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BlackNonan

Rules for gang HQ's

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Posted

I think we need some rules for gang HQs, currently every gang will turn thier property anywhere they can turn that place to a gang HQ and I think this is really unrealistic for example NLA always choosing places it is RP'ly a public place and every single crime activity is risky down there and that not a realistic RP to have a HQ next to a camera zone (NCZ) because there is lot people and cameras to notice that there is a gang there all with same color and guns and as I know gang HQ's is not public place and robbing and things like that can happened, I think gangs need to be more undercover and not showing thier HQ like that and so if war happened all parties can attack each other HQ and there is no limit for people to where to fight on that block.

Posted (edited)

NLA already had that property since before it was next to a NCZ.

I think even if you roleplay your HQ undercover it will still be known to nearly everyone because of forum posts. Previously when Ballas were in a war we moved our HQ to a lowkey warehouse in the Docks. Noone ever attacked us there for weeks cause noone knew. The second we make a story post about it and share OOC pictures on Eclipse Discord we get attacked everyday there. Its hard to roleplay something hidden, share/highlight that RP as part of your faction thread and not get metagamed.

Edited by kenichis
  • Upvote 1
Posted
4 minutes ago, Jaquan Smith said:

You can still attack NLA HQ, they don't have any protection

TBH I'm not who wanna attack them I just wanna see better RP's, Im not in any gang but I just wanna make sure RP is good enough.

Posted
Just now, BlackNonan said:

TBH I'm not who wanna attack them I just wanna see better RP's, Im not in any gang but I just wanna make sure RP is good enough.

They are doing roleplay, they have a church nearby. It makes sense for them to get a warehouse closeby.

Posted
1 minute ago, kenichis said:

NLA already had that property since before it was next to a NCZ.

I think even if you roleplay your HQ undercover it will still be known to nearly everyone because of forum posts. Previously when Ballas were in a war we moved our HQ to a lowkey warehouse in the Docks. Noone ever attacked us there for weeks cause noone knew. The second we make a story post about it and share OOC pictures on Discord we get attacked everyday there. Its hard to roleplay something hidden, share/highlight that RP as part of your faction thread and not get metagamed.

I mean all other gangs will know your HQ and this is one of basic things for gang activity RP's to find where are other gang places but your place must be some where citizens and police will never find it RPly.

Posted (edited)
8 minutes ago, Jaquan Smith said:

They are doing roleplay, they have a church nearby. It makes sense for them to get a warehouse closeby.

But is that realistic if a gang fight happaned in next to the bank? or they bring AK and SMG's there? Next to the bank I mean I dont know about the rest, and if a gang fight happaned the first backup is not from NLA side, police will be there faster so gang will never choose that place, NLA can be in the barrio next to the tatto shop next to the mine drop off and that place make more RP sense

Edited by BlackNonan
Posted
1 hour ago, BlackNonan said:

But is that realistic if a gang fight happaned in next to the bank? or they bring AK and SMG's there? Next to the bank I mean I dont know about the rest, and if a gang fight happaned the first backup is not from NLA side, police will be there faster so gang will never choose that place, NLA can be in the barrio next to the tatto shop next to the mine drop off and that place make more RP sense

I think what you said here is why we don't need a rule against it. If you think its a bright idea to put your gangs HQ next to a police station as soon as anything kicks off the police are going to be there arresting people before you can even radio for backup. As unrealistic as it is to put a big gang HQ next to say a police station the IC consequences of choosing a bad spot for a gang HQ are enough that we dont need OOC restrictions.

 

 

Posted

Imo this is an IC issue and we shouldn’t have an OOC rule implemented because of it.

If there is a problem with gang members being in public that’s on the Law Enforcement to deal with.

Posted
1 hour ago, BlackNonan said:

I think we need some rules for gang HQs, currently every gang will turn thier property anywhere they can turn that place to a gang HQ and I think this is really unrealistic for example NLA always choosing places it is RP'ly a public place and every single crime activity is risky down there and that not a realistic RP to have a HQ next to a camera zone (NCZ) because there is lot people and cameras to notice that there is a gang there all with same color and guns and as I know gang HQ's is not public place and robbing and things like that can happened, I think gangs need to be more undercover and not showing thier HQ like that and so if war happened all parties can attack each other HQ and there is no limit for people to where to fight on that block.

Seems like an attack on a faction, There is a limited amount of warehouses or properties that are large enough to be used as HQ's. 

Posted
25 minutes ago, MPheonix said:

Imo this is an IC issue and we shouldn’t have an OOC rule implemented because of it.

If there is a problem with gang members being in public that’s on the Law Enforcement to deal with.

Same as kidnapping is IC but there is lot of rules for it oocly, same as new rules Law Enforcement need to deal with robbers on gas stations and clothes shops but after staff team noticed this is kind of poor RP and non realistic RP, they set a rule for it to make RP more realistic

Posted
17 minutes ago, NM369 said:

Seems like an attack on a faction, There is a limited amount of warehouses or properties that are large enough to be used as HQ's. 

Nah I dont really mean to attack a specefic faction and I think they can change the rules for anyone who wanna make a gang or something like that but for a street gang wearing same color and using big cars and in same color that means they are criminal because lot of thier members made lot of crimes and recorded on Police mdc so they RPly cant be in next to the NCZ known as camera zone because if a war shows up there is always a block next to them its non RP to bring fight there so it is Poor RP.

Posted

I feel like a gang should be able to have their HQ wherever they deem fit as long as they are prepared to deal with the IC consequences of what can come with it. If a gang wants to have a HQ in a place where cops will come quickly, so be it as long as they know of the consequences. Don't really see the need to put an OOC restriction on something like this

  • Like 1
Posted
53 minutes ago, UrbanAwsomeman said:

I think what you said here is why we don't need a rule against it. If you think its a bright idea to put your gangs HQ next to a police station as soon as anything kicks off the police are going to be there arresting people before you can even radio for backup. As unrealistic as it is to put a big gang HQ next to say a police station the IC consequences of choosing a bad spot for a gang HQ are enough that we dont need OOC restrictions.

 

 

In some times we dont have police on server same as my timezone (Im from UAE) and there can be lot of crimes happened on next to the ncz and there is no one to deal with it, I want to ask you did you ever had same situation in IRL? no cops or SD's around to answer a call so we have some kind of ooc things related to IC things and we cant do anything about it, so I think gangs need to be more undercover and make thier RP far away from normal citizens RP. same as they can change their clothes when they are going to SD or Medical center to make sure non of detectives gonna follow them to reach thier members and there can be some RP's police can do same as permanet jail for a head of a gang(after lot of RP) I really wanna see some good RP's in this server because all of the staff team and developers working hard to make RP more realistic and more enjoyble for RP players not DM players so thats why I really want to share my idea's.

Posted
4 minutes ago, MVGGreg said:

I feel like a gang should be able to have their HQ wherever they deem fit as long as they are prepared to deal with the IC consequences of what can come with it. If a gang wants to have a HQ in a place where cops will come quickly, so be it as long as they know of the consequences. Don't really see the need to put an OOC restriction on something like this

Having a HQ next to the NCZ is a benefit for defenders to abuse NCZ, Having criminal RP station next to the NO CRIME ZONE is non RP in my knowledge.

Posted

The whole city is an NCZ with the new robbery rules. We've had shootouts at our HQ, doesnt matter if its close to the bank or not. The cops will show up anyway. We don't abuse the bank NCZ in any way, the only shitty thing about it if some random starts lockpicking in our HQ he doesnt have to run far to get protection from the NCZ.

Fail to see how the NCA is benefit to the defenders, you can't run to an ncz for 15 minutes after taking a part in criminal activaty. During the war we sat at grove street all the time. WCA attacked our HQ once but we werent there so they bolt cutted our roof and started chilling up there. we then rolled up there and killed them all. a minute after the fight SD showed up but couldnt do anything but play coroner. you will always be at an advantage when you set up an ambush.

Please be more respectfull towards factions, there is no need to say that our RP is poor.

Posted
8 hours ago, NM369 said:

The whole city is an NCZ with the new robbery rules. We've had shootouts at our HQ, doesnt matter if its close to the bank or not. The cops will show up anyway. We don't abuse the bank NCZ in any way, the only shitty thing about it if some random starts lockpicking in our HQ he doesnt have to run far to get protection from the NCZ.

Fail to see how the NCA is benefit to the defenders, you can't run to an ncz for 15 minutes after taking a part in criminal activaty. During the war we sat at grove street all the time. WCA attacked our HQ once but we werent there so they bolt cutted our roof and started chilling up there. we then rolled up there and killed them all. a minute after the fight SD showed up but couldnt do anything but play coroner. you will always be at an advantage when you set up an ambush.

Please be more respectfull towards factions, there is no need to say that our RP is poor.

Im not saying your RP is poor just saying that having a criminal faction HQ next to the NCZ is not a good RP at all

Posted

Bro in real life there is no NCZ, where I live people get mugged at bank ATMs in broad daylight. Having a gang HQ near a police station has more negative consequences than positive, you fire one shot, or hell even a shot is fired by desync and you have SD there within 15 seconds leading to raids etc. The bigger problem imo is the solo or small groups who think it makes RP sense to try rob from a gang HQ disregarding the rules around this. In the current state of the server there is no crime to commit anyway, Aztecas HQ is in the only warehouse in Paleto down the road from our church, there is no other suitable buildings from which we can operate in Paleto never mind the fact we have to be able to ICly purchase it. 

You say NLA can go to the barrio? I assume you mean el burro heights? NLA lived there and NLA is no more, it's Aztecas now, there is story and history behind this. 

Why not just remove NCZs at this point really as you can't rob people anymore with out RP reason as defined by an admins opinion, which imo is non rp in itself as in real life usually your gonna be mugged by a stranger who sees an opportunity and takes advantage of it.

  • Like 1
Posted

SUGGESTION DENIED

Thank you for your patience while this suggestion was being reviewed/researched.

After reviewing/researching this suggestion, we have decided to deny it for the following reason(s): 

  • This is mostly an IC issue. Gangs are able to have HQs where they want as long as they aren't in NCZs, when it comes to getting faction guides then they can help them in regards to some of these issues.

This decision is final. Unless instructed to, do not post another suggestion pertaining to this topic. You will still be able to submit other suggestions on the forums.

Regards,

Chunder

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