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thiggins19

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Everything posted by thiggins19

  1. +1 I am opening a business with a break area, would be nice to have a vending machine that actually works instead of just giving it out for free.
  2. My issue isn't being stuck in the animation, its my game not recognizing inputs. So even if I did another animation, it would take about 10-15 minutes for it to register in-game when there is over 100+ people and their cars next to me. I know of the bug, but this isn't what I suggested.
  3. As far as I am aware this was a thing back in the day, a senior member of the community could confirm for me, and they had problems of people cop baiting and killing people which is why it was made that they didn't drop there weapons. I wouldn't be opposed to this IF you could not rob a cop for his weapons I.E. hold him under gunpoint and take them OR instead of them dropping their guns, maybe when cops get killed, they dropped ammo instead? I.E. every time a cop gets killed in a shootout and he has 50 bullets in his gun, he might drop 5 bullets in his body? If your suggestion was implemented it would need to be reduced down to make it not worth getting into shoot outs with cops and prevent you from wanting to rob cops, but at the same time if it happens, you get a small reward instead of a radio and some food. -1, but would change to +1 if they implemented it into a way that it wasn't worth you going and robbing/shooting cops, but more or less something that just happened.
  4. So this suggestion comes from a result of a bit of RP that occurred yesterday to me at the Derby event. My PC has problems occasionally where when too many people on Eclipse are in one spot, if I go to type, unlock a car, so forth none if it shows up buy my character enters the animation. Yesterday I tried to unlock my car and got stuck in the unlocking animation for about 30 minutes and cops were going to arrest me, until an admin I contacted voided the situation and physically had to kick me from server due to bug and then teleport me to Los Santos Police Department where I then had to sit for 3 minutes waiting for all my inputs to catch up from the event, because of light of this I would like to see a different animation for unlocking/locking a car and pick locking a car. It makes no sense that when I go to unlock/lock my car that it is the same animation as when I got to bobby pin a car open. TLDR: Change the unlock/lock animation of cars so that its different from picklocking as realistically, they SHOULD look different.
  5. -1 to this as stated above, but I would +1 if PD had an action timer and animation for when they do /pw as they're unlocking a gun armory, pulling stuff out, and then relocking it.
  6. I would say +1 to flashlights and scopes as long as it costed PD and SD something. I.E. to import 10 flashlights would be the same price as importing 10 flashlights for illegal factions. Doesn't need to be a drop off, and even maybe write the script that it only charges PD money when someone gets one out and puts it on. Same way the GPS works in ambulances and cruisers
  7. Inactive players had their houses removed from them on December 3rd.
  8. I was perm banned once over a misunderstanding... -1
  9. I agree with something similar to this if it was used across the board, but at the same time the inventory system is already very, very inconvenient to the point it can be very game breaking. I'm not trying to force people to use up more inventory space when we've always just RP'd for /cpr and it works. The problem more so lies in the area of people running to MD after being shot and killing a cop and just RP'ing a painkiller and not willing to RP anything else. I'd much rather just address that issue than change how /cpr works as a whole too. I am for your idea in the long run, if we had an inventory rework, but do not want to force the boring RP of selling a kit to someone too, it's going to be essentially the same thing as before except, "Medic Kit please" /do yes /acceptkit. I'd rather see people be able to heal themselves to full at this point by having full hunger and thirst than running to medics after being shot seeing as they don't RP anything to begin with and having painkillers a drug that can be dispensed by a dispenser for $500-2500 and then used as a heal over time, if you can't get to food and water.
  10. So you would just abuse painkillers from somewhere else... What doesn't make sense is being shot 3 times running to medic and then asking for painkillers. Currently there is no disadvantage to going to the medics, therefore why add illegal medics? The only disadvantage you have is if you're wanted, and even then MD doesn't control that.
  11. That has nothing to do with painkillers though.
  12. thiggins19

    Painkillers

    Painkiller RP has become a little bit redundant. People are running up to medics and saying give me a painkiller and they'll have just been shot by cops. We either need analysewounds fixed, the ability to let players heal themselves to full again, or add a healing station at MD where players can get there painkillers for $500. We need something to stop the NON-RP of just running to medics for a quick /heal so "we can drive back to the gun fight and gun more people down" EDIT: Speaking to my colleagues we also like the idea of painkillers healing over time instead of just a full heal immediately.
  13. To add to this there is occasionally a bug where there game thinks you are holding control and you press E it'll spam panic alarms. The only way to fix that as far as I'm aware is relogging. We have the problem occasionally in md
  14. Date and time (provide timezone): 18/DEC/2019 6:30PM CST Character name: Tevin_Atkinson Issue/bug you are reporting: I own a 3G on Vespucci Canals and it will not allow me to place furniture outside. I have even added myself using the /addpropertypermission and still cannot build outside. I am trying to make two little sitting areas. Expected behavior: To be able to place furniture outside Evidence, notes worth mentioning, steps to replicate: Go to my house and try to place furniture, it won't let you. Imagine attached is the location of my house and address. https://imgur.com/a/sc4805N Vehicle license plate number*: N/A
  15. A way to make prison interesting is a bail system, like someone said above. You could easily make it work "x hours" is "x amount of money" and you're on parole for "x amount of time" you should of been in jail, so if you get into trouble again and arrested, you now have to serve your prison sentence you were bailed out on AND serve your new time + some penalty for breaking parole. I have a belief this would still limit the amount of crime RP on the outside and still provide prison RP. I.E Jay Gamble gets arrested and instead of a break out, now there is a legal team and members from the gang to come bail him out. It would need limitations as well, but people could still do Prison Break RP or be a good prisoner and be allowed to bail out. This allows DOC to open a new branch within their community, like a Bail Bonds team and legal team for transportation of leaving/bail. If the person serves their full bail time then the funder of the bail would be retuned 90% of the money, I.E if bail was 100,000 they would get 90,000 and DOC would keep the 10,000 and add it to their government funds. By doing this you'd be adding funds to DOC to hire more guards during the off times without running in to budget problems.
  16. This is new to me and I've been in the faction for a long time. Anytime we try to do anything else it says we need to be on duty. We shouldn't be able to access the the MDC as medics
  17. Date and time (provide timezone): 11/DEC/2019 7:00am CST Character name: Tevin Atkinson Issue/bug you are reporting: Medics are able to place charges on anyone using MDC Expected behavior: Medics not being able to place charges Evidence, notes worth mentioning, steps to replicate: Be on duty as a medic, get inside a police cruiser, open up the mini MDC, use it to access the main MDC, go to record search and type someone's name, use the calculator to add charges, bam you've now added charges to people without being a member of PD/SD Vehicle license plate number*: N/A
  18. thiggins19

    Outlaws MC

    I love to see this come to life! I remember talking to you about it awhile ago and its great to see it happening! If you need help with anything let me know!
  19. Also, just because you're stabilized, doesn't mean you don't get DeathRP. Stabilization just makes it so if they grant you DeathRP it's because you RP'd really good. Normally we don't even know who has DeathRP so that's why we try to just stabilize and begin treatment, normally get told after someone asks.
  20. So, we haven't PG'd anything. We are allowed to run up and /stabilize without RP. What we can't do is /heal without RP. We also can't /stabilize and run to the next person.
  21. I'm curious as to what medics are doing this to you? We can do stabilize anim without RP, but can't move on to the next person without finishing RP with the first person, than we can /heal. If you see medics doing this different feel free to DM me as this goes against our internal and OOC rules.
  22. This is a known bug that is client sided. A simple relog would of fixed the situation for yourself. I believe this is already in the works of being fixed. Cheers!
  23. Not going to sound rude Brixton but the founders aren't the only ones with access to it. You do have to spend your credits to get the status on discord. After spending the credits you put your link in the donator channel and Serthon takes care of it. I've had numerous people not get donator until they've spent the credits in-game. You can do the way Brixton did it but everyone I talked to has done it the way I suggested.
  24. Hello HighTv! You actually only get the status after spending the credits, this will give you access to the donator chat in discord and upon accessing that chat, they manually give you donator on your profile. So to start off, have you spent the credits you bought or are you just holding onto them? Thanks!
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