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Posts
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15
Posts posted by Osvaldon
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@Jacob Tartel this issue has been resolved in a recent server update!
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@RAMBO.XTN hello, thank you for your bug report. This issue has been resolved in a recent server update! We've also fixed another bug that caused instructional texts to be hidden.
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@Jim_Wesson hi, could you show me an image of where that furniture piece is? I might break into your house and have a look at it.
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@DidrikGH hello, thank you for your bug report. This seems like a compilation error that has broken the color picker within the Paint/Lights/Smoke categories. This issue will be resolved in the next server update.
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@Poppsii hello, thank you for your bug report. This seems like a compilation error that has broken the color picker within the Paint/Lights/Smoke categories. This issue will be resolved in the next server update.
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@Jacob Tartel hello, all of the farms seem to be working right now. If this can be reproduced intentionally, I will need the reproduction steps.
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22 hours ago, Osvaldon said:
@alpha7610 hello, thank you for your bug report. We've recently found the potential cause for the delayed audio, which might happen if your computer's clock is out of sync with the actual time. Check https://time.is/ and if your clock is either behind or ahead by a significant amount of seconds, you should resync your time. Let me know if this does anything for you!
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22 hours ago, Osvaldon said:
@Arrta hello, thank you for your bug report. We've recently found the potential cause for the delayed audio, which might happen if your computer's clock is out of sync with the actual time. Check https://time.is/ and if your clock is either behind or ahead by a significant amount of seconds, you should resync your time. Let me know if this does anything for you!
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@Xoogle hello, thank you for your bug report. It's difficult to determine the actual cause, but it looks like another player had triggered the engine stalls, normally, only the driver can trigger those, so this might be a sync issue. I have added some additional checks that might prevent this in the future, but I cannot guarantee it as it's not a reproducible bug.
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@Arrta hello, thank you for your bug report. We've recently found the potential cause for the delayed audio, which might happen if your computer's clock is out of sync with the actual time. Check https://time.is/ and if your clock is either behind or ahead by a significant amount of seconds, you should resync your time. Let me know if this does anything for you!
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@alpha7610 hello, thank you for your bug report. We've recently found the potential cause for the delayed audio, which might happen if your computer's clock is out of sync with the actual time. Check https://time.is/ and if your clock is either behind or ahead by a significant amount of seconds, you should resync your time. Let me know if this does anything for you!
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@MrFelix hello, thank you for your bug report, this issue has been resolved in a recent server update.
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@Kelsey May hello, thank you for your bug report. Please contact me over forum PM or Discord.
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I had experienced a weird bug, where a damaged Calico had broken steering, so I assume that would be it, though I have disabled the lowered stance and low grip tires, but the bug still persisted, so this could be a GTA V bug related to the new cars themselves. This is not fixable on our end.
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@Capone. hello, thank you for your bug report, this issue will be resolved in the next server update.
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@Eddie White hello, thank you for your bug report. I am not exactly sure what the issue is, could you elaborate more?
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@Ramo hello, thank you for your bug report. SAGOV does not have a faction loadout, the menu is not meant to pop up.
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@WillowRaven hello, thank you for your bug report. It is most likely that you see placeholder data that is used in testing, because for some reason your client doesn't receive the actual data from the server. This could be a network issue on your end or it could be data corruption on our end. I've added you on Discord upon the request of Bakmeel.
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@Meloen hello, thank you for your bug report. Currently, when logging into the panel, you can use both your 2FA device or email as a second tier authentication method. 2FA will not trigger in-game unless the server thinks that you might be an illegitimate user, but I will not go into further detail about it.
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It is completely normal for the door needing some time to lock, especially if the interior is loading as we cannot lock doors until the interiors has finished loading. I assume you try to exit the 1G right after teleporting inside?
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@James_Pegorino hello, thank you for your bug report. This is how it works on GTA:Online, though the low grip tires are mandatory too which increases the burnout time and makes the vehicle handling overall more difficult which should act as a counter-balance to the speed gain. This feature is to be considered experimental and could be changed or removed in the future.
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[Commands] /SetTime command will now require administrators to be on duty due to common confusion with the /SetInteriorTime command. [Factions] Added a spoiler for the Police Jugular and set the default siren lights of Police/Sheriff cruisers to the modern variant. [Factions] Fixed reported faction uniform torso and color issues (DCC, Weazel News, LSC). [Furniture] Fixed an issue that prevented the new furniture edit/remove features from working for exterior properties. [Furniture] Fixed an issue that caused an error to appear when clicking on the custom property boundary objects. [Interiors] Added the Tuner car meet interior that is marked by a blip "Drifter Arena". [Mechanics] Updated the default extras and appearance of the Utility Truck. [Mods] Moved the neons and xenon headlights to the "Lights" category and added xenon color names. [Mods] Added the ability to toggle xenons in /ModView and using the /Xenons command. [Mods] Removed vehicle freezing while using the mod UI. [Mods] Added low grip tires to the mod UI. [Mods] Added lowered stance to the mod UI (requires low grip tires). [Mods] Fixed an issue that prevented the new wheel customization options from being applied. [Objects] Increased the maximum object pool from 2.300 to 3.000 objects due to some properties needing more. [UI] Decreased the dark vignette effect for the /ModView menu and other similar design UI menus. [Vehicles] Fixed an issue that caused mods and the mod UI to break for certain vehicles (Dukes, Blista Compact, Go Go Monkey Blista, Buffalo Race Livery, Dominator Race Livery).
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@Jay Endo hello, thank you for your bug report. Is there a video and is it reproduceable?
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@LeroySimpson hello, I have found that it is not possible to select any objects that can be shot through, like fences, glass and the chair in your case. We'll be looking for a solution to this issue.
Javascript error on login
in Archive
Posted
@power109238 hello, thank you for your bug report, this issue has been resolved in a recent server update.