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Percival

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Everything posted by Percival

  1. +1 to Money Laundering -1 to counterfeit
  2. ++11 A year ago, I made a detailed bus revamp suggestion as well. This adds more detail to it with the uniform, and customized bus stops.
  3. +1!11111111111111111111111111111111111111111111
  4. +1 Players should be able to purchase Jump Start Cables Players will need to attach the cables from their vehicle #1 to another vehicle #2 (engine must be on).
  5. For the current radar aka MINI MDC (Ctrl + M), it only detects vehicles in front of the cruiser. Suggestion: Revamp the MINI MDC so it detects vehicles both in front and in the rear of the cruiser. Implementation of a Radar Gun: If possible, see if it can be implemented where the officer can withdraw a Li-Dar Gun (AKA RADAR GUN), aim it at the vehicle and upon pressing the button (shooting), will get the speed of the vehicle. Dynamic Speed Detector Cameras: These can be place only one at a time by officers/deputies at a designated area where it will detect the speed of the vehicle, plate, and will in real time notify the officer of its detection. Or it could use detect the vehicle and speed.
  6. +1 why make it exclusive when everyone on server could do it? animation can be depended on the gun slot of the weapon itself. if gun on side waist, take out gun on side if gun on back, take out gun from the back. I see no reason why we need to restrict animations to exclusively a faction.
  7. +1 What if most/all dumpsters had a storage system with 500/500 people can go to one to throw away their unwanted items instead of dropping them on the ground.
  8. Yes you are, the point of this suggestion is about looking cute with the holster. The current functionality stays the same as far as visibility goes to prevent any “actual” major changes to the script. yes gun + yes holster = holster on character Yes gun + no holster = gun shows up on char no gun + yes holster = nothing shows up on char No gun + no holster = Nothing shows up on char.
  9. +1 If the animation for using fishing rod is doable, it would be an awesome /anim to implement. /anim umbrella or like you suggested, players to purchase an actual umbrella to right click USE - Does Umbrella Animation.
  10. Allow players to purchase a Gun Holsters as an addition to their outfit. Player purchases a holster from ammunation store. Player equips the holster in their apparel IF player has a firearm equipped, holster will show up on their character The actual gun will not show up on character. BUT, if player does not have a firearm, however has a holster equipped to their apparel, holster will not show up on their character. If player has a firearm, but no holster, the firearm will still be visible on their character. The current rule of firearms will still apply "If it is visible, then it is there" There are multiple variations and types of gun holsters on the server that could be made available for public purchase.
  11. -1 rental companies and businesses are always done by players now, and therefore what you’re proposing would be for IC related, not script nor OOC related.
  12. +1 As for a company to rent out boats, I say leave that to be done by the players, another business opportunity.
  13. +1 more things for the average player to worry about = more activity and reasons for that player to stay ingame.
  14. +1 PD struggles with the same problem too, our officers end up paying their own money for bobby pins and bolt cutters only to impound a vehicle, search it, or breach a furniture door. Majority of the purchases are not reimbursed so think of the amount an officer is out of because of this. Should be an option in Ctrl + X where if officer is on duty, officer will be able to select door and attempt to break it down or ctrl + x and attempt to pick lock a vehicle without any pins.
  15. Taking your points into consideration. Thank you very much for providing your comments. Suggestion revised for the following Highest rank; Major Highest Group; Company Communication: Can be set to military communication standards depending on the decisions by its leadership. Problem: The problem I see and other members of the community sees the current "National Guard" as is an admin faction. Exclusive group of which contains mostly admins. The intentions of this group is to respond to high level emergencies which is only and has only been shown for 'combative' situations. That is the reason for the anger some members experience and feel. Solution: This suggestion for one provides the idea that it should be a faction that any player could join if IC and OOC requirements are met, not exclusive to administrators or special members of the community. Secondly, as for action and mission, 99% of its missions or duties will NOT be combative, but humanitarian, supplementation of services, security of large scale events, displays, large scale construction and development, etc. Like the actual National Guards IRL, yes there is a combative side to it being that its military, but there is also a LARGE ARRAY of non-combative missions and operations that NG provides. As for tactical experience and knowledge, combative training operations can be organized, and if a player learns it to use on any character so be it. That is an unavoidable factor. The same problem in PD/SD cannot be solved. As long as they are not meta-gaming information, there's no real circumstance to them not using Close Quarter Combat tactics on their other characters if taught on one. Regardless of factions, people could always learn it out of the server to then apply in-game and as said its an unavoidable circumstance. This is a roleplay server, and just because an organization is "military" does not necessarily mean it needs to see real combat on the server ALL of the time. 1% of the time is reasonable, and the other 99% of the time would be spent training, and conducting non-combative missions. Players can participate in training operations in the forest, desert, urban. Players can learn how to operate certain vehicles, weapons and etc. Players could roleplay stepping away from their civilian life or jobs (factions) and answer the call for duty.
  16. San Andreas National Guard A military reserve faction. Mission: The SANG’s mission will be to enlist able body men and women to serve on a reserve basis. Disclaimer: National Guard does not have to be a daily functional faction for the most part, and can serve in its very nature a reserve armed forces. Like the National Guard in real life, this faction can also be similar in nature. Activity would be measured by the drills a soldier participates in or operations. Active duty deployments could only be activated by the Commissioners, of which will 99% of the time be of a non-combative nature (i.e. security for wide events, convoys, mass construction, transport of items/persons, providing manpower assistance to law enforcement, or correctional officers. This will provide a different field of roleplay on the server that players can have. While leadership positions such as Military Officers (Lieutenant -> General) will be required to maintain a more day to day active functions to organize training and operations, the enlisted soldier will not be required to maintain a day to day activity, only to partake in training operations when called upon. Monthly Drills: Hosted 3 or 4 times a Month. Weapons Training at Fort Zancudo Vehicles Training at Fort Zancudo Training Operations in… Fort Zancudo Forest Desert Urban/Metro Los Santos Active Duty Operations Event security management Traffic and Physical Security Natural Disaster Emergency Crisis Response Who can enlist? Citizens of San Andreas who meets certain number of years of residency in San Andreas (( 7000 XP )) Clean Criminal History of Serious Misdemeanors and Felonies. Activity and Functions: All enlisted members of the National Guard between the ranks of Recruit-Staff Sergeant will function as a reservist. Enlisted members will be require to attend training/drills 3 times a month All military officers from Lieutenant-General will function as both reserve and Active Duty Members. Military Officers will maintain the functions of the National Guard and its organization. The National Guard may only be activated to deploy for Active Duty by the Commissioners. Rank Structure Major - Command of National Guard Captain - 2nd in Command of National Guard Lieutenant - Command of Platoon Staff Sergeant - Commands a Squad Sergeant - Supervisor Corporal, Private First Class, Private - Enlisted Ranks Recruit New enlistee, undergoes Basic Training before graduating and being promoted to Private. Promotion of Enlistment Ranks based on time served (i.e. Private - Private First Class [1 month of service], Sergeant - Staff Sergeant [3 months of service as Sergeant], Promotion of Officer ranks based on time served, merit, and vacancy (i.e. Lieutenant - Captain [4 months served as LT, vacant Captain position to command a company, exceptional merit of service evaluated). Divisions 9th Infantry Platoon Military Police Squadron Provide security service at the order of the Commissioners/Generals Crisis Management Squadron 10th Administrative Platoon Human Resources Division Basic Training Division
  17. 1. Fix the bug where the boat sinks when no one is in the drivers seat. 2. Encourage boat dealerships to bring more variety of boats into the server. This will provide players more activities in the server.
  18. 1. Bus Rides should be free. 2. I love the idea! To reduce items on others make a command /showbusroute [route 1001, 1002, etc] - will show blips for the bus stops of the selected routE
  19. Yes yes and yes to all of it! We could also have scuba features for the players.
  20. To be honest, I would rather any player be able to traffic guns, so as long as they go through the rigorous process of gathering the parts together through a variety of resources. There’s seems to be an opposing view of dominate gangs and trying to dwindled them to balance the server.
  21. Diversify the activity in the server by adding Scuba diving feature where scuba gear will be functional. There's a whole other world players can explore under the sea......
  22. https://www.gtabase.com/grand-theft-auto-v/animals/ Populate the forest and desert with the following animals. There could be a whole other complex and diverse hunting gameplay and aspect in this server. Potential for Park Rangers, more boat activity, scuba diving, etc. Boar Cougar / Mountain Lion Cow Coyote Deer / Elk Pig Rabbit Great Cormorant (RARE SPAWN) Crow Hawk Pigeon Seagull Dolphin Fish Hammerhead Shark Humpback Whale (RARE SPAWN) Killer Whale (Orca) Stingray Tiger Shark / Great White
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  23. Add the following firearms into the server and simply reduce their damage if they are deemed too powerful to add more variety and diversity in game. At the end of the day, I see no issue with implementing more varieties of weapons into the server. This will also spice up things in the server. People not only buy guns to defend themselves but could also use it as an apparel accessory. Allow players to customize their firearms' design and color. AP Pistol (Ammunation) Automatic pistol, simply reduce its damage to balance. Vintage Pistol (Ammunation) Similar statistics to a Pistol / Combat Firearm Red Dead Revolver (Ammunation) Decent, does not give a person more advantage. Ceramic Combat Firearm Illegally Smuggled Only Undetected from metal detectors. Marksman Pistol Reduce the damage Illegally Smuggled Only Heavy Revolver Significantly Reduce Damage to Prevent it being used as a Sniper Similar damage to Pistol .50 or a little higher... Illegally Smuggled Only Gusenberg Sweeper (Tommy) Reduce the damage or make it equal to that of a SMG. Illegally Smuggled Only Musket Reduce the damage to balance if needed. Illegally Smuggled Only OR Purchasable at Ammunition's (Hunting License required) - Can be dealt with IC. Sawn-Off Shotgun Illegally Smuggled Only Damage is weak, does less than a pump-action shotgun does. Compact Rifle No adjustment required. Illegally Smuggled Only Already a worse gun to the AK47 (currently in server) Machine Pistol No adjustment required. Illegally Smuggled Only Already worse gun to the Micro SMG (currently in server) Firearm Accessories Attachable Light (Ammunation/Legal) Custom Design
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