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tigerpet15

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Everything posted by tigerpet15

  1. The realism is one part. The other one is the fact that pd have ultimate i win button which criminals have no way to counter And its severaly overused. There are other ways How to make suspect comply and doesn’t have to be tased right away.
  2. Exactly I love tho point of view
  3. One of the LEO requirements is to have microphone And use voip. Its in the ooc requirements feel free to check it up on gov forums. So yeah if you are a cop you have to use voip And saying 3 times taser before tasing someone is nothing. I think why a lot of Leos are mad is the fact that they will loose I win button.
  4. Irl tasers have two shots. They gets used after the suspect is consistently resisting like 20 minutes for example. Have you ever seen bodycam footage from irl cops who use tasers And How long they should Wait… Also they have to call an ambulance after someone being tased. So yeah the way the system works is unrealistic. If cops d use other methods of stopping a suspects than instantly tasing them with no warning what so ever (irl cops have to scream taser taser taser befor shooting it) criminals would be way friendlier about it. Like 90% of Střeštík on my crim character goes the same i get tased cuffed put into cruiser the end no interaction what so ever. And I believe Thats poor quality RP
  5. I think the system should be inspired by rust inventory where you have interesting possibilities of splitting stacks
  6. Big +1. I actually thought of that idea of having automated impounf after timer is up
  7. What is far fetched from irl?
  8. This is a VOIP based server so it should be a problem.
  9. Like yeah. Even if you wanted to RP fun way How to resist it would get killed by getting tased
  10. Actually one of the points I wanted to include was the economy of LEOs - that they dont have a budget or anything like that. I decided noto to cause that wouldnt be accepted by the LEO community. As for the criminal roleplay. I had a long brake from playing on the server and came back with plenty of cool RP ideas. But I get soo burned out just from getting arrested with boring roleplay Ive experienced million times. Also yeah the criminal roleplayeres are toxic ID say they are more toxic than LEOs and I think this may be actually the reason you loose too much to gain so little. And from me trying to give server interesting roleplay becomes doing robbing bs RP which I dislike to have at least little bit of chance of gaining something.
  11. Yeah I think the limit of dropped /fdo commands is a problem. I love to Roleplay sprapainting ovver cameras etc. But yeah the limit of 5 /fdos is too low
  12. Well you certainly make really understandable points. Me personally I main a criminal character And never played for LEOs though I want to try that out at some point. Well I took a rough road of being banned twice to find out what RP I enjoy. I hate roviny people because most of the time its like boring RP. I really really enjoy planning high quality RP scenarios which gives to the server And try hard to have rp over winning mentality. Honestly I think I want to do the criminal RP because those players has lesser oversight than LEOs who have to have higher rp standards. And think I can try to shift at least the other players I RP with to quality RP. But often come to see planets who does have the win over rp mentality. And since Im criminal I often RP with cops. Well there are a lot of decent Roleplayer cops I love to RP with And who give to the server. But there are a lot of them who want to win over rp. And I hate when during the arrest he barely talks to me. I believe there should be sort of balance. And as I said I dont have the other point of view cause Im not RPing a LEO. As for the cops not dropping guns. I see where the problem is. There are a lot of criminals who would clap them for their guns. I wouldn’t do that but a lot of people would. Honestly I don’t like clapping people. I like prolongued escalation leading up to planned shooting. Like finding persons apartment and ambushing him in front of it with planned escape route. WELL THANK YOU FOR THE IMPUT ANYWAYS. I really appreciate the detailed explanation and honestly I can say that I mostly agree with you. thank you
  13. Big +1 I have so many RP ideas which are just not doable because I have to grind money.
  14. I think it would be interesting to see DOC guards being able to take inmates on jobs outside of the prison which would reduce their prison senteces while also promoting RP. SOmeone would deffinetely try to run away... Also DOC would get to use their cars. I think it d be fun for criminals as well as guards.
  15. Yes big +1. Also if the addition would include actually being able to spray paint that would be awesome
  16. Well In that case it would be interesting to see change to stamina to promote on foot chases. As for the taser effects yeah people doesnt RP it often because its so overused ID like the wording of a win button for cops and there are lot of power hungry cops which use it just to win and not to RP
  17. THE POLICE DEPARTMENT UPDATE Hello, Id like to point out the biggest issues I have with PD/SD. I play mainly on my criminal character so its gonna be mainly from a criminal point of view. Never the less I would love to hear LEOs opinions on things I am gonna point out. I am long enough on the server to appreciate any type of good roleplay and yeah I hate when I experience rolplay with someone who has win over RP mentality cause yeah idc about winning I want to have good RP experience. I also believe criminals recieved ton of updates recently and I think PD should get sort of overhall with upgrades for their RP. THE ISSUES: The way LEOs guns works is unrealistic - it makes them less vulnerable cause they dont loose anything when they die what can increase the win over rp mentality because they can be in a shootout and when they die they dont put another guns on the street they just respown with new set of guns. Also criminals doesnt gain anything from fighting them (with reasonable rp cause) they just get away from a crime what is not worth it most of the times and that in my opinion kills rp. Unrealistic military grade weapons for normal units - I believe its really unrealistic to let basic units have military grade weapons. IRL the normal units have side armd and one shotgun in the trunk which has to be taken out before use (not having them on person and being free to use them anytime). I think military grade weapons should be for SWAT teams only which should be overpowered like IRL and should be called only to serious situations. Tasers Unrealistic use of police vehicles - Police vehicels because they have pit ram are often used unrealistically. Like crashing into suspects car with disregard for the vehicle demage (they can always spawn the new one) and their lives. Like performing a pit manuver at 200km/h is unrealistic and not RPing any injures from a crash is unrealistic too. I belive police chasess should be showdow of who is smarter (like placig spike strips) planning how to stop the suspect etc. and not a showdown of who can survive more crashes. LEOs cars doesnt need repairs/fuel - I think LEOs/legal factions should work on LEOs doesnt loose anything when the get killed what makes them fear less for their lives - Acording to previous point LEOs doesn loose any guns anything valuable when they die what promotes win over rp mentality. PDs IRL fear for their lifes its a dadngerous job and they should loose lot more than they do when they die. I think changing to PD guns phylosphy might help Detectives has too little space how to lead investigations - I think detectives have been quiet forgoten for last few years. And I think they can actually investigate using /ldos only when they do have IDs. What gives them more space for their investigations. Lack of actual dispatcher position THE SOLUTIONS: Give detectives chance to access recent events of doors/cars/tools/was in the field of camera - I think detectives should be able to access a list of IDs who used doors/cars/tools/cameras to give them ability to RP with /ldos an investigations like IRL. It would promote a lot more RP and Id love to get arrested after thoughtful investigations/house raids etc. Make LEOs loose their weapons when they die - I think when criminals kills cops they should be able to loot their weapons. I think it would make two things to happpen. Cops would be more careful about their operations with the risk of putting more guns on the street and it would promote other means of RP over shooting like deescalation techniques. Also I believe when there is a heated shootout between gangs cops should wait for the swat/numbers to arrive because that happens IRL Let basic units have only sidearms (like IRL) and a shotgun in the trunk (with timer to get it out) - I think this change would add to realism, it would equal out the difference between criminals and basic cops and it would promote more rp over shooting (cops would have to plan out what to do and if they d meet criminals with bigger numbers they should try talking them selves out of the situations and not starting shooting with automatic weapons), also PDs should try to always deescalate situations instead of shooting and have them to plan their actions (making the smarter one "win" not the one with more guns). It would also equal out the gun differences between criminals and cops - making more planning RP promotes RP cops should always try to deescalate situation and not to shoot etc. Less weapons less shooting and more RP - cops having to play smart like deescalating etc. cause risk of loosing guns and when there are 10 gang members against two cops the shouldnt draw their weapons and shooting them disregarding fear for their lifes Make swat teams heavily armed but they would have a higher respond time (armored cars) to get to the scene - SWAT should be realistically the only heavily armed unit in the PD. They should have overkill weapons to stop any shootout etc. They exist for this reason. And they should differentiate from the normal units by the heavy weapons they have. Paying for lost guns Add a rule about realistic driving for LEOs - realistic pits, not crashing into suspects cars - I believe there should be little bit of tweaking of the driving rules for the LEOs to make it more realistic. I think there should be speed limit fro performing a pit manuver (like 120km/h) to make it safe for the driver being stoped and the cop preforming the manuver. I think there should be updated spike strips to make the easire to setup and to promote their use over the pit manuvers. I have experienced cops driving like crazy crashing their cars into the suspect like crazy with complete disregard for the property of the department and their lives. Honestly there is a rule against misusing expensive vehicles and think cops are given an too overpowered exception. This is kind of win over rp mentality which is worth fighting for changing. Disable "repairing cars" by despwaning the old one and spawning a new one - I think to add to the realism and roleplay the cop cars should spawn with 50% of fuel tank and the cops should refuel them selves like IRL (instead of spawning/despawning cars) and when they break their car they should call mechanic/go to mechanics workshop for a repair (adds on RP) Promote using only one car during the shift and not spawning despawning cars during chases/when they come to mission row (it doesnt work that way IRL) - I think there should be rule that officers would be able to spawn car in the begging of the shift and despawning it after the end. I think it would promote rp of higher command to control which units have which cars to have enough reach for high speed chases and off road chases. It d be fun to see that. Also I think parking police cars in front of PD instead of despawning the car would promote RP like actually someone stealing a cop car/spraypainting on the cop cars etc. Add actual dispacher possition - basically the person/people in control of units which locations they should cruise, to be the people behind desk controlling which units should join chase etc. (probably for higher ranking officers). Like having people overlooking all PD operations. Also this position should be deciding when an officer goes on duty which car is he gonna drive weather high speed/offroad etc. I think its unrealistic to replace it for the current system. So I think it d be reasonable to have the old sysstem during less active hours and the new dispatcher position during rush hours. Also it would be great to rp call with a dispatcher and it would heavily promote RP and realism. CONCLUSION: Id like to add that these suggestions would require careful tweeking to not make one side of the llwa too overpowered. In the end Id like to point out that I want to hear your opinons (especially the PD ones :D) about there changes and your ideas which would you like to add. What PD actually needs to add to make their RP experience better. I will definetely update this post when something interesting comes up. Thanks for reading tigerpet15
  18. -1. I believe cops can tell when you are speeding without it. And this would make them even more OP than they already are
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