the server rules, or if something is there that shouldn't be, that calls for a separate suggestion where you can suggest changes to the server rules. This is a problem. This is a role-play server. You are not meant to just cause havoc, cause havoc, cause havoc, cause havoc. There's meant to be IC consequences to your actions, that's what makes a role-play server REALISTIC, this is not a COPS AND ROBBERS server. Character Development is a thing, everything you do should develop your character further. Now about the prison not having anything to do, that's a problem for developers, they're well aware of issues in the prison and how they can make it better. When you get caught by the police In Real Life, they don't just immediately drive you to the jail and jail you. There's a whole lot of steps in between, which is what we portray. Stop trying to rush role-play, you are meant to enjoy role-play. We don't force anyone into role-playing, players initiate criminal role-play themselves. There's also meant to be things to do in the prison, but again, that's a development issue. Bottom line is that there is a lot of missing things from the prison, there is meant to be things to do in the prison, to further RP in there. But regardless if the prison gets fixed, the preliminary role-play prior to going to prison is just like any role-play and won't affect the outcome of your prison sentence. Players even want a court system and that will add even more preliminary role-play before you get sentenced and serve your time. Here is a suggestion with a bunch of ideas for the prison, you can add more onto it and I'll add it to the top post.
  11. Hey! Thank you for responding. I will conclude this report that you had a valid In Character reason to perform the attack, and it only seems like you hit him once with the car. Remember that you can only hit your target once, and if you miss, you are not allowed to attempt again. Both players will receive their warnings for metagaming and previously explained in my first post. Thank you, - Osborn.
  12. Hey, thanks for responding. Just so we're on the same page, you claim that you knew the person you decided to help -- could you please give me his name?
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