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Everything posted by Mortem
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+1 I already made a post on this and I was told that they'd be 'back soon'. That was like 2 months ago.
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First of all, public drug labs are not profitable ENOUGH. If I am not with atleast 10 people I will not risk holding a drug lab for over 30 minutes, 100k an hour is worse then what private labs made, they should make it like 200k an hour so that even just by being there for 10 minutes you can make a cheeky 30k, making it good for new players as it doesn't require a long time to hold down. You're also forgetting that this 100k per hour is only for ONE person, where as private labs could make 100k an hour for 40 people at the same time with seperate labs. 3x drops isn't just about money, you can lower the price. Previously you could have like 10 people cooking every day for a gang which would be enough to make sure dealers are satisfied, where as now the production from these drug labs per hour is the same as 1 private lab with 24 tables, meaning that there isn't enough to go around. Either increase the amount of influence drugs give you or increase the output.
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Make it so that public labs drop 3 drugs instead of one for the same amount of ingredients, then you'll have further incentive for official factions to hold drug labs as well as make it plausible to keep up with the demand of dealers.
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I like the new update but I think some things could be done better: Buff plants, increase the plant drop rate or add ingredients back to labs. Currently, cooking at labs is simply not profitable: It is impossible as a new player to go there during peak times and cook drugs, and it's not worth the risk. A bunch of my friends have attempted to start playing the server, but have stopped due to the fact that there is quite literally not much you can do if you are new, if you go to labs you will get robbed, store robberies you will make maybe 5k in 15 minutes with extremely high risk and with the new house robberies maybe 20k in 1 hour. Inflation has been increasing, it now costs literally 1k for a sandwich and 1k for a heal at MD and like 300k for a 1g. AND YET, there has been no increase in the amount of money made from store robberies in literal OOC years. Make store robberies profitable, make house robberies profitable, the finding guns in house robberies was a great addition however I think the chances should increase to the point where new players can farm like SNS pistols or some shit.
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+1/-1, - Originally I would have said this is absolutely necessary, however, I believe it does bring an important risk factor to criminal RP. To keep things balanced maybe implement a "concealable holster" which is illegal, and thus only obtainable through criminal drops and takes up around 5 inventory volume, which when in your inventory would allow a firearm to be concealable and only in this case. Thus only a limited amount of people would be able to conceal their firearms, unsure how this would work with development though.
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Potentially add a ./dropbody in a factions warehouse at a certain tier, perhaps with the requirement of a certain amount of members with BLS or something, idk, makes it interesting as gangs that are affiliated highly with Cartel are certainly considered to be very powerful and would have their own hospital / infirmary at their HQ's. Just an idea, I'm not really sure about the specifics, I'm sure the staff team would know better if this is easily implemented, if it's good roleplay, or at what tier to add it at.
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I didn't even see the new development, you're right.
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N/A On a further note, though, make heavy pistols, SNS pistols and combat pistols concealable so that they actually have a use. Not many people pick these guns over the trusted .50, it would be interesting.
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1 million and my intimate touch.
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225 players are in SD and PD. Some of them have alternate characters in criminal gangs however as the statistics show most of them don't, we can't force anyone to roleplay what they don't want to roleplay but as it stands the sheer disparity of numbers between legal and criminal gangs is the highest it has ever been. Would reducing the player cap to 25 really work? How often do you see a gang roll around with 25 active members?
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+1 cold idea to add a dark web advertisement service for selling anything maybe this could also be used for screenshots ICly especially for hood gangs around strawberry to stir up beef between gangs
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industrial.
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I've had experiences regarding criminal RP on eclipse as a solo player, in a small group, and in a much larger group. In my opinion the biggest setback in regards to me playing as a solo player was law enforcement. As a new player, you are undoubtedly less organized and less knowledgeable about how the server works, and your only way of getting money would be through small-scale operations such as robbing ATMs and stores. From my experience back then, not only was it extremely slow to make money off stores, but to actually competently perform these robberies requires a team of people who know what they are doing. Most of the time, new/solo players will find themselves in DOC having lost a lot of their money, or in debt, and when in this position it is extremely difficult to get back off your feet as a new/solo player, which is just extremely demoralizing. To make it clear, I am on this server to have fun, and that is the only reason people should be playing this server, for the pure reason that it is enjoyable. I think a lot of people forget that this is the primary reason for playing. PVP is also enjoyable and a key aspect of the server, an obvious step to improving the roleplay standard of PVP engagements and the roleplay standard between gangs is to give us something to work with. As of right now, there's just simply not a lot to do, there's really no opportunities for Crim's to seek out that are profitable or don't require hours of grinding to successfully complete. I for one actually like the new chop shop update, that's simply my personal opinion. To spice things up, add these opportunities, with more variety, something as simple as: Giving criminals the ability to import fake licences Jewellery heists Criminal run mechanic, with illegal vehicle enhancements such as in real life Just these simple ideas, I believe, would create new fun roleplay opportunities. Then again, this is simply my opinion, however I think a lot of players would like something else to do other than remain at the pier fishing for 17 hours a day.
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gfx Interested in a signature? Check Sico's GFX Shop!
Mortem replied to Sico's topic in Videos & Screenshots
If you want PROFESSIONAL, CLEAN banners, come to Sico, he did it for me for 5£ because he's my guy. -
hope u find ur brother tho my tugg
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wtf blad
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Personally I think 3 gangs sitting on one freq is an IC issue, what prevents that from happening in real life? Communication problems, which definitely happen on a 100 man freq, either way, the rule should be tweaked one way or another, make it so that gangs can help each other, or maximum 2 gangs on the same freq, there are ways around this rule. The whole point is that allies are REAL in real life, and if you are a '15 man gang trying to fight a 40 man joint freq' then you need to RPly re-evaluate what you are doing, as it's genuinely just not a good idea, maybe get some allies yourself and come back. Simple problems require simple solutions, in the same way that IC problems require IC solutions.
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I completely agree that it is fundamentally a very simple rule and one that is difficult to get your head around, but that doesn't make it a good rule. Just because something is simple doesn't mean it's effective or useful, the reasoning for the back-up breach rule is so that gangs don't team up but it seems like an IC issue that is being averted in an OOC manner. On top of this, the back up breach rule destroys a LOT of roleplay, it is completely unrealistic and so creates situations where scenarios must be avoided for no IC reasoning apart from OOC rules, in my opinion it is too much interference in IC matters from an OOC perspective. As I said earlier there could be a limit, but the fact that as a gang we can't help our allies to defeat a common enemy is simply absurd.
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Let me not lie I would slap up batman and superman at the same time but batman slaps up superman