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Posts
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I can confirm this happened to multiple times and it's annoying, even same thing happens to bullets.
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45 minutes ago, cedridge said:
Because this is a game and is a point u seem to have missed, there’s a lot of shit in this server that isn’t realistic and i think i speak for most of the server population when i say that we didnt come to play a life simulator. So since u suggested gta online for us, i’ll suggest something for you, if you want realism, go outside.
This is what some people in the community need to understand.
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9 minutes ago, FrankieP said:
Do people really lack the imagination to be able to come up with some interesting rp, or are they really so boring that they have to spend all their time robbing and shooting for no reason? Also, my report highlighted how beneficial this new rule can be. This is a roleplay server, if you don't wish to roleplay then I suggest you go play GTA Online, you'll find it more enjoyable
I still agree with many of the points that @MrUntouchable215 and @Mariaaaa made, the rule isn't perfect and could do with some improving, although to suggest that the inclusion of the new rule is a bad thing is a bit dumb.
My point wasn't the roleplay reason, but take for an instance another robbery takes place cannot they use their vehicles that they worked for?
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Gonna use this precedent to pinpoint some issues:
I really don't get what it came down to, these players that got reported have been in the city for ages, grinded their asses off to drive in those specific cars and now what they're not even allowed to rob in them because they're expensive, they deserve to drive in them whatever use for them might be, if gets lost in the process there's consequences for them. This rule consists of more IC relations than OOC relations. Quite depressed these past few days not gonna lie, this rule just needs to be adjusted that only clothing stores/fuel stations are considered highly public area. It blows my mind how criminal rp was improving from official factions and it turned upside down, cause people are worrying every step of the minute trying to not get banned.
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My man flint always says the right things, there needs to be a heavy change on this. At the end it's good to remember we are PLAYING a VIDEO GAME and we're here to have fun and not get each other banned.
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Yes for the love of god please. For the past few days this rule is killing criminal rp bit by bit and it's sickening, people are using this rule as a form of OOC protection.
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13 minutes ago, Nitrogen97 said:
Lowest I'll go is 350
Good luck for your sale.
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1 minute ago, Nitrogen97 said:
all 1gs go for like 300-400k now
no they dont, only pure secluded locations go for that amount for 1g.
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3 hours ago, Copperhorse said:
+1 crims have been getting hit way too hard with all of these new development updates and rule updates. A lot of criminals don't even come in town much anymore because there's really not much to do criminal wise besides drugs.
Cooking at community drug labs with your gang has been killed off. Checking drug labs for other criminals and gaining new connections that way has been killed off. We were without laptop access for around 2 months for some reason. Now there's script limitations on how many guns you can buy at once with a license. Chopshop has been pretty dead because cars randomly disappear after being offline for 2 hours. The prison time is unlimited. You now get put into debt if you can't pay your fines. It's damn near impossible to rob anyone anymore without them going to a public place and going into /b. Going to war now requires OOC approval.
What have we gotten in terms of rule changes or development updates that give us more opportunities as criminals during these updates? Not really much I can think of.
This is very true.
Crim RP need to be looked at more as it's a big aspect of the general role play itself.
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heck yeah man, sometimes it's annoying you have to drag top left to fix the inventory management bug aswell.
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1 hour ago, GWXCORE said:
Honestly, they should have exempted repeat active criminals from the rule completely. Would have fixed every thing in my opinion
My man you couldn't have said it any better, props
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1 minute ago, Kyle White Raven said:
I just asked a simple question. What locations do you think you should be able to rob people at, but can't because of the new rule ?
Thats common sense, then one's where are not populated? Where small groups and or other people hangout. I don't need to answer it. Instance for example in abandoned hotel parking lot shouldn't be classified an open street.
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@Kyle White Raven So you're telling me now I cannot rob a player with my heavy because he has .50 pistol only? No it cannot be this way, I worked and grinded my ass off to protect myself with a higher weaponry. There's no need for this high risk low reward thing. This rule should have only been applied in the places I mentioned before, fullstop
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8 minutes ago, Kyle White Raven said:
This is the same base argument ecnonmists use for ''free market capitalism'', I won't bore you with the details, but it essentially boils down to ''The market will decide everything'', but as anyone will notice, there will be things that can't be handled and thus need regulation (in RL it's things such as pollution and in Eclipse it's things like DM rules and FearRP rules).
The reason why such rules are in place is because people weren't able to critically think about what would be realistic or not. So to say ''It's our CHOICE to know what risk we take and how to play the scenario, we don't a rule that tells us which, with and how to do a robbery.'' is naive. If no rules with regards to robberies existed (e.x NCZ) then people would surely commit crimes in these areas, it's just the nature of such a game, people will abuse and take advantage of gaps in rules for their own benefit or entertainment. Giving you a choice is good, but there has to be restrictions and limitations because otherwise everyone will run around robbing people everywhere and anywhere with no regard for realism, which is what we are trying to achieve in Eclipse.
''However this rule is killing criminal RP and making life easier for people'' - It isn't killing criminal RP, it's getting rid of lazy criminals, forcing you to consider the risk and reward of your actions in public places while giving you a nudge towards the right direction by forcing you to think smart and avoid robberies in the middle of broad daylight in places where realistically there would be a low chance of people getting robbed. However, this isn't to say that all robberies are outlawed. If it makes RP sense and planning goes into it I am sure staff is willing to accommodate your RP. But for the broader player base, this is a right step in avoiding shitty role-play.
As for ruleplay by others given the new rule, that definitely sucks, but I think it is something that can be achieved with slight modifications to the rules as mentioned by FatherOsborn, I don't think scraping the rules is the way to go.What are you saying? You think people in a known or high organizations just waltz in a robbery, we take the necessity such as a mobile vehicle and where to park it, when a robbery starts. You cannot just put an NCZ in every street parking alot or stuff like that as I said i understand the common public places such as parking lots/clothing stores/gas stations is totally fine but other else no, sorry if you get me wrong but if i can take specific items that benefit me and don't get caught I should be able to do it and no this has nothing to do with "lazy criminals". In 4 months of roleplaying as a criminal I have never stopped on the highway to commit a robbery or shit like that, most crim organizations are not stupid, it's common sense it's took place then mostly they went to jail most of the time, as I said PD is there to punish us for the outcome of those silly robbery actions, not a rule. You are a civilian you can role play how you want and criminal role plays how he wants, it's his responsibility for his actions with following the server rules.
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That honda civic though, do be lookin nice. +1 bud
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2 hours ago, Ezrya said:
Agree with this, while the rule is for good reasons and I'm glad a rule like this exists now, it could still use some work. Lately I have seen a lot of ruleplay happening, many chases have just led to people going from chop shop for example to a public place then just saying "Can't rob me here it's a public place". It's essentially being used as extra NCZ's for protection by criminals.
As Kanna stated, it presented good things such a highly public places to be maintained in a chill environment such as gas stations/clothing stores/parking lots. However this rule is killing criminal RP and making life easier for people, which that not how it should be. Drop-off should can be robbed under any circumstances, a criminal in real life there's no such thing as high risk low reward. If the criminal is part of an organization with big sufficient funds that can maintain himself with heavy weaponry and a guy insults the criminal gets insulted on the streets he gets taken care of with the proper outcome. Not to mention there's many criminals who participate in hit n' robberies. It's our CHOICE to know what risk we take and how to play the scenario, we don't a rule that tells us which, with and how to do a robbery. That's why PD is there so if we commit a robbery we got punished for it, not a goddamn rule. Sorry to say but many ooc and ruleplay is taking place and it's ruining the criminal life and the fun of it and at this point it's getting ridiculously annoying. Hope it will be adjusted accordingly for crews/major gangs in the server.
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1 minute ago, JakeInnit_ said:
With the new fixes, I think everything is fine. If you run multiple tables you can make a million in a couple of days.
Play smart not hard.
As jake said, the new drug lab system is far more adventurous, the only problem is one substance is being mostly cooked which is cocaine. Increase in supplies on import (maybe unlimited same as humane) must be adjusted i think and the market value should be fixed.
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33 minutes ago, Ezrya said:
Completely agree here, I feel now wars have way too much OOC involvement. I definetly don't like the idea of being forced to have no interaction with my faction if WK'd. Most of my friends on the server are in the faction and it's allies so not being able to interact with them and spend money dropping colors would suck, at this point there would be no point in logging on. I'm not sure why someone else should dictate if my character gets to no longer participate in a war and even get to socialise with friends. I feel as if there should be some change here to where you can interact with faction members socially just not assist them in any way.
As for gang wars being resolved through faction management this is completely unnecessary, this can easily all be done IC. While I can see these rules were made in good faith to further improve the criminal side of the server and to move gang wars away from just hunt, shootouts, wait for NLR and repeat, there's just way too much OOC involvement in wars now.
Couldn't have said it any better, all facts as my vato friend pointed as well @BabaYagaBruh
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Just now, MrSilky said:
Being shot in a gun fight won't result in you being war killed. Being war killed comes from in-depth RP from both sides (such as kidnapping a high ranking member of the opposing faction and demanding something in return for their life).
The kidnapping was a good addition but as stated, changing colors of clothes and vehicles cause your warkilled like makes 0 sense, in reality people represent their colors no matter what if they have honor for their family, you cannot just force them against their will :wutface:
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1 minute ago, JakeInnit_ said:
I dont wanna have to spend 300k to change all my car colours when I get WK'd then 300k to change it back after the war.
Not to mention nearly all my friends on the server are in my faction or allied factions and not being allowed to play with them for the duration of the war will suck, I'll probably just not login.
I agree with jake so much here, it's a game at the end of the day and applying so many rules to a game always end up ruining the gameplay and the fun. Mexicans back in the day were in a war with council and their allies and never complained once.
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15. Player Theft, Prison Breakout, and Kidnapping Discussion
in Archive
Posted
damn bro very epic