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Everything posted by Osvaldon
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Fixed.
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I will try to look into it whenever I can. PD/SD should be banned from doing so, while other players may be more difficult to control, but I'd say doing something like that intentionally could count as exploitation. As someone had already pointed out, it must be a rendering distance problem and I need to research possible solutions to this problem.
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10/FEB/2025 Under 8. IC and OOC Interactions Removed Offensive Language, Sexual, Torture, or Disgusting Roleplay Added Offensive Language Offensive Language is defined as verbal abuse, harassment or the excessive use of insults targeted at a specific player or group of players: Offensive Language is only permitted to be used in-character (IC) as part of roleplay. Out-of-Character (OOC) Offensive Language and racism are strictly prohibited. Players engaging in excessive Offensive Language must stop immediately if requested by the other party through OOC channels. Added Offensive Roleplay Offensive Roleplay (ORP) is defined as sexual, torture and/or disgusting roleplay. Offensive Roleplay (ORP) can only be performed if every participant and witness have expressed their consent: The initiating party must get the consent of all the people involved through OOC channels. If someone retracts their consent or if a random player enters the scene, the ORP must be stopped until consent is secured. Consent to ORP may be (un)conditional. Players are permitted to change the terms of their consent or retract it completely if they begin to feel uncomfortable during an active ORP scene. If a player agrees to ORP, they should (and must) manage the boundaries of their consent; therefore, proper communication is really important. If the other party steps out of line, the player has the right to demand a change in behaviour or simply retract their consent altogether in order to force stop the ORP. ORP must be done at private, hidden or secluded locations. In case a random player unknowingly enters the scene, then the ORP must be paused until consent is secured or until that player leaves the scene. If a player knowingly enters an the scene, it is automatically considered that they consent. Entering particular places, for example, strip clubs, means that the player consents to the potential ORP one might reasonably expect to find at such places. Rape (forced oral and/or manual stimulation/touching of genitals, penetrative sex), sexual assault, and paedophilia, including insinuations of and comments alluding to such actions, are strictly forbidden. Use of ethnic or LGBT+ related slurs is to be considered Offensive Roleplay (ORP); therefore, the ORP requirements must be followed. Sexual roleplay between consenting characters is not considered as ORP as long as it does not involve intimate parts of the body (it is okay to kiss, hold hands, hug, and touch non-intimate parts of the body). If you believe that someone is engaging in ORP against your will, your first action should be to request that they stop through OOC channels. If your request gets ignored, then the offending party should be reported. If you are unsure whether your own conduct could be considered ORP, you can always just ask the other player or make an inquiry to our staff team (/Report). Please also consider that the game is rated as “Mature 17+” and “PEGI 18”, and themes such as gang crime, drugs, violence, nudity, sexual content and strong language can still occur during roleplay, especially if it makes IC sense for these things to happen, for example, participating in criminal activities, inserting yourself into particular situations or areas, and presenting your character in a specific way.
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I think you've got your priorities backwards The problem is not that you can't trace it, the problem is that it works without battery.
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Downgrade to stock transmission.
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Lithuanian players who wish to transfer their credit store assets to the English server must follow the transfer request format and create a new thread. Transfer requests must be submitted before 2026, the transfer process will be closed afterwards. Requirements: Your account must have passed the roleplay quiz and can't be banned; Transfers between two different accounts are not allowed; Requests that fail to follow the transfer request format will be denied; Transfer Request Format Thread Title Enter the receiving account name and character name(s) if applicable: [Transfer Request] Account: Character(s) For example: [Transfer Request] Tomaszevskis69: Tomas_Valdemaras, Valdas_Tomaszevskis Copy Paste The Entire Box Below (From TRANSFER REQUEST and down): TRANSFER REQUEST Account to Transfer From: Your answer here. Account to Transfer To: Your answer here. Has the Account Passed the Roleplay Quiz (Yes/No)? Your answer here. Is the Account Banned (Yes/No)? Your answer here. Character(s) to Transfer To: Your answer here. Requested Transfer: (Please be as specific as possible, include licence plate numbers of vehicles, full addresses of properties) Asset # Asset # Asset #
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From my own experience, the Itali RSX will reach higher speeds in the city (up to 240), but have less speed on the highway due to how GTA V physics work, essentially, the car is reliant on "curb boosting" and FPS. This means that it will gain more speed on uneven terrain the more FPS you have. I was not able to reach the 9th gear myself probably due to the 240 speed limit. There is one thing you could try, that is get rid of the transmission/gearbox mod entirely as it add an extra gear to the car and affects the overall gear ratios.
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Will check it out shortly.
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Try without HDMP. If it's a graphic mod issue, then we can't fix it.
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Please include the top and undershirt ids (from the clothing store menu). Include the name/id of the gloves too!
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RAGE/GTA issue.
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Apparently, the "Interior" -> "Speakers" mod is what gives the car the additional speed boost. Scrolling through the "Speakers" in /ModView is also enough get a temporary speed boost until the car is re-rendered for the player. Thank you Rockstar Games for your consistency.
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Not a bug. I have not received gate data, yet so no work has been done on that.
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No changes have been made to any vehicles. Make sure the performance mods are synced via /ModView or by parking and then unparking the vehicle. Make sure the vehicle is at full health and visually not damaged. Be sure to test them on the same road as before, with the same FPS as before.
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Dear Eclipse Community, Finally, the long-awaited clothing update is here! The clothing update was developed in a joint effort by the modder and development teams: The modder team was responsible for the custom clothing: asset acquisition, modelling, texturing, and setting up the file structures. They built the actual DLC archives needed to load the custom clothing into the game (this includes both faction and civilian models). The development team had to integrate the new custom clothing (and also a large number of missing base game clothes) into the server. The clothing update required a partial rework and patching of the old clothing system. New improved data structures, clothing-related graphic interfaces and scripts had to be developed. Our awesome staff team helped test the update and volunteered as data collectors. It is not the first time when our staff team members aid us in the development process. An additional dozen pairs of hands can make extremely difficult and time-consuming tasks more achievable. The development process had a fairly high degree of complexity. It is much easier to start working on a new script and, once finished, integrate it into the server rather than to change and update an old and really large system. Changes to the old clothing system have a ripple effect across other parts of the server because so many other scripts and systems depend on clothing. The new system had to be made in a specific way to support future clothing additions (custom and base game). Furthermore, it did not help that clothing has an extremely large amount of data associated with it. Part of it had to be manually reviewed to ensure the best player experience (ex., selecting undershirts and torsos, removing invalid or bugged items, setting up the prices and availability, etc.). The update required a fair amount of time and effort to properly setup the top, undershirt, and torso combinations. In many cases, GTA Online uses pre-built outfits while ECRP tries to be more flexible and allows players to build their own outfits of fully individual pieces; therefore, data that could have been extracted automatically from the game files was often incorrect and could not meet our needs. Finally, data conversion tools had to be written and tested multiple times in an attempt to preserve as much of the old clothing and hair already owned by players as is feasible (it may not be perfect, but the test cases had good results). Unfortunately, some planned features (quality of life changes, additional content) had to be cut out to allow us to release the update sooner rather than later, but the most difficult part of the work, the necessary foundation and other important parts of the clothing update, have already been laid out and done. On the bright side, more clothing related updates are on their way and the latest update is definitely not the final state of our clothing system. Clothing Stores A new look, hundreds of clothes, and additional features! The new clothing store UI enables players to build an entire outfit before making the final purchase (similar to vehicle/weapon customization). It has categories with total clothing numbers; you can see the ids, the exact number of models and textures, names and prices of individual items, even attributes like weight and other useful information. There is a lot of new clothing; the undershirt selection has also expanded and is more straightforward. In addition, you can now purchase a variety of gloves and even select different colors. Hairstyles Hundreds of new hairstyles! Around 200-300 new hairstyles have been added to the server (a few models are from the base game). However, there is a downside to using custom hairstyles. Custom models do not work that well with hats and masks; some custom hairstyles have really long hair and may require more effort to combine them with other clothes (GTA V was not designed with long hair in mind). There are ideas to make a command to tie your hair; there is also an option to make extra models to account for the hats; regardless, this issue requires further research. Furthermore, the barbershop continues to use the old UI, but the development of a barbershop update is planned to begin after we are satisfied with the state of clothing. The planned update would include a brand new barbershop UI, additional hair textures, makeup, and facial hair. Faction Uniforms Factions can now build their own uniforms with the help of the clothing customizer! Factions now have the ability to create their own outfits. This provides the much needed flexibility as faction leaders no longer need to wait for the developers to make the requested changes. The clothing customizer combined with the new custom clothing creates significantly more opportunities and variety. However, we do expect faction leaders to ensure that the faction uniforms are used in a professional, immersive and realistic manner. Special clothing items like kevlar should not be over-used without cause. There should be immediate in-character circumstances to justify putting on armor, however, more flexibility can be extended to law enforcement officers because their profession is inherently more dangerous. Job Uniforms Freelance jobs have not been forgotten! Freelance jobs have also had their uniforms updated. It is a lot more realistic, immersive, and satisfying to work while wearing the most appropriate outfit for the job. Since drug crafting can also be considered a job of sorts, additional Hazmat Suit colours are now available at Humane Labs! Do not forget about our beloved Bolingbroke Penitentiary residents who may notice a slight change in their appearance too! Clothing Configuration Top, undershirt & torso combinations. It is more of a development tool than a feature, but it affects everyone who is not running around the world naked. The clothing configuration UI enables our senior staff members and developers to make changes to the undershirt and torso selection. It can be done on the fly without any need to restart the server. Because there is a large amount of data and many different combinations, some tops may, on occasion, still have a torso that does not perfectly match your selected top, or gloves may not be displayed. These undershirt and torso issues will be gradually resolved as time passes with the help of this tool. Clothing Inventory New clothing item images, icons and some changes. Clothing items now have new images and icons which should help to distinguish the different clothing items from the others. Small blueish and reddish icons at the top-right corner indicate the designated player model (either male or female). Unlike before the update, players can no longer equip clothing items of the opposite sex. It is not feasible to do it any other way, because males can't equip a dress anyway, instead they would be equipped by a random male clothing item. In short, it is a GTA V limitation where each player model has it's own clothes and the only way to make it work would be to replicate the models (double download size) and adjust their models and textures to male/female body proportions (huge amount of work). Furthermore, there are the clothing item images themselves and we have around 20,000-25,000 of them, however, to fully cover all the base game and custom DLC clothes we would need another 20,000-25,000 images, so instead, players will often see transparent placeholders where an image is unavailable. If we are able to streamline the image creation process and enlist the help of our community, we could fill in the gaps ourselves (this is currently pending research). Finally, we have the clothing item names that were extracted from the GTA V files (including custom clothing), however, not all base game items have names, so instead players may notice such items being named a sequence of numbers. All nameless items will have descriptive names assigned in the near future.
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It depends on how many shotgun pellets hit the player and what body parts they hit (head more damage, limbs less damage, etc.). It's a bit unpredictable due to different shotguns having 6-12 (in your case probably 8 pellets) that spread randomly and not all may hit the intended target. You died fast, because two players with shotguns fired at you and at the time you were already at a closer range which made the shotguns more lethal.
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I'll change the code execution order in some places. I can't test it on my test server as it does not happen on my PC. This change will take effect upon the next server restart.
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Will be fixed upon the next server restart.
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Will be fixed upon the next server restart.
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The Casino is not rigged, however in the long-term, it is meant to remove more money than it spawns (acting as a money sink), otherwise, the Casino would inflate the economy (and real-life Casinos would go bankrupt). Casinos are allowed to have a slight advantage so they can make a profit and continue to function. The current roulette is definitely fair, because there are days when players win more than the Casino does, but there are also days when the Casino wins more than the players. Examples (roulette): 27th February, Casino won $16,104,000 and players won $15,811,000. Casino won 50,46% of the time and players won 49,54% of the time. 26th February , Casino won $13,144,000 and players won $15,606,000. Casino won 45,72% of the time and players won 54,28% of the time. and it does go both ways like that each day, but eventually if all days are summed up, the Casino should have a bit higher win-rate, this is normal. Unfortunately, the earlier lack of roulette rules (no spread or bet limits) allowed for huge fluctuations to occur and possibly enabled players to use specific strategies to maximize their returns (not risk free, but seemed to improve the chances). Our senior staff member tested your betting strategy too and was able to win $10M in an hour. You yourself won $70M in less than a day which is probably more than hundreds of players make in a day. At the time, both cases raised concerns that roulette was flawed and could harm the server economy. This was not intended to happen, so we had made a decision to change the rules and confiscate a large part of your winnings. Since you started playing roulette at $6M, lost it, then sold two vehicles for $4,5M, we had left you with $15M ($4,5M profit). No further reimbursement is planned.
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Unable to reproduce with your vehicle, could be a packet loss thing, which means that the server is not receiving your customization data.
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These walls are from a third party mod and the creator seems to have skipped wall 39 for some reason. I will simply remove it from the store.
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Perhaps you got any client-side mods that are in conflict with our changes?