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Posts
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Everything posted by vuki
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+1 Waiting on a person that combat logged as I'm writing this! Although I feel like it should be a 2 strike like DM, just so in case you happen to "Clog" by "accident" you can keep playing while its being investigated, so we don't get many false positives and frustrating situations.
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+1 I don't like how literally all the gangs just text out their frequency as its extremely unrealistic but in its current state this would make things a lot easier than spam texting everyone individually..
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Fix the comet retro custom, 811, Kamacho and the drag
vuki replied to Machete's topic in Implemented Suggestions
From a Cop POV I quite like the current balance as I can keep up with 99% of the cars. However I don't think its realistic that I can keep up with any fully tuned sports car, if anything the comet, 811, etc are the only vehicles that are going the speeds they are supposed to go. -
Cars to be hot-wired if you don't have a key
vuki replied to Amaim's topic in Implemented Suggestions
+1 but It wont work, as soon as you leave the render range of vehicles and come back their engines will be on. -
-1 more speed cameras wont fix anything, people will still speed everywhere but slow down at those few locations
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Big +1 I hate arresting people knowing they can't play for the next 5 hours
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+1 currently using the impound as parking lot
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Date and time (provide timezone): 8/14/19 2:30:00 AM UTC Character name: Vuk Minkhalimov Issue/bug you are reporting: If you purchase the Tattoo called "High Roller" under chest tattoos, it gives you a "Cash is King" tattoo on your head Expected behavior: Getting the tattoo you actually picked Evidence, notes worth mentioning, steps to replicate: Closed all the tabs except torso, Selected high rolled in view, purchase it and you will get Cash is King tattoo on the head If possible to remove Id prefer my character to not have any head tattoos as it doesn't fit the character at all
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Theres literally 2 plane runways, one of which has a helipad, Also MD isn't very poor
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Basically title, people hate it when I come with a medevac because I have to take them to the city, I hate flying all the way back when there's 2 more calls in sandy/paleto. It will improve MD response time massively and enjoyment of patients not having to go all the way back to the city
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+1 this would also make GPS tracking in larger factions much easier and remove map clutter
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+1 people that scoop the crate and run is in my opinion complete bullshit, you cant outrun a man with a crate full of rocks somehow
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As it stands right now there are over 30 ATM blips on the map (which is over 30% of the 100 limit) , this causes A LOT of clutter, clearing them up would allow Weasel news to sell those blips to actual players, I'm not sure if the "Bank/Government" has to pay for those blips but that could free up a bit of money (I'm not sure if we have like an actual money tax circle happening or the money is just spawned in all the time). However the most important reason why I believe this should be done is because of the new GPS system, As some of you in larger factions may know, we can see our vehicles on the map, BUT since there are no available blips (100 limit) we can only identify 1 - 3 random units . The downside of this would be crippling the money transporter job, I am not familiar with how to script works because I never did that job myself, from what my friend explained it has to do with how frequently an ATM is used and the distance to the ATMS themselves play a factor so it would definitely impact that job a bit. TLDR Pros : LESS MAP CLUTTER Enables unit identifying in larger factions (putting the new systems to good use) Less Government money spent on blips (not sure if they pay) More blip spots for Weasel to sell / Players to buy Cons: Money transporter job crippled (I mean the last update killed mining anyway so) Players not knowing where ATMS are (/showatm command like /showvehicles?) Weasel losing 30% of blip money (not sure if they are paid)
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The problem: Before the update you would have 5 ore spots in your inventory. You mine 5, put 5 in box repeat until you have 25 ores, They are neatly stacked in groups of 5 and you transfer them to the truck easily 5 by 5 same way with unloading right. After the update you have 4 ore spots because now you carry a pickaxe and you have to open the box not 4 times as before but 6 times instead, which wouldnt be a problem if opening the crate didnt have a longer timer, this also leads to a new problem which is not neatly stacked ore they are in random heaps of 40's making it way harder to transfer to the truck not to mention you have to wait to open the crate, then wait to open the trunk and repeat this process 5 to 6 times. Currently you can work around this by dropping all your ores and only having to open once but this leaves you super exposed to stealing, unloading is also way harder because you have to unstack and restack all of your ores again from the trunk. I timed a run and it took me roughly 50 minutes to do 74 ore, which used to be under 30 minutes 75 ore. As a new player this would throw me off massively having to wait for different uis to open so many times in a row Suggestions: Pickaxe be equippable, it would be in the hand slot and when you take it out you have the drill model in your hand fixing the 5 ore stacking issue. If you drop ores near a crate they automatically go inside maybe even change the crate name to display volume of the crate (Ex. Create 130/250) For unloading the crate maybe if you hold a crate near the trunk and press P it would slowly unload with a timer (Possible VIP perk to unload faster?) At the foundry you would just drop the ores onto the crate straight from the truck making the system even smoother than it was before