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Msato

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Everything posted by Msato

  1. People seem to be getting the idea that we want the cap increased beyond 60, is is not the case. All we are asking for in relation to this is for it to revert back to 60. As for the remark of "all the large three groups do is kill off small gangs" which is totally untrue and 99% comes from players who participated in a war that their gang brought upon itself, as for smaller gangs funnily enough we advocate their growth and have many diplomacy meetings with them, but people do not witness this,. All that is seen is the bang at the end. If you really think our only goal is to kill off groups you're blind, yes people are obviously going to dislike competition and put of a fight against it. This should not mean ooc restrictions are introduced to compensate for icly weaker gangs. Triads weren't always "on top" we earned it, from fighting against the council prior to us, then surviving an e moving to building relations, eventually the time came where we got a slot. The exact same has recently happened with another group.
  2. That is exactly what official factions don't want to do? I'm sure we have earned enough trust by now to manage our numbers reasonable or fm would have intervened. People should be allowed to have pride in their faction and share the official status it has earned, not have Team A with official and F4 then Team B & C left as stragglers. It goes against every aspect of aspiring to move forwards to offficial.
  3. There is already a larger organisation at play formed of seperate factions, but all that has always been kept IC, and I personally dont like even mentioning it OOC. As for existing factions breaking off, I don't see how it makes any sense that after a 15+ months a faction be OOCly forced to essentially branch off, where one branch becomes the "B Team".
  4. Anyway before this gets out of hand, let's get back the focus of the state on criminal rp please.
  5. Over my time on the server I've played 90% of my time as a criminal, witnessing and partaking in many major events and changes that occurred. For the last year~ criminal RP has been in a rapidly declining state, whether it be script support (drug update brought burst of life) or Rules (The primary issue). Here are the issues broken down: Script support - There is literally zero reason for competition between any criminals, or dynamics to even have conflict over. - Any static script related to criminals is easily and heavily targeted. - Criminals are basically only scriptly enticed to cook drugs. - Chopshops are dead, outdated and camped permanently by law enforcement due to their static nature. - Gun sale RP is nonexistent due to current supply limited, whether it's heavies or pistols. - Natural conflict over turfs etc is non-existent as turfs were removed. The rules - 90% of the rules place criminals at a daily disadvantage and heavily limit any form of their RP. - Criminals are always worried of reports etc, even when following the rules. Creating a hesitance when wanting to RP. - Robbery changes killed off literally any random and dynamic conflict between criminals. - Report baiting is a large issue criminals face daily. - OOC restrictions either via rules or FM are far too involved in IC matters. The main issues: New robbery and crime limitations - The newly implemented robbery rule were initially tested by crims prior to implementation and designed with taking the input of criminals into account. One of the main issues with this rule is it turns the majority of the map into a glorified NCZ for other criminals to abuse as protection. NCZ abuse already being a vary apparent issue within criminals, this just added to fueling the fire. What criminals initially asked for was some leeway when committing the crime, i.e pulling up in a smallish group, initiating the robbery and then urgently relocating it out of sight, whether that be via a minor kidnap or moving the target to an alleyway. However, the current rule restricts literally every form of public criminal engagement. Faction Management - FM currently hold a highly involved position with factions, even as far as limiting their IC relations, and other RP opportunities, whether that be conflicts, engaging in certain RP etc, limiting Faction membership. I fully understand the requirement for a Faction Management Team at an OOC level, they should be there to strive groups to improving their standards and constantly upping their RP levels. Not influencing an extremely large number IC matters via OOC means. Criminal Faction Member Cap - This was the tipping point for me, having been running Triads for around 17~ months currently, throughout the entire time we progressed naturally from 10 - 20 - 30 - 40 - 50 and to now 55 members, nearing on the old 60 member cap. However, as of this post this 60 member cap has been reduced by 33% for what seems like no reason. On average 1/3rd of the Faction Members are online in a given timezone, this will only make time zones dead zones. Personally I believe that a faction which has naturally progressed to this number of members, should be allowed to continue recruiting and managing themselves at a level where they have the resources to do so. Talking on my opinion for Triads specifically we have developed one of the most refined recruiting & training systems on the server, being a player founded faction, our management levels are on par and if not above current "Legal Factions" so why should we be subject to a member cap, whereas others are ranging anywhere from 40-150 members. This implementation will do nothing but demotivate and slowly OOCly remove current existing "large" gangs, for what seems to be no reason and this needs to be reverted. Not everything has to be a level playing field ICly, introducing further OOC caps on IC membership only entices this. To wrap it up: Unfortunately it's slowly getting to the point where these OOC limitations are driving myself, my gang members and other criminals away from investing as much time into criminal roleplay. Even those who have been long term members of the community feel like they're being essentially shoved out with the new changes. Something needs to change for a positive instead of a constant negative towards criminals. Yes it may seem like we always play the victim card, but this is due to the new limitations and introductions we are forced to deal with, often with minimal to no input requested from the members it will effect. I know personally, there are many criminals who are afraid to voice their opinions on this, but unfortunately that time has come. Thank you for taking the time to read this, I really hope others take their time and constructively submit their opinions.
  6. It makes 0 sense that current houses are just magically swapped out, it would ruin the placemat of safes etc. There should be an upgrade path, and if you can afford it then you can buy it with cash, the added option for credits to be used if people don't have the ic cash flow. People seem to forget that these houses were once worth 1/10th of what they are now. Why would an original inflated house have its interior magically changes with no IC investment. Example, I bought a 3g for 200k in early 2019, why would my house magically renovate its self due to inflation? A house upgrade path would give players yet another goal to work towards.
  7. +1, perhaps make these interiors purchasable with either IG cash or Credits
  8. Msato

    Treasury Logs

    The current treasury logs are not arranged in any order, and applying any sort to them just messes it up more, making it horrible to track anything. New deposits end up on page 3/4 where as older ones end up on page 1, even with sorting applied. What the Treasury logs current look like: Date Log 01/01/2020 Faction has received $1000 of treasury funds to [Warehouse Order 1 | 1000 | 0.01 by Bruce_Wong]! (new total: $1000000) 01/01/2020 Faction has lost $500000 of treasury funds to [Warehouse Order 30 | 500000 | 2.00 by Bruce_Wong]! (new total: $500000) What I propose is the treasury log is split into more than only two columns, see below: Date Name Amount Order Treasury Total 01/01/2020 Bruce Wong Received $1000 1x Pistol $1,000,000 01/01/2020 Bruce Wong lost $500,000 30x Assault Rifle $500,000 This would make it much more user friendly and allow for proper sorting filters to be applied.
  9. Interesting summary considering you only included the clear negative points. The point of this post was to discuss the current effect that this rule was having on current the state of criminal rp. Everyone seems to fail to understand that this post agrees with the rule being used to protect civilians, the issue is the removal of literally almost any conflict between criminals due to this. Civilians shouldn't be targeted by criminals I've always said this, however a civilian protection rule shouldn't eliminate criminal rp.
  10. Almost as if you'd have to type it into the system correctly irl? Lemme just get the floating ID over the guy gave a speeding ticket to. You can type his partial name and it will result in his full name, especially since he has such a unique name.
  11. Lets not forget people have used voice and charged peoples alts over their mains voice.
  12. This discussion raises some really good points, having been one of the people to give initial input on the robbery rule, criminals asked that there be some leeway and that if an attempt to engage and then conceal a robbery this would be allowed, because this is genuine roleplay and the criminals clearly display their urgency in carrying out this rp. Unfortunately the current rule is a straight removal of basically every single robbery or public criminal engagement and it needs to be changed. Criminals have been more than vocal about this since it was introduced yet nothing has happened. As for the risk vs reward aspects, frankly I find it perfectly reasonable for a group of 3/4 gang members to run up on an icly weaker party and take their assets, especially considering the current state of acquiring weapons & ammo. Its actually very low risk considering the group are often powerful enough to defend off anything that comes their way in retaliation to said actions. The current state this rule imposed on criminal rp has obliterated it, let alone criminal already being in a critical state, everyone is more scared of the ooc punishments that comes with being a criminal. To put this in comparison gov employee recently said "I've made one recording in 72 days" where as criminals have to record pretty much every interaction in fear of a forum report. The current ruleplaying and forum reporting has reached its peak of all times on the server, and its slowly ruining the little amount thays left criminal rp. It is absolutely beyond me that I'm witnessing criminals report other criminals over robbing each other. As I've said previously, there needs to be exceptions added for criminals to prevent this otherwise it will always be abused. Gang turfs and criminals who openly choose to display their relations to an illegal organisations should not be protected by this rule so long as there is realistic depth to the robberies. Along with the gang exclusions, not every area should be subject to this rule. In what world does it make sense that someone cannot carry out a street robbery on an area such as Jamestown or Grove Street. This rule was intended to reduce the random robbing on civilians and it achieved exactly this, the only people currently abusing this rule are unfortunately criminals. Something needs to change.
  13. I did report it, initially to IA where the case was dropped as the player resigned from pd and by that time the evidence was older than the required report time. This post was made when this was at its peak level of abuse, however instead of changing it, it was swept under the rug and only recently revived. You can type a partial name into the mdc and it brings up the closest result to the current online players.
  14. You can all sit and say there are drawbacks for nor having the ID to search, but frankly why should one group be give access to essentially ooc systems ic to acquire names at the risk of a rule breach. Report it like everyone else as you want to showcase. As for it being a rule breach, yes we know this and its been covered in depth. However, it is very hard to prove this, if you can't afford to take the extra seconds out of your time to type a name them it's beyond me. Your "scenarios" are simply solved via rp believed it or not: /do would your prints be in the system /do what name would they match To say you require this incase of rule breaches is obscene.
  15. Yes this has directly affected me, I've both been in PD and watched it happen, also been on criminal and faced it happening to me.
  16. Crime levels vary in areas irl, run down areas are more likely to have higher crime rates than richer neighbourhoods. The following should be added as a sub point to the current rule: "Known gang turfs and lower income areas are subject to higher and less restrictive criminal activity" This would resolve the current issues of criminals "abusing" the rule that was added in order to protect civilians, whilst adding a realistic dynamic to crime levels in seperate areas of the city. An example, Grove Street is far more likely to have a street robbery, than an area of Vinewood.
  17. +1 overall, Gang Hq's should not be included as active public areas. The increasing number of criminals abusing these public rubbery rules is obscene, and unfortunately it won't stop until exceptions against criminals are added. The rule was to protect civilians not known criminals.
  18. +1 this is a great suggestion and very well needed. I was literally writing this 20 minutes ago, here are some of the current number to expand on the situation: Following numbers will be based off the current 195 Official Criminal Faction members. Pistol 50 ammo: Restocks at 10 bullets per hour. Takes 5 hours to fill a pistol with 50 rounds. 975 Hours to supply each criminal 1x filled .50 aka 40 days. Assault Rifle ammo: Restocks at 30 bullets per hour. Takes 3.33 hours to fill an AK with 100 rounds. 650 Hours to supply each criminal 1x filled AK aka 27 days. SMG ammo: Restocks at 14 bullets per hour. Takes 7.14 hours to fill an SMG with 100 rounds. 1392 Hours to supply each criminal 1x filled SMG aka 58 days. Micro SMG ammo: Restocks at 20 bullets per hour. Takes 5 hours to fill a Micro with 100 rounds. 975 Hours to supply each criminal 1x filled Micro aka 40 days. Shotgun ammo: Restocks at 14 bullets per hour. Takes 1.42 to fill a Shotgun with 20 rounds. 277 Hours to supply each criminal 1x filled shotgun aka 11 days. The above number do not factor in other Factions purchasing the ammo from the same pool, or the 5% chance each drop has to get hit. The current supply does not even realistically meet the demand of official factions, let alone the gun sale RP to sell so other factions and individuals.
  19. The current inventory system feels a little clumsy, having to drag back and forth mass quantities of items that do not stack is horrible. Along with this most items do not stack What to change: Shift Click to move items between Inventory and Side Inventory, this would move the shift clicked item into an empty slot. Dynamic Stack Split - Right click the item, and select split, then enter the number you wish to split off. Make any identical item stack, unless the item has an inventory. Store "Carried" bags into Inventories by pressing E. Our current inventory system already resembles that of Minecrafts, the QoL features also from this inventory style should be added.
  20. -1 having been a mechanic in the past this is something that would vastly harm the already damaged mechanic factions. There has been a development request made for further features to mechanics in the past such as a /mechoffer for towing etc. The restrictions on tow truck usage need to be removed from LSC, as they are left as essentially the sole faction to service in city, but only select members of their faction can use a tow truck.
  21. Before this thread becomes active again, people need to remember this was from early 2019. A lot has changed since then, especially in terms of rp and immersion. A vast number of the rules/systems that were tying the server to GTAO have since been removed and improved upon, KoS for example. Even since then there has been I believe 2/3 quiz revamps, along with stricter joining regulations. This thread is far outdated to be used as a simple +1.
  22. +1 Removed my entire rooms floor try to pick up a safe once, well needed.
  23. Msato

    Los Santos Triads

    Another day in the war, another capture from the list of targets. This time it was a man named Bradley Castle, otherwise known as the last active Dojin-Kai Command. Bradley was spotted by Tony Kwang, who then called it out and sent three drag bikes to pursue his vehicle. After around 10 minutes of Bradley attempting to flee, he crashed his car, stalling it. The Triads then hopped off their bikes, getting him at gunpoint straight after. Shortly after Red from Zetas arrived with a trunk and they moved Bradley off scene to the location where his other two members met the end of their days. After a brief investigation stage it was found that no one was around to cover the ransom placed on Bradley's head, a nice 500k for the final remaining Dojin-Kai command. The group removed his phone, checking through his recent messages in attempt to find out any useful information. Along with searching the phone he was stripped down and searched for any wires, a snitch is not something the group can risk. As with the rest of the Dojin members, Bradley had a mouth on him, and he wasn't afraid to to talk what was on his mind. Skinny had a different idea for his smart talk, knocking him to the ground, placing a card in between his mouth and kicking it in. The Chelsea Grin. Whilst Bradley was down on the ground in pain, Bruce moved in to repeat the demands given to the now dead Dojin members. During this Tony Kwang took the time to touch Bradley's heart, bringing up the name of his girlfriend and that he found the love notes he was saving inside the car he crashed. Bruce took this time of him listening to remind him of what happened to his other command, and that he did not have to end up like James and Bryan. Skinny also took the time to help Bradley remember that a property should not be worth his life and his entire gang, however Bradley laughed it off like the rest. As it was looking like no one was coming to pay the ransom for Bradley, he was offered yet another out as he was getting dragged across the pavement. For some reason, Bradley took this time to thank Tony, for some unknown reason. It seemed like Bradley was totally ignoring all the chances given to him. He was dragged across the ground and held up against the cabin, similar to where his fellow command had been gunned down the night before. Skinny took a moment to slam the hatchet, just missing Bradley's head giving a reminder of what was to come. Bradley asking to see the love notes one last time as everyone lined up in front of him, which was refused. Instead he was reminded of the demands and a way for Dojin to leave this war alive. Bradley states "I already told you Bruce, None of us will pay, It's an order" The Dojin-Kai would rather have their entire gang die, than pay up a small cost for life. It was time for Bradley's final meal. Whilst eating the meal Bradley made one final attempt to talk his way out of the conflict, as he talked he was informed that the spot he was standing in, Bryan was executed in that same area last night. The demands were repeated one final time, where Bradley stated "The time for negotiation is over". As a final move, it was decided that Bradley would be moved to take one last look over the city, he was forced to climb the Vinewood sign at gunpoint. The "D" in specific for Death. At the top of the sign he was reminded one final time of the demands, where he states "Alight, I'll do it" A true Dojin member until the end, still not taking the threat on his life seriously and laughing it off with jokes, even with a Carbine on his skull. He was given a final two minutes to ensure his decisions were what he wanted to do, as the time ticked down, his life came closer to its end. At the very end of the two minutes, Bradley attempted to take his own life making a move to throw himself over the edge of the sign. Unfortunately for him, Hoxton was faster on the trigger of his Carbine. This was the end for both Bradley Castle and the Dojin-Kai's command team. 完成
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