Levi208 Posted June 13, 2019 Report Posted June 13, 2019 A fairly short and simple suggestion, perhaps you could make it so that criminals can rob the people who drive the money-transporter job for some of the money on that truck, this makes a lot of sense since they're, well, transporting money around. And through the real risk of being robbed, perhaps the money-transporter job could pay above avarage of what say a regular courier makes. Just a small 'feature' giving crims just one more thing to do.
Westy Posted June 13, 2019 Report Posted June 13, 2019 To be honest I think this would kill the money-transporter job itself, transporters being hunted when spotted.
Scott Cleverley Posted June 13, 2019 Report Posted June 13, 2019 These people are usually new players, so you're saying they don't get robbed enough lets milk everything out of them? big -1.
Wifye Posted June 13, 2019 Report Posted June 13, 2019 -1 Unless you have an actual armed team in each money truck, it would be too easy. Add in that mostly new players would be doing the job and you got a recipe for disaster.
alexalex303 Posted June 13, 2019 Report Posted June 13, 2019 Criminals need to be steered away from messing with civilians, not encouraged to, at least until more reasonable deterrents are implemented against crime. -1 1
CaesarSeizure Posted June 13, 2019 Report Posted June 13, 2019 -1 The stuff mentioned above + whats to stop criminals from taking money trucks and "getting robbed" by other criminals from the same gang or an allied gang. If money transporting was a factioned job, with a security detail - sure, but making it more dangerous for new players + the possibility for abuse is not the way to go.
MashTactics Posted June 14, 2019 Report Posted June 14, 2019 -1 We don't need to exacerbate the already existing problem of criminals over-targeting civilians just trying to make a living. We also have a problem with people robbing new players at the moment, which would also only be worsened by a change like this. This would 100% kill the money transporter job. I agree that crims need more things to do and better ways to make money, but this is near the top of the list of worst things that could be done to get to that point.
Reckless311 Posted June 14, 2019 Report Posted June 14, 2019 This would get exploited by people and cause more civilian hassle. Also it would lead to server rule breaks. Not a good idea at all. Giant -1!
Xoza Posted June 14, 2019 Report Posted June 14, 2019 (edited) Unless the payout has changed, Money transport actually pays more than Courier per hour. Money Date/Time Miles Pay Pay per Mile Notes 0:28:00 2.41 588.1818182 151.38 Averages 11/16/2018 12:02:00 1.5 241 160.67 Theory - pay per mile. 11/16/2018 12:05:00 1.6 249 155.63 30 Minutes 11/16/2018 12:07:00 0.5 106 212.00 1 Load = 10 stops 11/16/2018 12:09:00 0.7 95 135.71 10 stops 11/16/2018 12:12:00 2.6 395 151.92 11/16/2018 12:15:00 1.6 256 160.00 11/16/2018 12:18:00 1.8 283 157.22 11/16/2018 12:23:00 6.8 730 107.35 11/16/2018 12:29:00 6 728 121.33 11/16/2018 12:30:00 1 152 152.00 Total 3235 Courier Timestamp Job Miles to Destination Pay Pay Per Mile Notes 0:30:58 Averages 11.76 479.6363636 259.74 11/18/2018 21:31:54 Courier 0.3 172 573.33 3 11/18/2018 21:34:02 Courier 0.61 182 298.36 2 11/18/2018 21:36:37 Courier 1 240 240.00 1 11/18/2018 21:39:59 Courier 1.63 394 241.72 4 11/18/2018 21:44:36 Courier 0.9 300 333.33 2 11/18/2018 21:47:22 Courier 1.78 322 180.90 1 11/18/2018 21:50:12 Courier 1.47 276 187.76 1 11/18/2018 21:54:10 Courier 1.36 352 258.82 4 11/18/2018 21:59:01 Courier 1.19 110 92.44 3 11/18/2018 22:02:52 Courier 1.52 290 190.79 2 Total 2638 These numbers also violate traffic laws and do not take into account speed cameras. However the time lost in either case should not change the result of which one is better. Edited June 14, 2019 by Xoza 1