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Zoah

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Everything posted by Zoah

  1. +1 was going to make this suggestion myself. Sitting there on the pavement with some gauze and pressure on 10 GSW's is not realistic(need blood transfusions and surgery to stop internal bleeding at a hospital etc). Stabilization should be temporary !
  2. -1 We don't need any more limitations and tedious shit to deal with as Crims...
  3. Nice suggestion. Sometimes the mechanic's RP takes longer than the script repair
  4. Lately with my GMT+9 timezone it's been frustrating waiting sometimes an hour when I work 7 days a week and get 3-5 hours a day to play video games. I bet this issue is low on the Dev's priorities considering there's an argument for RP's sake. Maybe a compromise; if there are 5-10 + cops on duty it isn't automated ; if there's not 5-10 cops online it's automated
  5. +1 for logical realism Make it so your phone acts as a GPS but leave it so you can buy a GPS to be able to see the map without having your phone on. A GPS is a separate piece of technology from a phone...
  6. +1 Clean suggestion, will be visually pleasing and modern as well
  7. +1, RPLY it doesn't make too much sense to have to illegally import a ventilator system. I always felt goofy importing those via shipments
  8. The turf decay system was developed and balanced off of the old drug and money laundering capabilities prior to these updates. This has obviously made it quite a bit harder to maintain turfs. There are always unintended consequences with these updates, sometimes it's hard to think of them all before releasing the changes. Despite the good intentions of the update some further changes definitely need to be made to accomplish the original perceived goal. I would love to see people get out of their properties and be forced to RP to produce drugs and make money. The goal of making it so people don't have to sit in their houses/apartments/properties for hours was not accomplished. The main reason criminals do that is to order items from the Black Market. In order to maintain turfs criminals will have to spend even MORE time cooking to compensate for slower drug production from the table heat randomness nerf and the water bottle nerf. No matter what some players are going to want to grind money and not RP as much as others. Different people enjoy different aspects of Eclipse, if the idea is to drive out players that don't enjoy a server that only offers civilian RP and high risk no reward Crim RP then the update is fine. Maybe I'm not the type of player that ECRP wants on their server. This is just my analysis of the situation. The money laundering issue is horrid, the benefit of doing banks was that you were able to sell a higher $ value of packed cash to a single launderer in a single sell. Now with the 2000$ packs you get less influence and less money from your cash. With a constant strain already on money launderer turfs prior to the update this just creates more frustration and demotivation for criminals. I can see that the .50 and pump were deemed overpowered for their price to power ratio. I don't understand how the conclusion to just simply buff every other weapon by 50% was come to. It just seems not thought out well or tested well. So many unique weapons with unique powers and different useful situations being given a blanket multi weapon buff by the same 50% value can in no way be balanced. It's just going to change the meta, people are going to figure out what's best for their $ and gets them the most kills. My solutions to these problems. (not considering the planned drug update that I know nothing about) Drugs- remove the random heating effect. add water to certain furniture pieces. Or add actual value to the drug labs. Then instead of people killing each other at labs out of boredom there would be an RP monetary reason for conflict and control to be maintained of labs. Money Laundering- either make it so you can combine stacks of packed stolen cash into 1 stack or add a 3 minute timer to Money Launderer NPC's where all money laundered within the 3 minutes all sells for the same price/influence. Banks- Add a little more time allowed between aiming at the tellers. Sometimes poor ping and lag causes a bank to fail because 2 players were milliseconds off of each other on aiming at the tellers. This wastes the time of Cops and Crims. Why should players have to look at each others ping to see if theirs matches when trying to hands up some bank teller ladies? It feels very OOC and not immersive. Weapons- This doesn't bother me much as people who are heavily into PVP will just find the new meta and the supply/demand of those new best weapons will follow. This is a bit annoying for people who stashed many weapons that WERE good. It's pretty hard to RPly justify a change as big as 50% dmg increase. Like Woah !! these weapons that were sitting in my safe are all of a sudden killing people significantly faster... And these ones aren't.
  9. HUGE -1 This just seems like it would cause rule breaks and trolling...
  10. +1 It would be nice to be able to simply cancel the animation and have a progress bar in the HUD while picking the plant. Similar to drinking water/eating food.
  11. Can we get the Carvana car vending machine plz?
  12. Zoah

    FSO

    Welcome Back! The void of Asian culture on Eclipse will finally be filled
  13. +1 Also is there a way to make it so GTA doesn't think you're afk and start zooming in on random stuff while you're browsing clothes? So you don't constantly have to hit f2 and move in the middle of browsing.
  14. Zoah

    The Rooks

    The Life of Yousef Assad Yousef flinches and looks over his shoulder as he hears someone pulling in to the pump next to him at the "Wanted Reup". It's just another person getting gas he reminds himself. Old habits never die, even with the city being a much safer place than it used to be Yousef still watches his back while doing basic tasks like pumping gas and buying groceries. It's almost like PTSD, coming from a time where citizens of Los Santos weren't safe anywhere, it's hard to believe that gangs have agreed to not rob each other at places like this. But Yousef is happy that some newer citizens of the city will never have to experience what him and his friends did when they arrived. Catching up with an old friend Yousef and Andrew meet up once again. Reuniting with an old friend, Andrew Stienler. These two talk about old times, how things have changed. Yousef thanks Andrew for the conflicts he prevented for the Rooks during his time as High Command in LFM. They also tell old stories and laugh about how things have changed as well as talking politics and business. Del Perro Operations Yousef is sick and tired of the disloyalty of the businesses in Del Perro. His organization pays them, treats them professionally, and has been working with them since they opened up business in the city last year. Lately they've done nothing but leak information, accept cash from other organizations and back other organizations that don't don't conduct business professionally. Hopefully talking with the business owners will help. Yousef and Vlad manage inventory and build a plan to maximize profits. Yousef and Derek take some time to discuss drug production and the power that comes with controlling the supply in certain rich areas of the city. The Limousine One day Lele, Yousef and Frankie were talking, browsing vehicles at the used car lot. Yousef spots a Limo and thinks about how much fun he had riding in one with his organization before. He quickly checks the price of the one at the lot and then his bank account. Frankie lets him know he can get one at a dealership for a cheaper price. So Yousef heads over there with Frankie and Lele and makes the purchase. They then test ride it up to Paleto and get some mods and paint done by Yousef's favorite mechanic "Hanzo Devil". The Limousine after the beautiful work Hanzo completed The Limousine at the Crastenburg Hotel
  15. Remember your fans when you get official
  16. Would you guys deem it NON-RP for someone in PD to set a timer for 1 hour and go to a black market dealer every hour to try to interrogate ??? Because I've been told there's someone in PD that does this.
  17. Thanks to everyone that replied for their input and points of view. I have a better understanding of how it works now. I do believe there could be a benefit from changes to the current system though. As this post was a suggestion after all.
  18. You are incorrect. The drop that was comped this morning Irish also got the message at the same time. Since you don't seem to understand I'll give you a timeline of events this morning. 1. I make an order. 2. Goblins take the turf that I ordered on. We had around 70 influence and they sold a shit ton of packed money to take it to their control. 3. About 10 seconds after they take the turf I get the notification telling me my drop is comped. Irish also got the notification about our drop and so did PD/SD obviously. 4. PD tags their SWATT discord RP OPs and come to the drop 20 deep with Kevlar and Carbines sitting on all 3 drop locations. Meanwhile usually at that time we can't even rob a bank due to not enough PD online. (200ish players online). 5. We watch PD taunt us and "thank us" for the drop. I don't understand how they enjoy rolling up, setting up and then just driving to SD to store it. No RP interaction at all besides picking up a crate and taunting. I've seen many drops lately and got notified of them where EVERY gang gets the notification. Also there's been times where only 1 gang gets the notification. It seems pretty random to me. Is there any way to control PD just walking up to illegal NPC's and just speaking to them? The locations don't change like drug labs and I think there needs to be some rule on this as PD could just go back to the dealers repeatedly. If there's a regulation on this I'm not aware of it. Maybe PD could need to be notified or see people talking to the dealers to investigate it? I think it doesn't make sense that the dealer would still just stand there but tell PD about the drop? Can a drug dealer tell info about a shipment? Should PD be able to disable the NPC's like they disable drug labs? Should there be a similar restriction like PD staying out of drug labs except when there are calls or proper RP cause? Even though SD sure likes sitting on the highway conveniently next to Braddocks or at the entrance xD.... within gunshot range. (can't blame them, with all the gangs that fight PD being gone, as well as rule changes making it less desirable to fight PD and there being nothing to gain by fighting PD besides 4-10 hours in jail and 50k-100k+ losses per person. I'm sure sometimes they want some action too considering banks never result in a shootout and little jimmy at the store robbery with his default pistol and 15 ammo that decides to fight the carbine and kevlar isn't much of a challenge. Not saying that all Police Officers want to fight, I'm sure most are perfectly fine with how much conflict they get into at this time. Personally I'm not the type of criminal to fight all the time and I enjoy RPing as a Rook more than clapping. My admin logs and never having a single report filed against me will show this. ClankH. It's not only you but a lot of people here are acting like they know exactly how everything works and they developed the script that controls this. I'm just asking to be a little more humble and not act like your word/opinion is fact...
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