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Osborn last won the day on April 25
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Administration Team Update Bakmeel has resigned as a Lead Head Administrator.
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ECLIPSE Server Rule Changelog (29/OCT/2025): Added under 9. Metagaming: "Players may not use House Robbery UI as a reason/escalation to rob/arrest another player at a house robbery location." Reason for Change: The robbery UI is considered OOC information, and using it to your advantage constitutes metagaming. Players should come across house robberies naturally through in-character means. We will work toward script improvements to better support this in the future. Added under 10. Non-Roleplay (NRP): Added a list of acceptable vehicles permitted to hill-climb under Rule 10, bullet point 14. The list can be found here. Reason for Change: To eliminate ambiguity and ensure clarity regarding which vehicles are allowed or disallowed for hill-climbing under the Non-Roleplay rules. Changed under 12. New Life Rule (NLR): OLD: "Information prior to the death should be completely forgotten and is no longer a valid justification for any future hostile action against those involved." NEW: "Information before the death should be completely forgotten and is no longer a valid justification for any future hostile action against those involved. This also includes revenge or retaliation after death—even if gang activity was involved, players under NLR cannot take part in any conflict or escalation tied to the situation that caused their death. Hearing from survivors or others that “XYZ gang killed two of our guys” and using that as a reason to retaliate is prohibited. Any future escalation must come from a new, unrelated situation." Reason for Change: To clarify how the New Life Rule applies to gang and group conflicts, specifically prohibiting re-escalation or retaliation based on events tied to a player’s previous death. Changed under 14. Player Theft, Prison Breakout, and Kidnapping (Player Theft): OLD: "Robberies should be conducted in a realistic manner with a reasonable in-character motive. Location, time of day, and realistic population should all be considered prior to a robbery. Players should not conduct minor robberies in situations with high risk. Players should consider the risk vs reward of the robbery and utilize secluded areas where necessary to avoid witnesses." NEW: "Robberies should be conducted realistically with a reasonable in-character motive. Location, time of day, and realistic population should all be considered before a robbery." Reason for Change: Removed risk/reward to reduce unnecessary restrictions on player robberies while maintaining key realism factors such as time of day and location. Added under 14. Player Theft, Prison Breakout, and Kidnapping (Prison Breakout): OLD: “Prison break-in and break-out requests must be approved by a Senior Moderator+ prior to the RP being initiated. Players may also not participate in more than 1 prison break attempt within 1 OOC week. For more detailed prison rules, read our Prison Rules.” NEW: “Prison break-in and break-out requests must be approved by a Senior Moderator+ prior to the RP being initiated. Players may also not participate in more than 1 prison break attempt within 1 OOC week. For more detailed prison rules, and how to request a prison breakout, read our Prison Rules.” Reason for Change: To clarify how the prison breakout request system works and where players can find information about it. Changed under Prison Rules, 3. Prison Break: OLD: "Do not initiate any RP for a prison break without approval. To seek approval, you must submit a report in-game or an AltRP ticket request in the ECLIPSE Discord." NEW: "Do not initiate any RP for a prison break without approval. To seek approval, you must submit an in-game report. Reason for Change: Prison break requests can now be approved by Administration Team members with the rank of Senior Moderator or higher. As Senior Moderators do not have access to the Alt-RP ticket system, the approval process has been simplified to in-game reports only. Changed under 14. Player Theft, Prison Breakout, and Kidnapping (Kidnapping & Hostage Roleplay): OLD: "You are for example not allowed to kidnap random players off the streets to use them for other roleplay such as bank or store robberies, this must happen naturally at the locations you intend to perform a robbery on." NEW: " Hostage Taking & Kidnapping Players may kidnap or take other players hostage in the following two situations: 1. Reasonable Escalation A hostage may be taken as part of a scenario that involves clear and justifiable escalation. The escalation and reasoning behind the kidnapping must be easily explainable and documentable if reviewed by server staff. OOC consent is not required for hostage taking that falls under Reasonable Escalation. 2. Roleplay Purposes A hostage may be taken when there is a clear and intentional roleplay justification, even if Reasonable Escalation is absent. OOC consent is required for hostage taking that falls under Roleplay Purposes. General Rules for All Hostage Situations The kidnapping location must comply with all player theft and location rules. If police are involved, no participating player may take another hostage for 48 hours. If you intend to harm or kill another player, you must follow the Deathmatching (DM) rules. Note that a hostage situation may naturally escalate into one where a player is harmed. Hostages from either category may be used in bank robberies or other organized criminal events, provided the above conditions are met. If a kidnapping is prolonged and expected to last more than 3 hours, OOC consent is required, regardless of escalation." All parties involved in a hostage situation are expected to roleplay reasonable negotiations. Demands should be realistic, such as requesting a vehicle, safe passage, or a modest ransom. Absurd demands like helicopters, planes, or excessive sums of money are not allowed. Both sides should be willing to compromise, and negotiations should be respected to allow for more gameplay, though situations can naturally develop where negotiations fail. Reason for Change: The previous rule overly restricted hostage-taking by requiring it to occur only as part of spontaneous, location-based encounters. The updated rule allows more flexibility for players to create or plan hostage situations, provided they have clear in-character justification or OOC consent. This encourages more dynamic and varied roleplay while maintaining fairness and accountability through escalation and consent requirements. We also recognize that 1 1-week period to involve the police was a bit too much and a thing of the past.
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There are a lot of good ideas in this thread, and we’re reading through all of them. Some of the points from the original post have already been implemented since it was created. I want to make it clear that we have no plans to end anything. We’re aware of the recent decline in player activity, and we’ll continue working to retain both new and current players, and attracting older players back. There are still many highly motivated staff members on Eclipse. We have an upcoming development and head administration meeting to review the current state of development. I’ll bring up the idea of a roadmap, although I’m not entirely sure it would be ideal given that we only have two founders/developers, both of whom have real-life priorities outside of Eclipse. Meeting deadlines could be difficult, but I agree that more communication about development in general would be beneficial. We’re also planning a meeting with Senior Administrators to review server rules based on staff suggestions, many of which overlap with ideas shared on the forums. While we can’t control development from a staff perspective, we can still do our part to make Eclipse as enjoyable as possible and continue fostering a great environment for roleplay.
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Hey, I've reminded Paulius of this, and he has confirmed that it was not a "joke" in the poll. Hopefully, we can see it being implemented.
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08/AUG/2025 Updated 16. Hacking and Exploits > Macroing Updated wording for better clarification of the rule's intention. Direct actions such as automating /me's to treat a player that is injured, restrain them, search them, etc. are not permitted. Miscellaneous RP automation is not an issue. Old: Text Macros for Roleplay that do not affect others. New: Text macros may be used for miscellaneous roleplay, but not for direct roleplay actions (/me's) against another player (e.g., you cannot automate treatment RP, searching, etc.). Miscellaneous RP includes actions such as placing an object down, looking at a person, scratching your head, etc.
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Remove combat MG mk2's and carbine mk2's / nerf them
Osborn replied to Gustavo Prez's topic in Discussions
@Lewis hey friend, here is the topic -
Remove combat MG mk2's and carbine mk2's / nerf them
Osborn replied to Gustavo Prez's topic in Discussions
Cops would lose it if no one had them. Honestly, I'd love to go into the F4 of PD and SD and remove them right now. That said, statistically, the Combat MG2 is still heavily used in both crim vs. crim and crim vs. police situations. We saw the same thing with MK2 Shotguns, which we also aimed to phase out. Even when a weapon is removed from imports, people still access them from their massive stashes. Ideally, we’d wipe them from all inventories and issue a monetary refund, but it’s hard to predict how that would be received. -
Yes, the UI does not reflect the actual value; it has been inaccurate for quite some time. However, we've repeatedly stated the armor value used by the cops' SWAT teams, yet the issue persists and is made out as if we're denying factuality. PD/SD did have 200 AP before the clothes update, but it was on an armor model that was rarely used because it was too large, did not attach to the uniform, and floated over the body. Detectives did not have access to this.
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We keep telling you repeatedly that cops do not have over 150 AP. I do not understand why it is so hard to comprehend what staff members are saying. Here is the actual script value from a fresh SED & SWAT uniform. Let me know if you want us to livestream it being put on, we can probably organize that. Congrats btw, you have more AP than cops!
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The PVP mentality exists on both ends, I am sorry if my message was conveyed in a way that it wasn't. Can you quote a report of a cop camping outside a lab in a speed trap that was investigated and concluded for me? So I can look at it as well. Edit: Or send me a link if it was done here on the forums.
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Feel free to engage with this as well for general changes etc. you'd like to see for your RP!
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Hi team, contrary to the post above, we are reading this and many others. I just want to clarify a few things about pagers and the backup rule. The backup rule was never introduced to favor LEOs. It was put in place during a time when larger gangs were forming alliances that pushed other gangs to disband or even leave the server. It was intended as a protective measure to give smaller gangs a fair chance. This is something that could be reviewed again if the need and desire are there, but I believe this is best reviewed and brought up by Faction Services, as they deal with our criminal factions. Relying on other government entities for support when everyone is down is not feasible or realistic (one can ask, though, is the current climate "realistic"? Or does realism only get evaluated through one lens?). Ideally, there would be additional agencies to call beyond the correctional department or a government security bureau, but we do not have that option. As SD leadership and ECRP management, I am open to working on practical solutions that disallow the response of non-PD/SD , but I cannot promise they will be broadly viable. We would likely have to consider lowering equipment requirements, among other things. Neither SD nor PD aims to win. They do not control what happens; they react to it. For example, ambushes often leave them at a serious IC disadvantage. Regarding pagers, I am not sure where the major misconception comes from. Roughly 5 to 8 percent of SD, across three different time zones, have access to the pager system. These are SED members who function in a role similar to SWAT. The pager system exists so that IC tactical elements can respond to IC tactical situations. These are individuals with specialized vehicles and equipment who are trained to handle scenarios beyond what regular deputies or officers can manage. Like the backup rule, the pager system can be revisited, but its overall impact is limited due to how few people can use it. Without pagers, we would again need to consider lowering equipment standards, because we have to be able to respond to the IC climate. Not every deputy has access to an assault rifle, and it can take months before someone becomes eligible to use one after joining SD. I do not believe it is fair to compare this to the backup system or the inability of criminals to use RP pings. The roles are very different. LEOs do not benefit from what they do. They do not initiate shootouts, robberies, or similar situations for personal or financial gain. Their role is to enforce the law and respond to crime. They are not supposed to hurt others financially unless they have been provoked by in-game actions. Comparing that to being unable to call in more players to rob a gang meeting or start a mass shootout does not feel like a one-to-one comparison. I believe there is a deeper issue that needs to be addressed. Whether it is a mindset issue or something else, I am not entirely sure. Just last night, while we were discussing balance changes with others of ECRP leadership, an incident occurred that made me question things. A criminal gang deployed a gunship during a pursuit and opened fire on officers, and possibly on one or more helicopters. Incidents like this naturally lead to IC responses and adaptations, which have always been the case on the server. PD and SD did not start with the fleets or armories they have today. These things developed over time after many incidents. What we are seeing now feels like an arms race. Especially during NA nights, the amount of PVP directed at LEOs has reached a level that makes it difficult to find a coherent IC response. I also want to clear up the rumor about 200 or 175 AP. It is not accurate. The same small group with pager access in SD is the only ones who have access to 150 AP. SD and PD leadership specifically chose not to request 200 AP during the uniforms update because they wanted to maintain balance and fairness. The rest typically carry between 50 and 100 AP and are equipped with a handgun, a shotgun, or an SMG. In any case, I just wanted to check in and say that we are continuing to review what can be balanced. Any changes we make will reflect the behavior of the majority. We are also exploring ways to reduce the focus on PVP and bring in more non-PVP-centric content. Since the changes to labs, a PVP-heavy mindset seems to have grown quickly. Having been through the council era and many phases since, I can honestly say this feels like the peak of PVP-focused mentality. If you want a better understanding of how PD and SD function, I encourage you to get more involved. Take ride-alongs on alts, try out the factions, ask OOC questions, and learn more. There are many misconceptions, and I think some players do not realize how much effort goes into maintaining fairness and operating within the limits we have. You can even watch live streamers from PD and SD to see raw, uncut content!
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Make things "bearable" or less "unbearable" for the mortal crims
Osborn replied to Harveyyy's topic in Discussions
Hey, please don't lump SD into discussions about PD or vice versa. No one is perfect, not PD, not SD, not criminals, not civilians. PD doesn't have to operate like SD. It is a different law enforcement faction. Any issues with PD or SD should be directed appropriately, and the two should not be compared. They have different ways of doing things, from radio communications to procedures. They are different, and that is OK. Both SD and PD are structured differently and adapt to the situations and people they encounter, as well as the roleplay scenarios they engage in. They will never be the same because the circumstances they deal with are simply different. I recommend using roleplay feedback forms or contacting LFM with complaints so they can be properly investigated, and an official staff response can be provided. The issues people perceive are widespread and require significant shifts in mentality, not just from one side but all sides. The use of assault weapons is an IC adaptation, not a directive from the council, but a response to the fact that in most ambushes and shootouts against police, assault weapons are involved. These weapons have become more affordable and accessible to the average criminal, especially with changes to faction systems. The vehicles they use are fast because more often than not, they are chasing meta cars. The fact that many criminals default to assault weapons and meta cars makes it difficult to balance for those who do not, but they are constantly looking for ways to improve that balance. They do not chase wins. This has been proven in a separate forum post that compared the percentage of people who escaped police at first contact in some fashion versus those who were arrested. That is all. Happy Saturday!