Jump to content
NoewUH

Temporary Death / Enforced NLR

Recommended Posts

Posted

Hey All,

What do you think about temporary-death / script-enforced NLR? What I mean by this, is a short period after death that would lock a character from being played. I.E, once killed, you would need to wait 30 minutes before playing on that character again. At the time of death, you would be unable to login/play with that same character until the timer ends (something like a “you are dead, please wait… 27 mins left” would be read on the character selection screen).

This would scriptly enforce NLR (no need to pretend to not remember your death/not go back to your place of death). This would also help enforce FearRP in an OOC sense as no player would want to be locked out of playing and would try their best to stay alive.

Understanding this is a game, the lines of proper fearRP and OOC desires can get blurred leading to stupid deaths and unneeded killing. For example, dying over 20k worth of drugs because you don’t want to give up 30 mins of grinding. Or, a cop, rushing into a situation unnecessarily because they want to get in a shootout knowing they will spawn back in a with a full kit if they die.

I think something like this would compliment roleplay in the sense that we would all need to be a little bit more careful, and truly act in a way that preserves our own life IC, and our desire to play the game OOC.

In the case of bugs/glitches, any staff member would be able to revive you/reset timer if needed.

Thanks all,

NoewUH

Posted

This was trialed a while back as the coma system, people were very very unhappy with it. I do not believe it to be a good solution, and other games that tried to stop people from playing them usually died.

I feel that some other restriction should follow death, perhaps, make the injured script last much longer and not allow players to hop on radio, drive cars, or use weapons. Basically, make them injured, but not completely locked out.

  • Like 1
Posted

-1

 

I believe it would cause a lot of people, especially on the newer side, to stop playing if they died to something like medic not arriving in time and then having to completely stop playing for a half hour.

Posted (edited)

-1.

Ultimately because we shouldnt have to hard enforce NLR rules.

the NLR rules already cover most of what youre asking for. if people are flouting them. they should be reported appropriately, and dealt with on a case by case basis.

This is a roleplay server. everyone who plays should have a good idea of how NLR works, and should respect it. if they don't, they should be punished but we should not hard enforce NLR just because some people may not acknowledge it. that would set a very bad precedent of "well the game didn't stop me from doing it so I didn't see a problem."

Also a lot of newer players only have the one character. and dying on that character shouldn't hard lock them from playing for a set period.

Mistakes happen, and people should be able to learn from them. 

Edited by Quietthecutie
Posted

-1 only people who break NLR are new players really, and if its the only character you play then players are more likely to get off of the server after dying than they already are.

Posted

Major +1. This would help put a stop to the new players who break this rule and it would help stop the veteran players who still do it or who have someone do the actions for them by metagaming. 

Posted

-1 from me I will agree that maybe having the injured status last longer is a solution but im against locking people out of their character for 30 minutes.

Posted

-1 from me. I really don't want anymore methods put into place that prevent us from playing characters, especially for those of us who primarily play one character. All this would do is encourage people to log out for 30 minutes or more upon death in my opinion.

Posted

-1. I know personally if I got locked out from playing for 30 minutes, I would just log off and stay off for the at least the rest of the day. We shouldn't be limiting peoples play time just because of a death. I don't see this NLR breach as much of an issue. It can get dealt with like other rule breaks. It could also cause other issues. What if someone shoots up LSC and the only mechanics that were on shift die? Then we have no mechanics on shift anymore cuz they are locked out. What if the cops get into a massive shootout with one/multiple gangs and get killed? No cops for the next half an hour. Would create bad situations that would be negative for the server. 

  • Like 1
Posted
On 8/17/2023 at 4:52 PM, Requiem said:

What if someone shoots up LSC and the only mechanics that were on shift die? Then we have no mechanics on shift anymore cuz they are locked out

But if the mechanic dies he wont be allowed to come back to lsc for 30 minutes 🤔 

Posted
On 8/16/2023 at 6:52 PM, alexalex303 said:

This was trialed a while back as the coma system, people were very very unhappy with it. I do not believe it to be a good solution, and other games that tried to stop people from playing them usually died.

I feel that some other restriction should follow death, perhaps, make the injured script last much longer and not allow players to hop on radio, drive cars, or use weapons. Basically, make them injured, but not completely locked out.

I'd rather have this

Posted

Thank you for your suggestion. We are always looking to implement new ways to improve our community and we appreciate your taking the time to write this. At this time, the interest in your suggestion does not meet the minimum requirements to be considered. We ask you please repost if this is something you'd still like to see implemented and it may be considered at a future date. 



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.