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MarcoD

/drag Improvements for Law Enforcement

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At the moment if I want to transport 2 injured civilians to MD and there are no medics on or any other officers around I need to /drag one of them after stabilizing them but I can only take one at a time which is annoying since I need to go back for the other one.

Realistically I'd be able to take them both, so if we could have a system like MD do where we could /drag someone then /undrag them once in the cruiser and they stay in the cruiser It would allow us to take more than one injured person at a time and make my life a lot easier.

Even if they have not been stabilized if we could just have /undrag keep players in the cruiser and not eject them out once we do the command it would help a lot and make it so much easier to put suspects into cruisers without having to tell them to get in themselves every time. 

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Addition to this, DOC currently can not /stabilize, or related commands, even if there are no MD. This requires us to CPR, put them in the trunk, and take them to a drop off location, either central or paleto. It would be a lot easier if we could take them to sandy, as it’s right there.

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As per the previous suggestion that was made:

This issue still hasn't been fixed. Multiple times we find that there are no MD on duty whatsoever so PD must transport the injured players with a /drag. Not only does this mean only 1 injured person per officer, this also means that as they are dropped at the medbay, they must be OOCly Tazed as they will be frozen in place even after /undrag.

My suggestion would be to improve this so if a person is dropped at medbay they are automatically un-dragged and teleported to the drop-off point OR allowing the /invehicle for PD/SD as well to place the injured players in the vehicle without dragging them.

Edited by gmtavares
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Power slide into medbay and /undrag right before you hit the 'injury retrieval'...

fixt

 

On 12/12/2020 at 1:25 PM, Dalvichan said:

Thank you for your suggestion. As some time has passed, or this suggestion is no longer relevant/viable, it has been moved to our archive. We appreciate you taking the time to post a suggestion thread and encourage more posts in the future.

Regards,
Dalvichan

Unfortunately this is still an ongoing issue and has gotten worse and a bit more buggy lately.

Merged with additional topic and unarchived.

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