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Triple Seven

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Everything posted by Triple Seven

  1. fire isnt synced I believe plus we have general server improvements that are necessary, -1
  2. They are really good for VDM though
  3. Been saying this for a while. +1
  4. Don’t like the idea at all. How long would drawing the gun from a backpack take. Default time? Unrealistic as can be. Besides there are already ways to store them. The bug only requires one /do to check it oocly.
  5. It's a well working GTA mechanic in the stock game. Don't see what this is supposed to improve, if anything it is a limiting factor when people want to use their guns. also renders scopes useless. Ctrl + # fucks with the weapon bind too. Heavy pistol and .50 icons are switched around also. +1 would like to see this reverted
  6. i believe this has been suggested before. Thing is, lot of former cops and former medics around, they should be able to use their training for emergencies even after they leave their job
  7. faction vehicle could be restricted to a role in Weazel so only you can take it out. Or there could be a faction rule about ppl not taking it out unless they are recording for an episode of that show
  8. people need an initial incentive to get motivated to play on the server. Therefor the balance has to be good enough so yes there does need to be an incentive to RP on an RP server. I do agree this is not the solution but don't dismiss people needing an incentive to undertake certain actions or choose certain paths for their characters.
  9. @SoloSmith Pulling over for police or not is an RP choice. At least two of my characters always pull over. The other two it depends on the situation but will definitely not just run in any situation. Lets keep it focused on the suggestion though, not the general level of RP on the server. imo this suggestion is not the solution: -1
  10. Would that not be metagaming the chopper being around? (if he even sees it) If the helicopter is controlled properly the criminal has no idea imo.
  11. Then boost the helicopter for realism. Criminals have to deal with crashes as well so that is no different for PD imo. (if the criminal crashes mid-pursuit and returns he is at a disadvantage if not captured. If the police helicopter crashes then yeah, got away. RP it as technical issues with the helicopter: "Returning to base for emergency maintenance: suspect last seen [10-20] heading [direction]" I'm not saying the 811's have no place in PD, just should be very careful when deploying them. Maybe they weren't deployed often, I guess pursuits often pass BayView then.
  12. About the no suspicion @SoloSmith: Really? Cops don't find it suspicious that a man without a job (untill recently), drives the most expensive cars and dresses like a kingpin? Okay. Moving away from that I agree that having a switch in police cruisers doesn't make sense. I also don't think the high speed police cars should be around as often as they are. It should only be used for criminals that have been evading multiple times and have gotten away from the police for their active record. That way it would reset after every imprisonment and the high speed pursuit (HSP) vehicles would only be used for those slippery bastards. Moving away from the HSP vehicles, I think cops should be driving the standard cruiser more often and not the interceptor, as that is already a HSP vehicle in the game on it's own, just doesn't work that well on Eclipse cause of the fast cars. IRL police would keep their distance if a pursuit goes completely nuts, endangers the citizens in the area and let a helicopter take over and keep watch as they try to coordinate the ground units to a spot where they can intercept. That helicopter isn't utilized enough imo.
  13. Special high pursuit units are fine, like they exist now, but they should only be used on highways like IRL. In town police should coordinate and set up roadblocks. Maybe even regular police checks for vehicle damage and alcohol/drugs
  14. Bobby pins are already in general stores with a percentage chance of working. This already exists.
  15. As a former officer I'd like to extend my best wishes in your future endeavors. - Brian Oconner
  16. +1, but only with a 10% chance or lower using a screwdriver or bobby pins for all I care, it should not be impossible, it should just be hard.
  17. Store robberies should indeed only be possible with a number of cops on and should be more rewarding. However, it should also be limited in number of criminals that participate, otherwise it would turn to all out war if cops arrive at a store that is being robbed. Punishment should not be equal to profit per se. That is the risk that comes with crime.
  18. Please don't bring it back. There has been considerably less fail RP and the reason behind disabling was good as well
  19. You seem to be an extremely vengeful person. I don't know why someone can't rehabilitate from previous transgressions. If you have any personal issues affecting your responses in this community I hope you get them sorted but try to keep it pleasant here and otherwise just take a hike. Literally or figuratively, that is up to you.
  20. Date and time (provide timezone): N/A Character name: N/A Issue/bug you are reporting: JavaScript errors in bottom left (see attached image). Instead of Mors notifications saying car has been destroyed this is shown (it is also shown continuously in between at seemingly random moments, prolly has a reason in the background) Evidence, notes worth mentioning, steps to replicate: N/A
  21. seriously tho, nicely done. And good job @KatieCat9
  22. The repair option for when there are no mechanics could be used for medics to solve the issue
  23. Then people have no idea it offers one of the most fun RP experiences. I agree there should be something, but I think it would need to be smth that takes time once at the hospital: make it take like 5-10 minutes before ppl can move again.
  24. 24 hour economy is real irl, make it happen IG, I agree this shouldn't be a thing anymore. +1
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