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S.E.D./S.W.A.T. Able to put clothes on in/near a faction vehicle.

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Just now, CBullet said:

That's fair, but I still don't think we need this as another advantage. We already have passive and active delta patrols for fast deployment on scenes, we don't need the advantage of being able to gear up anywhere at any time. I think the relog bug should be fixed and that's it. Adding this as a feature is an entirely unnecessary thing if you're only looking to solve the relog bug.

 

No, it's a feature that has no reason not being available. If a realistic timer is set on it, it is neither unrealistic nor an unfair undvantage, it is simply realistic.

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There are tons of situations where SWAT/SED could of have been deployed in situations which required it however it wasn't done due to the waste of time members of SED/SWAT has to spend travelling across the map to change a bunch of clothes. (Note that deploying SWAT/SED doesn't give any advantage combat wise it's just RP since we can passively deploy, meaning we can have access to all weaponry without being in SWAT/SED uniform)

A timer in place (say 2-3 minutes) to realistically imitate the time a person would get in SWAT gear, would null the argument that it will be abused by SED/SWAT members spamming the feature to renew their armor.

It's totally realistic for passive SWAT/SED members to have their gear in their cruiser with them. (The uniform + the heavy kevlar)

I honestly don't see how this would negatively impact anybody, the -1's feels like crims just down voting anything that could improve the LEA's gameplay.

Edited by Amaim
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3 minutes ago, GWXCORE said:

+1 to the original suggestion of it being useable to combat C0 issues, with an ooc restriction that if it isn't used to fix a code 0, but is instead used to deploy quicker like some of these comments would like, it results in a powergaming punishment.

The original suggestion wants to fix a specific ooc issue.

The comments afterwards seemed to decide "hey this is a chance to ignore the original purpose of the suggestion and buff PD/SD"

You should go an read the first post once more, where he explains what he meant in greater detail.

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+1.

As stated above by Flow it's a realistic addition to the SWAT/SED units in ECRP. There is no major advantage in this, it's simply a way of accessing an RP side of Police RP faster than driving across county to get. It's not a buff since PD/SD already have it, they can as easily be deployed 24/7 to combat the upscale violence.

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Supported mostly because of the crashing side of it. It's really no fun if you crash and comeback not having your weapons, uniform and vest.

I also support going on SWAT/SED duty from a cruiser, but there should be some limitations. Like they could only take out a carbine/smg and they can't carry a sniper in the gun rack unless they started SWAT/SED duty from the lockers. But every cruiser should have a SMG or Carbine as SWAT/SED gear INSIDE the trunk and not the gun rack. Add an animation and a timer, the timer could be a bar just like when you're cuffing someone or frisking them, to get on SWAT/SED duty from a cruiser, but from the lockers it happens faster.

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10 hours ago, Victor Einhart said:

I'd rather the issue of the gear being removed on a crash be fixed, than add the ability to take SWAT gear from /pw.  A vehicle is going to carry weapons, ammunition, and other tools necessary for the mission ahead, not a change of underpants.

I dunno what mission you have in mind that would require SWAT/SED to have a pair of underpants, but you do you. Last time I checked, the protective gear was part of the "Tools necessary for the mission". Keeping in mind that if you get injured or killed, you won't be able to help. I guess you're thinking of a different kind of missions.


+1 for the suggestion. Keep in mind that a timer would be needed if we will actually deploy from the cruiser not to counter the crashing issue when we're already deployed. Implementing a timer to deploy if we were already deployed before the crash would be a disadvantage more than an advantage.

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-1

Just the bug needs fixing. Swat is an organised unit, to help with extreme situations (bank robberies, hostage situations and so on), it should only be deployed in certain situations and only from the PD, as it is done in real life, the group moves out as one and comes back as one (hopefully) after their mission is complete. Coming to a scene as an officer and changing into swat is just plain stupid, it doesn't make sense role-play wise, nor it is realistic. If a unit comes (2 officers in a car), you say it is realistic that they could draw out 2 uniforms, 2 vests and loads of guns out of the trunk? Im sorry, but are out of your mind. Lets be real here, you only want more power, making this a thing would only increase the number of rambo cops, it won't provide benefits to the rp. No regular cruiser in the world carries sniper rifles, nor do they carry all of the rest PD and Swat equipment. 

 

IF however the bug cannot be fixed, then yes, make it a thing, BUT only for those Swat members who are deployed from PD and crash while on the mission and make sure officers don't abuse it, which would only be more work for higher ups and the administration staff. 

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On 6/22/2020 at 9:54 PM, Amaim said:

There are tons of situations where SWAT/SED could of have been deployed in situations which required it however it wasn't done due to the waste of time members of SED/SWAT has to spend travelling across the map to change a bunch of clothes. (Note that deploying SWAT/SED doesn't give any advantage combat wise it's just RP since we can passively deploy, meaning we can have access to all weaponry without being in SWAT/SED uniform)

 

SWAT is a unit of highly trained individuals, who are on standby in the PD departament or their HQ, ready to roll-out in few minutes, in case of an emergency, they don't drive around doing regular checks, it is simply not their job. It is PD/SD fault , if they don't have a unit of SWAT on standby in the offices and don't have time to go back to change into needed equipment, this should be addressed IC'ly, with the rework of the organisation and not with OOC buffs (basically IC issue). All of you saying it is realistic to have EVERYTHING that PD armory is offering in the back of the cruiser are blind and power hungry, i cannot understand where it is coming from. The /pw is overpowered and over abused as it is, officers should only have some barricades, road spikes (but those are bugged and not allowed for use as far as i know), maybe an extra heavy weapon (one per officer) in the trunk of the cruiser, alongside with their pistol. If you need extra assistance, SWAT should be deployed from their HQ, and not from the trunk of the cruiser, to come and help with the situation. Right now guns are given to officers as candies, which is not the case in real life and it doesn't make sense, but that is a different issue. As i mentioned in my previous comment, this should only be a thing for fixing the OOC bug for already deployed SWAT members, who crash while on a mission, if the bug cannot be fixed or it is hard to do so and will take a long time to fix (temporarily fix).

 

The video posted by the topic creator just proves my points, look how many regular cruisers drive past to the situation, to save the trouble for you, i counted 5 cars and 1 motorcycle. Look how they are dressed before changing into tactical gear, for example 1:06, regular cruiser, but the man isn't even wearing a regular uniform of the PD officer, which means he wasn't on duty as an officer, just a car brought to be used for road block or something. At the front there are two SWAT units, leading the way of the convoy, all of the other vehicles are unmarked and probably used for special situations like these. Yes they have equipment, but those are SWAT's operational vehicles. All of them deployed from the HQ and as there was no time (probably), they changed into their tactical gear on the scene, but that doesn't mean every cruiser has that gear. 

 

P.S. Sorry for double posting, didn't find a way to add a quote into the already made comment.

Edited by Akudas
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+1 to additional and remote accesses. Maybe even add a timer to /funi or /swat. This is all, already stuff that an officer and SWAT officer would have available to them, no matter what patrol they're on.

No officers are realistically sent to the field unprepared for anything they'd face. LASD, if faced with the Eclipse world, would also make sure SWAT could always deploy remotely.

Detectives should also be able to switch between uniforms as well at faction vehicles.

Abuse of script commands should be reported via player reports if you suspect a rule break. /pw could probably use a short timer to allow a 'time' to grab equipment and /funi or /swat a bit longer timer.

Edited by Xoza
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-1 Fixing the code 0 issue should take priority rather than an alternative solution. 

Commands such as /pw and /swat should have realistic timers added and be done next to a trunk with it open or something. Its realistic for a swat member to carry gear in their trunk for faster deployment to a scene. 

Edited by HighTV
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