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Posts
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Days Won
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Everything posted by LeftSharkie
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-1 This is a game for adults. If you're a snowflake, that's on you. As long as people are not actually being racist/homophobic etc then it should be allowed. Censorship is not something I personally support, I will always support freedom of speech, whatever it is being said.
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10,000,000 Lexa Eriksen
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8,000,000 Lexa Eriksen
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Leaked Information Of Shipments Change Suggestion
LeftSharkie replied to Zoah's topic in Criminal Suggestions
Do you have any proof? "Been told" isn't anything concrete. I have been told many things, don't mean I gotta believe them. And yes, I can't speak for the faction but I would say that is non-rp. -
Leaked Information Of Shipments Change Suggestion
LeftSharkie replied to Zoah's topic in Criminal Suggestions
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Not gonna lie, I did not expect this from Larry out of all people. Thread looks great though, I hope to come by someday hahahahha
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Hi, I'm also Alex.
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Re-introducing the ability to talk over radio while injured
LeftSharkie replied to MrSix's topic in Archive
+1 This implementation seems to have the same logic as for example, someone got DMed with a gun, so lets remove all guns to prevent DM. -
PD X Burden of Proof | What should be considered IC/OOC
LeftSharkie replied to Cyrus Raven's topic in Archive
This is selective realism though. If you don't want charges placed on you, how about you actually work on concealing your identity by changing into appropriate clothing for crime, rather then wearing the same outfit for months. -
lol this discussion
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this actually looks sick. Best of luck to you guys.
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Wow guys very epic leadership group you got here except that Dumbar guy, I heard hes English. Congratulations to Elena and Alex .
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The Great Escape As the war between The Council and West Coast Assassins continued, tension has increased between the two groups and shootouts were occurring left and right. After a specific incident which occurred at the Palmer-Taylor Power Station, the Aztecas leader, Carlos Rodrigueez found himself captured and injured at the hands of the Sheriff's Department. We quickly received information that he was facing some serious time, so a quick decision was made to try and get him out of the law enforcement's custody. This is where the following events took place: As seen in the video, Lexa and James successfully got the Aztecas leader out of the Sheriff Department's custody, the only thing left to do was to treat him without being found by law enforcement again in the process. Carlos was suffering from a gun shot wound which was a gift to him left by the Sheriffs. Lexa did not have any medical supplies on her, which left her with no choice but to use her own mask as a bandage to buy enough time for them to get to the hospital and have Carlos properly treated. Lexa and James then decided it would be best to ask Liam Gunarr, a Los Zetas Lieutenant for help with transporting Carlos to MD. They have taken two crucial steps which made sure the operation was a success. The first is ditching the Hellfire and using another car as a transport for Carlos, and two, having James switch clothes with Carlos so that they do not get spotted once inside the hospital. Just as planned, minutes later Liam Gunarr pulled up to the said location in a Novak, and we all headed our way to the Central Hospital of Los Santos. Carlos was properly treated by hospital staff, and we all got to live another day, awaiting our next battle.
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Yuki just finished a drawing I requested and its epic. 10/10 recommend.
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Added the video evidence to the main report, thanks for the footage. I also added the possible solution of replacing the warehouse interiors.
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Date and time (provide timezone): 27/APR/2020 | 06:53 PM (UTC) Character name: Lexa_Eriksen Issue/bug you are reporting: 1. Warehouses are not lockable from the inside. 2. You lose all property permissions upon relog to a warehouse. 3. There is a chance you will get teleported to furniture store when exiting a warehouse. Expected behavior: 1. You should be able to lock any warehouse you own/have access to from the inside. 2. You should not lose property permissions upon relog to a warehouse. 3. You should not be teleported to furniture store by random chance. You should exit wherever the exterior of the warehouse is consistently, 10/10 of the times. Evidence, notes worth mentioning, steps to replicate: 1. Warehouses are not lockable from the inside: Quite self-explanatory, if you have access to the property or you own it, you should be able to lock warehouses from the inside. Currently this is a big flaw, since people store prized possessions inside these warehouses (thats what they were made for), and if you go inside to retrieve them, if you cant lock the door behind you it becomes a big security risk. It makes no sense RP wise as well, since why wouldn't you be able to lock a garage/door behind you. To replicate, simply go inside a warehouse you have access to or own, it will not let you lock it by pressing E. 2. You lose all property permissions upon relog: Self-explanatory again, have someone give you /AddPropertyPermission [ID] BuildProperty, then relog. You will not be able to build at the warehouse property. Same thing goes for AccessProperty, and ManageProperty. They all reset to False. This is extremely inconvenient if anyone but the owner uses the warehouse regularly, as each time the permissions need to be given again. 3. You should not be teleported to furniture store by random chance. You should exit wherever the exterior of the warehouse is: The way to replicate this, is go inside any warehouse, and start exiting it over and over. I'm not sure what the odds are, but eventually you will be teleported to the furniture store. This is extremely game braking, and very risky, pls get it fixed asap. Imagine you just grabbed a carbine rifle from your warehouse, go out, and get TPed to furniture store with it, which is right next to PD and MD, and get arrested with it due to the bug. Ruins the game experience greatly when happens. Possible Solution: change the warehouse interiors to this warehouse interior (source), should't be too hard as its already in the RAGEMP database. This way it wont conflict with the furniture store interior as they are the same ones as for warehouses. Video Evidence (thanks to Bruce Wong): https://www.youtube.com/watch?v=rys-VrZDp_0 Old bug report made in September 2019:
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02/APR/2020 After an intense shootout with law enforcement at a drug lab protecting their own, Dray, Millie, Lexa, Johnathan, Apayo and Jay set out to rob some stores for pocket cash. After robbing a few stores, eventually LSPD and SASD caught onto them, trying to apprehend the thief's. This is when the following events occurred. After all of law enforcement has been dealt with, and all of our troops were treated, we came back to Grapeseed to tie off a loose end. Zoey Duel, an officer serving the LSPD was seen fleeing the shootout as her colleagues and friends were being slaughtered. Here in Los Zetas, we have no respect for those who abandon their allies.
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+1
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It would let you do /license.
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Edited main post.
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Suggestion is simple. Make IDs an item in your inventory like for example a GPS. In case you die, your old ID object is despawned within the next 12 hours to give you a chance to do any RP that you wanted using that person's ID. For example, break someone out of prison by posing as a security guard, and using his ID. I dont think it would be realistic to use someone else's ID your entire life, so theres no point in keeping it. If your ID is stolen, you can buy a new one at DMV for a set price. Lets say 1k. Your old one does not de-spawn until you die, but it becomes invalid, as the LSPD/LSSD records would show he got a new ID, and old one was stolen. Edit 1: The ID which they will be stealing is basically your /licenses. This can include Firearms Permit, Driver's License, Trucker's License etc. The only reason it has not been implemented is because of loopholes, so if you spot any with this method comment down below.
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You used to be able to sell credit vehicles after a period of time, which is why there is a 6x6 you can transfer out there today, but they changed that for a reason. -1