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JakeInnit_

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Everything posted by JakeInnit_

  1. Getting 8 hours for shooting PD is not great, especially with the current roleplay situation in prison.
  2. I would also like to add that the fluctuation of ore selling prices affect the prisoners, the more of a certain ore that is sold, the lower the selling price of that ore goes. So if you mine a lot in a certain period the value of the ore lowers. This is should not be happening as only one type of ore is available to mine in prison.
  3. 4gs and 6gs should have a larger radius
  4. We roll when we get out of our cars to resync our weapons and animations, we dont do it to dodge bullets.
  5. I have the same issue with my house, front door is miles away from the backyard so I cannot really build anywhere.
  6. Official criminal factions currently have no way to purchase new weapons. Each faction has a player limit of 60, only two factions make up the council and I have never seen 120 council members online for well over a year.
  7. +1, I get bored too quick
  8. +1, the faction treasury should take a hit for item loss. Criminals can lose a large amount of money per death or arrest: Assault Rifle w/ 100x Rounds = 35k (Street Price) Comet Retro Mors Fee = 5k (Roughly) .50 Pistol = 4-10k (Depends on street price, 4k minimum if direct from a gunstore) Radio, Bag, GPS, Food, Knife = 5k You can easily lose 30k+ in a single death, not to mention the fines for the charges you may pick up if arrested. By no means should criminals be equal or have more advantages than the police department but there needs to be some form of balance. I personally believe ammunition, weapons, armour, vehicles, gps, maps and radios should cost the faction treasury when taken out and the faction treasury can be reimbursed when the items are returned to the locker room. The faction treasury should have a realistic limit rather than an infinite one, this would prevent the overuse of super cars, SWAT deployment and the terminator mindset. Prices should be decided by the developers but should be set realistically to prevent PD from taking fights in which they have a large amount to lose with very little gain. Along with this I would also like to see the ability in which you can take weapons/ammunition/kevlar from PD cruisers removed, all items such as these should be taken from the PD lockers at mission row and returned to mission row at the end of the shift. If you require additional equipment the officers should return to mission row to collect it then return to situations. Alternatively you could set a limit as to what/how much items can be taken of PD cruisers during its spawn-time. Seeing officers take out a carbine with 200 rounds, kevlar vest and a pistol to then use it all, run back to their cruiser, stock up and return to the fight in a matter of seconds is ridiculous. Cruisers effectively work as a roaming armoury which is highly unrealistic.
  9. Sorry you right. Gonna start chargin SWAT with my hammer bro.
  10. More feedback would be appreciated
  11. Gotta admit its nearly impossible to be a criminal roleplayer with 0 script support for any form of weapon imports. We cannot get pistols as we cannot use laptop or use gunstores. We cannot get heavy weapons as no FM are actively doing manual imports and laptop is always empty. Criminal roleplay currently revolves around chopping vehicles, cooking drugs and robberies. You cannot steal vehicles or cook drugs without some form of protection as you will be killed/robbed by your rivals who have a small stockpile of weapons from before the import system was abolished. You cannot perform robberies without weapons for the same reason. Each time we enter a criminal roleplay scenario a side will lose a weapon or ammunition and these cannot be replenished. I sense within a month or less we will be completely out of weapons and ammunition. Without some form of script support for importing weapons you will notice criminal roleplay diminish within the coming weeks and the players whos main character is criminal will end up quitting the server. I have already witnessed several players, including myself reduce their activity for this sole reason.
  12. Spend time on the server to get a picture of which faction relates to you the best then find one of their members ic and introduce yourself. Criminal factions normally use a uniform or colour so they're easily identifiable.
  13. What's so complicated? You don't go to a suit tailors to buy a hoodie irl and you don't go to a mask shop to buy a fitted suit.
  14. Makes sense. I would also like to see player owned clothing stores at some point with this change. +1
  15. Massive +1. Combat logging is one of the most annoying rule breaches.
  16. I think its something you should pay for at the mechanic shops as a service, similar to a repair. Changing vehicle locks should be able to be done to vehicles you cannot sell such as credit cars. I think paying 5k for it would be reasonable.
  17. This is not an ic issue, there is no way via script to import weapons, making it an ooc issue. It would be an ic issue if there is an ic fix for it but there is not.
  18. Having multiple houses already decreases your base income and increases your tax, but yea it makes sense to have to pay upkeep fees on all properties including businesses, buildable properties, houses and warehouses. What would happen if you could not afford the upkeep but you didnt want to sell the house? Would it be added to the bank debt?
  19. Thread looks great, can't wait to see you guys around. Best of luck with your future.
  20. Current credit vehicles are fine, it shouldn't be pay to win.
  21. I think phone numbers would have to be manually added to the MDC by detectives during investigations providing they have a valid RP reason to do so. Then if you user does /delphone they would recieve a new number and as a result the phone number in the MDC would be invalid. +1 Would also like to see burner phones in the future?
  22. Correct, someone recently ordered 10 pieces of kevlar which cost $40k each, the order totalled to $400k, PD received a notification for this and raided the drop causing the player to lose $400k with literally no chance to counter it.
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