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Chunder

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Everything posted by Chunder

  1. I love this idea however there are soooo many issues that come with it. As stated above, aliases. Going from a tough beefy mexican gang member to a small chinese lady is gonna make no sense if aliases stick around. While you'd still RPly be the same person (same criminal history, etc) no one would recognise you. While I don't think CKs should be a thing to become a new person, maybe something like character resets where you pay to lose aliases but retain the same licenses, criminal history and such. This would help so much with transition roleplay or just people that are bored of playing a male or female character and want to swap. A cooldown or increased fees to avoid repeated abuse of this would be cool or straight up you only lose the alias if you change gender to avoid just changing the face slightly but retaining everything else. Games like WoW have recently adopted gender fluidity where you can far easier play who you want to be and change a lot easier so I'm absolutely all for it if the above steps can be sorted out.
  2. This would be fun however I don't see script support for this necessary. If anything involving script would just complicate the simple method that people can do to RP illnesses (and in extension injuries). If someone wants to RP as being ill then they're able, that's what roleplay is for. There are plenty of IC avenues already in place to get diagnosed and treated already without the need of extra development time or specific commands in place. I'm probably not alone in thinking that the idea of a "pandemic" system where everyone could get infected and suffer an illness might not go over well with people, especially since we're still in the aftermath of a recent worldwide pandemic.
  3. Hello Henry who is not actually Henry!
  4. Obviously if they're doing this then please report them! I can see absolutely how this can be abused even unintentionally. VPM is just confusing, we have PMs already and the only difference is the colour.
  5. Palomino Ave .24 There is a blip! (( /setgps 24 palomino ave )) Door is open. Please contact #3731392 for info and stuff.
  6. Can confirm. I tested these two bikes out and the bike with less mods went significantly faster than the maxed out one.
  7. We are always open for constructive criticism yet this doesn't really seem like much of a discussion. I was personally not a witness for what occurred during that cake smuggling however I did catch the IC and OOC aftermath of it. I don't think simply making guards allow any smuggled items inside promotes realism however there are times when we do allow items to be smuggled in if RPed properly. You must remember the smuggling rule in the prison rules. You are absolutely 100% allowed to smuggle in items in a cake (although quite an absurd idea but that is IC absurdity!). Rules do state "Trying to smuggle in larger items such as weapons or radios on your own body would not be realistic and considered as powergaming." however the weapon would RPly be in the cake, not on your person. I will personally bring this up. Breakout RP is completely out of DOC hands. We don't approve or disapprove anything yet we are the people to often facilitate the RP. Prison fights are fine! Obviously DM rules always apply and IC consequences will occur from fighting. Illegal RP (I assume this means doing crimes inside of prison) is fine as well but IC consequences can occur. As a faction we are always happy to facilitate any form of RP that any inmate wishes to do, within reason, however we must still realistically roleplay as guards so if we see a bad thing occur then we have to react to it accordingly. We have an OOC feedback from here: https://gov.eclipse-rp.net/viewtopic.php?t=105084 or feel free to just reach out to me over discord, Chunder#6108
  8. Better get a sick whip to go along with that license, Lorenzo!
  9. Chunder

    Imma newbie

    Ayooo! Check out the guides: https://forum.eclipse-rp.net/forum/51-faq-server-guides/ and the rules:
  10. This has been added to the server!
  11. I think it would be kinda great if the taser radgolled people, and stunned them, like it does in regular GTA. Right now it just freezes them in place and ragdolls them sometimes. This would just be visual and not really a buff. As I tell people in DOC, RP grabbing when they're tased. They can't do much while they're incapacitated for the 10 seconds. The taser is fine at it is IMO strength wise.
  12. This would be great! In DOC we RP all inmates keeping their licenses as we don't' RPly take them. It means we can ask them who they are as realistically they'd have identifiers, such as numbers, to say who they are.
  13. The rules inside of SADOC are the same as outside meaning that public robbery is still a thing. Below is the prison rules regarding player theft: 6. Player Theft on Guards / Inmates Robbery Rules apply in the prison. There should be proper reasoning for wanting to rob another inmate or guard, and it should be done at a proper location within the prison itself (e.g. away from cameras and guards). Refer to 15. Player Theft, Prison Breakout, and Kidnapping in our General Rules. There are several locations where there purposefully aren't any cameras to allow for robberies to occur.
  14. I agree realistically that IRL COs won't be carrying around firearms on them, which is why we only allow CO3 who have multiple months of experience at DOC. You also need to remember the fact that prison breaks, riots, fights and murders happen a lot less likely IRL than in ECRP. Tasers IRL will put you down in one tase whereas in ECRP you get tased and after 10 seconds you can go around punching. Prisoners IRL are incredibly compliant compared to those in ECRP as they realise they face actual consequences (years or life in prison or the chance of death if they start something) whereas in ECRP, you get released after 8 hours, if you die you respawn and you go about your day. If prisoners realised there were real consequences for their actions then they would be more cooperative and therefore we'd have less reasons to carry firearms around. SADOC is reactive rather than proactive with their views to using firearms. We have the IC force matrix in place to prevent those pulling out their guns and shooting once they have been granted DM rights on the person. Guns are a very very last resort. Unlike other factions, every time someone in DOC pulls the trigger of a firearm, they have to write a report about it to show that the trigger being pulled was warranted. They are ICly punished if it wasn't warranted, you can track this through our suspensions on the gov website. If we have a prison break, a riot, a murder then we have a very valid IC reason for active deployment. We won't just brush it off and go oh well maybe we'll tase them more next time, we want to ensure that this doesn't happen again so increasing our alert status is the way we can react to this. We are constantly improving our IC protocols regarding firearm deployment. In the last 24 hours we have updated two pieces of IC paperwork and implementing something else that will hopefully completely prevent the need for active deployment in the cellblock. I also do not feel like this is the place to discuss a report that has been posted and would prefer if people refrained about discussing rulebreaks here. As usual, feel free to reach out to me on discord with any feedback you have: Chunder#6108 I am more than happy to discuss with people and hopefully develop SADOC into a better faction if provided with constructive feedback.
  15. It's about time I give my 2 cents to this discussion. I don't believe that implementing this would kill the faction however it would greatly reduce the amount of RP that DOC and inmates can do. There are often hours when there are no inmates already late at evening or early in the day so we'd see a lot less people. There are obviously a lot of mentions here that there is no RP in DOC however DOC is what you make of it. We have literally no script interactions that we can do to create RP so it's a case of making up whatever we can to do. We have to do this 24/7 so obviously some of the time we need to step away and do other chill things however we are always open for more active RP if inmates wish to also provide it. It isn't 100% on DOC to make DOC an enjoyable place, we're just the catalysts for the inmates to RP. There are many many things we have tried in the past that have all failed, such as the prison schedule. Having a set timetable where you move inmates from the yard to the showers to the cells every 15 minutes isn't feasible if we need to have staff processing, training to get their promotions or dealing with the 60th fight of the day. We're happy to try other things to do if anyone ever has any ideas! With that, DOC can actively reduce time and increase time based on any IC behaviour. You can turn up at DOC with 2 hours of time and 5k fines. Even if you mine, you can make all of that money back during you sentence. If you want to fight other inmates, you're gonna get more time and lose money. If you want to provide positive RP, do chores then we can reward you with reduced time via stamps. There are plenty of script and RP opportunities to RP in DOC how you want, within reason. Moving on from that, there have also been some mentions that the rules are too strict in DOC however the rules are the same everywhere. DM is treated the same, robbery is treated the same. The only rules that apply differently is NLR due to the small size of the prison and the fact that there's no script way to treat inmates. I actively push faction members to report rulebreaks, however small, as I want to improve the prison and the server environment as a whole. People don't know what they're doing wrong unless they're told about it. We're all in agreement that DOC requires script support, however minimal. I have been a part of the DOC now for almost 3 years and in this time, the only change that has been implemented was the new prison. Knowing this, I have actively pushed IC for new things that doesn't require script support. We love to hear feedback about DOC, with suggestions and things we could change or implement. Here's our section for RP feedback: https://gov.eclipse-rp.net/viewtopic.php?p=446516#p446516 You can also DM me on discord, Chunder#6108 There are some amazing suggestions in this thread, some of which I haven't seen before. It has been mentioned a few times already but here's my suggestion thread:
  16. Hello there! Very nice introduction.
  17. Hello. First of all we greatly appreciate any feedback for SADOC. We have a SADOC feedback form here: https://gov.eclipse-rp.net/viewtopic.php?t=105084 so please let us know about negative or positive RP experiences. From your post above we can tell that you had some issues, feel free to post feedback above or reach out to me on discord, Chunder#6108 and hopefully we can solve any poor roleplay! I can personally vouch for the pictures above as literally all units on duty were dealing with one of our most troublesome inmates, pictured below, for a large amount of time and after that had been concluded we returned to the cellblock. Here's a picture from that RP: The prison is a large place! If we're not RPing with inmates then we're likely somewhere else training, teaching or engaging in other types of roleplay most of which you can see displayed in our faction thread: Also if you have any development suggestions then post them here:
  18. Absolutely! There are some people that just type and there's no issue with it at all!
  19. Commands List Updated: 16th June 2022 Roleplay Commands /me [description] Roleplay command used to describe actions your character performs. (Ex. /me tries to slap a pair of handcuffs around the wrists of Tony Henge. /me tries to move his arms away from the officer, to bring them to his front.) /do [description] Roleplay command used to accurately, and truthfully describe an active roleplay scenario. (Ex. /do A strong scent of marijuana would come from the vehicle. /do The CCTV feed would show so and so breaking into the car.) /my [description] Roleplay command used the same way as /me, but adds a ‘s after your character name. (Ex. /my phone rings, /my watch is gold, /my left index finger would be sticking upwards, indicating it's broken.) /ame [description] Same as /me, but does not appear in chat but rather above your head. /amy [description] Same as /my, but does not appear in chat but rather above your head. /melow [description] Same as /me, but only appears in chat for those in closer proximity to your character. /dolow [description] Same as /do, but only appears in chat for those in closer proximity to your character. /Ldo [receiver] [description] Long range /do used to RP further information when an individual is not in the immediate area. /fdo [text] Creates a floating /do. /removefdo [id] Remove the floating /do that you have placed. /listfdo List all of the floating /dos you have placed. General Commands ` or @ Display scoreboard (Country Dependent Button) Press F2 Toggle cursor on and off. Press F4 Toggle the factions menu on and off. /help or F5 Toggle help menu. /cstore or F6 Toggle credit store. Press F7 Toggle the U.I on your screen on and off. Press F8 Capture a screenshot (screenshots saved to RageMP directory.) Press CTRL + X Toggle the context menu. Press I Access your inventory, vehicle inventory, or furniture inventory. Press CTRL + 0 Toggle animation. Press CTRL + 1 Hands Up animation. Press CTRL + 2 Pointing finger. Press CTRL + 3 Facepalm. Press CTRL + 4 Salute. Press CTRL + 5 Thumbs up. Press CTRL + 6 Dance. Hold B Points in direction of cursor while holding. Press C Crouch Press Q Go to cover. /anim [1-12] Displays list of available animations. /anim [anim type] Performs a selected animation. /duoAnim [ID] [anim type] Offers another player to do an animation with your character. (/duoAnim will give you available duo animations) /acceptAnim [ID] Accepts an animation offered from another player. /stopAnim Stops current animation. /mood [mood type] Changes your characters mood /report [1-4] Requests assistance from a staff member. /rm Send a message to the staff member who accepted your report. /cancelReport Cancels your in game report. /stats Check your current stats. /salary Check the amount of on duty hours since last paycheck // displays base income. /pm [ID] [message] Send personal OOC message to someone. /vpm [ID] [message] Sends a free personal text to another player using the VIP system. [VIP ONLY] /vip Displays VIP membership expiration status. [VIP ONLY] /license [ID] Check your current licenses. Leaving ID blank shows you your own licenses. /pay [ID] [amount] Give another player money. (alt: /pay) /ncz Displays whether or not you're in an NCZ and what parts of the rule apply at your location. /payTicket [ticket ID] Pay a ticket. Must be at police desk, or near officer with RP. Leave blank to show list of tickets. /alias [ID] [name] Give someone an alias. /policeDesk Access the police menu at a law enforcement station. /pet [pet number] Spawn/despawn your pet. No number will show the list of pets. /petname [pet number] Names the select pet. (Bugged currently) /petfollow [ID] Makes your current pet follow a specific player. /feed Feed your pet food /payToll Pays a toll /analyseWounds [ID] Analyzes a players wounds. /myWounds Analyzes your wounds. /checkParkingPay Check a vehicle for a parking pay pass /mechanic [message] Request a mechanic from the Los Santos Mechanic Services. /newsAgency [message] Request a Weazel News employee. /acceptOffer Approves a Weazel News advertisement. /removeOrderedBlip Turns ordered blip from Weazel News invisible. /mechAccept Accepts a mechanics offer. /setGPS [House #] [Street] Sets a way point to an address. This will be the UI show at the door. /myLoans View loans you have taken from finance companies. /payLoans [amount] This will pay the amount you specify towards your loans with the loan company. /buzzOffice [message] Send a message to the owner of the loan company. /carryBody Pick up an injured player. (Also used to remove injured player from trunk) /dropBody Drop an injured player. /storeBody Put injured player in trunk. (Must be open and correct vehicle type) /leaveTrunk Exit a trunk. /follow [ID] Start following someone. /unfollow (or K while following) Stop following someone. /jtime Displays current jail time. /time Displays the server time (UTC). /hidehud (true/false) Same as F7 but doesn't hide chat. /logout Log off your character to the authentication menu. F11 Open Rage Console Voice, Radio, Phone, & Speaker Commands Press N Talk out loud via voip. Press M Talk over the radio via VOIP. Press P Talk over the phone via VOIP. Press CTRL + Z Change between whisper, normal, or shouting voice proximity. Check the bottom lft to see your current voice mode. /w [ID] [message] Whisper (text) /cw [message] Whisper to all individuals in the vehicle at once. /low [message] Speak quietly. /s [message] Shout (text). /doorShout [message] Shout through a front door (text). /r [message] Talk on your radio. /rlow [message] Talk over your radio quietly /radioFreq [number] Change radio frequency. /myFreq View the radio frequency you're currently on /bindRadio [0-9] [frequency] Bind a radio frequency to a hotkey. /phone Turns your phone on/off. /record Enables recording animation for your character. /delPhone Destroy your phone (permanent choice.) /charge Charge your phone. (Must have plugged a charger in your home or vehicle via Inventory Menu (Press I)) /speakerPhone Enables speakerphone while in a phone call. Only shows when other person types. /vr [1-3] Resyncs in game VOIP. (1, 2, or 3). Referred to IC as a cough drop. /vol [type] [0-100] Changes volume level of Proximity, Radio, Phone, or Speaker. /speakerURL [ID] Set station playing through speaker. /speakerVolume [ID] [0-100] 100] Increase/Decrease speaker volume. /atc Contact air traffic control. Must be in a helicopter. World Interaction Menus Scroll wheel to change option & Press E to select the option Hold G Opens up the UI to allow you to select a seat in the car. https://i.imgur.com/Wco7hFa.gif Scripted Job Commands /returnVehicle Return your work vehicle at the job headquarters. /quitJob Resign from your job (you must return your work vehicle first.) /vieworders Check the list of available trucking orders. [TRUCKER]: Press Y Open Trucker user interface. [TRUCKER]: /cb [message] Truckers radio (text) [TRUCKER]: /togglecb Turn on/off truckers radio. [GARBAGE]: /unload Unload collected garbage [MAIL DELIVERY]: /pickupMail Pick up your orders package [MAIL DELIVERY]: /deliverMail Delivers mail to an address [TOLLS]: /togglebooth Raise/Lower toll barrier [BUS DRIVER]: /cancelRoute Cancel your bus route [HUNTING]: /gut Obtain dead animals meat. Requires knife equipped in hand. [CORONER]: /bagbody Places a nearby body into a body bag (must be near work vehicle) [CORONER]: /storebodybag Places a held body bag into your nearby work vehicle [CORONER]: /corr [Call Number] Accept a coroner call [CORONER] /coronerrequests Shows the current list of coroner requests. [TACO] /ChangeTacoPrice [Price] Changes the price that you sell your tacos. Food & Drink Commands Press E Eat or drink your current item. /stopDrinking Stop drinking your drink, throwing it away. /stopEating Stop eating your food, throwing it away. /buyTaco Purchase taco from taco truck Vehicle Commands Press K Lock/unlock the nearest vehicle. Press L Toggle cruise control. Press I Open the vehicle inventory menu. Press/Hold G Enter vehicle as passenger Press Arrow Left/Arrow Right Vehicle indicators. Press Arrow Up/Arrow Down Engine control. /showVehicles Show your vehicles locations (If vehicle is in motion, it will not be visible) /vehicleStats Provides information on all owned vehicles. /cruise [speed] Change maximum speed. /modview Vehicle modification selection and preview. /giveKey [ID] Give a temporary vehicle key to a player. /giveKey [ID] [true] Give a perm vehicle key to a player. Adding true at the end makes it a permanent key. /removeKey [ID] Removes a vehicle key from someone you previously gave a key to. /removeallkeys Removes all players access to current vehicle. /sellVehicle [price] Put your vehicle up for sale at a car market. /buyVehicle Purchase a vehicle from a car market /cw Whisper to everyone inside of the vehicle you're inside of. /neons Enables neon lights under your vehicle (if capable). /xenons Toggles xenons. /vehsellback Removes your vehicle from the car market. /toggleAutoLock Enable/disable automatic locking for vehicles. [VIP ONLY] /autoLock [1-10] Set a delay for automatic locking in seconds. [VIP ONLY] /eject [ID] Throws a player from the vehicle. /transferVehicle [ID] [PLATE] Transfer ownership of a vehicle (Beware of RWT) /AcceptTransfer [PLATE] Accepts transfer of a vehicle. /carurl Play music through a car speaker (May need to be done twice as its quite buggy) /dropanchor Drops the anchor while in a boat. /raiseanchor Raises the boat's anchor after it has been dropped. Criminal Commands /grabCash Starts robbing a general store (Requires 2+ players.) /stopGrabCash Cancel a general store robbery. /flick Throw away your marijuana blunt. /frisk [ID] Sends a request to search someone's inventory. /friskApprove [ID] Accept the frisk request. /takeBattery [ID] Take someone's phone battery (They must have their hands up) /cutHair [ID] Cut off someone’s hair (Requires a knife and they must have their hands up) /ringPrison Call a prison guard in prison. /exchangeStamps [Amount of stamps] Exchanges stamps for time. J With screwdriver or hotwire kit equipped it allows you to hotwire a vehicle. General Faction Commands /fmute Mutes faction chat. /fmembers [0-1] Displays faction members that are online. /f [0-1] [message] Send a message to all players online within your faction. /fspawn [vehicle] Spawn a work vehicle /badge Shows your government badge. /(show)badge [ID] Show your government badge to another player. Ctrl D Toggles on or off duty at the faction lockers. /fl or /factionloadout Open up the faction's locker UI, Property & House Commands /buyProperty Purchase a property. /sellProperty TRUE [price] List a business property for sale. /addPropertyPermission [ID] AccessProperty Lock/Unlock doors. /addPropertyPermission [ID] BuildProperty Add player placed furniture to properties. /addPropertyPermission [ID] ManageProperty Gives all permissions /addPropertyPermission [ID] AccessVending Gives access to manage vending machines. /listPropertyPermissions Lists all given permissions /checkMail Checks mailbox (Must be inside and at front door) /buywarehouse buys the warehouse for the listed price at the door /sellwarehouse [true/false] [Price] Sell a warehouse (true) for the stated price | or buy it back (false) for the stated price /setinteriorweather [0-14] Change the weather of a property /setinteriortime [0-24] Change the time of a property. /showHouses Show your houses on the map for a short period of time | Cost: $500 /checkMail Checks mailbox (Must be inside and at front door) Furniture Placement & Movement Ctrl X then right click edit Edits furniture. (Note: Doesn't work well with some objects such as glass) Enter Place the furniture. Backspace Cancel placement R Resets where the furniture is G Opens grid mode. Multiple presses changes the size. Up arrow Increases placment speed Down Arrow Decreases placement speed Right/Left Arrow Toggles mode (Position, Rotation, Relative) F2 Bring up mouse so you can drag the X,Y or Z to move the furniture P Place furniture on the floor. /removeFurniture Removes the closest piece of player placed furniture near you. /accessDoorType [0-2] Customize who can use the door. 0 : accessible by owner/faction. 1 : accessible by code. 2: accessible by payment. Blood Commands /SetVolumeBloodFX Changes the volume of the blood effect. /SetHueBloodFX Allows you to change color of the blood effect. /SetBrightnessBloodFX Changes the brightness of the blood. /SetGrayscaleBloodFX Allows you to make the blood black and white. /ToggleBloodFX Turns off the blood
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