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Posts posted by Osvaldon
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On 1/7/2024 at 1:42 PM, Westy said:
Date and time (provide timezone): Jan 7th, 2024. 10:12 UTC
Character name: Damien Stacks
Issue/bug you are reporting: Script doesn't recognize the Phantom (Christmas Version) as a trucking vehicle. This vehicle cannot be used for the trucker job.
Expected behavior:
Evidence, notes worth mentioning, steps to replicate: Purchase/spawn the Phantom (Christmas Version) and do the trucker job.
Vehicle license plate number*: BC0GN1RTWill be fixed upon the next server restart.
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Thanks to everyone in the modding team for your efforts!
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46 minutes ago, Malinq said:
Date and time (provide timezone): 13:00:00 +1
Character name: Damian Peterson
Issue/bug you are reporting: Vehicle Cargo seems like does not have Diamond VIP perk applied, it might also be applicable for other cargo types. It might be normal, but after initial VIP update I've noticed much faster loading / unloading times and now they seem to be back to normal.
Expected behaviour: Unload / Load truck should behave accordingly to the VIP Level description (Diamond 200%)
Evidence, notes worth mentioning, steps to replicate: https://streamable.com/al3n2r
It could be a big order due to new cars being added. Normal load rate is 1 car per update, you're doing it twice as fast (2 cars per update).
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14 hours ago, 1Markov said:
Date and time (provide timezone): 22:00 UTC +1
Character name: Joe_Markov
Issue/bug you are reporting: I am a donator to the eclipse community, however after the update with new VIP's and such my donator role was gone. I noticed that as I randomly lost a parking slot and my vehicle slots lessened by one. Also when I log in I don't get the [Donator] Greeting. I was told from a /report 1 to make a bug report and hopefully it can be resolved here.
Expected behavior: To have my donator role back and the parking slot added as it was, I guess.
Evidence, notes worth mentioning, steps to replicate: Maybe others have experienced same issue.
Vehicle license plate number*:Hello, the donator role is being reworked. It will return to those who had it once the rework is finished.
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On 11/26/2023 at 9:33 PM, DoubleA said:
I know some people will think this is because of the most recent update but I’ve tried pitching this a while ago, I just think now is the time people will actually be thinking about it
many people when they first join the server, or start a new character, will buy a credit car to lessen the grind on said character. These cars most times get replaced with better cars and rot in garages or parking.
im suggesting giving players the option to “trade in” their cars for partial credit return. Anywhere between 25-50% return would give players the ability to re-use credits for new cars, VIP, or anything else in the F6 menu, as the money has already been donated, we should be free to actually use them. Obviously upgrades to the car would not be refunded.
would love to hear everyone’s thoughts on this!
I'm sure that everyone would love that, but the server could not afford this as things and time are not free. The server needs revenue or it is just not feasible to maintain it as the hosting prices and other services stack up quite large. There are also investments being made into 3rd party assets, like interiors, or the casino script that is going to come out soon. Furthermore, it takes a lot of time to develop the server and we need to earn money to be able to continue doing so as we need to eat, drink, pay taxes, bills and fulfill other commitments.
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1 hour ago, GR_Seb said:
Should we expect any legal alternatives or it's expected for my cop character to pop steroids for higher strength and stamina, cocaine for his endurance, and LSD so he doesn't have stress?
As explained in the main post, the new effect system can be applied to legal items, such as cigarettes, alcohol, physical exercise, but the focus of the current update was drugs. Once it settles down and the bugs are fixed, you may expect civilian alternatives in the near future.
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Dear Eclipse Community,
As requested at our last community meeting, we have added some practical drug effects in hopes to make the drug items actually useful beyond holding a turf and earning money. Hopefully, the drug effect update will create some demand and revive player to player illegal trade. Note that this update does not make any changes to old drug features such as visual effects or addiction.
In this update there 4 new HUD icons that represent the player's stress, agility, strength and endurance. In order to maintain the HUD as clean as possible, the new icons are only visible whenever their represented values are not equal to 100% (default). In addition, you might notice some new indicators for wellness, recovery, hunger and thirst (arrows up, arrows down or pause) to indicate if something is affecting their values in one way or the other.Currently, the only way to influence these 4 new values is to consume drugs, but that may change in future updates as the system is fairly flexible and could be applied to alcohol, cigarettes, physical exercise, injury etc.. All drugs have different combinations of effects with different potency and duration. Recreational drugs are more likely to excel in calming your character and reduce stress while synthetic drugs are more likely to make your character faster and stronger, but may also damage your wellness.
Wellness
No reduction from Cannabis and Psilocybin Mushrooms, maximum reduction from HeroinWellness represents your character's overall physical health and fitness. It determines the maximum amount of health and the maximum sprinting distance. Eating expired or inappropriate foods, using most drugs, getting injured and dying will cause wellness to drop. Maintaining a nutritious diet, eating and drinking will increase it slowly over time. In this update we have added wellness penalties for using drugs and also increased injury and death penalties. It should work to deter the frequent use of powerful combat related drugs.
Recovery
Cannabis and Psilocybin Mushrooms speed up the recovery rateRecovery is basically a timer that is applied after injury or death. It prevents the player from jumping and running, as well as stops their wellness from increasing until fully recovered. No significant changes had been made here, however, Cannabis and Psilocybin Mushrooms now helps to speed up the recovery timer.
Health Regeneration
All drugs to some extent (can be either much lower or much higher than painkillers)All drugs affect the health regeneration rate for a few minutes. None of them provide instant health boosts. Be aware that most of the drugs lower wellness that determines the maximum health, so loss of health may occur when consuming drugs at 100% wellness and health.
Hunger
Cannabis, Psilocybin Mushrooms, Methamphetamine, LSD, EcstasySome drugs will cause you to lose appetite, so your hunger will be either halted or slowed down for the duration of the effect.
Thirst
Heroin, MethadoneSome drugs will cause you to become more thirsty, so your thirst will deplete at an increased rate.
Stress
Cannabis, Psilocybin Mushrooms, LSDLower stress helps your character to perform tasks that require precision and focus, such as picklocking doors and safes, hotwiring vehicles, disarming alarms and CCTV, grabbing cash, making less noise while sneaking, locking doors and more. It either makes the action timers go faster or makes the action timer green zones larger that reduces the chance of failure.
Agility
Cocaine, Crack, Methamphetamine, Ecstasy, SteroidsHigher agility makes your character run, sprint and swim faster. It also has a similar effect to stress on tasks that are simple and require speed more than focus, such as grabbing cash, making less noise while sneaking, cleaning spills, cleaning fingerprints, entering doors, dismantling equipment.
Strength
Cocaine, Crack, Methamphetamine, SteroidsHigher strength enables your character to carry more weight and reduces weapon recoil. It also has a similar effect to stress and speed on tasks that require handling equipment or objects that are heavy, such as drilling doors, loading cargo, mining, oil extraction, smashing items, opening crates with a crowbar, carrying bodies, disassembling vehicle parts.
Endurance
Cocaine, Crack, Cannabis, Psilocybin Mushrooms, HeroinHigher endurance dampens pain perception and reduces the damage done to your character's health by firearms. In the future we plan to make a custom damage system for melee weapons that would enable us to increase player melee damage when their strength is high and dampen it when their endurance is high.
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1 hour ago, Vencio Azsori said:
Thanks so much, do you know when next server restart is?
Should work now.
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3 minutes ago, Vencio Azsori said:
Hello, after seeing the fix to the newly purchased vehicles, I logged in and don't see my car anywhere. I tried /vehiclestats and /showvehicle but it says I have none. I bought a Asterope yesterday and its not showing under my cars. Let me know what information you need provided for logs, ID or anything.
Hi, all missing vehicles should appear at Mors Insurance free of charge after the next server restart.
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11 hours ago, PopTarts said:
Date and time (provide timezone): 13/12/2023 UTC.
Character name: Tom Brown.
Issue/bug you are reporting: Paleto Impound MDC Missing.
Expected behaviour: /mdc or CTRL+P to work inside the booth.
Evidence, notes worth mentioning, steps to replicate: https://streamable.com/c1o4t6
@PopTarts will be fixed in the next server update.
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10 hours ago, Requiem said:
Date and time (provide timezone): 03/NOV/2023 - 7:30PM EST
Character name: Bill Breacher
Issue/bug you are reporting: Using the /pet command just spawns a bugged color changing rat instead of the proper pet.
Expected behavior: Using /pet will spawn the associated pet. (In this case, my /pet 1 should be a Husky dog, but it pulls out a rat)
Evidence, notes worth mentioning, steps to replicate: Try using the /pet command and it will pull out a rat instead.
Video evidence of bug:
Vehicle license plate number*: N/AIt's not a bug, but is intentional during the Halloween period. Halloween features will be soon disabled and you'll have your pet back.
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15 hours ago, Magnus_Fischer said:
Date and time (provide timezone): don't know
Character name: Magnus_Fischer
Issue/bug you are reporting: I can't login my account in the game, So I tried to login in the ECRP panel and I saw this pic:https://imgur.com/a/xwstMsd
Expected behavior: logging back and can access to my account
Evidence, notes worth mentioning, steps to replicate: https://imgur.com/a/xwstMsd
Vehicle license plate number*:You must have logged into an incorrect account. Some players make multiple accounts when they first join the server and forget about the other ones.
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1 hour ago, isBrainDed said:
Don't only mk2 weapons support ammo mods?
Mods.
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1 hour ago, CalvinKlein said:
Yes I understand, but would this also equal/mean that HP/other ammo mod variants for 5.56 ammo doesnt work on any of the 556 guns ?
Those seem to be only supported by an Assault SMG.
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1 hour ago, CalvinKlein said:
Date and time (provide timezone): 3:23 PM (GMT+3)
Character name: Kevin Reyes
Issue/bug you are reporting: HP ammo mod not working / compatible with 5.56 weapons for the 5.56 HP ammo to work
Expected behavior: To be able to place HP ammo mod on 5.56 weapons to load in 5.56 HP ammo
Evidence, notes worth mentioning, steps to replicate: Just get an advanced rifle/ carbine rifle/ bullpup rifle (5.56) and HP ammo mod, right click the HP ammo mod to apply it on the 5.56 weapons , it will state its incompatible, you could also right click the HP ammo mod and press check (The list of compatible weapons will show on the top of your screen, and none of the 5.56 ARs are included)
In GTA V, not all weapons support all types of bullet types. Right click the ammo mod, click "Check" to see a list of compatible weapons.
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Dear Eclipse Community,
Since the beginning of autumn, our development team has been working on improving the development process in order to make it more efficient and to improve the speed at which new content can be delivered. This includes regular developer meetings to discuss planned features and progress on ongoing work; new software and technologies, such as swapping to a more efficient git repository; using Docker for testing in a production environment and for speedier deployment of new server versions to the live host; the use of new server management tools and dashboards; exploration of making some of our non-critical services, such as the Discord bot, open source for anyone to contribute to; and much more! The next part may not be that relevant to an average player, but it is still important and needs to be done, and it takes a fair amount of time too. Server maintenance, software and package updates, and code refactoring had also been made just recently to keep us up to date and up to standard. It not only helps us with the development process but also makes our systems faster, more secure, and easier to work with.
Faction Management UIFaction vehicle and weapon permissions have been moved from the F4 menu (faction menu) to the new faction management menu that can be accessed from faction lockers or parking lots. The UI enables faction leaders to create multiple customization variants of the same vehicle or weapon model and authorize their faction branches and groups to use those specific variants. Faction leaders can then assign a custom title and description to make it easier for their members to differentiate between the customizations. It is planned to further expand the faction management UI with the addition of customizable uniforms and loadout presets (equipment + uniform in a single click).
Vehicle Customizer UI
The vehicle customizer is an updated version of /ModView that can be easily loaded into any other UI. It can be potentially used in future updates that may require a vehicle preview and customization options, such as dealerships, vehicle markets, credit store, criminal mechanics (for armor and bulletproof tires), etc.
Weapon Customizer UI
The weapon customizer is similar to the vehicle customizer and can also be easily loaded into any other UI. It enables faction members, civilians, and criminals to customize their existing weapons.
Faction GPS Blips
Added more variety of faction GPS blip sprites for different types of vehicles (ex.: civilian cars, emergency cars, boats, helicopters, planes, motorcycles, bicycles, blimps, SUV, tanks, etc.)
Criminal Shipments
AP, HP, and FMJ ammunition, as well as the relevant ammo mods, have been added to criminal shipment packages!
- Armor-piercing (AP) rounds deal normal damage to armored players and a bit of bonus penetration damage to the target's health, however, these rounds deal reduced damage against unarmored players.
- Hollow-point (HP) rounds deal increased damage against unarmored players but do less damage to armored targets.
- FMJ rounds deal increased damage to vehicles and can penetrate bullet-resistant glass; however, they do reduced damage to players.
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On 10/5/2023 at 10:58 PM, HobGoblin said:
@HobGoblin hello, this issue will be resolved in the next server update.
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@Captain Tofu I'm not sure if the removal was intentional, but the lowered stance option is now back in the /ModView menu.
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@revancc hello, thank you for your bug report. This issue will be resolved in the next server patch.
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@Jremi hello, thank you for your bug report. This issue will be resolved in the next server patch.
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On 8/29/2023 at 8:42 PM, SuBDivisions23 said:
Date and time (provide timezone): EST at 1:37 PM, 29/AUG/2023
Character name: Joseph Takahashi
Issue/bug you are reporting: MK II weapons do not show the proper Livery color until physically drawn
Expected behavior: The Livery would be the color chosen at the gun store at the time of purchase while on your character, in the gun store, and as a physical item
Evidence, notes worth mentioning, steps to replicate:
Heavy Revolver Mk II On my Hip With Livery: https://gyazo.com/c1490146beba3164da5195eb6fff2635Same Heavy Revolver Mk II In my hand with the same Livery: https://gyazo.com/81f56d301edfe44bbd9641507f0030b9
As you can see, the Revolver Mk II I own should have a Black Stripe Livery, however it only displays black when in my hand. On my Hip, When held out, and in the gun store the Livery displays default instead, which makes the customization not only difficult, but in some cases redundant.This issue will be resolved in the next server update.
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It's a HSW mod (console only). It should no longer be available in the /ModView menu.
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On 9/10/2023 at 7:46 PM, alcomein5 said:
Date and time (provide timezone): 12:45 PM EST
Character name: Mick Wegman
Issue/bug you are reporting: Health not synced to Panel and Game
Expected behavior: They synced
The data syncs within certain time intervals, it's not meant to be live.
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45 minutes ago, Hanro said:
Date and time (provide timezone): +10
Character name: Andrew Quinn
Issue/bug you are reporting: Switchblade should be able to open cleaned marked cash.
Expected behavior: Should be able to!
Evidence, notes worth mentioning, steps to replicate: Unsure if it was an oversight but with now being able to gut animals and do other stuff with switchblades, would be good to use them on the cleaned marked cash to unpack. Not sure if bug or just not implemented.
Vehicle license plate number*: N/A
All knife related actions will support the same knife-like weapons as hunting in the next server patch.
Phantom(Christmas Version) Trucker Job Bug
in Archive
Posted
Only trucks that can attach a trailer are meant to work.