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Ritchie Stones

Stop robbing private chops, instead do this

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Posted

Just a thought i want to share,

why rob a person from their private chop chop when instead you can force them to sell parts to your gang, and also provide them from the needs of tool boxes on better prices. 

Think it long term. You will make more money from them and keep up your turfs more Easley in the longer run, than making a quick few 100k for short term gratification. 

It creates connections between single crims and bigger gangs. And just let the bigger gangs compete with other bigger gangs

prove me wrong…. Or correct my point where i could improve my point of view 

 

  • Upvote 2
Posted

you're expecting most crim players to make use of more than two braincells and understand that immediate gratification isnt always the best choice, and more RP could be had if situations are handled differently. there's a large subset of crim players who are here not to RP, but play GTA online with extra steps.

 

  • Like 1
Posted

It's also risk factor.

They could force you to sell the stuff to them, but they are risking you packing up the operation and them not getting their money.

Why would the person that is forced to do something not pack up as soon as possible?

 

You should be approaching them for protection and in exchange you will provide em parts, that way there is no forcing someone and there is mutual agreement.

  • Like 1
Posted
15 hours ago, Demonmit1 said:

you're expecting most crim players to make use of more than two braincells and understand that immediate gratification isnt always the best choice, and more RP could be had if situations are handled differently. there's a large subset of crim players who are here not to RP, but play GTA online with extra steps.

 

It's just easier to bully role-players than those who play them KoH's with them. I mean what the OP said is correct and a well mannered RP organisation will do that, but by most part it's not gonna happen, because  they care for their own pockets more than their gangs prosperity in the future. I mean if we have people robbing fishermen, farmers and pocket wiping for pennies, how does anyone imagine those type of individuals to say no to easy couple of hundred thousands?

  • Like 2
Posted
14 hours ago, isBrainDed said:

It's also risk factor.

They could force you to sell the stuff to them, but they are risking you packing up the operation and them not getting their money.

Why would the person that is forced to do something not pack up as soon as possible?

 

You should be approaching them for protection and in exchange you will provide em parts, that way there is no forcing someone and there is mutual agreement.

but thats what i am talking about, im not talking about giving them free toolboxes, but just the import price, but, you force them to sell to you, this could become a friction between bigger gangs to get the most, leverage, and did the smaller player gets protected, and if they get robbed they just say what gang or give as much details possible, and so the war and friction is fought on the higher plane of crimes, but this mindset is idd not for most players, they just don't have that brain,

Posted
55 minutes ago, OBESE said:

It's just easier to bully role-players than those who play them KoH's with them. I mean what the OP said is correct and a well mannered RP organisation will do that, but by most part it's not gonna happen, because  they care for their own pockets more than their gangs prosperity in the future. I mean if we have people robbing fishermen, farmers and pocket wiping for pennies, how does anyone imagine those type of individuals to say no to easy couple of hundred thousands?

the comments actualy amaze me in how well and how real you see the situation that it is truly "no honor among thieves" and it manifests in the game so well, that it idd doesn't allow for greater ideas to play out in rp, most rather be small petty crimes for a dollar a day, rather than actual smart organized crime and bigger purpose.

the reason I brought this up is to actually see how manny ppl would be smart about it and you guys nailed it so far to, its good to see some ppl actually seeing deeper 

Posted
16 hours ago, Demonmit1 said:

you're expecting most crim players to make use of more than two braincells and understand that immediate gratification isnt always the best choice, and more RP could be had if situations are handled differently. there's a large subset of crim players who are here not to RP, but play GTA online with extra steps.

 

i know right....what was i thinking, hahaa

Posted

At the end of the day it goes down to who sees what as fun, because everyone here is to have some fun. I would say to big part of the ECRP population if you have robbed someone, got some free cash, cooked a bit and maybe had a police chase, that is considered as a fun and successful day. And then there is the other part, smaller part, that is looking for meaningful interactions, something that will give them opportunities for more interactions in the future etc.

On top of that such things will not change, because conflict creates activity and that is a good thing for the business(server). It has gotten better tho throughout the years.

  • Like 5
Posted
11 hours ago, OBESE said:

At the end of the day it goes down to who sees what as fun, because everyone here is to have some fun. I would say to big part of the ECRP population if you have robbed someone, got some free cash, cooked a bit and maybe had a police chase, that is considered as a fun and successful day. And then there is the other part, smaller part, that is looking for meaningful interactions, something that will give them opportunities for more interactions in the future etc.

On top of that such things will not change, because conflict creates activity and that is a good thing for the business(server). It has gotten better tho throughout the years.

i like your thoughts, especially towards conflict, i agree to that, conflict created interaction, its deep but true, 

Posted
5 minutes ago, Ritchie Stones said:

i like your thoughts, especially towards conflict, i agree to that, conflict created interaction, its deep but true, 

And that is the main reason why RageMP RP community's roleplay is so much different from FiveM RP community's roleplay. It's like day and night!

Posted

Keeping up with mechanic turfs is the easiest thing to do and no help from outside the gang is usually needed. Plus when you sell parts for them you give them the money and you make no profit. You can make a lot of money chopping. If you want big profit you must take big risks. 

Posted
On 8/20/2024 at 11:52 PM, Victor Einhart said:

You could easily do the same thing with drug labs, or even "you use half the tables we use the other half"

But no one does this. Instead it's rob rob rob hands hands hands.

Thats why you make allies. Why would anybody share tables and take longer to cook just so some random guy can cook? 

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