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15
Posts posted by Osvaldon
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10 hours ago, Resistt said:
Date and time (provide timezone): 20/08/2023
Character name: Kaydon Garza
Issue/bug you are reporting: New update with blood FX ruins your FPS.
Expected behavior: Not to do that...
Evidence, notes worth mentioning, steps to replicate: Basically when you get hit and the FX comes up, your FPS splits by 35-50% and makes it so unplayable sometimes... it also isn't just my game/PC, i asked alot of people and every single person saying the same thing with the performance issues regarding this FX.
Hi, I will get someone affected as a tester and look into it today.
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8 minutes ago, SkyeT said:
Date and time (provide timezone): Aug 20 10:20 AM HST
Character name: Skye Takazono
Issue/bug you are reporting: Heavy Pistol Had ammo attached to gun, but when the gun is drawn in hand, it says that there is no ammo. Not able to reload or shoot.
Expected behavior: I had 104 bullets attached to the gun in my inventory and when its in hand, it says 0/0 without being able to reload to shoot at all. the ammo count should be 104 and have the ability to reload and shoot.
Evidence, notes worth mentioning, steps to replicate: the gun was modded with HP bullets and a flashlight. Admin Timmaayy was assisting me with this problem and couldn't seem to find the solution at the time.
Duplicate:
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On 2/11/2023 at 10:22 AM, Eriksen said:
Should be possible to rotate the camera when previewing cars in dealerships, but camera is locked if you try to move it after pressing F2.
Its possible to buggy rotate it with F1 but having the camera unlocked natively would make it way better to preview vehicles.
Preview of camera being locked and moving it with F1 - https://streamable.com/zssafaChanged. The camera lock was not intended, but happened after a UI system rework.
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This issue will be resolved in the next server patch. I will filter out the HSW mods from /modview and all vehicles (next highest upgrade will remain).
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On 5/24/2021 at 4:50 PM, Eriksen said:
Date and time (provide timezone): 24.05.21
Character name: James Eriksen
Issue/bug you are reporting: Most new cars added since 2021 has been added to the compact category instead of their proper category. Management panel is fine but vehicles in the buy menu has wrong categories.
Full list of cars with corrected category
Vapid Sadler that was added on the 12/29/22 is categorized as Utility in GTA, this is not a category in dealerships so its not possible to import it.
Sadler is listed as Off-Road in the list above
Expected behavior: Having cars in their respectable category for faster purchases of vehicles.Evidence, notes worth mentioning, steps to replicate: go into any dealership and try to look for compact cars.
This issue will be resolved in the next server patch.
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6 hours ago, HobGoblin said:
Date and time (provide timezone): 20/AUG/2023 1am
Character name: Samuel Martin
Issue/bug you are reporting: When upgrading the new vehicles the performance mods feel like they don't effect the vehicle and in some cases make them perform worse.
This has been said by a lot of people when upgrading new cars.
Expected behavior: Performace mods to make the vehicle better
Evidence, notes worth mentioning, steps to replicate: Drive a stock vehicle and upgrade it
Vehicle license plate number*: ItaliGTOStingerTT | GTOTTThese vehicles seem to have HSW mods (exclusive to console version of the game only). I'll see if I can do anything about it
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4 hours ago, Diego_Montoya said:
Ill be straight about it. It looks tacky and like its from a 1990s video game. Doesn't improve your experience what so ever. Lets just roll that back.
There are no plans to remove it. I shall be making some improvements and give players the ability to customize the brightness and other parameters.
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5 hours ago, Nicholas Valentine said:
The one tap "pistol whip" mechanic seems to just damage other people for some people, as I had an incident last night where someone came up to me and did it but I didn't fully die, I just got damaged (as expected). However, I did it back to them last night and it instantly killed them. Unfortunately I was not recording.
Another situation happened again about an hour or so ago on my DOC character, in which it instantly killed @GodDammitKopi.
I have disabled pistol whipping again. It will be like it was before the gun update.
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1 hour ago, Nicholas Valentine said:
Date and time (provide timezone): I took the video proof yesterday, 8/16/23 EST
Character name: Nicholas Valentine
Issue/bug you are reporting: Pistol whipping insta kills
Expected behavior: To only damage them and not insta kill
Evidence, notes worth mentioning, steps to replicate: Go up to someone with a pistol out and press R. https://streamable.com/knkerk
Vehicle license plate number*:Hi. Did you restart your game at least once after downloading the server assets?
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11 hours ago, Manuel Romero said:
Date and time (provide timezone): 6/AUG/2023 GMT +2
Character name: Manuel Romero
Issue/bug you are reporting: A change of top speed with my vehicle.
Expected behavior: I recently maxed my Vigero ZX and took it for a test ride and it topped at 240 Km/h, after I logged back in the enxt day the max it could go is 190 km/h, just wondering if this is a bug or just a patch.
Evidence, notes worth mentioning, steps to replicate: This happened only after I logged back in.
Vehicle license plate number*: R1TQ3QLFHello, no changes had been made in that regard. Vehicle performance depends on damage, road, your FPS, and many other factors.
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On 8/12/2023 at 1:17 PM, Tenbae said:
Date and time (provide timezone): 12/08/23 - 10:10 AM
Character name: Amelia_Clark
Issue/bug you are reporting: I received a glitch report regarding the lottery section having an infinite loading screen. We tried the player's store, including LSMCSnacks, Motorsnacks, GroveGoodies, Pillbox, and Paleto Hospital and neither myself, PopTarts, and the reporting player was not able to access the menu.
Expected behavior: Being able to access the lottery menu and buy tickets
Evidence, notes worth mentioning, steps to replicate:
This issue will be resolved in the next server restart.
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20 hours ago, MrSix said:
Date and time (provide timezone): 13/03/2023 - 2:53 PM UTC
Character name: Mike Adams & Hope Lopez
Issue/bug you are reporting: Total value for a character at the bank seems to be showing 10000 on all characters, regardless of what they own
Expected behavior: It should show worth per character instead of just 10000
This issue will be resolved in the next server restart.
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7 hours ago, RAttlesnake7473 said:
he confirmed it to be an intentional feature
I do not know if it's intentional, the script was made by @Paulius
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5 hours ago, SquirtleSquad said:
Date and time (provide timezone): 12/AUG 1:52AM
Character name: Philo Marks
Issue/bug you are reporting: Combat Pistol with HP magazine attachment shows 0/0 bullets
Expected behavior: I should have a full mag
Evidence, notes worth mentioning, steps to replicate:
I put my weapon in the legal evidence when I go on duty, but when I pull it out, or even if I never go on shift, I always end up seeing in the scroll wheel 0/0 bullets. I currently have 84 HP bullets equipped to it, and when I look at the scroll wheel, I only ever see the Flashlight attachment. Sometimes tho, I will have full bullets but most of the time, I won't so I have to basically leave it unused.
Duplicate report:
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29 minutes ago, Purely said:
@Osvaldon I did an in-game report, and @Chunder tried as well and had the same issue.
It doesn't say tracer in the wheel, just 'No Attachments' or 'Flashlight' when I use that attachment too.
It does remove 'normal' ammo when the attachment is used. And prevents me from loading tracer ammo without it fitted.
(I have tried closing the game completely and re-opening it, same happens)
Seems like all RAGE servers are experiencing issues with custom mods. It should be fine on our end, so I am unable to do anything, so I can only wait for RAGE to patch it.
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12 minutes ago, Purely said:
Date and time (provide timezone): 1691780200
Character name: Amie_Koal
Issue/bug you are reporting: Cannot fire '9mm Rounds' with the tracer modification with a Heavy Pistol, which has the tracer attachment.
Expected behavior: The weapon should fire tracer bullets through the gun when ammo is loaded.
Evidence, notes worth mentioning, steps to replicate: (no ammo shown in top right, and weapon doesn't fire)
Vehicle license plate number*:Does it say in the weapon wheel that the Heavy Pistol has "Tracer Ammo"? Also, try to move the weapon to the inventory and back to the loadout. You may also try to restart the game if you had downloaded fresh server files for the first time as sometimes RAGE mods need a game restart to load properly.
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@Tenbae this issue has been resolved.
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21 hours ago, HobGoblin said:
Date and time (provide timezone): 07/AUG/2023
Character name: Samuel_Martin
Issue/bug you are reporting: You can not shoot inside an apartment
Expected behavior: To be able to shoot if you have a weapon
Evidence, notes worth mentioning, steps to replicate: Go into an apartment and try to aim a weapon
Vehicle license plate number*: N/AThis is a GTA V mapping issue, they put a giant collision inside the whole building and character peds think that there are walls everywhere, so they don't aim their guns to shoot. This will be fixed some time in the future by our modder team.
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On 6/17/2023 at 5:49 AM, BlueFlame said:
Date and time (provide timezone): 17/6/23
Issue/bug you are reporting: if you got a heavy weapon on you and relog/crash it won't show up again on you after you came back till you pull it out yourself.
Expected behavior: Heavy weapons should show up on your back at all times while being carried.
Evidence, notes worth mentioning, steps to replicate: get a heavy weapon and pull it out and put it away (cause it doesn't show up often) then do /logout and come back and it disappears on your back. or just put it inside your bag and wait for 1-2mins and move it inside your inv and then equip it.
@BlueFlame should be fixed by now.
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14 hours ago, JakeFromStatefarm said:
No I tried both no customization and put a ammo mod on and neither work.
I think I see the issue, it will be resolved in the next server update.
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ECLIPSE ROLEPLAY - Changelog
July 19th to August 8th, 2023[Action Timers] Fixed an issue with /RemoveFDO not working for admins from anywhere on the map; [Admin] Fixed the /aduty command causing weapon customizations to disappear; [AFK Script] Players will now be logged out instead of being kicked; [AFK] Fixed an issue that caused the AFK logout screen to keep restarting; [AFK] Closing the logout screen will restart the AFK timer; [Bullets] Made bullet casing piles collisionless; [Commands] Prevented staff members from spawning cosmetic weapon components; [Commands] Disabled the spawning of UNARMED as a weapon; [Credit Store] Finished the credit weapon skin component functionality; [Credit Store] Some UI improvements for displaying weapon skins; [Credits] Fixed the credit store weapon skin preview error; [Death] Made the death in car animation more reliable; [Death] Updated the death reason messages; [DLC] Fixed the vehicle model collisions of the Scout and the Taxi Moonbeam; [DLC] Added/Updated SED vehicle liveries for Caracara, Kamacho, Scout and TARV; [DLC] Fixed certain custom DLC clips not being loaded; [DLC] Fixed all DLC special ammunition clips; [DLC] Miscellaneous custom clip component DLC fixes; [Factions] Faction weapons will no longer exceed the maximum amount of ammo (certain items have high weight due to excessive ammo); [Factions] Fixed the F4 menu not working for faction members without admin/owner permissions; [Factions] Fixed an issue that caused too many weapons to show on the character's back; [Gun Stores] Added minimum trucker payment check; [Gun Stores] Set minimum store prices to import prices; [Gun Stores] Added successful stock import order notification; [Gun Stores] Added the minimum trucker payment on display; [Gun Stores] Added a button to reset the current stock import order; [Gun Stores] Fixed guns not being counted in the price and not being imported; [Gun Stores] Fixed not being able to set the import price to 0 (not for sale); [Gun Stores] Made gun purchase restriction messages more clear; [Gun Stores] The trucker order cargo capacity will now depend on the total weight of the ordered items; [Gun Stores] Fixed a bug that prevented purchasing weapons if the gun store had no tint color stock; [Gun Stores] Fixed a few UI crash cases (screen stuck at preview); [Gun Stores] Fixed the preview not being turned off in some cases; [Hunting] Gutting now works with Switchblades and Machetes; [Inventory] Fixed most inventory items being shown as the default bag image; [Inventory] Fixed most inventory items being shown with incorrect or generic names and weights; [Inventory] Fixed the weight of the prison stamp item; [Laws] Fixed the penal code not loading when exceeding the data limit; [Licences] Completely removed the weapon permit from the /PoliceDesk to simplify licensing; [Licences] Firearms licence will show all authorized weapons; [Licences] /AuthorizeWeapon will no longer work on weapons that can't be purchased from a gun store; [Prison] Fixed the maximum prison sentence upper limit when trying to extend the sentence; [Shipments] Enabled adding/updating/removing shipment packages without a server restart; [Truckers] Fixed gun store trucker orders showing incorrect cargo values. [Truckers] Set the minimum gun store cargo to around 5 minutes. [Vehicles] Added more new vehicles to the server (all 815 are present + 20 custom vehicles); [Vehicles] Added the Police, Police Unmarked, Sheriff and EMS Buffalo STX vehicles; [VIP] Added a new VIP perk that reduces food and water intake by 50%; [Weapons] Added missing inventory icons of some new weapons; [Weapons] Added all missing weapon inventory icons; [Weapons] Added custom flashlight synchronization (gun flashlights included); [Weapons] Added a "Check" option to weapon component and ammunition items to check the compatible weapons; [Weapons] Fixed weapon items not having most of the inventory actions; [Weapons] Fixed the error messages when shooting at another player with special rounds; [Weapons] Fixed the weapon swapping animations; [Weapons] The inventory item "Hand Over" script will now spawn weapons with their customizations; [Weapons] Fixed a bug that caused weapon customizations to temporarily disappear when toggling /aduty; [Weapons] Fixed a bug that caused ammunition loss; [Weapons] Ammunition hash will now be provided by the server instead of the client; [Weapons] Ammunition resynchronization fixes; [Weapons] Made the hand flashlight toggleable and applied the gun flashlight fixes to it; [Weapons] Fixed stungun position on the characater's body; [Weapons] Fixed the weapon component stacking/splitting issues; [Weapons] Fixed not being able to equip a parachute; [Weapons] Stackable weapon components will now be used one unit at a time; [Weapons] Returned the "Check Serial" action message back to the chatbox; [Weapons] Enabled weapon customization support for faction duty weapon (still requires a menu); [Weapons] Fixed the player damage logs and /MyWounds command; [Weapons] Added more information when trying to use a weapon ammo item with no compatible weapons; [Weapons] Changed weapon related models to load on demand instead of everything on player connnect; [Weapons] Re-worked the weapon look script, improved reliability in showing the correct gear; [Weapons] Re-applied the flashlight synchronization script to the new weapon look script; [Weapons] Potential server crash fix related to the weapon look script; [Weapons] Added a check to weapon object creation to see if the entity has actually spawned; [Weapons] Fixed some weapon names showing as 0 in the panel damage logs; [Weapons] Moved flashlight synchronization into it's own class and file; [Weapons] Fixed weapon liveries not being instantly applied in gun store weapon previews; [Weapons] Fixed weapon look objects lingering on in some instances; [Weapons] Additional checks and optimization; [Weapons] Changed the shotgun ammunition naming according to GTA V; [Weapons] Fixed the recoil script not detecting aiming when "Toggle Aim" is used; [Weapons] Improved the reliability of the instant stealth kill fix (knife kill, pistol melee kill, etc.);
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I have noted that not all of my plans have yet been completed. I intend to continue work on the update and customize the damage of melee weapons, add AP, HP and FMJ ammunition to illegal shipments, create weapon presets (with weapon customization support) for legal factions, add an option to customize old guns at gun stores, add an option to purchase lone components at gun stores, add an option for criminals to color their weapons without exposing themselves, and work on some more gun store UI improvements.
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@RAttlesnake7473 I will look into making a custom indicator with more blood and stuff as the default indicators are not triggered by our new custom damage script.
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On 7/26/2023 at 9:50 PM, Kellie said:
Date and time (provide timezone): 6:30 Game Time (UTC?)
Character name: Kellie Vaeseri (I am reporting, but Colin_Jansen was the mechanic and Matthew_Armstrong the owner of a vehicle)
Issue/bug you are reporting: A car Got Modded but the Mods didn't show up. The owner of the vehicle got charged and the mechanic did the /mechservice. Parking and unparking also did not fix this.
Expected behavior: Mods should show up instead.
Evidence, notes worth mentioning, steps to replicate: -
Vehicle license plate number*: QJ7L22YK@Kellie were there any more attempts to mod the vehicle again?
Blood FX performance issue.
in Archive
Posted
It seems that the UI renderer is not that great at dealing with animated transitions. Those may be the cause of the lag. I had tried to optimize them, but nothing seems to work. A /ToggleBloodFX command will be added for those who do not want the blood or experience lag.