Demonmit1 Posted March 17, 2025 Report Posted March 17, 2025 Ok, so i've made a handful of lab change suggestions in the past here: and I've got another one that i wanna sit down, think about, and flesh out. full credit to @Balafor the concept, but its in a post thats 1000% gonna get locked, and i wanted to move the suggestion out so it can be focused on and discussed. 15 minutes ago, Bala said: Oh and go back to the original labs in the first place where the ingredients spawned at the location. If necessary make people pay for the ingredients so it isnt just printing money, don't have crims be mining minerals and shit to go cook drugs. It's goofy. Once a lab is out of ingredients, dip and go to the next one until it restocks. Keeps people on the move. People staying static is how you get camped and how you get caught. So, the concept is, Labs will have a set amount of material at them that can be turned into drugs. so no more picking, growing, mining, or getting drops for chems, the lab would have all the materials on site to cook, and they would be limited. Say, there's enough material at each lab to cook 500 of a specific drug, and once the material is all gone, the lab shuts down and moves to a new random location. How else could this be fleshed out to be a reasonable way for public labs to work moving forward? 2 Quote
HeadShot Posted March 17, 2025 Report Posted March 17, 2025 Ehh I think this would benefit larger groups but make it a lot harder for solos or small crews to get/make any drugs Quote
Bala Posted March 17, 2025 Report Posted March 17, 2025 Don't thank me, that's how it was when this server was fucking POPPING. Thank NBDY or Osvaldon for making that the way it was in the first place. I actually used to be a solo crim in 2019 when this was a thing and it absolutely was possible to make drugs, you just had to be smart about it. 1 Quote
Steven Hayes Posted March 17, 2025 Report Posted March 17, 2025 +1 but importing chems should still have a use for making more valuable drugs. say, heroin needs imported ingredients, so make most of the chemicals necessary to produce it present at a lab but still need imports for 1 or 2 of the chemicals to finish the drug. so it still encourages non violent interaction with more established gangs, and still allows for some control of the profits you make and allows for you to increase risk for more reward. Thats just my idea. 1 Quote
Victor Einhart Posted March 17, 2025 Report Posted March 17, 2025 (edited) It used to be there was an inventory and the stuff you needed was all there waiting for you in a respawning inventory, and the balance was that it's dangerous to stand around at a static location. I think it would be perfectly reasonable to try out that system again. And if you really want to do a big cook you can bring some of your own ingredients as normal. Alternatively these respawning inventories could be located on Cayo perico, giving people a reason to go there and smuggle things back to los santos. I think having a cash-only dropoff at cayo would also be nice. you don't get anything out of turning in stuff for turfs, but you get a larger payout for hauling stuff out to cayo. Edited March 17, 2025 by Victor Einhart Quote
PrexDal Posted March 22, 2025 Report Posted March 22, 2025 On 3/17/2025 at 3:31 AM, AlfredoLopez said: Ehh I think this would benefit larger groups but make it a lot harder for solos or small crews to get/make any drugs Its already not easy for solo crims to cook, and if they want to do it successfully they have to be smart about it like Bala said. So Revamping the drug labs won't really have an effect on the "Ability" of solos cooking, but it could improve RP between larger and more populated factions. Quote
KCAJ Posted March 22, 2025 Report Posted March 22, 2025 On 3/17/2025 at 2:39 AM, Bala said: Don't thank me, that's how it was when this server was fucking POPPING. Thank NBDY or Osvaldon for making that the way it was in the first place. I actually used to be a solo crim in 2019 when this was a thing and it absolutely was possible to make drugs, you just had to be smart about it. real. Quote
KCAJ Posted March 22, 2025 Report Posted March 22, 2025 +1. 2019 labs was more ideal too you didn't have to bring bag of materials with you because everything was already their for you so weight wasn't a issue. I also feel like back then it was more new player friendly and easier to pick up the proccess of cooking drugs. If I joined the server today I wouldn't have a clue how to do it. make ECRP 2019 again. 1 1 Quote
Tomvd682 Posted April 1, 2025 Report Posted April 1, 2025 (edited) -1 What's stopping people from just taking the materials(Or just one/two types, so you can't finish any recipes) or dropping them to despawn them and shut the lab down? I don't think less is more in this case. Having more steps to cooking drugs, such as having to import certain materials, grow weed, mine, and buy the other supplies adds more steps as well as creates more space to promote more interaction. I think creating more interaction by having people buy materials from each other, such as sodium/weed and importable materials, is more beneficial to the server than making labs a one-stop shop. I think adding even more ways to obtain ingredients instead of buying them would have a more positive impact than making it a one-stop shop lab system. Some ideas: - Creating rolling paper using wood at the woodcutting place. Would add this to the blunt recipe, making it cost a rolling paper and either one or two weed plants - Amonia comes with gutting animals and maybe getting some as a reward for doing the garbage job. - Powdered lime obtained through mining And so on. I think there are plenty of options available; these are just random examples I just thought of while keeping the development load of things low, ea, adding an item to a recipe and receiving it from action A, rather than creating entirely new systems. Edited April 1, 2025 by Tomvd682 Quote
PrexDal Posted April 1, 2025 Report Posted April 1, 2025 2 hours ago, Tomvd682 said: -1 What's stopping people from just taking the materials(Or just one/two types, so you can't finish any recipes) or dropping them to despawn them and shut the lab down? Simple fix. Just no ingredients at all, A drug table can cook a set amount of drugs. It can start cooking like how it is now, you click on the drug and it will queue up, no need to have ingredients in your inventory Quote
SneakySniper Posted November 9, 2025 Report Posted November 9, 2025 +1 Maybe only when the population gets past a certain point, to prevent people doing it at 20 pop and making tons of money, slowly making the economy worse. Quote
Cup Posted November 9, 2025 Report Posted November 9, 2025 On 3/16/2025 at 11:17 PM, Victor Einhart said: It used to be there was an inventory and the stuff you needed was all there waiting for you in a respawning inventory, and the balance was that it's dangerous to stand around at a static location. I think it would be perfectly reasonable to try out that system again. And if you really want to do a big cook you can bring some of your own ingredients as normal. Alternatively these respawning inventories could be located on Cayo perico, giving people a reason to go there and smuggle things back to los santos. I think having a cash-only dropoff at cayo would also be nice. you don't get anything out of turning in stuff for turfs, but you get a larger payout for hauling stuff out to cayo. Could also make it a "freelance job" kinda thing for crims to smuggle drugs from cayo to the labs. Tho i havent thought this all the way through so maybe thats a terrible idea XD Quote
Pegasus_ Posted November 9, 2025 Report Posted November 9, 2025 5 hours ago, Cup said: Could also make it a "freelance job" kinda thing for crims to smuggle drugs from cayo to the labs. Tho i havent thought this all the way through so maybe thats a terrible idea XD Tie it in with the illegal truck orders maybe? Quote