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Bert Martin

Altitude display for UI

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Posted

Resurfacing a topic that’s come up before, it would be great if there was a digital altitude indicator on the UI/HUD when flying an aircraft.

When this was first suggested it likely only applied to SD/PD/MD pilots which were rather limited. With civilian aircraft now being a thing through SAAA, and an important part of their guidelines being around maintaining proper altitude for the airspace you’re in, having a digital altimeter displayed on the HUD would be extremely helpful and I’d argue is just as important for aircraft as having a speedometer is for cars. 
 

I believe the original post even contained a suggestion on how to implement it: 

 

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Posted (edited)

Over a year ago I made a simple altimeter and I then sent it for free to the founders. Unfortunately I never received a response. But maybe they’ll get to it eventually.

 

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Edited by Thang
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Posted

It seems that it's not widely known, but you don't need to be in first person to view what's your altitude. It's already implemented by the game itself.

Each bar in the HUD is an increment by 1000ft. If you want to know your altitude by thousands and hundreds, only then you'll have to go in first person.

S8Zxyf1.png

Posted
4 hours ago, Skatz said:

It seems that it's not widely known, but you don't need to be in first person to view what's your altitude. It's already implemented by the game itself.

Each bar in the HUD is an increment by 1000ft. If you want to know your altitude by thousands and hundreds, only then you'll have to go in first person.

S8Zxyf1.png

Yes there's probably many that don't know about this and I thank you for brining it up in that case, however it does not achieve what is needed when it comes to proper airspace utilization and communications due to it's lack of granularity. Furthermore, when the aircraft performs any banking maneuver (or even subtle rocking during relatively stable flight) the bar swings quite wildly, making it hard to read.

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Posted

+1 It's a pain having to constantly switch back into first person to check altitude and relying on those bars as Bert said can be a little tricky at times

Posted

+1, the bars mentioned by skatz actually change depending on the terrain you're above making them completely unreliable for determining altitude

Posted

+1 on this. One of my characters is going through Pilot's training now and I know that others in PD/SD/MD/SAAA/Weazel would really find this sort of thing useful. Also others in comments are right. The lines on the GPS on hud are based off the height above terrain, not Mean Sea Level.

Posted
On 6/10/2023 at 3:13 AM, Thang said:

Over a year ago I made a simple altimeter and I then sent it for free to the founders. Unfortunately I never received a response. But maybe they’ll get to it eventually.

 

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Please add! @Paulius

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