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MusketDeezNuts

New Weapons. (with prices and pictures)

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Fire doesn't work well in this server so i would say no to molotovs or any other explosives as of right now. When rage 0.4 is introduced explosives should come into play for sure 

But massive +1 and i would suggest making brass knuckles available 

Edited by shiroq
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+1 to all

Molotov would add good RP, have it burn for a while, maybe add fire extinguishers as well? Or allow water bottles to be used / thrown at it? Create by mixing an alcoholic drink with a Jerry Can, that would make them pretty expensive on their own.

  • Legal Attachments - Would really love to see binoculars, or the addition of a scope without cross-hairs, or scope add on to an SNS without ammo to allow a binocular option of some kind.
  • Legal (no damage) - Flares and Flare guns, especially to Emergency services, (we set up scene management, but still doesn't catch the eye and people run into them. Flares may spawn in faster, maybe flares legal and flare guns illegal but given to PD?)

Melee

  • Illegal - Switchblade (concealed knife), Bottle and Knuckle Dusters.
  • Legal - Add hatchet, crowbar and hammer (visible), change mechanic's service tool to pipe wrench.
  • Machete could be legal or illegal, leaning toward illegal since it's like carrying a sword around.

Weapons

  • Legal - double-action revolver and vintage pistol, Musket, Double Barrel Shotgun

Thrown

  • Legal - Snowball (breaks on impact), Ball (transfers to target's weapon wheel or inventory when hit or becomes an item on the ground)
  • Illegal - Molotov, Pipe Bombs, Teargas (PD Only). Molotovs and pipes can be crafted. Pipes could use a Pipe Wrench, Radio, Jerry can and newspaper? Molotov's an alcoholic beverage and Jerry can.
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