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tigerpet15

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Everything posted by tigerpet15

  1. Honestly I think the practice with ability to force death rp is bad idea. Although death rp through randomness could be cool and realistic. It might force LEOs to use other methods of decapscitating criminals like for example K9s.
  2. +1
  3. CHANGE OF KIDNAPPING AND HOSTAGE RULES Hello I’m tigerpet15 Id like to address a current issue with the kidnapping and hostage RP (during bank robberies) which I personally don’t agree with how it works at the moment and my opinion how it kills RP opportunities. I’m writing this post in reaction to yesterday’s Empires bank robbery where from my pov the robbery ended with LEO shooting the hostage and arresting the empire in the bank. It seemed heavily unrealistic and it killed high quality rp. The situation was being solved by Goddamnitkopi and he decided it was according to the rules and he probably knew something I didn’t (I heard that the LEOs thought that the hostage was fake and it was not intention to kill him as they used breach shotgun round, also I heard voices from Empire saying that the hostage was real lured into the bank etc. So it’s hard to tell). The suggestion is not about yesterdays situation though so please keep the topic/possible crims vs cops fight not here! We are all playing on the RP server winning never should be more important than RP! (Especially for LEOs whom doesn’t really loose anything). It’s sad to see a gang planning RP scenario fun for everyone and actually pulling off hostage in bank (instead of fleeing the bank instantly on bikes). I am aware of a similar suggestion I believe is way less specific and its not really feasable and thats the reason Im adding this suggestion We need to remember that LEOs and crims are dependent on each other. Crims produce RP for LEOs and LEOs make it so not easy so crims would feel achievement. If one of them is stronger it breaks the balance and one part starts to get bored. I REALLY WOULD LIKE TO NOT MAKE THIS TOPIC CRIMS VS COPS. As both sides would be able to benefit - cops would get a lot of action and more rp scenarios and crims would have more options how to plan and execute their criminal RP. Lets work together guys! Id like to make this topic fluent I wanna edit this post with the suggestion depending on the community opinions to reach a meaningful conclusion and hopefully change. I would love to hear all the ideas from criminal or LEO side! So go on write a comment. The issue You cant according to the rules kidnap players who you don’t have DM rights against There are no rules which would make players fear not only for their life’s but lifes of their close friends (LEOs for the hostages life) No rules surrounding the ransom (limiting it) to make it feasible for both sides - two years ago I was part of operation when I kidnapped a gang member and we demand ransom from his gang companions. They decided to let him die as they would not have to pay the ransom and it would really have any ic consequences for them. This is unfortunately uncommon for LEOs either (Take in mind that I wasn’t criminally active for months so my opinion might be little off) Lack of rule defining boundaries about hostage negotiations. The solution I Am aware of the reasoning of needing DM rights to kidnap players and it makes sense most of the time. Until u wanna produce RP for the server with a hostage. This is what I suggest: Allow in the rules to kidnap random players for reasonable IC reasons if he does give OOC consent without DM rights, with the limitation that u can do this once a week (not sure about the frequency though) no matter if the LEOs are involved. Allowing the OOC consent would also mean that the hostage might get hurt as the kidnappers would have DM rights against him if the demands are not met and the OOC consent would also be consent to this (and have enough time for the planned scenario). I need to add that the OOC consented hostage can’t be robbed. The purpose of this is to give players possibility of getting a hostage for reasonable RP reason even though they dont have DM rights. Kidnapping the hostage should take in account the time of day and the current rules surrounding the risk of doing so. THE IMPORTANT THING IS THE OOC CONSENT FOR IT (what should limit random players getting kidnappped from a street just because of bank robbery). I think this used to be a thing back in the day. I have trust in the community that this would allow criminals to produce better and more often high quality RP - hostage situation at bank etc. etc. I believe there are a lot of players who would love to get kidnapped for fun RP and that there are a lot of players who would rather not to. And I think the OOC conset should give the player the chance to decide. I believe this would diversify a lot of RP scenarios which are like most of the times the same (like already mentioned bank robberies). Change FearRP rule to not fear only for your own life but also of a life of a hostage which is close friend for criminals and or just existing hostage for LEOs. You can take action against the kidnapper(s) ONLY if you are 100% sure you can eliminate them before the harm the hostage (taking them out with sniper rifle for example). You should attempt to reach agreement with the kidnappers when hostages life is at risk and attempt to agree with the demands. This change adresses the lack of fear for the life of hostages from Crim/LEOs side because they are not obligated to. I believe it would be realistic to have to fear for a life of a hostage and act accordingly. I am aware that formulating this is gonna be rather hard and setting the boundarie right also. If agreed upon something during hostage negotiations the agreement should be met no matter what (if crims would get free passage from a bank for leaving the hostage they would be given that) I believe this should be in place at least for some time as both sides would be attampting to cut the other. This would equalate the hostage negotiations and result in happiness of all sides. For example if bank robbers agrees to leave the hostage for free passage and chase without heli the LEOs should give them that. Rule defying appropriate ammount of ransom for the hostage depending on his status (like a gang leader would need to be paid for more than regular member, police chief should be paid for more than police officer 2). I believe the appropriate amount would be 100k for the first ones mentioned and 50k for second ones mentioned. Also I would encourage allowing players to get more if approved with alt rp request (and big enough RP reason for that). If a ransom was paid for the player he cant be kidnapped and paid ransom for again for a month. I think this part could be the most controversial part. And maybe the community is not ready for it. Also setting the boundaries right with also being able to control it (admins) could be difficult. Its a thing I would love to see. But can Imagine not adding this part. With all the context it would make sense to disallow to take “fake hostages” To be honest if we introduce bigger allowance for hostages during RP this rule would be a need. It would not be for LEOs easiry recognisable if the hostage is fake or not and it would open up a lot of options for abuse. Script support When holding hostage with /takehostage command typing out /killhostage would make your character shoot him in his head injuring him instantly (as shot from such a distance would do so). It would make sense to add this command or the scrip support for killing the hostage to make the fear for the hostage higher. Conclusion I am aware that if we loosen the rules surrounding kidnapping RP we should be mindful of the limiting such RP - like you can attempt kidnap someone once a week no matter on LEOs. Tho I highly believe this would open doors for much more diverse RP and make possibility of comming up with new interesting scenarios. I believe the current rules limit the possible RP too much and loosening up the rules would benefit everyone crims would get more RP ways how to do crime and LEOs would get more diverse crime to fight. Also Id like to encourage everyone to write a comment add a suggestion opinion or any idea you have. I would like to add it to the suggestion Ive made. AND PLEASE STAY CALM and lets make this as meaningful as possisble! tigerpet15
  4. Yup exactly. Its just pain in the ass most of the times
  5. Honestly this is only argument against it I agree with. I would never bait a police chase with my crim character because its just such a dumb idea. When you are criminal you should try to keep low unless you have big enough reason to not to do so. Another reason would be that I dont like driving the META cars and personally find them so unappealing (this might change with the new update though).
  6. I think this rule might need a change as criminal would realistically wouldnt bait a police chase just for the fun of it without some deeper RP. Ive seen youtubers who make videos of them IRL run away from cops (to RP that Id like to make it ALT RP request). The way Id make this rule would be that you cant bait LEOs without an IC motive (like diversion, deep character lore etc.) because baiting cop chase in a meta car is not realistic at all. Id like to mention that this comes from a player who mains his crim character.
  7. +1. It d add realism and more RP and realistic death RP. Like the death rp would not be upon player but upon randomness. I’d also make the chances of try dependent of the wounds (like knife stab would have higher chance of not failing unlike gunshot wounds)
  8. That’s fair you should take into account the number of cops for the interaction
  9. Hello. I am an ex banned player (I believe twice also) with indefinite ban. I am unbanned off year and 8 months. It made me change my attitude a lot. I haven’t got anything added to my admin log for the whole time except warning for petty report. I’m trying to say I believe the system works. In my case it changed my rp from win oriented to fun/rp oriented. I don’t care if I loose if I get fun deep and high quality in return (tho its kinda sad when I don’t get that)
  10. So I’m +1
  11. I think this could be solved with OOC asking the player if they want to be kidnapped and take part of that R. The rules should state what the players can and can’t do to him (for example you can rob ur hostage). And the possibility of killing the hostage. Not sure if I have the answer (I’d say I’d choose to ignore DM rights need if there is large enough reason to kill him. What I mean if LEOs try to make a move on u in bank and injure 3 of xour buddies it d make RP sense to harm the hostage to stop the police officers… IRL during thw bank robbery some people might get killed even though the robbers would not have any other reason than robbing the bank). It would need to be thought about a lot and making sure there aren’t any abusable grey areas.
  12. I believe the kidnapping rule should be lightened. What I’d suggest would be OOC consented kidnapping without enough escalation to gain DM rights to do so. It would open up much more rp scenarios beside bank/store robberies. I believe there should be a rule in place to regulate hostage situations and powerhaming. It would have to be thought out more though (something like when a hostage is taken like ur friend for LEOs civilian they should be concerned for his life and act accordingly and not randomly killing the attacker without making sure hostage would be 100% okay).
  13. I understand it. Though I believe in game support for them would be useful for everyone crims and Leo’s
  14. It d be cool to be able to listen to them. With th added items
  15. As far as i agree w the suggestion. I believe there is too much pg risk involved. I think the rework of the phone with added group chats would solve the issue we as criminals are facing.
  16. Exactly. There is an unofficial rule you need DM rights or appropriate escalation to attemnt somenes house robbery. What is the right way to go I believe.
  17. Okay that’s a fair point. Well I agree with it. Though I believe developers go I’m the way of making most of the RP scripted. What I am not big fan of. I love making uo some fun RP using /me and /do. Even though it could result in an arrest because it would take too long. I dislike the fact that to search someone u need to perform only ony /me. It makes most of the robberies boring.
  18. Interesting thought. It would be better to make all money as physical object. Either way the purpose of packed cash is for LEOs to find out if the money was stolen or not. It would have to be balanced somehow. Like it’s unerealistic to tell if the money was stollen only based on if it was the money packed or not. Me personally I would suggest to make it less recognizable for LEOs at the same time give them more investigation RP opportunities. For example… being caught with 40k of packed cash would not mean u stole it but its a probable cause for investigating where did u get it from.
  19. Oh okay. Not gonna lie I don’t see much RP opportunities other than prolonging death of someone. Like u need alt rp request to hide it somewhere etc. So the money acts like physical objects and u have to RP with it accordingly. Honestly I see your point. Though don’t think this would change a lot bout rp oppurtunities. I WOULD LOVE TO HAVE LESS STRICT RULES ABOUT ALT RP THOUGH and have more RP opportunities. I’m one of the guys on the server who uses /me and /do extensively
  20. How I understand is to make pocket money physical object in ur inventory instead of RPly having it. Like if u for example die with 10k the 10k would remain on ur body unroll someone takes it/body despawns. I think it would make sense with the direction the server is heading. We are getting more and more physical objects so it would make sense and I would highly recommend it
  21. Yeah. I managed to be still able to drive few non meta but just pretty cars. And I don’t agree with using meta vehicles all the time. Though while I’m maiming my crim character it’s really impractical to drive slow pretty car when there is risk of being caught by cops. I still do it though. I’d love to see maybe driving update with introduction of shifting to make driving/running away more about skill but not about the car u drive.
  22. Honestly I appreciate that point I’m starting out in character with whom I’d like to become LEO but not because of the action which is not that fun in my opinion but just to RP investigating some fun small crime in depth. Like since I was playing for four years on my crim character. I’d like to rp in a way to make the rp pleasurable for me and crims also. And take the “win” mentality out of the equasion. Like personally I don’t mind loosing when I get really fun rp out of it. Though what makes me angry is the repetitive rp of getting arrested. Like I’ve seen it too many times. I would mind being taken into questioning rp more in deapt investigation (even though the time in jail would be longer) cause I’d find that fun. Either way if I may suggest something fun to rp is to make some kind of /me /do of screaming at jimmy to take the certain car out. It will only make people happy and the uncomfy experience of impound way more pleasurable. Also damn. We need more cops with ur mentality on the server :))). Keep going
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