itsmatty Posted July 5, 2018 Report Share Posted July 5, 2018 I thought about a method that would be more profitable for people who own turfs, or any means to provide themselves with various amounts of drugs, guns, etc. Right now we're fully expected to make money from either having a government job or by farming 24/7; let's be honest, if you're roleplaying as a criminal mastermind you wouldn't spend your days farming away trying to get the money you could get by doing illegal business. What I thought of was npc selling, but not in an easy way. The more expensive or the number you were attempting to sell to said npc, the higher risk you'd be in. There would be a set chance that a "snitch" (script) would alert the police of, let's say, 2 places you could be making a drop off for those said weapons or drugs. I believe the prices should be lower than when you sell them to a player (i.e you'd sell an ak normally for 17k with no ammo but let's say the "npc" buyer would buy it 15k). That way there would still be a reason to sell it to players, but also make it so we don't have to wait for players to buy in order to make proper money. Example : You ship in 20 ARs, get them from mountgordo to your warehouse and click "sell to buyer" - a notification would go up saying the buyer would be in "x place (random)". Since 20 ARs are a fairly priced shipment, there would be "x % chance" (determined by value and amount of said product) of the cops also getting a notification. I think it is a fair thing to add into the game, it would make things easier to run inside a group/gang whilst also providing a fun bit of roleplaying space. Lower ranking members would be able to get their "salaries" or cuts and it would provide something more fun than just afk farming while none of your buyers need guns. 2 Link to comment Share on other sites More sharing options...
SMILE_ Posted July 5, 2018 Report Share Posted July 5, 2018 ak farming! Link to comment Share on other sites More sharing options...
Blademaster680 Posted July 5, 2018 Report Share Posted July 5, 2018 +1 on this. As long as it cant be abused. So make it worth your while to go out and find players to sell to because you would make more profit that way Link to comment Share on other sites More sharing options...
MusketDeezNuts Posted July 5, 2018 Report Share Posted July 5, 2018 I would also suggest for every active members the daily (ingame) income would be increased by 2% per member to use as salary Link to comment Share on other sites More sharing options...
Badger Posted July 6, 2018 Report Share Posted July 6, 2018 You get passive incomes from turfs, 10% of all business profits go into your faction treasury Link to comment Share on other sites More sharing options...
itsmatty Posted July 7, 2018 Author Report Share Posted July 7, 2018 13 hours ago, Badger said: You get passive incomes from turfs, 10% of all business profits go into your faction treasury how exactly does this work? Im fairly lost. Link to comment Share on other sites More sharing options...
DeanThompson Posted July 9, 2018 Report Share Posted July 9, 2018 Yep I'd support this! +1 Link to comment Share on other sites More sharing options...
\\\\\\\\\\\\\\\\\ Posted July 10, 2018 Report Share Posted July 10, 2018 +1 for the police notification - adding a demand for creativity in smuggling would be fun . If you created demand for weapons you ll get to sell weapons, easy as that. I reckon there will be jobs added anyway. Link to comment Share on other sites More sharing options...
Denni Posted July 10, 2018 Report Share Posted July 10, 2018 I like this, but wouldn't want a city with 20 guns easily available within an hour... +1 with tweaks. Link to comment Share on other sites More sharing options...
Varakai Posted October 19, 2019 Report Share Posted October 19, 2019 Hello and thank you for the suggestion. As this has already been implemented, this topic is now locked and archived. Thank you and have a good day Kind Regards Varakai Senior Moderator EclipseRP Link to comment Share on other sites More sharing options...