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Msato

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Everything posted by Msato

  1. -1 these vehicles are already classed as "Top Tier" you definitely should not be able to just instantly but them due to them being deemed "essential"
  2. Add an option to the current UI that would return the elevator to the ground floor. This will prevent people from randomly following you onto your floor. E.g: [Return Elevator]
  3. Make all aspects of the World UI auto move to the next logical action as it does with unlocking & entering properties: E.g. for a trunk: "Open" auto selects "Search" after clicking open. Example:
  4. Any updates on this? This is still an issue and we've been unable to interact with anything related to this since the World UI was released.
  5. This is still an issue, it's client side based and after every single logout you will have to go to a mechanic shop then /modview to return the vehicle mods. This is a very big disadvantage to pursuits etc as people always forget to do this.
  6. +1 to only clothing big enough to cover the gun. It makes no sense that the gun is "scriptly there" as it's literally only clipping through clothing, whereas IRL the top would fold over it.
  7. Msato

    Treasury Logs

    Update - As of last night we noticed that Treasury logs are now sorted in chronological order. Other features would still be nice for QoL.
  8. A few of the initial mention topics have recently been revised and received updates, however "Criminal Roleplay" is still in a very poor state. The player theft rule was adjusted to accommodate criminal rivalries which was a positive change, however it still leaves enough vagueness that it allows for evident Ruleplay and report "baiting". The "40 Member cap" has absolutely ruined certain time zones for most gangs, e.g. when we once has 5/6 people on at 12pm UTC we have now had to drop this timezone entirely. This does not create a dynamic nor good environment for RP - instead it created a "priority timezone" where people will only log in to play together. RP should not be capped like this. Overall the current ruleset directed towards criminals is vastly punishing and enforces a set "play style" limiting creativity in both RP and player interactions. Rules should be made to be enforced when breaches, not fully limit entire sections of RP, essentially scaring a player base away from carrying out certain actions. TLDR: The primary problem with criminal RP is the rules, and how they're forcing people to RP in a set procedure. This needs to be changed, otherwise this area of RP will heavily continue to diminish and dwindle away.
  9. Can confirm this, I believe this may be solely related to the newly introduced UI "buttons" to the right of the phone. There was no noticeable FPS change on the test server when only the phone was implemented, highly likely it's solely UI related. Prior to the update I would sit on 150~ FPS, now it hovers around 100~.
  10. Msato

    New phone changes.

    +1 to these mentioned aspects, A further change that I feel is really need, recent texts should show at the top of the conversations list, not the bottom. Another nice change would be for messages to auto accept typing when texting, instead of having to click the message box each time.
  11. With the latest GTA updates more clothing options were made available in Ragemp, ECRP has yet to add a lot of these. The majority of these clothing items can be filtered through and implemented into the clothing store, with the exception of some e.g. The SWAT mask. https://wiki.rage.mp/index.php?title=Clothes This would also allow for the implementation of gloves as a clothing item.
  12. Date and time (provide timezone): 13/07/2020 Character name: Bruce_Wong Issue/bug you are reporting: Login screen credentials are not being saved Expected behaviour: For the credentials to remain between sessions when the "remember me" box is selected. Evidence, notes worth mentioning, steps to replicate: 1. Clear your old saved credentials 2. Enter the new credentials, select remember me & then load in. 3. Close the game and relaunch Rage 4. Connect to ECRP and they're gone.
  13. All shots that register anywhere on the body do identical damage, headshots however have an added stagger.
  14. The problem is not caused by the rules, it's caused by how individuals play them to their advatnage.
  15. Currently one of the primary issues that many face is "Ruleplay" - This being when someone utilises their OOC knowledge of the rules to their characters advantage. An example: Player A is driving 80km/h through the city whilst they know they're being chased by a rival gang. As it stands currently, this only falls under Mixing, and in rare cases NRP. I believe it would be highly beneficial to have this as it's own separate rule type. I.e Ruleplay #1, #2, #3 This would allow it to be specifically enforced across the large number of scenarios we currently witness this occur & assist deter people from doing so.
  16. The National Guard already exists, just recruitment is for a select group of people and it is not a public Faction.
  17. Imagine trying to plan attacking a gang over radio whilst it's compromised and being confused as to why you're now involved in conflict with said gang. On an added note, this is all IC and I don't even see why you're mentioning "the council" at an ooc level. People who don't learn from their mistakes, are doomed to repeat them. Thank your leadership for that.
  18. +1 to some aspects, I do agree that the "social" aspect of cooking drugs was killed off with the dynamic labs, however these should have been an addition and not remove the static labs. As for returning supplies to the shelves, I personally don't agree with this and they should still be acquired via the existing methods. The main change imo to return static labs would b: Lower Cooking Times and allow all drugs to be made in static labs.
  19. -1. I entirely disagree with a "baiting" rule. Instead the "Cop Baiting" aspect should be removed. Enforcing that baiting/provoking a reaction is an IC issue with solely an IC consequence. I don't think we need literally any further restricting rules, or petty reasons to report over.
  20. -1 based on this alone. You clearly havent interacted with the correct groups to witness proper tactics and strategies. As for first person and no Crosshair, these have both already been voted against. I personally do not want to be locked in first person due to GTA's implementation of it being terrible, the fov makes me sick. Cops already do utilise tactics in attempt to outsmart criminals and others in scenes, and often it works. I cannot talk for the entirety of PD but I'm sure most would fairly agree that the "organised criminal gangs" utilise tactics in the major of said shootouts. Unsure if you're even from a criminal / cop perspective with the experience to make such a suggestion, but the lack luster of knowledge and history shows this suggestion was made off emotions.
  21. Msato

    Los Zetas

    A true end to a generation, been through it all with you guys. From fighting each other, to building with each other, to running it all with each other. A true loss to the server, but all good things must come to an end. There's always been one thing stuck in my head about Zetas, that being Flints signature: "Loz Zetas, keep hustling until you never have to introduce yourselves."
  22. -1, its a only a downvote. There needs to be a way to convey positive and negative reactions. If a downvote is upsetting to people they it's better they learn to manage their emotions, instead of having it blanket removed.
  23. Msato

    Dynamic Wounds

    @Serthon I got you with that suggestion
  24. +1 I've got a half written suggestion on an airsoft type event room. I believe this would really help combat the random urges for shootouts etc in a managed way. I personally would love to log on do some airsoft/paintball and then focus on my rp. The players would pay cash to enter and even further cash for different tier of guns (removes money from the economy). There is so much that could be added to this, I'll draft up a proper response soon.
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