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Demonmit1

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Everything posted by Demonmit1

  1. There is already an issue with players hoarding commercial and residential properties to never use, and since property is a limited thing, making the issue worse by allowing people to own more property per character is not a good move imo
  2. The archeology digging area, "Sandy Desert" should be changed to an illegal digging area. Its in a national park which should make it against the law to remove anything in the area. Would give SD similar opportunities as PD to respond to illegal digging in their own jurisdiction.
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  3. Ok, so I brainstormed This idea while replying to balas criminal revival thread but I wanted to make a new post for it to go into more detail by itself. So here's the concept I'm thinking of. Law enforcement will now have a new warrant that they can place called an impound warrant which would allow officers to submit a piece of paperwork for a vehicle that is confirmed to be involved in a felony crime to seize and impound that vehicle. An impound warrant would work very similarly to how a current arrest warrant works. You would still need to support your evidence and explain the situation just like an arrest warrant. The thing that makes this really interesting and the end goal of the impound warrant becoming a thing is to provide higher risk versus reward for criminal players to weigh whether or not it's worth using their best vehicles to evade or commit other felonies. Currently there is a bolo system that law enforcement use but heavily underutilized, mostly ignored and randomly wiped by some supervisor every couple of hours once bolos get too old. With the ability to switch license plates and to steal other people's license plates, it adds on another layer that criminals can do if they don't want to get a impound warrant place on their vehicle and they also successfully invade. But if they get caught that's an extra charge. So again it's another risk versus reward system. This could also bring in new game mechanics for either a new freelance job or new system that the legal mechanic factions can do. Whoever ends up being able to do this job would have access to a very minimal version of a MDC plate scanner that would notify if a vehicle that they just scanned has an impound warrant for it, more or less making them a repo man to some extent, getting some commission or benefit from then towing the vehicle and bringing it to the impound lot.
  4. The solution isn't to give law enforcement more powerful vehicles or lfm rule changes to allow more high speeds, cause that then just hurts newer players more, or players who don't grind money like it's a second job. LEO will use whatever asset they have to be the most effective, and crims use whatever assets they can afford to be the most effective. Here's a controversial opinion. Impound should have a timer placed on it like license suspensions have. The vehicle won't be capable of being released from impound till the timer is over, and that can be set by IC policy depending on the type of vehicle. Higher tier vehicles used in evading and are caught get longer impound duration, like 6-72 hours depending on the vehicle type. If a crim wants to use a super to evade, it should be higher risk to get caught, and lose access to the car for longer. Risk vs reward. I feel LEO should also be able and expected to have a more long term BOLO system. Bolos on their current state are more or less ignored. If there was a warrant like system for vehicles that were confirmed to be used in a felony crime, law enforcement should focus on hunting down those vehicles and impounding them. I think this vehicle warrant system would be a really interesting new mechanic for the traffic divisions of SD and PD to focus on and be responsible for enforcing. This would have crim players considering the risk vs reward of using their best cars, knowing if they have their plate on it, that car is going to have an impound warrant for it if they evade, and if evading from a traffic citation is worth the risk of the car being confiscated and impounded if it's found
  5. Just a different take on this suggestion. Risk v. Reward should not be based on how close it is to a police station, but how active the store is. no one drives out to palomino to buy stuff from it, so it would have less money to steal. the more active, popular stores that sell more would be the ones with more money to steal. higher traffic, more well known as a target for both crim and Leo, makes more logical sense than just vicinity to a police station.
  6. Added the ability to set the minimum required donator tier to import certain vehicles. This may be a controversial take, but i am extremely disappointed in this new addition. I feel it is highly manipulative to create this system that requires endless, continuous large purchases. the way the "Legend" rank works is a top 50 system. so its something you can gain or lose, depending on other players spending habits. There isnt some set minimum, the cost to become "legend" donator tier fluctuates and only can go up. This isnt a pay-to-win system, its a outbid-to-win system. Access to being allowed to buy cars is now turned into a competitive auction, where the price can only go up and people will lose access. Minimum required donator tier to import certain vehicles, when that tier is not a set amount and regularly increases in cost is highly manipulative, tone deaf, and exploitative to the people who support this server by a large amount of credit purchases. putting the ability to buy credit vehicles behind donation tier paywalls of already having a minimum purchase amount is a really poor system, and the fact that legend rank isnt a set number, and is constantly moving up as a top 50 rank only, is a really bad system. if a vehicle is going to be sold for credits, it should just be listed for credits on the menu. No paywalls to be given the honor to pay more. The very quick response the devs had to the negative feedback of buying XP was great, and I hope they consider removing this system as well.
  7. Issue Being Reported: Forgotten login information Date and Time of Issue (provide timezone): N/A Account Name: Demonmit3 Evidence and/or notes worth mentioning: N/A So, I got permission to have an alt account to run my IC radio station. i went on vacation for a week, and the bot got logged out, and I entirely forgot the login information for the account and what email i used to sign up for it. So... if i can be told the email that was connected to that account that would be great, so i can go through the process of recovering it, thanks! There is only one character attached to the account, the character name is Anne_Tenna if i recall correctly.
  8. TL;DR - cocaine gives you a speed buff. if you get hit by a taser, you should get a speed nerf, get hit enough times, you wont be able to move anymore.
  9. just to nip this pager thing in the butt, if you want to discuss pagers, do it here please: I do see the argument being made that pagers are an example of rules being different between law enforcement and criminals. thats a fair point to make.
  10. Ah shit, here we go again. This time, take this with a massive grain of salt, as I intend to play devils advocate here, and want to bring up this idea ive been chewing on. lets try and keep things civil please. There is a weird dynamic within the rules that affect Law Enforcement players interactions with criminals, and I'd like to discuss it with other players, both Crim and Law enforcement, as i think the topic is interesting. So here's the dynamic im seeing: Criminal players have made the argument in the past that a gun being pointed at them by law enforcement players shouldn't hold the same weight with fearRP as a non law enforcement. There's an expectation that law enforcement players have to follow the IC rules and OOC RP rules of their faction, and with the threat of deadly force, are regularly ICly not allowed to use deadly force. So there's this awkward dynamic that forms where, Law enforcement can put a player under fearRP, but using those DM rights and shooting a player for breaking fearRP would then result in the law enforcement player potentially breaking nonRP rules and their OOC faction rules. So, ive got a couple questions, If a cop draws a gun with no realistic threat of using it, knowing the other player has figured that out and is likely to just run or pull, then continues to lean on FearRP, is that ruleplaying? Do you think it's fair that LEOs are expected to enforce FearRP with firearms, when they’re also punished for using them in ways a civilian might not be? Is it ruleplaying when someone uses the threat of force they realistically can’t use to compel behavior from another player? If criminals break FearRP because they know the cop won’t shoot, is that not also Ruleplaying?
  11. now that there's low, medium, high, and top quality drugs, this could be interesting. low quality drugs should fuck you up. lol
  12. to be fair, gaining half of something you never use anyways wouldnt really affect 90% of law enforcement players. most dont do it for the money, as we dont have a use for money, and the ones who do, generally dont stick around, as bonuses and commission pay in civ factions is better, or have been in law enforcement for so long their main source of income is no longer salary, its stores and loans. Law enforcement income was also massively reduced a few months ago, as LFM cut quarterly bonuses entirely. used to get 250-500k bonus just for being in the faction every 2-3 months.
  13. this is where we disagree. I believe people chose to solely focus on cooking drugs, not for the sake of roleplaying some drug cooking character arc, but for the sake that pre-nerf it was 10x the income of anything else on the server. 98% of criminals I interacted with as both a crim myself and as law enforcement, dont play a character. they play themselves, self inserted into the game like its GTA online with extra steps. Drug cooking now has a skill system, and an actual benefit to players who want to become dedicated cooks, but the profit is now in line with the rest of the ways to make money on the server. people complaining about that feels disingenuous.
  14. I have... thousands of hours on this server at this point, spread across dedicated civilian, criminal, and law enforcement characters. My civilian main worked at weazel for 8 months and in that time built up well over 10 million in assets, and has a business that if i still regularly played on the character, has the very easy potential to bring in nearly 600k a month passive income. Yeah, i haven't played Billy as a full on crim since February, but the ways i made money are still entirely functional and achievable. like i said, i never interacted with drug labs at all. i didnt consider the risk worth the reward for my character. Billy was started as a troll character, but things developed to the point that decisions I made or was involved in on Billy have had lasting impacts on the server to this day. The issue with combat MG MkII's i was a big part in that as i sold SO MANY of those as Billy. SO MUCH of this conversation, from my perspective, looks and feels like people complaining that the easiest way to make money on the server by 10 fold everything else has been nerfed. I never interacted with it when it was the easiest profit, so the nerf now being a thing still doesn't affect how I made money before the nerf. The way it seems, is that players are so highly focused on making money rather than having fun, that they're easy money is now gone and they're all upset over it. Focus on having fun and the money comes with it. if your version of "having fun" is focused solely on getting more money to buy bigger guns than the other guys to kill them, maybe this isnt the server for you to play on? make something unique, dont join the problem of the PVP mentality. you don't get to start from day one roleplaying as a drug kingpin or expert meth cook. you start at 0 and put the effort into developing that roleplay. if you don't want to put effort into developing the story of your character to achieve what you want, what else do you expect?
  15. be me play as a literal homeless drunk idiot have a TON of fun with RP situations, progress through a gang and become high command, never touch drug labs somehow walk away with millions in assets, owning multiple properties and meta cars, and over a million in the bank from just being a dufus. Profit?
  16. as a detective, ive had conversations with people who are involved in extreme levels of PVP, thats almost all they do on the server. the comment that stood out to me the most was, "I havent had to order guns for over a year" goes to show the massive stashes some of the people have. shits crazy. Some of the property raids we've done have been in the multiple millions of import costs for guns and ammo. this stuff just sits around for these long time players so they can repeatedly fight, die, grab another kit, and go fight again, day in and day out, and they dont see a dent in their arsenal until we in investigations come raid them, and then for the smart ones its not that big of a deal cause thats not their only stash.
  17. Sees the raw numbers of what the profit margins are for cooking at level 1. not the revenue, the PROFIT which was said to be $150 profit per drug, is 4x the highest level achievable in legal factions, which takes months to YEARS to become command/high command to reach that level of hourly pay. "But it takes longer than just standing there cooking cause you have to spend forever picking weed" Then dont pick weed and buy Lysergic/Muriatic to cook with "but you have to sell different types of drugs to maintain turfs" no you dont. "but the profit will be less" exactly the point. cooking was an extreme outlier, making 80k+ an hour and has arguably been one of the biggest sources of fucking up the economy. if your goal is maintaining order power, the easiest way to do it is making less money "but big gangs already have money" so this is the real issue? people played before you got on the server and made money before you? You should focus on making your own money, and being involved in creating roleplay, interacting with other players, and put the time and effort into creating your own official faction and maintaining it, and then decide then if you having more money than someone new to the server makes sense or not. ^ Moving goalposts
  18. "if 4x the highest level of legal income isnt enough reward for crims risk at the lowest level of illegal income, idk what to say."
  19. so now we move the goalposts yet again.
  20. non gang affiliated players should focus on the more time consuming drugs to make, since they can sell those to NPCs for easy profit, or to gangs for higher profit but that takes building relationships and being involved in RP. Gangs should be focused on maintaining dealers, appeasing cartel, and keeping order power up. big gangs are overall nerfed, while this gives solo or small groups a chance to build relationships and sell the more time consuming drugs to make to the big gangs for more profit. You should have to interact with players to make the best money, not just a random NPC money printer. Also, lets not forget... this is still 4x the highest level of legal income at the lowest level of drug cooking.
  21. you absolutely can. I can sell purely just LSD to my dealers and upkeep my turfs. sure, its balanced to pay out less and less if you only sell one type, but it doesnt effect your power in any meaningful way. again, the outcome is less money. the point of selling to dealers should be order power, not massive profits. I was high command of a tier 4 faction, it was my job to make sure turfs were maintained. The reason why you "have got to do different drugs" is you're gaming the system of the dealers. if you sold in the correct pattern, you could boost the sell value of whatever drug you're trying to sell to get even more money out of dealer than the default sell value. that is still going to be a thing, and the bigger gangs are still going to do that. I did that to make money buying drugs at default value from other players and gangs.
  22. lysergic or muriatic not exist anymore? not everything takes plants to cook
  23. thats factored into making 4x the highest legal way of making money bulk buy lysergic or muriatic? takes an hour to get an order of 250/500 and then you can cook for a long time. thats basically how stuff gets balanced. drug cooking was so unbalanced that now that its reasonably in line with the rest of the economy, people are losing their minds their extremely overpowered easy money printer got nerfed.
  24. at the low end of profit of $150 per drug made, thats $24,000 an hour. faction jobs are capped at 8k an hour, and freelance jobs are all balanced around 8k an hour. the worst possible profit levels of drug production start you out at 4x income of the highest level of civilian income. if 4x the highest level of legal income isnt enough reward for crims risk at the lowest level of illegal income, idk what to say.
  25. iirc K9 has been asking for any form of script support for years. still asking and waiting with no reply from what i know
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