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Posts
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Everything posted by Cup
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I wasn't trying to make you look bad! XD As a method of acquiring methadone not involving MD has been added this will be archived for now.
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With the addition of the NPC that lets you buy methadone ( at a large upcharge) I don't see this is necessary. In addition it removes interactive RP with MD and ... well it doesn't make sense. All the other drugs cooked by crims atleast somewhat make sense for a criminal to be able to create. Methadone is a pill created in a labratory as it is a synthetic (not grown naturally) drug.
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There is a limit on how much affect you can get from tags already so maybe just limit the max tags in a turf to the maximum amount needed for that max effect.
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Cleaning Graffiti should be cheaper from a civ perspective
Cup replied to Iriael's topic in Civilian Suggestions
price can stay the same imo for microfibers just give it like 5 uses instead of one when cleaning a tag -
I mean. To play devils advocate 4 of the 5 new banks are all up north. Alot of the higher level archeology stuff is also up north I am all for more stuff to do however XD
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While even the best of us TRY to not react to that sort of thing its just hard not to even subconsciously. For example even if you try your best to ignore the ID in the trunk you might see it light up green when someone speaks and immediately know its coming from the trunk.
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Simple suggestion. I think it would be neat and make RP flow more naturally if a persons ID was automatically hidden if they are in the trunk of a vehicle.
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[Raffle: Fuel Station] Mirror Park Gas Station
Cup replied to Kris's topic in Past Auctions and Raffles
Lisa Winter - 10 Entries -
[Raffle: Fuel Station] Mirror Park Gas Station
Cup replied to Kris's topic in Past Auctions and Raffles
Leif Helgarson - 4 Entries -
I would just have it ping its location quicker. No need for the tracker to last longer
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I think the time before a new lab opens should just be significantly shortened. Would be the easiest first thing to try. (as someone who is probably a 60% LEO to 40% crim player I think maybe it should just be an hour then the next lab opens if not less)
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Could also add an NPC at U-tool as it would kinda make sense for it to be sold there.
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Honestly, let mechanics sell them kind of like how MD sells you methadone
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I don't really see an issue with it as long as weight stays the same +1
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Weapon Workbench (for repairing fully decayed weapons)
Cup replied to Cup's topic in Criminal Suggestions
Just to be clear on this. My original intent or idea behind it is for it to mainly be used for expensive / rare guns. I think it should be somewhat balanced so that for example it makes no sense to repair .50s over just buying new ones. -
This might honestly be the best solution. Make guns heavier so they dont just magically fit in gloveboxes but still show on your back in a car. HOWEVER you can have them in a bag on you in the vehicle and pull them out of the bag . Have a timer on searching the bag maybe so you cant magically pop out an AK and would have the /ames over your head or some animation showing you fiddling with the bag edit* This same system could be used to maybe implement a "gun rack" into LEO cruisers so we aren't always carrying heavies on our back however this would require more changes due to weapons being locked to LEOS and needing to access the FL menu.
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Remove combat MG mk2's and carbine mk2's / nerf them
Cup replied to Gustavo Prez's topic in Discussions
I tend to lean more towards this direction because i think the faster they are gone the better for everyone. ( i would like to add I am viewing this from the perspective of both LEO and crim as i am in SD and rooks) -
Remove combat MG mk2's and carbine mk2's / nerf them
Cup replied to Gustavo Prez's topic in Discussions
There are restrictions on it and they are ICLY limited