Jump to content

Cyrus Raven

Donator
  • Posts

    1,041
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Cyrus Raven

  1. I don't even know if these two script commands have any impact or get reviewed at all, but I like using /goodrp when I get good interactions, issue is sometimes players only remember when they've concluded the situation. The suggestion is pretty simple, remove the range requirement for this command, allowing players to rate each others RP from anywhere
  2. You completely missed the reason why people don't self-regulate when it comes to masks
  3. I'm sorry but this is bull. Realistically speaking a fully uniformed worker on a construction site won't be spotted and identified instantly as someone speeds past at 80km/h, that's the issue. So I don't know why you make it sound like this script change was needed to "control" players. Not gonna keep repeating what I've written about /alias but that's the core reason for wanting to role back this change. If /alias changes then this script change is positive imo even though there are legitimate IC reasons for wanting to wear a mask such as hazards in road worker job that are equally backed up by months of legal RP.
  4. Sure, I don't disagree, but why implement a script change when you can tackle the issue ICly? The impound lot has been a point of contention for a long time especially in early EU hours where players are sometimes waiting hours for their car to be released, yet no changes have happened to that system because of the RP ops it may present. I see the freelance change in the same way, I'm sure some people hate to see tons of players wearing masks, but sounds IC and it can and is handled ICly
  5. I don't think there needs to necessarily be a positive contribution and I don't really know what you mean by that as it sounds subjective. One positive contribution has been the prior court case I linked in the original post. Removing one of the key aspects as to why everyone wears mask is a bit silly to me, that's a very big reason. Apart from that very big reason, it's also a pretty harmless player choice, people can choose to wear a mask as a way to RP protection from a hazard depending on the freelance job or a variety of other reasons. Keep in mind, I'm in the corner of those who hate the constant use of masks on the server, but frankly it's fully justified given the way the alias mechanic works, should focus on fixing that instead of removing ability to wear masks in freelance jobs.
  6. To answer your question directly, I don't think they need to be anonymous or keep their identity hidden, but I think they should have the ability if they want and I think there's IC reasons to support masks such as road worker incident and players RPing masks as protective gear (like the case I linked). Then there's the general point I'm making, people use masks 24/7, even in these jobs, because it is so easy to spot someone you've previously aliased. Whether it's driving at high-speeds and being able to perfectly and accurately tell who someone is or being able to walk into a crowd of 50 players and have a perfect view of everyone's names, both of these are highly unrealistic. Maybe this should be a suggestion to overhaul how /alias works, but there's been enough of those threads made, I specifically wanted this change overturned because there's been prior RP surrounding it, there's IC ways to deal with it and (in my view), it borders power gaming.
  7. I get what you're saying but this is the opposite of a good direction for the server because it doesn't fix the root issue. The majority of players don't wear masks 24/7 all willy nilly because they can and/or want to, they wear masks 24/7 because every player on the server has an eye of sauron beam that can magically spot a player's alias through car doors and windows making it impossible for someone to exist without being spotted instantly. They do it because it's otherwise impossible to remain even remotely anonymous/undetected. Would you consider that immersive? If you want a fix for the mask issue it starts with severely reducing the /alias range on foot and making it completely invisible when inside vehicles (unless /window is used). As for reporting, players would always have IDs which display at the same range it is set right now. I don't think the solution to excessive use of mask is removing a function which is already accounted for IC'ly and has had extensive RP surrounding it, you're only applying a bit of flex tape to a dam that has already ruptured.
  8. Thanks for clarifying
  9. Recently developers removed masks from freelance jobs: - Disable mask on freelance job uniforms I believe this should be reversed partially or in full and the ability to remove or put on a mask should be allowed. Previously, I believe you had to start the job with a mask and it would remain on. However, the ability to remove it wouldn't be available until after a player does /quitjob. I would assume this is what encouraged the removal of masks in freelance jobs all together. It's also a shame that this was removed OOC'ly when we already have IC decisions surrounding this issue (See: #23-CM-0036, State of San Andreas v. Frank Haswell) Imo, best solution is to fix the issue that existed in the first place, allowing players to put on/remove masks regardless of job and then allow things to progress IC'ly if needed in terms of Police enforcing Face Concealment laws, etc... Edit: A day later the following entry in the dev changelog was added - Fix masks in job uniforms But I'm not sure if this means it was reversed or if another aspect was fixed
  10. Gonna necro this thread, especially this comment, can this be looked into and added if it's a simple thing? Would add some cool RP ops all around
  11. SELLING Price: 1,900,000$ 1,500,000$ SEND OFFERS TO 535-6160 Location: 3 Calais Ave
  12. +1 There are ways to do this as others have mentioned, but the penalties on an OOC basis are huge and would essentially mean waiting multiple months to recover your vehicle. I would also suggest a similar system but for houses/properties where someone can place a house up for rent where the owner pays X amount per week (set by property owner)
  13. Pretty basic suggestion, to my knowledge scrapyard vehicles are barely used because they appear as unregistered. Would be good to see some basic cars for rent for a fee. No sports cars, supers, etc... just basic sedans, muscle cars, low riders, SUVs, pickups, vans, etc... This could also be seen as a criminal suggestion since these vehicles could be used to essentially hide one's identity. The MDC print out for these vehicles should just state the owner as Los Santos Rentals or something of the sorts.
  14. Is this really a widespread issue? Is there a ton of player reports surrounding actions in areas previously considered as NCZs? I feel like your complaints can be solved with a report for non-RP if it's something you feel is very silly. Maybe creating a new civilian type position of parking security for Mission Row could help alleviate some of the issues through IC measures.
  15. Keep city hall free of NCZ pls
  16. When the seeds of injustice are sown, the harvest is bitter, and the fruits, often, are the actions of the desperate and disillusioned.
  17. I don't think getting rid of player IDs is that needed. If anyone is afraid of some MG and you have the opportunity, simply reconnecting to the server will cycle your ID. However... for the love of god get rid of aliases or make them only show up when you're 1 meter away from that person. I shouldn't be able to see someone's name when their driving on the opposite lane past me. I don't know about anyone else, but this is why I wear a mask 99% of times.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.