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Demonmit1

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Everything posted by Demonmit1

  1. exactly. im not recommending cops have to cough up 20k to check out a shotgun, and if they lose it they lose the 20k, the specifics of the cost for losing an asset would have to be balanced so its not overbearing for LEO players, but should have some monetary loss that LEO's would need to consider before they decide to go roll out fully stacked with expensive high tier guns to go do traffic enforcement. there needs to be a balance, and I think making LEOs have some form of monetary risk for losing a situation/dying is a good way to go about it.
  2. this forum post was made in suggestions, but didnt make any suggestions on how to fix it. so i'll make a post on suggestions to potentially fix LEO vs Crim balancing. Civilian and Crim RP is HEAVILY reliant on assets. Civs have to buy their cars, pay for repairs, buy their weapons at full price, pay fines if they get lost or stolen, etc etc. Crims have to buy their cars, pay for repairs, grind money to buy weapons from cartel/other crims, pay fines for prison, and lose everything they're holding if they get caught, and are open to losing even more if they get raided. LEO's currently are completely unaffected by assets, as all of their assets are free, spawned in, with no limits, and no repercussions on losses or damage. i think this is the root of the problem on why Crim vs LEO RP is in a bad spot from Crim's perspective, and people are regularly complaining about LEO;s getting buffs, and Crims getting more nerfs on being able to generate money. so here are some suggestions on how to balance LEO's to make them more asset based similar to civ and crims, to make the playing field more "fair". 1. LEO's should pay collateral for checking out weapons, equipment, and vehicles. LEO's currently have absolutely no monetary risk for losing an interaction, so they currently do not have any realistic scripted reason to value their lives and possessions as a LEO. implementing a system where LEO's have to pay a cash collateral to "check out" their equipment, firearms, and vehicles, would make a very big impact on LEO RP. LEO's would be able to pay to pull out their weapons, and the payment would be returned upon clocking out. theft, damage, or loss due to dying would cause the collateral to be lost, and not refunded. the more powerful weapons would cost more collateral, the more powerful vehicles would cost more collateral. civilians have to file a lost firearm report, pay a fine, and then purchase a new firearm at full price. LEO's are not above the law and should be required to do the same, but since its handled by a faction, they could get discounts on the cost of the firearms being used while on duty. that would make the most sense. this would open up an actual viable way hardened crims can negatively affect a LEO in RP. hardened crims shouldnt be filing IA reports, thats pretty obvious and has been discussed heavily. but if a crim can target a specific cop, hurting their wallet, causing them to lose money, that would be an effective way for crims to "take down" specific cops. 2. LEO's could then be lootable. if the weapon, gear, vehicles are being paid for with collateral, they could now be lootable for Crims to obtain. this would be a VERY big change and would require very close attention being paid to not completely upset the balance of firearms on the server. this would force LEOs to value their life and gear significantly more. currently knowing theres no risk for them to get robbed and make a crim stronger with better weapons, LEOs are much more free to not care about losses. a downside to this is Cops could now be randomly targeted as a "loot piñata" for easy guns, and could increase random DM's against LEOs. it would have to be watched carefully by staff 3. LEO's should have a weekly budget on how many guns and vehicles can be spawned. there should be a scripted limit of how many rifles, shotguns, pistols, and tasers that are available to LEOs to check out for going on duty. this would force LEO command structure to have to manage who is pulling out what, how many times, and who's losing what to crims / deaths. this would force LEOs to have to prioritize what gear and vehicles should be used for which situations, as there is now a scripted limit. this would help reduce 7 units and a helicopter being used for a random traffic stop, or every LEO running around with AR's at all times of the week. each week the total would be reset the amount available. each suggestion could be a standalone suggestion, or they could be combined to work together. open to suggestions and hearing other peoples ideas on the topic. thanks. Q: Why should LEO's have to pay to do their job? A: LEO's wouldnt have to pay to do their job. they would have to pay if they suck at doing the job by losing faction assets Q: Why should LEO's lose their collateral payment if they die? wouldnt they be NLR'ed, negating the loss? A: Why should Criminals lose their gear if they die if they're NLR'ed? it wasnt them who died, right? lol, this is a dumb question. Q: What if a new player on PD doesnt have enough money to cover collateral for their equiptment? A: 1. collateral should be a significantly smaller percentage of what the weapon actually costs for civ/crim, as the cost should mostly be covered by LEO's faction. 2. "new players" cant be a cop 3. if you suck so bad at your job that you keep losing money on collateral that you dont have any left, get a second job? Q: Why should LEO's even be required to pay anything to use faction assets, isnt that paid for by the faction? A: Factions scriptly have infinite money and infinite equipment. there's no way to realistically charge the faction for lost assets. so the next best thing is to charge the officers who are losing the assets. I understand that LEO's should be more powerful and less restricted on gear than Crims, but currently LEO's are regularly seen as abusing the fact that there is no risk for wasting expensive assets on petty crimes, or losing assets by being bad at the job. Q: You're saying Crims and civs are asset based. you dont need assets to RP A: your right. Crims dont need expensive weapons to RP. but if they get caught, they still have to pay fines and lose money. LEO's currently getting caught by crims or dying have no risk of any sort of loss. why should they be immune to losing money for their mistakes, when Crim/Civ lose money when they make mistakes?
  3. Crim RP is very heavily asset based. cop RP isnt asset based at all. Crims lose their assets when they lose an interaction, and it takes a couple hours to re-grind the money to be able to recoupe the costs from losing. Cops have no risk in assets they "lose" for the department. Crims who manage to kill a cop are not able to loot the cop as a "reward" for successfully taking down a cop. i think there is a few ways to reasonably suggest changes to make the dynamic between cops and Crims more interesting. Cops could be lootable. if you down/kill a cop, why is it scriptly not possible to take their weapons? that makes no sense. Cops know that if they lose, there are just going to be more cops to come win the fight eventually, and theres no risk for the cop to lose equipment, and theres no risk overall for a cop losing gear to make a crim stronger with stolen cop firearms. I understand that this is set cause the weapons are spawned in, for free, and crims would start targeting cops as loot piniata's for free guns. BUT, i think a change like this would be a positive change in Cops Vs Crim dynamic, as Crims arent just soley always trying to get away from OP cops, theres a potential reward for crims to win against cops. BUT, to balance this, there should be a system that can either track how many weapons a cop loses, or there should be a way to "stock" firearms for LEO's, that they only have a certain amount of each firearm, restocked per week, and their command structure needs to then carefully delegate and manage supply of firearms within the faction. another solution would be to make LEO's pay collateral for checking out vehicles, gear, and weapons. vehicles being damaged would take % off the return for checking the vehicle back in, and losing firearms to deaths or theft would make the LEO lose the collateral payment. this could help force cops to properly value their vehicles and weapons. this would also give "hardened criminals" a way to actually target specific cops, hurting their wallet, rather than making IA reports or just killing cops over and over again. implementing these things would go a long way to force cops to value their lives and equipment more. Civilians have to pay a fair amount for legal firearms, and have to go through a lengthy process if a firearm is stolen or lost, pay fines for doing so, and re-purchase their firearms at full cost again. Crims have to grind money through criminal activity or other ways to afford weapons and equipment, why doesnt LEO's have to risk any money for vehicles, weapons, and equipment? anyways, more in depth post about it i just made:
  4. Who is the suggestion for? - Law enforcement officers using their tazer. Why is the suggestion being made? - just recently failure to reasonably RP being tazed multiple times was removed from the NonRP rules, - the new addition of buffs and debuffs to player capabilities would be an interesting way to make tazers more "scriptly" functional, forcing individuals to deal with the effects of actually being tazed, rather than expecting them to RP the effects. - just witnessed a guy get tazed by police probably 20+ times, each time getting back up and trying to run away in handcuffs, surrounded by 12 cops. What are the pros and/or cons of the suggestion? - Pros: realistic in game consequences for getting tazed using a script to enforce powergaming rules of repeatedly getting tazed, rather than expecting players to follow it properly. force cops to be more accurate with tazers, as they commonly accidently taze their fellow officers in the heat of the moment trying to take down a criminal using the new affects for non drug use, adding script support to make tazing more "realistic" force cops to decide if they want to taze an individual, which will require EMS support to fix/stabilize the individual after getting tazed multiple times. - Cons: dev work? powergaming from cops knowing they can now affect players scriptly with tazers, other than just knocking them over. people complaining more about cops getting another buff and crims getting another nerf How should the suggestion be implemented? using the new buff/con system that drugs provide, getting struck by a tazer would affect your characters stats similarly. getting tazed would reduce a characters stats, making them slower, weaker, and inducing stress. each successive taze would add onto the reduction, keeping the old rule of "three tazes" to realistically be put out of commission for most people. this system would allow players who are scriptly on drugs with higher stats to realistically shrug off multiple tazes, as the stat reduction wouldnt affect them as quickly, since their stats would start off quite higher.
  5. trying to circumvent the system by doing high costs stuff not at all. the suggestion was to have a system in place to apply for your character to get bigger government checks that only work if you're under a certain threshold, like $5,000-$10,000 total between your bank and salary. thats why it would need to be regulated and moderated to not be abused. but theres only so much potential things you can abuse with a mechanic that gives you $5k if you run out of money on a character anyways, and would be easily caught by staff who would have to approve the character and the use of the money beforehand. ive been at a point where i cant afford toll booths, i cant afford to park my car, i cant afford to heal myself, i can barely afford food, i cant take vehicles out of impound cause its $3,000 every time. lol
  6. honestly, good idea. that way it scales reasonably for newer players as they progress and earn more money. like i said, pricing is subject to discussion, but the idea is definitely something that should be done.
  7. Who is the suggestion for? - every player on the server Why is the suggestion being made? - a significant amount of property's on the server are owned solely for the purpose of garage space for rich players or players who collect a LOT of cars, which is a large contributor to the current housing shortage and extremely high pricing for properties. What are the pros and/or cons of the suggestion? - Pros: Significant in game money sink on non tradeable/re-sellable assets. significant increase in available properties to players who are first time home buyers, as now players don't need to own 5, 7, 10, 15 homes to store all of their vehicles around the map. - Cons: dev work? more trunk goblin shitters at public parking since more activity will be there would make it harder to share cars long terms with friends, as your friends cant access your parking spaces, but can currently access vehicles in garages. More people complain about P2W, since VIP ranks get access to more parking slots with IRL money How should the suggestion be implemented? let players buy extra public parking slots for in game currency. IC way through gov, using /donategovernment, approval, then someone being able to ad a slot, or just a transaction at the parking booth at parking lots. pricing is subject to discussion, but realistically, ~$200,000 in my opinion per slot would make sense, as that is slightly cheaper than current 1G / 2G 3G scaled apartments go for, which a significant amount are used solely for garage space. this would be a significant positive update for the server, greatly reducing the strain on housing demand, as individual parking slots would give players the ability to collect more cars without having to buy up so many properties to store them. it would be QOL update as well, as most of your player cars would be easily accessible from 1 location, rather than you having to remember which one of your half a dozen houses that one car was left in. other potential Pricing structure suggested by Oli initial +1 parking slot = $50k second slot = 100k third slot = $150k fourth slot = $200k potentially cap it there at 200k. Thoughts?
  8. actually made a suggestion for that. it would be extremely tiny and extremely regulated for it to work. let people who have established alt characters that need the monetary support, or people who have proven that they can make good RP alt characters apply for a single stimulus payment upon starting their character to get the very basics started ($50k-$100k for a car, even that might be too much of a stretch) or have a system that if your character drops below $10,000 in its bank account, (hell, even $5k, whatever works) you get a larger gov payment till you're above the threshold. I have a character i would love to have access to a stimulus to assist me in being able to consistently RP on him, that within his RP, is unable to get a job or grind for money. he's an old homeless drunk guy that constantly goes to jail/prison for drunk driving. thats it. thats the RP, and everyone who's interacted with him enjoys the experience, but having to grind out some job for 2-3 hours every time i do anything on him is annoying to be able to functionally RP on the character again. but no, i had to spend like 20 hours grinding some freelance job that has absolutely nothing to do with my character to get the startup cash to make the character, so i can afford buying two old rusty pedo vans, and being able to afford a few spare hobo shelters, so im not limited by random shitty new players stealing a hobo hut from me, or the dumb 24 hour license suspension for every single crime in the server. its not a bad idea to have some sort of stimulus system people can apply for, it just needs to be heavily regulated to make sure its not being abused.
  9. should have like, quarterly auctions hosted for a handful of supers so active players can acquire them, if players who currently have supers are not around or not playing anymore. every 3-4 months so they are still rare, and have high starting prices, and allow the players to make bids so that as this system grows in the future, it can scale with inflation. but limiting it to players who have 500k-1 million XP just makes no sense. if you have the cash you have the cash. XP is an OOC system and should remain OOC. theres a LOT of discussion about discontinued rares in the runescape community. people want them cause they're rare and expensive. making super cars cheap like 3-5 million would drastically reduce the desire and prestige that would come with owning one. realistically there needs to be a way for them to more regularly be imported into the server so players who have joined more recently have a chance at getting one, rather than them all being stuck in garages of players who joined 4 years ago and havent logged in for over a year, lol.
  10. Who is the suggestion for? - Criminal players that are not a part of a large faction or group - small groups that are not interested in running labs - new players to generate cash as a crim Why is the suggestion being made? - there is only realistically two "solo" options for individual criminals to do crime by themselves, Breaking open ATMs and Robbing houses, everything else either requires at least 2 people(store robbery), or is so obnoxiously tedious to do solo (chopping, cooking) that its not worth the time and effort - in the scale of progression, Breaking open ATMs is low requirements and a low payout, while house robberies are high requirements with tools needed for a higher payout, with funds up front to invest. adding this middle ground option to allow individual players to sell stolen cars to a scripted chop shop entity would flesh out reasonable options for solo players or small groups of players to do crim stuff - with the cost of private chops, groups that are able to afford them don't advertise when they're running one to pay random individuals for providing them cars, due to the risk of theft What are the pros and/or cons of the suggestion? - Pro: another option for new or solo criminals to generate money - Con: requires dev work - Con: would detract from people RPing hiring random players to go bring them cars for their private chop (but that doesnt really happen anyways?) How should the suggestion be implemented? - Add a scripted store/sell point very similar to the Pawn Shop for selling fully functional working stolen vehicles - set the same lower tier price payout as the Pawn Shop, like 45% of the total chop value if the player chopped the car and sold the pieces themselves TL;DR. Add a new crim sell point like the pawn shop where players can sell stolen vehicles for cash. This would give more options for an individual crim to make a bit of money. make the payout reasonable to be in-between doing ATMs and Robbing houses, something like, 45% of what the car is worth if it was fully chopped and sold in parts? 45% price is based on current pawnshop payout),specific pricing would need to be balanced to not be overpowered, and still incentivize groups to go to a lab to chop a car for better pay.
  11. Litter and trash is everywhere in Lost Santos and the surrounding state. Citizens regularly leave their empty drink containers strewn about on the ground once they are finished drinking their contents without a care in the world for the health of the city's ecosystems. I would love to see a new business open up within San Andreas where individuals can bring their empty drink containers to be recycled, and provided a cash back incentive for doing so. a vast amount of these trash items are useless and get discarded by players onto the ground to despawn. the only "trash" item that seems to have a use is the empty water bottle. i would love to see a new sell point created where players can sell empty bottles and cups for money. obviously these buy back prices will be low, and they would have to be lower than wholesale pricing of buying the full item in the first place, but it would give a new potential source of income for players, cleaning up other players trash. could also be a place that would accept litter and dirty laundry that accidently get smuggled out of DOC. could also implement new "trash" items that are produced from eating food. a lot of these food items would have wrappers or boxes they come in, so having a new "empty burger box" or "sandwich wrapper" item created after finishing a food item would be great to go along side this "recycling center" update as GTA V is heavily based on California, the system in real life is already there - link its so common for places to have cash available for soda cans, glass bottles, food tin cans, etc, it would make a lot of sense to implement that in game
  12. Who is the suggestion for? - Players who have a dedicated, good roleplay character that actively provides positive roleplay experiences in the server, that within their RP, have costs associated with doing said RP, who don't want to grind money making methods that have nothing to do with their characters RP Why is the suggestion being made? - To allow players who have shown their dedication and prowess in roleplaying a character that overall provides positive experiences for people who they interact with, to not be forced to grind for hours to get their character started, or to maintain their character's RP. What are the pros and/or cons of the suggestion? - Pros: supporting active players on the server to RP good characters without having to grind out starting funds or funds to maintain their characters RP. - Cons: Ripe for abuse, favoritism, metagaming extra work for server staff to filter through, approve or deny applications potential to increase inflation by spawning in money How should the suggestion be implemented? - Set up a application members can fill out, explaining their character, and why they need in game currency to fund their RP. So, this is basically the idea: Make a system where people can apply to get given a small amount of cash upfront to kickstart their character's RP, or to get occasional "stimulus check" to financially support a character being played. alright, I already know what you're thinking. this dude just wants free money spawned in for him so he can fuck around and buy shit without putting any work into it. on the surface? yeah basically getting deep into it? still yes, but it would be HEAVILY regulated. obviously the staff would have to review each application to make sure it is up to their expectations I would say it would be reasonable that the character would have to be an alt, and always stay as an alt, or you will lose access the extra funds. the funds would have to be strictly enforced to be personal use only. no gifting, no buying things from friends, no buying things to help support friends. your character should most likely not be involved with any legal or illegal faction, at least anything deeper than a surface level. If your character is capable of generating cash from just being a part of a faction, you shouldn't be considered to receive these funds. I would say your character would be disqualified if they're involved in any form of violent crimes against other players, outside of extremely specific circumstances. these funds shouldn't be used for buying guns and causing mayhem. in terms of just a 1 time cash injection, it would be heavily limited to a small, reasonable amount to help you get your character that boost they need to get started with a vehicle or whatever, we're not talking fancy cars or houses here. in terms of a continuous "stimulus check" payment, it would likely be heavily limited to something like, if you have more than $10,000 in your bank, the stimulus checks stop. a reasonable amount of cash on a character to function for repairs, fines, etc. far from anything game breaking. let me put it in another way to explain it. I have a character, that is not my main legal, or my crim character. its a third alt character I personally enjoy playing quite a bit, but i never intended on having any long term plans for that character, and I have no intention on spending time grinding money on that character to work towards earning something new on it. that character entirely lives off of the $1000 government paychecks, and donations i get from players who appreciate the RP i provide with that character, knowing full well that the costs of playing that character ad up over time. I really didn't enjoy having to grind out 8+ hours of some job that has nothing to do with my characters RP to buy the basic vehicle he has, and its a slog to grind out 2-3 hours of money every time I get the character in trouble going to prison. (no violent crime, at most evading or drug possession) If i want to grind out making some money, i would be much better served doing that on my legal or crim, that have those long term goals, and any time i spend grinding money to support playing this third alt just detracts from my enjoyment and my ability to consistently provide good RP experiences for others who interreact with him. im extremely appreciative of the players who send that character money to help support that RP, but i wish there was a system available for players to apply for to get that funding if they can prove that their character is deserving of the support. anyways. thanks for reading my no sleep ramble on asking for free money. thanks. TL:DR let players apply for a admin provided small regulated fund to support players alt characters in their RP, so they can RP their characters and not waste time grinding out money to fund it.
  13. there is an underground road with access to the underground parking garage. the drop off point is down there on the south side of the tunnel. you have to come in from the west side, as large trucks wont fit on the east. not saying you're wrong, this needs to be fixed 100%, just move the drop off point somewhere else. but it is accessible with trucks, the marker is just really dumb.
  14. i significantly disagree. since i started playing ive heard very often how its super easy to make money going to prison, where people were saying they were making over 20k+ an hour. thats double what even the best freelance jobs make, and nearly 4x some of the legal faction jobs. it was overpowered and needed a nerf, and im saying that as someone who actively plays a crim character. I hate to say it, but the solution of making money to make up for losses and fines for going to prison? git gud... dont get caught. crims have such a wide plethora of money making options that are so much higher than legal factions and freelance, there needs to be more significant downsides to losing as a crim, to encourage crims to be more careful and actually give a damn about their items and lives.
  15. doesnt make no sense for cops to put your personal belongings into your car and then impound it over a 20 minute sentence, as a way to screw you over and prevent you from having your basic clothing and stuff for 24 hours OOC either. just forces you to not be allowed to play your character. if people want to risk driving on a suspended license, go for it. that happens in real life too, people get caught for it often. it gives police more reason to initiate a traffic stop and have interaction with random players. If their name comes up on the plate as a suspended license, they get pulled over to see if they're the ones driving it or not. if my character just spent 2 years in prison, why do they have to wait an equivalent 24 years to get their personal belongings back? again, its an OOC punishment for something that your character in RP has already paid the fine and time for.
  16. i didnt compare it to real life. i was saying that having a 24 hour OOC punishment for something your character already was punished for and time spent for seemed unreasonable. keep the suspension, but let people have access to their property back once they're released.
  17. I think the core of the problem is police are allowed to hold your personal property for 24 IRL hours after you've already been punished and served the time for the crimes your character commited. tacking on OOC punishments of 24 hours (24 years in game?) while also having to likely wait another 30 minutes to hours for an officer to grace you with their presence at the impound lot just seems a bit overblown. keep the license suspension, but players should be allowed to withdraw their personal vehicles from impound, like they get their personal belongings back after serving their time in DOC. Obviously this would have to be some sort of IC change with how police handle returning personal belongings and vehicles, but the current state of how things work, just flat out denying returning your personal vehicle and possessions seems wrong. Police can set up some sort of system that as long as the person has someone else available to drive the vehicle, they can return the vehicle to its owner from impound. idk. its gotta be worked out. but the current system doesnt make sense within RP and only serves as an OOC punishment that has nothing to do with your character or RP in general.
  18. thats something that should be handled in game either by amending the law or having an attorney assist you in dealing with charges. if you're a passenger you should technically get charged with accessory to evading, but the specific law contradicts how the accessory modification works, so its dumb.
  19. +1 ive had cops put all my items into my vehicle after arresting me, and then suspend my license, and put the car in impound, preventing me from accessing any of my stuff for 24 irl hours. that was annoying. at that point i just logged out of that character and was no longer allowed to RP due to how the scripts currently work. it could even be based on an in game day, a full 24 hour in game cycle. either way, yeah. good suggestion.
  20. Could be modified so it only lasts a certain amount of rounds before it's scriptly deleted?
  21. Oil filters are a "ghetto" way to illegally act as a firearm suppressor. I would love to see chopping cars give a rare chance to receive a suppressor thats useable, maybe with a different item name called "oil filter" but still functional like the normal suppressor.
  22. if you want to make an argument about realism, there isnt really a single vehicle built like a proper hillclimb race vehicle that can properly climb steep terrain at high speeds like so many people do in the server with vehicles marked as offroad.
  23. KIA Sorento Attempts Hell's Gate in Moab Ford Escape Explorer Off-Road Hell's Revenge, Moab Utah Stock Porsche takes on famous Hell's Gate ¯\_(ツ)_/¯
  24. i was down at City hall where someone had posted photos of two members of the government with red X's drawn over their eyes and some threats to them. clearly someone was making valid RP things happen threatening government officials. cant do that when the rules explicitly state no crime is allowed to be committed in a NCZ area. i was at city hall when there were criminals effectively playing a prank on building dropping stink bombs down the vents from the roof. cops were called, weazel showed up, it was a fun little thing. making the zone a NCZ would make that against the rules. there needs to be enforcement of NRP for those that do unrealistic things within high populated areas. making high population areas where players constantly are at NCZ, where theres more chances for interaction in a RP server, completely defeats the purpose of allowing players to RP.
  25. Said better than how I was trying to say it. completely agree. at the end of the day, NRP rule exists, and should be utilized. if the server was to widely add more NCZ areas, whats next, public parking? gov scripted stores? the amount of bullshit rulebreaking that happens at burgershot or public parking would be the same argument as this post. idk. i disagree. report rulebreakers, and staff need to be actively watching the areas if they have the time. dont limit what people are allowed to do if they know how to do it properly just because others break the rules and ruin the fun for all involved.
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