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Posts
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Everything posted by Eliza
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Spike strips have since been reworked and will place in front of you parallel to your alignment instead of horizontally perpendicular to your alignment
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This has been implemented with the /takehostage command
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You’ll never believe it, but tasers have since been adjusted and have been reworked, so it has been implemented
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This has been implemented, LSEMS can use them for RP purposes, and they were added into the credit store on a previous sale
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Unparked vehicles should be locked by default
Eliza replied to JakeInnit_'s topic in Implemented Suggestions
This has been implemented -
Melee - Blunt Weapon / Fist fights and Knock Out
Eliza replied to Xoza's topic in Implemented Suggestions
This has been implemented -
Impound has since been changed to allow for automated vehicle release if no police arrive in a timely manner
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Impound has since been changed to allow for automated vehicle release if no police arrive in a timely manner
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Impound has since been changed to allow for automated vehicle release if no police arrive in a timely manner
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Impound has since been changed to allow for automated vehicle release if no police arrive in a timely manner
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Impound has since been changed to allow for automated vehicle release if no police arrive in a timely manner
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Make cops lootable or get rid of the despawn script.
Eliza replied to Demonmit1's topic in Game Suggestions
I do agree to an extent but the gear despawns after 6 hours, it’s annoying getting your gear back when it does eventually despawn but the only situations it will do this is if you’re going on faction duty later in the day or working 6 hours straight If you’re losing your radio you can just buy one from the store, I’m not too sure what RP your SD character engages in outside of SD, but I’m sure you can afford one I do hope that script that it was initially added for gets worked on more in the upcoming updates though -
There needs to be an overdose script for consuming a large amount of drugs in one sitting
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Removing factions is just not it. How would you feel if someone suggested removing your faction that you worked hard to get implemented and supported by script work? I can personally say a lot of effort went into getting both of these factions where they are today, from the current and previous leads all the way down to the members. I don’t really understand the point of the suggestion either. If the goal is to make the server more playable and RP focused, why suggest removing parts of the game that actually create RP? That feels completely backwards. It doesn’t make things more playable, it just removes gameplay altogether.
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Remove the hairstyle when wearing a full head mask.
Eliza replied to Shining0103's topic in Game Suggestions
+1 I think this could be done script wise by just adding a command that sets a hairstyle that works universally with all masks, like a hair tie command -
Bumping this, script wise this could be added script wise by adding an option on the right click UI, and an option to separate by amount via a slider or exact number
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Bumping this, script wise this could be implemented by making legal items lockers global instead of per locker, and move the location
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Repairing a car you have perm keys to thats not yours
Eliza replied to Midorina's topic in Implemented Suggestions
Bumping this for my +1 I think this would be easy to do script wise, instead of checking if the person is the owner, it could check if the player has keys to the vehicle -
This has since been implemented
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+1 How I think this should go down script wise is: You go to a mechanic criminal NPC and speak to him He will offer you the job, it will be unrestricted from being faction F4, as in everybody can do this; but factions will be awarded influence for doing the job The mechanic will spawn in a specific vehicle and tell you where the vehicle is, and say he’d want you to steal it and take it to a garage or to him You go to the vehicle and steal it, and deliver it After you deliver it you get paid, and the pay will depend on the vehicle, IE: higher tier cars pay more etc Maybe the more criminal or burglary XP you earn the higher chance for a high tier car
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If there is X amount of MD on shift make the dropbody not work or only work to BLSing somebody
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My main issue, and something I’ve been noticing a lot, is that we’ve got gang detectives acting like actual criminals. They’re rolling around shirtless with t-shirt masks in common criminal cars, yelling stuff like "shit gang shit gang" after winning shootouts, and spamming /trace off a macro with zero RP behind it, and nothing ever happens to them for it. This is part of why people aren't having fun right now. The ones who are supposed to be upholding the law are acting just as bad as the criminals, and it ruins the experience when it keeps getting brushed off.
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-1 I get the idea behind it but there's some situations where it becomes impossible to relay something to a large amount of people through just PMs, staff sits would be a giant PITA to gather information or communicate, I do think we could (and should) be more strict about the usage of /b, as at the end of the day should be only used whenever absolutely necessary, instead of discussing whatever TV show or movie you recently watched, as it can be disruptive to others RP.
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This. I think the expectation of going away scott free would be unreasonable from a long time crim player and an off and on LEO player. I think maybe negotiating a pursuit where they won’t immediately shoot or take your tires would be fine or something along those lines