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CrowCargo

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Everything posted by CrowCargo

  1. +1 -100000 dildos
  2. Looking forward to seeing the new reception at the Los Santos Saxophone Department!
  3. Looking forward to it!
  4. valuing your freedom <----- 100% this
  5. afaik in the US they may request, but that is no different from anyone else making a request. A demand, can only follow with any authority if you are being detained.
  6. IRL people have the option to invest in precious metals as a hedge against inflation. inflation being when the spending power of a dollar going down over time due to there being more money in circulation, so where as a loaf of bread may have cost $1 30 years ago it now costs $3. The loaf of bread is the same nutritionally, but in terms of $$ it now costs three times as much. in a healthy economy the average individual earns enough to be able to sustain themselves and a reasonable amount on top to save or spend on luxury goods. We have seen houses being the best example of Safe Haven Assets in the server, case in point being 4g houses that were in the $300/400K budget two years ago, now being in the $1.5 Million+ range in todays market, and similar increases across the board for houses of all other sizes too. This creates a large gap for many people who are priced out of those now inflated investment markets. I have spoken to support staff and a moderator about this and made the following suggestion to them, which they reccommended i post here. My proposal is this, I would like to open and maintain a Precious metals buying business. The foundation of this comes with the addition of the mines, and would require creating a small chance of rare nodes spawning containing Gold, Platinum, or Silver, with Gold being the rarest spawn chance, followed by Platinum and then more commonly but still rarely, Silver. Players who successfully mine the ore, would have the opportunity to take it to the Precious metals company, and could either pay to have it refined to an ingot, or could sell it to the metals company who would then refine it at their own cost, and then sell the ingots to buyers/ investors. Each day there would be a 'Spot price' which would fluctuate by small percentages (this could be deemed by a bot, a script, or by admin based on the economy) that being a daily buying and selling price for unrefined metals per gram/ troy oz, and for ingots of 999.999 purity per gram/ troy oz. It could also be scripted in that jewelry such as Chains, watches, etc can be bought in different Karats and therefore with different prices, and melted down into Ingots as well., a 9 karat chain weighing 16.965 grams (37.5% pure gold 62.5% alloys) would be worth half that of an 18 karat chain (75.0% pure gold 25% alloys) of the same weight. Jewlery would be considered luxury items which are more expensive than their 'scrap value' to purchase new, and could allow criminals the opportunity to steal them and have them melted down for cash. There would be a testing process in game, for all metals being bought in either using a file and testing acids, which would detect 'fake' or even 'plated' items or by using an XRF Scanner to check the exact purity of metals brought into the shop. an example of the testing and weighing process with testing acids would look like this /me picks up the chain and begins filing it discretely with a steel jewelers file. /me applies a dab of 50% concentrated nitric acid to the chain /do the acid reacts with a green fizz (this would signal the chain is a fake, and not gold) or /do the acid would react with the chain leaving a dark brown spot (this would indicate the chain is 9 karat gold) or /do the acid would not react with the metal (this would indicate that the chain is above 9 karat gold but not specify which karat above) if the last option was a success, ( no reaction from the 9ct gold acid) then the next /me would be /me applies a dab of an aqua regia mix of 50% concentrated nitric acid mixed with 50% concentrated hydrochloric Acid and /dos would follow the same practice as above with the following results dependant on the each karat of gold it proves to be. 14ct / 15ct* dark over a period of a few seconds (could be as quick as 1 - 2 secs or as slow as 3 - 6 secs) 18ct Yellow* quite quickly (can be as quick as 3 - 6 seconds or as slow as 8 - 15 seconds). The important factor is that it turns yellow, and that it does this quite quickly, in a few seconds. 22ct Yellow* as above but much slower (varies from 15 - 30 seconds, to 30 - 60 seconds) 24ct Yellow* if very nearly 24ct, it will take 1 to 3 minutes to change colour. If 24ct, it remains clear. Alternatively if that is too much of a wall of text then it could be shortened using a XRF Scanner such as /me applies the XRF Scanner to the chain. /me after a few seconds the scanner beeps to confirm the reading. /do it would read gold plate not detected. 'Au 75.0' 18 Karat. /me places the chain onto the digital scales /do it would read 16.965 grams this could be used on all precious metals, with the results of the scan including their elemental symbols as neccessary. The shop would have the ability to refine the objects into bars, via a script and the advantage to owning them would be that they are easier to store in quantity due to their shape and purity of 999.999% aka 24 Karat Not only would investing in metals offer people the potential to store wealth and sell it when the price is above the price they paid for the ingot/s originally, but it could be interesting to have a system of storing wealth in a tax free manner, I.E. physically owning ingots would not contribute to your tax bracket, so should you buy $30k of gold, then the item would not count towards your asset value in the way houses or cars do, as it would be privately owned, and not spendable, but tradeable and offering no other use outside of sotring it and investing as a hedge against inflation. Ingots themselves would also be able to be traded and or stolen, again offering a new dynamic for criminal RP, and offering an incentive for people to keep their ownership of them quiet, and confidential as to not attract attention to them or conversly allowing people who have protrection to lavishly display their wealth in public too. Location: my propsed location would be the vinewood Pawn and Jewelry shop, as it seems to have the most fitting exterior that i have found so far. The interior would be comprised of an 'air lock' style entrance with a lockable door followed by a counter with bullet proof glass, meaning that any metals coming in would be placed through a tray beneath the window, to the service counter, where the testing/ refining process would take place and the customer would be payed in cash should they choose to accept the offer, or the metals could be returned to them should they decline the offer. the building would be rgulated with CCTV too, in order to protect the premesis, and record the id's of anyone entering the shop. The store would be run on a 5% profit margin on each transaction - refining services, buying in metals, and selling them again. This might be waaaay to much to impliment, but on the contrary it may well work just fine.. I'm interested to hear what others think,
  7. The difference is the penal code refers to breaking laws. A citizens rights are a different subject all together, for example the right to practice a religion, or the right to freedom of speech. They serve as the foundations of peoples freedoms, rather than a guide on why your freedoms might be revoked.
  8. I literally would have no idea where an Ic email would go, I have asked a few cops about it and no one seems to have a definitive answer, I tried using /report 1 asking an admin but got no reply after nearly 40 mins, and every time ive been to city hall it has been empty or occasionaly had a few people with (new player) over their heads running around the building being as confused as i am. If I am supposed to find a city representative regarding legislation, then those representatives need to be more well known, accessible, and more in the city as community reps.
  9. Recently I had a police officer tell my character that as a citizen of LS I have only two legal rights. This stemmed from my character standing on what he confirmed was public property, and requesting that I move from there. My character asked if it was a request or a demand, and he replied it was a request, to which I replied that it is my right to stand where ever i choose on public property and I have the right to refuse a request. The officer then said i only have two rights as a citizen, The first being the right to remain silent, and the second being the right to a State Sponsored legal attorney if or when questioned. If this truly is the case, then I feel like there should absolutely be a clear bill of rights for citizens of LS. It would serve to protect civilians, giving them clear grounds through public access and knowledge as to what they can do RPly, without being harrassed by officers of the law to the extent that I and others have witnessed, as well as preventing points of contention, and the sloppy and casual use of arrests for 'disturbing the peace' purely because of refusal to comply with a request.
  10. The concept of going to prison/Jail is that it should serve as a detterent or opportunity to become reformed, and currently in my oppinion the criminal activity in the server is not deterred by the current jail times nor is there incentive to reform either. By removing criminals from the streets with longer scentences, it should not only make the criminals change their modus operandi, but it would also improve the quality of life for civillian RPrs, as there would be less criminals readily roaming the streets to rob them in the first place. Being a criminal is a choice. No one is forcing you to rob people or property, and no one is telling you that you have to engage in the arms race of illegal weaponry either. If you choose to engage in it then you should face the consequences of meaniningful prison times when you are caught. In my oppinion the excuse of 'but prison RP is boring' doesnt wash. there is a simple way of avoiding it and that is not to commit crimes in the first place. This premise forms the basics of society, it serves to protect the civilian population first and foremost from mass criminality rather than feed the never ending cycle of repeat offences en masse. My legal job is sometimes boring, other times its extremely fun and a rewarding experience, just like in real life, but i don't avoid working due to the boring parts, I accept its a normal part of the ebb and flow of life, that basis should be no different for criminal RP too. As i said before, if you arent prepared to be incarcerated for 6-8 hours, then the option is there for you to not commit the crimes, no one is forcing you to do it. If you've found that your previous record means you can't get a legal job any longer because others have a clean record compared to your own, then you have welfare, it might suck, but thats what happenes when you are a detriment to a law obiding society.
  11. +1 very good idea : )
  12. agreed. i think changes would have to be made to the parking system at tequilala for that to function well. As a part of the poker community there I can say it would drastically alter the state of affairs at the table.
  13. towing a bike makes no sense rply as* you would be dragging it on its side. the reason a car is towable is because it has two points of contact with the ground
  14. In the real world It's called fraud, and people go to jail for long periods of time for commiting it. I honestly have no idea why major fraud in game should be considered a 'non-crime' in a NCZ.....
  15. Big+1 from me, I would love to see this implemented and develop into a fundamental part of the server!
  16. In my opinion the green text is simply not true, a friend of mine decided to grind enough money to buy a 50k car- which by the standards of practical cars in the city is not actually considered an 'expensive' car if you're intending to be on the server for more than a few days. he racked up enough tickets during his grind and after to take the 'i just wont pay them mentality' he has also just spent 2 hours in jail for it. He has about 14k in his bank, his car would sell for about 60k, which is no where near the amount needed to pay off the tickets. so it's really not as simple as you say IMO. I believe this is -in part- a contributing factor to so much shitty RP across the server too. For example, the high rate of muggings being a particularly noticable occourence which in my oppinion is something the police just dont have the numbers to deal with effectively. Infact since i've been on the server not a single one of my 911 calls have ever been responded to. I personally was robbed yesterday when a player decided that all he had to do was get out from his car, ask why i was carrying a gun, and if we had a problem. my replies were, "for safety", and "no we dont have a problem". his response to my answers being to shoot me in the head and loot me. no reason other than that. Considering why he would decide to evade any real reasoning, or story telling? or why his entire position on the encounter was nothing but random confrontation from the get go? Because he had nothing to really lose.. no incentive to develop a reason, just the chance to take a gun that costs 9k, rinse, and repeat. I too have had multiple friends who i have met on the server decide they are not coming back, people who are fantastic rolplayers, and are sick of how few opportunities there are to actually develop and engage in roleplay a scenario, instead they just get a few lines of threats, and robbed / killed over and over again. Personally I think the speeding tickets are en masse a contributing factor (not the entirety of the problem though) and it's an unfortunate detriment to the server and the people who actually want to RP not just play GTA:O with 300 other people at once.
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