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MrTimbsy

More negative effects for drugs and tasers

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Posted

It has become very common for crims to carry a large variety of drugs on their person when doing their day to day things, or at least when they are getting into situations. I firstly want to say that I think the screen effects that the drugs give you are already enough and I don't think that should change. However I think the quantity of drugs you can take should definitely carry negative effects. I am suggesting that when taking more than 3-4 drugs, your character should experience some negative effects such as overdosing like painkillers. I just don't think it makes much sense that almost every crim is a crippling drug addict that consumes every possible drug out there. At least reducing the amount people can take by introducing these negative effects would be a good start.

I also thing there should be a similar effect after getting tased multiple times. Ever since LEO's got their tasers nerfed down to 2 shots, people tend to forget to RP the taser effects and just run until the LEO's have no more tasers, resorting to LEO's knocking people out which isn't ideal. I think that after you get tased, you should start to stumble and not be able to run as fast. (Maybe this could be an effect you see down the bottom near your health, and it wears off after 30 odd seconds to still give the opportunity to escape when it wears off.) I think this is a much better alternative than beating the shit out of people while they are being electrocuted until they can no longer see the light of day.

Posted

The developers implemented the Wellness system to create a downside for powerful drug use. However, the player base has inverted this mechanic. Criminals intentionally keeping their Wellness low because it allows them to die faster and evade arrest, fines, and jail time. This means that currently, the most powerful combat drugs on the server have no effective downside. They provide a massive advantage in a fight, and their only 'penalty' is a feature that helps players escape the consequences of losing, or a negligible visual effect that can instantly be removed by Methadone, which has become even easier to obtain recently. Therefore, to fix this broken loop, we need non-negotiable side effects that affect a player during combat. We need mechanics like input delays, forced mouse shake, uncontrolled actions, and forced animations, all of which are based on systems already proven to be possible on this server.

There are lots of fun and create ways we can have negative effects on drug use, especially now that we have the quality differences in drugs, the higher quality could have lesser chances to cause the negative effects, fostering a player to player market for people whove taken the time to level drug cooking and sell the higher quality drugs for personal use, rather than selling to an NPC for money.

Posted (edited)
On 10/12/2025 at 12:40 PM, Demonmit1 said:

Criminals intentionally keeping their Wellness low because it allows them to die faster and evade arrest, fines, and jail time. 

Respectfully, you have no clue what you're talking about. Crims do NOT keep their wellness low because it allows them to die faster, this is just an outrageous take/accusation. Low wellness is literally just useless, you run slower, die quicker (PVP) and is generally a pain in the ass. First thing I do after dying is go to Bennys or to a shop to get food and water to remove my death effect and increase my wellness. 

 

On 10/12/2025 at 12:40 PM, Demonmit1 said:

 They provide a massive advantage in a fight, and their only 'penalty' is a feature that helps players escape the consequences of losing, or a negligible visual effect that can instantly be removed by Methadone, which has become even easier to obtain recently. 

They do provide a massive advantage against those not using them, notably steroids as they give you an extra 25% movement boost which is in theory unobtainable by LEO. However, heroin acts as a 40% AP and the highest attainable AP being 100AP for crims means that this essentially equates to 140AP whereas I'd like to say 100-150AP is easily accessible to the majority of LEOs especially considering that there are significantly more LEOs than crims in one specific gang. Additionally, methadone is not some easy fix forever as it only reduces the effects (visually) for some time before you get absolutely flashbanged by heroin alone, nevermind anything else you take, although I don't think that this needs to be changed.

Edited by Reggie Chops
  • Like 1
Posted (edited)

you get free armor and guns. no need to write anything like this. you never lose anything. free repairs, free fuel, free cars. and you get free laptop and get a free refund via SD/PD. so idk why u cry

 

 

and we get arrested another 40k lost. not sure what u lose still tho

Edited by Trevor Zelias
Posted
2 hours ago, Reggie Chops said:

Respectfully, you have no clue what you're talking about. Crims do NOT keep their wellness low because it allows them to die faster, this is just an outrageous take/accusation. Low wellness is literally just useless, you run slower, die quicker (PVP) and is generally a pain in the ass. First thing I do after dying is go to Bennys or to a shop to get food and water to remove my death effect and increase my wellness. 

 

They do provide a massive advantage to those not using them, notably steroids as they give you an extra 25% movement boost which is in theory unobtainable by LEO. However, heroin acts as a 40% AP and the highest attainable AP being 100AP for crims means that this essentially equates to 140AP whereas I'd like to say 100-150AP is easily accessible to the majority of LEOs especially considering that there are significantly more LEOs than crims in one specific gang. Additionally, methadone is not some easy fix forever as it only reduces the effects (visually) for some time before you get absolutely flashbanged by heroin alone, nevermind anything else you take, although I don't think that this needs to be changed.

To not talk about how apparently cops are using drugs themselves ahah. 

 

 

6 hours ago, Demonmit1 said:

The developers implemented the Wellness system to create a downside for powerful drug use. However, the player base has inverted this mechanic. Criminals intentionally keeping their Wellness low because it allows them to die faster and evade arrest, fines, and jail time. This means that currently, the most powerful combat drugs on the server have no effective downside. They provide a massive advantage in a fight, and their only 'penalty' is a feature that helps players escape the consequences of losing, or a negligible visual effect that can instantly be removed by Methadone, which has become even easier to obtain recently. Therefore, to fix this broken loop, we need non-negotiable side effects that affect a player during combat. We need mechanics like input delays, forced mouse shake, uncontrolled actions, and forced animations, all of which are based on systems already proven to be possible on this server.

There are lots of fun and create ways we can have negative effects on drug use, especially now that we have the quality differences in drugs, the higher quality could have lesser chances to cause the negative effects, fostering a player to player market for people whove taken the time to level drug cooking and sell the higher quality drugs for personal use, rather than selling to an NPC for money.

Let's also make the tazer be less effective for cadets, then the higher in rank someone is, the longer the tazer effects stays. 
Also, charges placed by trainees and cadets, last 30% less than higher ranks. Let's make it so every part of the PD/SD features, needs to be leveled up, as it seems like crims have to grind for all of their benefits, whereas as a PD/SD you literally have 0 disadvantages of being there for 1 day compared to someone that has been around for years in PD/SD. 

Whereas I have to go cook 10000 drugs (~100 hours of constant cooking) to be able to reach max level. 
Also, the "drugs" used by crims, it's literally just heroin. Nobody uses Coke, Meth, Crack, Ecstasy. Everyone is using blunts + steroids + heroin. And apparently, some of your own people roll around with drugs, so i dont know why you need to complain, since you guys are also apparently resorting to criminal methods illegaly, but we are scriptly prohibited from using LEO's equipment. Make it make sense.

How about we instill muscle spasms for air1, when he's in the air for god knows how long, let's have a small chance for the script to randomly press F for the driver, so they fall to their death. At the end of the day, they've been driving so long, a muscle spasm is bound to happen.

Or how about we have people that take multiple cruisers out in a pursuit be charged for all of those destroyed cruisers repairs. Why wouldn't he? Someone has to pay for those repairs certainly, no?

But for the actual suggestion, maybe it could be better to balance all the drugs, so they all get introduced in the rotation, and not just Heroin. 

Heroin - 20% Damage Resist - 10% Slower Speed(Stackable)
Ecstasy - 10% Damage Resist - 10% Increased Recoil(Stackable)
Meth -  20% Increased Damage Output - 10% Less FOV
LSD - 50% Increased Damage Output (You think 50% is a lot, but once you get flashbanged by the LSD midfight, you are 100% dead. So you either kill everyone within 2 minutes or you're fucked. High risk / High reward).
Cocaine - 10% Less Recoil - 10% Less Health
Crack - 20% Less Recoil - 20% Less Health

This is how suggestions about crims need to be made if you want to balance them out. Give people something new, don't subtract stuff from a dire situation.

  • Like 1
  • Confused 1
Posted

Crim has already been nerfed very hard with the last update. The only thing that benefitted was house robberies and some payouts for atms and stores. The leveling system for half of it is bugged and has been for months so the benefits from grinding aren't all working as intended which is a hard nerf. If you want to nerf crim more have fun only doing speeding tickets and playing with crims that only troll stealing civ and cop cars. 

Posted (edited)

Hey guys we made their guns decay lets make the drugs worse too !!!

I just dont think this is a good idea, as a crim its already hard enough to get out of situations when there's an abundance of officers, a heli with thermal, and you can even use k9 to sniff someone out if needed. Not to mention officers now use drugs themselves....

Drugs are the one thing that give us a slight advantage via speed, recovery etc. Adding more negative effects onto drugs just makes it even less enjoyable for us, even with these positive effects it is still very hard to win a situation vs law enforcement. 

Cops get everything for free, APS, cars, food, water, fuel, anything you need you have. 

All we get in the end is a trip to DOC which feels more like an OOC punishment than an IC one. Along with fines, license suspension, etc. 

Why keep taking away our stuff.

Edited by SneakySniper276
  • Upvote 1
Posted (edited)
4 hours ago, Toxine said:

But for the actual suggestion, maybe it could be better to balance all the drugs, so they all get introduced in the rotation, and not just Heroin. 

all the drugs should be viable options, with positives and negatives. right now, there's no negatives, with incredibly strong positives. I made a previous suggestion that would limit the quantity as a balanced "negative" without affecting the value, but people flipped out because that would force them to be more strategic using the more expensive drugs for their insane buffs, and not being able shit out 100's of drugs an hour flooding the server with them, rather than actually making drugs valuable and in line with the servers economy balanced with the buffs they provide. its obnoxious that a taco costs more than a magic health regen blunt, or that the significantly worse painkiller costs 3x as much, and you can OD on for taking a second one too soon.

Since the drug update came out, devs really should have looked into balancing the buffs and debuffs, so things are viable, but the meta has focused on just a handful, while everything else is just ignored or only produced to sell to NPCs for profit. everything has been min/maxed out, the meta should be shaken up every once in a while to keep things moving and cycling. 

are you guys not fuckin bored of waiting around for a good LSD lab to be opened so you can go make some money cooking? the suggestion could be better refined, but I can see an interesting gameplay loop happening that top quality drugs have no downsides, as a reward for people who do the grind to level their drug cooking, and to foster a player to player market for these high quality drugs. the rest of the qualities could have a chance to have a negative effect, making them a much cheaper, but riskier option. 

having actual, reasonable negative effects to illegal drug use, as legal drug use currently has, is a fair suggestion to make. arguing against that is just blatant play to win mentality. 

Edited by Demonmit1
Posted

i don't think giving crims another slap to the face is going to be a great idea.
crims have been depressing for 3 years in a row, making everything harder and les money to make.
then the final hit where given 
- private labs gone 
- guns decay
- drug system reset in level 

we lost at least 50% of crims alone in the past 3 years, we are a few funny events away from having a colapse that wil depress another 50 people just removing themself from the server, and nothing to crazy needs to happen for that.
its been enough, its time for crim to start rising again.

reality is non negotiatable, the moment they started messing with crims, we lost significant numbers.

  • Like 4
Posted (edited)
8 hours ago, Demonmit1 said:

all the drugs should be viable options, with positives and negatives. right now, there's no negatives, with incredibly strong positives. I made a previous suggestion that would limit the quantity as a balanced "negative" without affecting the value, but people flipped out because that would force them to be more strategic using the more expensive drugs for their insane buffs, and not being able shit out 100's of drugs an hour flooding the server with them, rather than actually making drugs valuable and in line with the servers economy balanced with the buffs they provide. its obnoxious that a taco costs more than a magic health regen blunt, or that the significantly worse painkiller costs 3x as much, and you can OD on for taking a second one too soon.

Since the drug update came out, devs really should have looked into balancing the buffs and debuffs, so things are viable, but the meta has focused on just a handful, while everything else is just ignored or only produced to sell to NPCs for profit. everything has been min/maxed out, the meta should be shaken up every once in a while to keep things moving and cycling. 

are you guys not fuckin bored of waiting around for a good LSD lab to be opened so you can go make some money cooking? the suggestion could be better refined, but I can see an interesting gameplay loop happening that top quality drugs have no downsides, as a reward for people who do the grind to level their drug cooking, and to foster a player to player market for these high quality drugs. the rest of the qualities could have a chance to have a negative effect, making them a much cheaper, but riskier option. 

having actual, reasonable negative effects to illegal drug use, as legal drug use currently has, is a fair suggestion to make. arguing against that is just blatant play to win mentality. 

you do realize that all of these suggestions and comments are useless right?

they wont fix the game breaking bugs, not even acknowledge them, let alone listen to our suggestions.

We are just here discussing to pass time, none of these will ever get implemented.

 

There's currently 7 pages of bug reports that are not even acknowledged.

Reports in game are almost never taken, and they usually end up with "We are sorry, this is more than 30 minutes ago, please send a report on the forums!" by some poor Support that can't do much else.

Decision Appeals take WEEKS. My latest decision appeal took 3 weeks! That's 504 hours!!!! How is that even possible?! 

Reports in forums take an awful amount of time to get reviewed, it's just a very select few that handle reports in a timely manner. (Big shout out to Squirtle, only admin that handles reports within a day or two). 
It's like when you submit a report for a rulebreak after you have been arrested, and the process takes longer than your DOC sentence, which then the scene gets voided. At that point, I don't even want it to get voided, I'm trying to avoid the 2 hours at DOC that I have to do, not recoup the 5k of fines.


It's not just Devs, it's staff as a whole (or at least the majority) that have turned lazy.

So yeah Demonmit, go craft the best suggestion mankind has ever seen, it will end up the same way as every other suggestion out there.

Edited by Toxine
Posted
On 10/12/2025 at 4:35 PM, Reggie Chops said:

Respectfully, you have no clue what you're talking about. Crims do NOT keep their wellness low because it allows them to die faster, this is just an outrageous take/accusation. Low wellness is literally just useless, you run slower, die quicker (PVP) and is generally a pain in the ass. First thing I do after dying is go to Bennys or to a shop to get food and water to remove my death effect and increase my wellness. 

There are groups of players who do keep their wellness low, but I wouldn't class them as "crim" Its the Parking lot trolls that simply loot cars that have just been un-parked and start random fights for no reason. They keep their wellness low to die before PD can arrest them for it, so they can respawn at pillbox and run back down to legion after going afk for 30min.

Posted
On 10/13/2025 at 3:21 AM, Toxine said:

you do realize that all of these suggestions and comments are useless right?

they wont fix the game breaking bugs, not even acknowledge them, let alone listen to our suggestions.

We are just here discussing to pass time, none of these will ever get implemented.

 

There's currently 7 pages of bug reports that are not even acknowledged.

Reports in game are almost never taken, and they usually end up with "We are sorry, this is more than 30 minutes ago, please send a report on the forums!" by some poor Support that can't do much else.

Decision Appeals take WEEKS. My latest decision appeal took 3 weeks! That's 504 hours!!!! How is that even possible?! 

Reports in forums take an awful amount of time to get reviewed, it's just a very select few that handle reports in a timely manner. (Big shout out to Squirtle, only admin that handles reports within a day or two). 
It's like when you submit a report for a rulebreak after you have been arrested, and the process takes longer than your DOC sentence, which then the scene gets voided. At that point, I don't even want it to get voided, I'm trying to avoid the 2 hours at DOC that I have to do, not recoup the 5k of fines.


It's not just Devs, it's staff as a whole (or at least the majority) that have turned lazy.

So yeah Demonmit, go craft the best suggestion mankind has ever seen, it will end up the same way as every other suggestion out there.

The negativity is not needed. Keep the comments on topic to the suggestion. 

As a response to your accusation that "staff as a whole have turned lazy", if you believe this to be the case, perhaps apply to support staff and be the change you want to see if you truly believe that. You can set an example for everyone else on how to do better. 

Posted (edited)
On 10/12/2025 at 1:40 PM, Demonmit1 said:

They provide a massive advantage in a fight, and their only 'penalty' is a feature that helps players escape the consequences of losing, or a negligible visual effect that can instantly be removed by Methadone, which has become even easier to obtain recently. Therefore, to fix this broken loop, we need non-negotiable side effects that affect a player during combat. We need mechanics like input delays, forced mouse shake, uncontrolled actions, and forced animations, all of which are based on systems already proven to be possible on this server.

Absolutely not. Criminals do not need any more nerfs, and law enforcement officers do not need any buffs either. LEOs pay absolutely nothing for their equipment - everything from A to Z is free. They have access to the best weapons and armor on the server, as well as the department radio, which they can use at any time to call for backup from other factions.  

Edited by YasinByn
  • polarcop 1
Posted

Cheers for the feedback on this. I still stand with my suggestion, however I understand the viewpoint of "crims are nerfed enough". Quite frankly I agree, cops have everything spawned in whereas crims have to work for everything and losing it can be very frustrating. I think that at this point in time, this kind of nerf isn't ready to be implemented and instead we should wait until cops are nerfed to a point where there is a pretty even balance between cops and crims. Because yes although this is a nerf for crims, it is one that makes a lot of sense in terms of RP. I guess right now just isn't the time for it though.

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