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Posts
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Everything posted by JakeInnit_
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Getting 8 hours for shooting PD is not great, especially with the current roleplay situation in prison.
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I would also like to add that the fluctuation of ore selling prices affect the prisoners, the more of a certain ore that is sold, the lower the selling price of that ore goes. So if you mine a lot in a certain period the value of the ore lowers. This is should not be happening as only one type of ore is available to mine in prison.
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I like this
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We roll when we get out of our cars to resync our weapons and animations, we dont do it to dodge bullets.
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I have the same issue with my house, front door is miles away from the backyard so I cannot really build anywhere.
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No one has access to weapons atm
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Official criminal factions currently have no way to purchase new weapons. Each faction has a player limit of 60, only two factions make up the council and I have never seen 120 council members online for well over a year.
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+1, I get bored too quick
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+1, the faction treasury should take a hit for item loss. Criminals can lose a large amount of money per death or arrest: Assault Rifle w/ 100x Rounds = 35k (Street Price) Comet Retro Mors Fee = 5k (Roughly) .50 Pistol = 4-10k (Depends on street price, 4k minimum if direct from a gunstore) Radio, Bag, GPS, Food, Knife = 5k You can easily lose 30k+ in a single death, not to mention the fines for the charges you may pick up if arrested. By no means should criminals be equal or have more advantages than the police department but there needs to be some form of balance. I personally believe ammunition, weapons, armour, vehicles, gps, maps and radios should cost the faction treasury when taken out and the faction treasury can be reimbursed when the items are returned to the locker room. The faction treasury should have a realistic limit rather than an infinite one, this would prevent the overuse of super cars, SWAT deployment and the terminator mindset. Prices should be decided by the developers but should be set realistically to prevent PD from taking fights in which they have a large amount to lose with very little gain. Along with this I would also like to see the ability in which you can take weapons/ammunition/kevlar from PD cruisers removed, all items such as these should be taken from the PD lockers at mission row and returned to mission row at the end of the shift. If you require additional equipment the officers should return to mission row to collect it then return to situations. Alternatively you could set a limit as to what/how much items can be taken of PD cruisers during its spawn-time. Seeing officers take out a carbine with 200 rounds, kevlar vest and a pistol to then use it all, run back to their cruiser, stock up and return to the fight in a matter of seconds is ridiculous. Cruisers effectively work as a roaming armoury which is highly unrealistic.
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Sorry you right. Gonna start chargin SWAT with my hammer bro.
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More feedback would be appreciated
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Gotta admit its nearly impossible to be a criminal roleplayer with 0 script support for any form of weapon imports. We cannot get pistols as we cannot use laptop or use gunstores. We cannot get heavy weapons as no FM are actively doing manual imports and laptop is always empty. Criminal roleplay currently revolves around chopping vehicles, cooking drugs and robberies. You cannot steal vehicles or cook drugs without some form of protection as you will be killed/robbed by your rivals who have a small stockpile of weapons from before the import system was abolished. You cannot perform robberies without weapons for the same reason. Each time we enter a criminal roleplay scenario a side will lose a weapon or ammunition and these cannot be replenished. I sense within a month or less we will be completely out of weapons and ammunition. Without some form of script support for importing weapons you will notice criminal roleplay diminish within the coming weeks and the players whos main character is criminal will end up quitting the server. I have already witnessed several players, including myself reduce their activity for this sole reason.
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((https://discord.gg/T8ZKB2))
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Just use PDM
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Yeah, Premium Deluxe Motorsport: http://pdm.gg
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The website and dealership were shut down because Dwayne was deported and the government repossessed his business.
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Spend time on the server to get a picture of which faction relates to you the best then find one of their members ic and introduce yourself. Criminal factions normally use a uniform or colour so they're easily identifiable.
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As it stands there is little profit from gas stations and stores after you buy bleets, blips, stock and trucker fees. By increasing trucker fees you will also have to increase the sales price of items across the city which is not in anyone's interests. Not to mention the fact that these businesses cost 5 million+ so buying one then profiting off of it takes a huge amount of patience. If you don't want to do the order then don't do it and let someone else take it who is willing to do it.
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Stores are taxed on any money taken from the treasury, each time you withdraw from the treasury you only receive 65% of the money you withdraw, the remaining 35% is tax. The stores have small profit margins due to the items being cheap to purchase and import therefore you need to sell a large quantity in order to make any real money. Example: A burger costs 100$ for the store owner. He imports 100 of them and pays the trucker fee of 3000$. This order comes to 13000$ for the store owner. The store owner then sells his 100 burgers for $150 each, giving him $15000. He then decides to buy another 100 burgers to replenish his stock and pays a trucker fee of $3000. This order comes to 13000$ for the store owner. He has profited $2000. So he withdraws his $2000 to buy something, due to the tax he only receives $1300. (This prices are not reflective of actual import prices)
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What's so complicated? You don't go to a suit tailors to buy a hoodie irl and you don't go to a mask shop to buy a fitted suit.
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Makes sense. I would also like to see player owned clothing stores at some point with this change. +1
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This is not an ic issue, there is no way via script to import weapons, making it an ooc issue. It would be an ic issue if there is an ic fix for it but there is not.
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Having multiple houses already decreases your base income and increases your tax, but yea it makes sense to have to pay upkeep fees on all properties including businesses, buildable properties, houses and warehouses. What would happen if you could not afford the upkeep but you didnt want to sell the house? Would it be added to the bank debt?
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Thread looks great, can't wait to see you guys around. Best of luck with your future.
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Current credit vehicles are fine, it shouldn't be pay to win.