HobGoblin Posted October 1, 2025 Report Posted October 1, 2025 Reduce the prices at humane to $10 per item. 2 Quote
astrx Posted October 1, 2025 Report Posted October 1, 2025 I'm not gonna argue with cheaper prices, +1. Quote
Demonmit1 Posted October 1, 2025 Report Posted October 1, 2025 (edited) why tho? Cooking for a long time was insane income, and was finally rebalanced to not be so extremely OP. so now that its more in line with expected money per hour income, we want to reduce the cost of the components by 90%? that throws a massive wrench into the profit per hour balance that happened with the criminal skills update and criminal money making balance that happened not too long ago. This is just going to increase profit and minimize potential losses for the sake of making cooking OP money again with no downsides. Edited October 1, 2025 by Demonmit1 Quote
Ritchie Stones Posted October 1, 2025 Report Posted October 1, 2025 5 hours ago, Demonmit1 said: why tho? Cooking for a long time was insane income, and was finally rebalanced to not be so extremely OP. so now that its more in line with expected money per hour income, we want to reduce the cost of the components by 90%? that throws a massive wrench into the profit per hour balance that happened with the criminal skills update and criminal money making balance that happened not too long ago. This is just going to increase profit and minimize potential losses for the sake of making cooking OP money again with no downsides. maybe it wil make more people, actualy cooking in a lab and not pvp eachother into permanent ban ? XD who knows XD Quote
Toxine Posted October 1, 2025 Report Posted October 1, 2025 8 hours ago, HobGoblin said: Reduce the prices at humane to $10 per item. Maybe not $10 per item, but I think $100 is way too much, as Lysergic/Toluene/Muriatic it $50 per. Since Humane materials are all legal, make it equal or even less than the illegal counterpart. Also, currently profit margin are so small for cooks. Currently a full batch of LSD Low breaks down as: Total Gross - 155000 Total Expense - 62500 Total Profit - 92500 It takes 23 minutes to cook a 60 batch in a lab with 6 tables (They are kinda rare these days). Multiplied by 4 (60*4=240) = 92 minutes. 240 LSD cooked in 92 minutes (of straight cooking, not counting queue, not counting depo time, not counting downtime for whatever reason). Which takes the total revenute to $1k/minute (again, in a perfect scenario, with no downtime, no depo, no queue). If we take into consideration all of the different downtimes, we are looking at ~$300 per minute. I don't think ~$300/minute is ideal for the riskiest illegal activity. If you don't want to increase the total amount of money you make (Making the prices higher) you can lower the cost of it. TL;DR - Make it around $30-50/per. Quote
Mrpyth0n33 Posted October 1, 2025 Report Posted October 1, 2025 5 hours ago, Demonmit1 said: why tho? Cooking for a long time was insane income, and was finally rebalanced to not be so extremely OP. so now that its more in line with expected money per hour income, we want to reduce the cost of the components by 90%? that throws a massive wrench into the profit per hour balance that happened with the criminal skills update and criminal money making balance that happened not too long ago. This is just going to increase profit and minimize potential losses for the sake of making cooking OP money again with no downsides. Im baffled, im genuinely curious as to why on every any any post involving the criminal community you are against every single suggestion, even ones that wont affect you in the least bit, Samuel martin makes a suggestion thats pro criminal, and again you try to shut it down, how will this affect you in any way? Im sure he has his own reasons for the suggestion, and alot of people would love this, recently the risk out weighs the rewards you need to remember, that risk in labs are from other crims robbing/ killing you and police showing up,recently its both another gang pushes you and 100% of the time there's just a random cop right there scouting and losing your ingredients evertime is very taxing ,not everyone is level 100 and make good money from a cook but the loses are high and nothing pays well anymore, and dont tell me 8 months ago when you played crim is was easy to just make money,nothing is the same as when you played crim so be happy for the other side of players aswell,i recently got into cooking and avoiding cops in general,but i can promise you its not how it used to be where you can avoid cops by going to labs cause they go there too, just try and see things from a another perspective as crims need to work hard and not make money so that all they do is grind, the less grind the more time to do actual rp, it gets boring having to grind all day everyday, most people have a goal make x amount for the day then socialize with other people and create rp, the less the grind is the more random, fun rp there is Quote
Demonmit1 Posted October 1, 2025 Report Posted October 1, 2025 (edited) 9 hours ago, Mrpyth0n33 said: Im baffled, im genuinely curious as to why on every any any post involving the criminal community you are against every single suggestion apparently im against any and all crim posts? my post history would show otherwise, lol Sure, anything that makes crims more money with less risk is pro crim. lol. Even when I was playing full time crim earlier this year, my opinion was still the same. I personally think that items required to be sold to dealers shouldn't be a primary income source for players, the main reward should be import power and appeasing Cartel. I really like the concept of Banks/Stores, as its a quick high risk job for a reasonable to large payout. When the server's economy is focused around ~$8k an hour average income from salaried and freelance legal work, drug cooking is already at ~$60k an hour with its high risk, why buff it by reducing the material cost by 90%, increasing profits and massively reducing risk? A change like this isnt game balance, its just buffing already the single best money maker in the game more for the sake of grinding more money. it would be bad game design. for reference - Edited October 1, 2025 by Demonmit1 Quote
Mrpyth0n33 Posted October 1, 2025 Report Posted October 1, 2025 Well what you like and prefer is not everyones likes and opinions l, i personally feel if it does not affect you at all dont try and get it shut down, leave it to the players that it does affect, not every criminal can gain influence or shipment power, so with what you are saying is just being selfish, and no people are not only here for the grind, this is not some tycoon simulator, its an rp server the more the grind the less rp happens, and again rp and interactions are two different things Quote
Requiem Posted October 1, 2025 Report Posted October 1, 2025 All players are allowed to provide opinions on suggestions for the server. Keep the comments relevant to support and discussion of the suggestion topic. There is no need for personal attacks or trying to shut others down from commenting. Further derailing comments irrelevant to the topic will be removed and potential forum warnings issued if you are going to make disrespectful or toxic remarks. Quote
HobGoblin Posted October 2, 2025 Author Report Posted October 2, 2025 (edited) The reason behind the suggestion is because I don’t think someone should have to spend that much money before they even start cooking. Just by buying materials you are risking losing money. The real lose/risk while cooking should be the weapons you take to the lab due to other gangs/cops. Labs used to give you free materials. Edited October 2, 2025 by HobGoblin Quote