Hi team,
Paulius and Thang have reviewed complaints and the helicam system, and further balancing changes have been made. It is now easier to break a helicam lock-on by going through foliage (e.g., trees, dense areas with buildings) and doesn't require you to solely utilize tunnels. The camera will also break quicker (from 1 second to 600 milliseconds). The system will continue to be evaluated over time to assess its impact, which, so far, hasn't had anything negative.
The tunnels have also been tested yet again by staff members and the same sync issue persists. Here's an example, https://streamable.com/mx9xt9, players go invisible randomly.
I also want to address this unhinged comment that really upset me: "The crim things added are just updates that don’t give advantage. Just look at development. There's a reason why a lot of ex-crims like yourself have switched to LEO."
The development focus for 2023 and much of 2024 has been heavily oriented towards the criminal side of Eclipse Roleplay, unfortunately leaving other areas somewhat neglected due to the limited capacity of our two developers. The term "advantage" is subjective; you represent yourself and your immediate circle, not all criminals. We aim to cater to all types of criminals, not just one specific group.
Here are a few enhancements we've made to e.g. improve QoL and "advantages," if you see them that way, over the past two years:
Continuous revisions to our server rules to clarify them and reduce players' (mostly criminals') fear of taking action due to concerns about DM, etc. We've revamped our Punishment Guidelines.
Overhauled the Drug System and added effects to drugs (an advantage for criminals, as cops don't use drugs). - More power.
Lowered weapon import prices and expanded the variety of weapons available to criminals, making heavy weapons more accessible. - More power and less fear of assets loss.
Reduced prison time cap.
Recently implemented a prison fine cap to avoid bankrupting criminals over a single incident.
Continous QoL improvements to the Turf System.
Continuous updates to the House Burglary script - more rewards and money. (probably deserves more changes to rewards)
Added more scripted stores for robbery. - more money.
Removed No Crime Zones. - less restrictions.
In February, we introduced a significant QoL and reward change for dealers and chopped cars. - more money.
Created a dynamic lab system that allows for continuous creation and rotation of new labs. - more interaction and money possibilities for organized groups.
Implemented a delay before a car is reported stolen. - more money as less chance of detection.
And the list goes on.
This is on top of the inherent advantages already allowed in-game, such as (but not limited to) the ability to instigate first, organize ambushes, coordinate boat/bike drops, and evade detective RP by wearing masks and gloves. Most, if not all, of the above can be turned into an advantage depending on how you see and use it.
Inherently, any new features for PD/SD will usually impact criminals in some way, as their RP job is to try and stop you. However, we constantly strive to balance it by providing criminals with other opportunities.
So I do not suggest downplaying the efforts of our developers and staff team to improve things while also striving for balance. Is it perfect? Probably not, but these changes and many others' relevance to your playstyle are subjective. We are not catering solely to your playstyle.
There is always talk of balance, fun, and RP. Remember, we are a roleplay server, and roleplay quality is our #1 priority. Roleplay should be fun; the actions and consequences of your roleplay should be enjoyable. You should develop a character, not play the game like any other game (e.g., Rust). This is a roleplay server where you create and develop a character in a virtual environment that simulates real life as much as possible. We strive for a balance between RP and gameplay, hence the implementation of measures like prison time and fine caps. However, achieving a 1:1 balance between different groups in an RP setting is not always possible.
As a faction leader of SD and previously PD, you should recognize the countless hours we've invested, and continue to invest, with the current leaders of PD to improve the quality of life for criminals while maintaining realism. It's easy to make a sarcastic comment about how it shouldn't be an issue to man a helicopter, but only a small percentage of PD and SD members actually can. Most of the time, both PD and SD are without a helicopter. You might consider watching some PD/SD live streamers to understand the reality of helicopter availability, how long it takes to deploy one if there's none available, and other related challenges. Alternatively, you could go on ride-alongs with an alternative character. Remember, the world doesn't revolve around you. Just because you had a situation involving a helicopter and maybe other units, it doesn't mean the next person will experience the same thing.
(This "you" is not directed at anyone specific, just anyone who feels this way).
To those who entered this discussion with childish sarcasm and attacks, do better.
Thanks for creating this suggestion!