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Script Timer To Replace /fl Armor

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Posted

As title states, there should be at least a 5-10 minute script timer to replenish your armor in /fl (for LEO's).

Had a situation where OTF fought cops today and cops replenished their armor mid-fight. This can easily be countered by adding a script timer. I see absolutely no down-side to adding this.

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  • Upvote 7
Posted

+1 I think this would even the playing field aswell, I think it also adds a level of realism as strapping on a vest is not instantaneous. However, I think if this were to be applied to LEOs I would have to presume it would be added to crim aswell.

Posted
3 minutes ago, JordanJustJordan said:

I would have to presume it would be added to crim aswell.

Huge difference. We actually have to buy our armor, LEO's get it for free in one single click. We want to replenish our armor mid fight? 40k for 2 100 AP's. I don't think I've ever seen crims bring more than one armor out in a fight regardless.

Criminals only fight with armor when they have 50k kits out. (.50, heavy, armor). We take a huge loss when losing that all vs. LEO's just losing nothing when killed.

Posted

I understand your point. I dont necessarily disagree with you. LEO's already have the advantage in a whole slew of other ways, I just feel this would cause a lot of discourse. Perhaps maybe a rule implemented to make it so LEO's cannot reapply bodyarmor after losing a vest would be better? either way I still think its a good suggestion.

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Posted
1 minute ago, JordanJustJordan said:

Perhaps maybe a rule implemented to make it so LEO's cannot reapply bodyarmor after losing a vest would be better?

Was a rule, then removed. Not sure why. Think it would still be better to add it scriptly anyways.

Thanks for the feedback!

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Posted

Would work best with finite inventories & vehicles; i.e. you have to bring it from your locker room and load it into the vehicle which would solve the issue entirely.

This is a nice temporary solution for the time being though.

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Posted (edited)

-1

When you say "Replenished"  did they do RP of putting on new Kevlar vests that are RPly in the police cruiser? 

Did they do it more than once? I keep an extra under my seat and one in the trunk, I've never gone through both before heading back to the armory personally.

 

Armor in PD isn't an inventory item, and RP is required to take place before pulling out new magazines, a fresh Kevlar etc.

this RP requirement can and will eventually get you shot in PD/SD, as a criminal can drag a heavy from the glove box to his holster while you're sitting there typing /me unracks a weapon....

Let me put my carbine in the glove box and my Armour in the trunk,and let me pull it out with 0 RP if you really want a level playing field lmao

 

Do you think it was more than 10 minutes since they clocked on duty? if so this cool-down would still allow what you are complaining about to take place.

 

 

I'm all for balance but it kinda sounds like you want an instant vest for criminals and a 10-minute time for LEO.

 

Edited by tuccci
  • Like 2
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Posted
1 hour ago, tuccci said:

I'm all for balance but it kinda sounds like you want an instant vest for criminals and a 10-minute time for LEO.

Yeah almost like because we don’t have an infinite supply of armor and actually have to risk losing it when we die… lmao. Crims don’t bring out more than one armor per fight regardless. It’s an even playing field completely. 

I’m not suggesting for it to take 10 minutes for you to equip the Kevlar; that’d be silly. This is for replenishing armor.

Posted (edited)
  • I get on duty have armor and immediately go to a situation.
  • Upon arriving, within 30 seconds, I get shot and killed, respawning at Pillbox.
  • I go to get armor to continue patrolling, can't.

 

  • I crash, come back from a code 0 and put my armor back on.
  • I take minor armor depleting damage from a situation
  • I RP getting my spare vest out of the vehicle.
  • I can't put a fresh load of armor on.

These are just two scenarios where there is a down side, the key with finding downsides is actually to look for them.

Your scenario is incredibly vague as well.

  • Did all the cops replenish their armor or only 1-2? Your post made it seem like everyone went to the armor store mid-fight.
  • Was it during an active shootout?
  • How do you know they replenished their armor?

To limit every single person this way? Fuck that.

Edited by Bala
Posted

How about setting a fixed amount of equipment available per cruiser and applying the same principle to everything in their current mobile armory? Each vehicle could have different loadouts, or officers could customize what they bring along in their car, adding a strategic and tactical aspect to it.

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